Iron gods

Game Master Vagabonds.

Peeking through ruins of ancient scifi.

Map of the Caverns.


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Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Ya, healing non-leathal is doubled, so a channel energy from Sarona is 2d6 (+2 i believe) and a 1d6 for me ^_^
We got the resourses at the moment, but exiti.g the dungeon and re-entering is gonna be tricky... The passage is sealed off by lots of water. I think we might be stuck inside for now :)


Humanoid Oddball

Well, you still have water breathing for, what, another 8 hours? You've been here for half of one.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

That's true. One of us could also pop back and get some liquid ice.

I'm tempted to throw cold water at the mold to see what happens. It could suffocate the mold in a layer of ice if it doesn't flash-freeze in mid-air. It may not actually die but it would be fun to see. Shame none of us have Create Water.


Male Human Expert 2/Alchemist 1/Warrior 1

That's not a bad idea, actually. Covering it up with a liquid that freezes easily would make it safer. Wouldn't avoid the cold damage, perhaps, but it puts up a barrier between the fire and the fungus, or whatever it is.

Maybe add salt to the water if flash-freezing is a problem.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

I'm having images of Caimor frowning at everything the party does and then the message Caimor disapproves pings up.

His avatar is pretty much perfect for this.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

heh


Humanoid Oddball

Apologies for the lack of posting yesterday, it was a fair bit chaotic, and didn't have time to actually post.


Male Human Expert 2/Alchemist 1/Warrior 1

Sorry for not checking up on this for a few days; I've been buried in work and stressed out.

The first thing shouldn't be an inhibitor for posting, it only takes fifteen minutes or so, but the stress got to me.


Humanoid Oddball
The Dragon wrote:

Sorry for not checking up on this for a few days; I've been buried in work and stressed out.

The first thing shouldn't be an inhibitor for posting, it only takes fifteen minutes or so, but the stress got to me.

Ah, it's okay, I had a weaker excuse for not posting saturday (Having to carol, then drive for 2 hours, another 4 hours at a football game I was dragged to, then another 2 hours.)


Male Human Expert 2/Alchemist 1/Warrior 1

Was the acrobatics roll to avoid AoO? It was probably successfull then.

Is Kerin considered flatfooted against the attack? I suspect he would be. If that was the case, there's no AoO for him, and the attack hits.

What weapons are they wielding?


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Yikes. These must be the goblins of DOOM!! So many 1s XD
thats 3 critical misses right there =^^=
Spoiler: main characters die everywhere...


Humanoid Oddball
The Dragon wrote:

Was the acrobatics roll to avoid AoO? It was probably successfull then.

Is Kerin considered flatfooted against the attack? I suspect he would be. If that was the case, there's no AoO for him, and the attack hits.

What weapons are they wielding?

Eh, doesn't matter. What you did was rather entertaining, so let's just say that he was too paranoid to be flatfooted. And they're wielding Longswords.
Joseph the Shepherd wrote:

Yikes. These must be the goblins of DOOM!! So many 1s XD

thats 3 critical misses right there =^^=
Spoiler: main characters die everywhere...

Nah, don't worry to much about dying. Worry about:

Mutilation
Surgery
Mindf***
Disturbing images
Alien probing
Brain Dissection
Permanent brain injuries.

Also, know that their knowledge checks are Nature.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

That's useful to know!

Bad things ahoy!


Male Human Expert 2/Alchemist 1/Warrior 1

Glad I could amuse you :) Are the goblins goblns or gremlins? What do they actually look like?

Kerin is now down to gauntlet and throwing hammers. Good thing i took IUS for just such an occation.

Sorry I brought this upon the rest of you.

Oh, and note to future self: when DM tells you you don't need additional damage maneuvers, you won't need to bump that much DR, take it regardless.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Would have loved to see what happens if we went with three bad things.


Humanoid Oddball
The Dragon wrote:

Glad I could amuse you :) Are the goblins goblns or gremlins? What do they actually look like?

Kerin is now down to gauntlet and throwing hammers. Good thing i took IUS for just such an occation.

Sorry I brought this upon the rest of you.

Oh, and note to future self: when DM tells you you don't need additional damage maneuvers, you won't need to bump that much DR, take it regardless.

They are Gremlins, and they look like this.

Not quite-They missed Tazwell, so you can try to grab it from besides him.

They might be thankful later-There's some rather nice loot from this fight. Though, yeah, this was kinda cruel, probably won't do something this bad.

Tazwell Bladenkurst wrote:
Would have loved to see what happens if we went with three bad things.

1: This. It's actually a culmination of both yours, and the goblins decision to do so. They'll come after them next.

2: Tazwell's arrow would have bounced off the rock, flying back, and hitting the repair drone, causing it to join, then the collectors going to protect you guys's lives.
3: Stumper would have impaled the poor gremlin, and would have to had taken a full round action to remove it, or suffer from Heavy encumbrance.


Male Human Expert 2/Alchemist 1/Warrior 1

Approximately where are we in the init count right now? I must admit I'm a tad confused. Also, are the positions on the map accurate?


Humanoid Oddball

The position on the map is accurate.
The Initiative!-... I kinda forgot. Well carp.

Me figuring things out::

I think we're roughly this way:

Joseph
Sarona
Fist
Caimor
Kerin
Tazwell
Robots Again.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Haha im just fine with this level of chaos, although i really wont be doing much direct damage :s
The gremlin took a hero point?? A possible reoccuring nemises perhaps? :)
i think the thought of having a still-living and flailing gremlin stuck to your tusk to be hilarious ^^ ah, oh well :)

Fun thing im discovering with Joseph, he has no idea. He makes things up as he goes because they sound plausable. This gives me full reign to call a robot a bug and whatnot and it is probably wrong, but he THINKS it is plausable, and therefore correct.
And it is funny/fun =^^=
hes so clever ©_©


Male Human Expert 2/Alchemist 1/Warrior 1

Sorry to ask so many questions, must be getting annoying by now -.-'

Annyway, when it threw Kerin's ax, did he get an AoO? It seems to be in melee with him on the map, and he has IUS. And a gauntlet, so he deals lethal damage, which should work on robots.

If it works, yay! Here's to beating metal into submission! I'll make an AoO roll in the IC post, disregard if he doesn't get to AoO for the throw.


Humanoid Oddball

And you're right- He did get a AoO. So YAY, beating folks to death with objects!

Also, Fist fails, so he takes an AoO, so:
1d20 + 2 ⇒ (11) + 2 = 131d4 + 3 ⇒ (3) + 3 = 6 nonleatha, free grab attack:
1d20 + 5 ⇒ (2) + 5 = 7
Miss, will finish post of results of all those actions.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Since i so rarely use stumpers profile, i added his vitals to Josephs stat bar.
Anyone know a better way to get it on the line below without the really long line of dashes?


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Looks messed up at the moment, but I suggest just putting it on the same line but bold their names. Also remember you can put stuff in your Gender and Race fields.


Male Human Expert 2/Alchemist 1/Warrior 1

I'm burning through rage rounds right fast. Still, that extra Str and Dex is likely to be highly neccesary in this fight.

Level 2 will be a god-send. I'm really looking forward to it, it'll set me forward a lot. Damn. There's so many options, I can't decide which will be most important to go for first.

Hmm. I'll likely pick up a damaging maneuver. Also, Extra rage power, raging vitality, maybe extra rage before I really feel good about how much rage I have.

And then there's all the interesting options, like mounted combat, Ranged/throwing feats, dodge tree feats, combat maneuvers and such.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

I know what you mean. Level 2 is when I pick up most of the remaining skills and get started on combat feats and maneuvers. *rubs hands excitedly*


Humanoid Oddball

Here, do you guys mind if I change my EXP progression? Instead of leveling up with EXP, it'll be leveling up whenever I desire (Which will probably for the next fight)


Male Human Expert 2/Alchemist 1/Warrior 1

I have no strong preference either way. If you think it'll work out better, I'm game.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

I think it makes the most sense for the GM to just level the characters when they need it.

That way if you want to just narrate part of the adventure that you don't want us to play out, you just hand wave the experience and tell us what happened.

On another note, would it make sense for us to tag our posts in combat with what round it is? I tend to have a hard time figuring out if I need to post an action for a new round or if I'm waiting for the current round to resolve.


Humanoid Oddball

Yeah, that's probably a good idea. We'll base the round around the robots- too late to edit my thing now, though. I think we're in round three.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

I agree with Tazwell. Also that means less things to keep track of. :P


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Merry Christmas everyone!!!
At lvl 2 I get undersized mount, and can fix my current problem :(
I'm fine for you abjudicating level ups and I agree about labeling rounds.
But, its Christmas right now, so see ya in a bit =^^=


Male Human Expert 2/Alchemist 1/Warrior 1

That reminds me.

Merry Christmas to all of you! :)


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Merry Christmas!


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Merry Christmas


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Merry Christmas =]


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

:)

So... who are we waiting on?


Male Human Expert 2/Alchemist 1/Warrior 1

Hmm. Joseph, I think, although it is still the holidays, sort of.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

I like to imagine us all frozen in "bullet time" with a lone cave cricket chirping in the background.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

All the while Sarona's unconscious, dreaming of electric sheep...


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

My post is up!!! Bullet time is shattered...
You dreaming of mareeps?


Male Human Expert 2/Alchemist 1/Warrior 1

Good morning! (As appropriate for timezone differences)

Just wanted to drop by to say happy new year!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Happy New Year. =]


Humanoid Oddball

And I return from a long weekend of having to do stuff to bring your your new update! Apologies for the delay, the past few days have been crazy.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

no one who is still upright understands the robot's language, correct?


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

I think... actually, Fist has Androffan as a language he can understand.

Still, I'm starting to question whether or not siccing three beefy robots on us was a good idea... but, then again, that's likely just me grousing over my bad luck.

Would it be possible to spend a hero point to get up again if we've been knocked unconscious, GM?


Humanoid Oddball

Oh, sure you can- And, I fear I might have overestimated your power level. If you guys want to simply say "We Fail in our battle" and have more, less dangerous interesting things happen?

Also, checked, Fist knows affrodan, so he knows the robots speaking words. So he knows that they claim to not perform much damage.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Alright then--thanks for the reply! :)

So, would we still have all the damage we've taken up to this point or would we be able to roll a dice to heal damage?


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

It's really getting past the DR/hardness that's a problem for us.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Yeah, this might be just me, but I think we should start using our hero points.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

I would disagree on giving up and saying "we fail."
This has definitely been an eye opener to our combat strength and the DR 5 has been a huge factor (for lvl 1, most of us can only do 1d4-1d6 damage) but we CAN still do this :)

We just have to get crafty is all...
We really should use the rules given to us more.
We need damage, so give our attacks power attack or point blank shot.
The +1 moral bonus from posting swiftly applies to damage as well, so if we post fast (enough) that extra point will go a long way.
This might be a good time to use a hero point. I feel we might just level after this fight ^^

Still, after this fight, a little weaker challenges might be best ^^
This is a great "Challenging" challenge tho!

Edit: ninja's by two minutes T^T
Also Sarona, add +1 moral bonus to that CLW roll for the time bonus.
This battle we need every little bit! =^^=

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