Iron gods

Game Master Vagabonds.

Peeking through ruins of ancient scifi.

Map of the Caverns.


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And here is the OOC thread for iron gods. Post yourself in character, and if you have your separate sheet there, post it there. If you desire to speak in color, state your color, and all those other things. The OOC thread will be posted in 30 minutes.
Also, roll 1d20.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Checking in!

Thanks for having me!

Dice Roll for Unknown Reasons: 1d20 ⇒ 19


M Dwarf

Hi there! Good to be gaming with you all.

1d20 ⇒ 12


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Hello everyone. I think this is going to be a fun game.

1d20 ⇒ 11


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Heya! It will certainly be interesting.

Mysterious Dice Roll: 1d20 ⇒ 14


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Im trying to get this right :P

1d20 ⇒ 11


Male Human Expert 2/Alchemist 1/Warrior 1
Fist the Halfling wrote:

Im trying to get this right :P

1d20 ⇒ 11

Ahh, you use [ Dice]1d20[ /Dice]

Remove the spaces in the tags. The board rolls for you.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

So... I'm wondering, while we're waiting, how would our characters know each other, if at all?


Male Human Expert 2/Alchemist 1/Warrior 1

Well, you and I live in Torch, and have done so for a while. Although his main source of people contact is selling his produce, going down to the inn after work, and paying taxes, Kerin has been out and about enough to if not know, then at least know of such exiting new arrivals as a girl that acts as though she's undead or something, and then all up and sudden turns into a real person, and joins the priesthood.

He might've turned up to a cermon or two to get a look at Sarona for himself.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Sarona and Tazwell should know each other through their connection to Khonnir Baine.

Tazwell probably doesn't take Sarona particularly seriously because of her obvious connection to the technology that has interfered with his life.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist would likely be new to the area though his usual behavior would probably be noticed or commented upon. It's hard to miss a Halfling flying off into a rage and starting a fight with some local who made the mistake of trying to make a joke about how short he is.


Male Human Expert 2/Alchemist 1/Warrior 1

I think Kerin might've been the one who got into the fight with him, trying to be friendly. Steered him clear of a Technic League afiliate visiting town, maybe. "Us short people 've got to stick together, eh?", or something to that effect.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist probably wouldn't be bothered by another short person saying something like that. However steering him away from a member of the thecnic league is definitely something that could happen. Either stopping a fight or breaking one up. I've read about them in the players guide and fist most definatly dosnt like them.


Humanoid Oddball

Apologies for the delay in posting the campaign, life has gotten in the way a bit, so I wasn't able to post until now. As such, begin posting!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Huzzah!

And Caimor would be the outlier, having formed a party with him but not really knowing much about him.

He's new in town and has introduced himself as a scholar. It might be assumed he was here for Khonnir, but he doesn't talk much about his business.

Also, how are we handling spell preparation? In any case, Caimor will be preparing the following extracts for today:

Extracts:

1st: Cure Light Wounds, Enlarge Person, Shield, [Open Slot], [Open Slot]


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

By the way, Tazwell--you didn't roll your mysterious 1d20.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

missed that

mysterious d20

mysterious d20: 1d20 ⇒ 9


Male Human Expert 2/Alchemist 1/Warrior 1

If anyone finds Kerin annoying, please say so, and I'll tone him down.

I'm having fun though.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Hey all, this is Joseph, the country bumkin dotting in :)
I am a late entree into this game but i cleared it with the GM, also since we just started hopefully it wont be much of a problem :)
As for in game and connecting up, Joseph could meet you guys in the tavern, a lost country bumkin who is trying to figure out whats going on.

By the way, Joseph is a halfling hunter and a bit of a melee buffer. If you want to check his stats to make sure they are good id appreciate it (expecially with all the house rules :p)
Mysterious die, if it applies to me: 1d20 ⇒ 6


Male Boar 2 Hp: 14/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5, Low-Light vision, Scent, DR 5/Adamantine, +2 AC against AoO

And here is his companion, the durable boar, Stumper!
Oh ya, their equipment is not finished yet. Working on that :)
Grunt. Grunt. Sniff, Squee!!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Hey there! Welcome to the game.

Would you have been hired beforehand so the rest of the party knows to expect you?

Nothing wrong I can see in your profile from a quick once-over, except that your skill points gained per level is off by 4 (supposed to be 11). You've spent 4 skill points on combat feats, I think, so you don't need to actually adjust your character but it's a good idea to put it down as 11 anyway.

I also notice you didn't take any archetypes, which I recommend you try looking around. You get two sets of your class skills so you can get an archetype without losing anything.

Oh, and you might want to add an 'h' in the Sheperd in your name to turn it into the more proper 'Shepherd'. Thought I'd mention it before it's too late to change it. =]


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

That's kinda why I'm walking back to the Foundry--I'm trying to give our newbie a way into the group. :)

Welcome to the game!


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Welcome to Joseph and the pig


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Hias and thankyou :)
Ya i bought 2 combat feats, so thats where the 4 points went.
I thought about the evolution based archetype but i didnt want to lose the main classes benefits, but i think i might add it.
Thanks for the catch on the name! Ill change it right away! thats what i get for writing it when im super tired >.> didnt want to be later then i already was...


Male Human Expert 2/Alchemist 1/Warrior 1
Joseph the Sheperd wrote:

Hias and thankyou :)

Ya i bought 2 combat feats, so thats where the 4 points went.
I thought about the evolution based archetype but i didnt want to lose the main classes benefits, but i think i might add it.
Thanks for the catch on the name! Ill change it right away! thats what i get for writing it when im super tired >.> didnt want to be later then i already was...

Note that due to super special secret houserules, you count as having two copies of each class feature for the purpose of archetypes.

I'm trading away damage reduction twice, for example.

Have more info in th recruitment thread.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Yeah, that means you don't actually lose your main class's benefits because you have two copies of your features.

So if you did take the Primal Companion Hunter archetype, you'd have one copy of animal focus left and also have the nifty new primal transformation.

Looking at the archetypes, you can also gain the Blight Scout or Divine Hunter archetypes without losing any of your base class features. Though Blight Scout is a ??? for your backstory in how the heck did you get demon-fighting skills, and Divine Hunter implies active worship of a deity.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Is there any readily available information on the town of Torch?

(more than what is included in the player's guide? maybe a key to that map they included in the players guide?)


Humanoid Oddball

Apologies, I'll give somewhat concise versions:
Iven's livery stable is a stable that sells horses.
Silverdisc Hall is a gambling house. They're assisted by theives called the Ropefist.
The Merryaid is a house of questionable entertainment.
The copper coin is a tavern.
Otterbie Manor is is a manor of the oldest family in the city.
Weeping Pond: A placid shaped pond.
To be frank, there isn't much you really need to know.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Joseph -> Undersized Mount


Humanoid Oddball

Apologies for the delay in posting.
Also, Joseph, you can get Stances and Manuvers by spending 3 skill points, and running it past me.
I'll post my house rules again in the game info area, probably should have done that a while ago.


Male Human Expert 2/Alchemist 1/Warrior 1

Do we keep xp, or just level whenever?

If we do, how much did we get for those robots? I'm going to venture a guess that it isn't much, but hey.


Male Human Expert 2/Alchemist 1/Warrior 1

That went surprisingly well. Of course, there's no telling how bad a six on swim is.


Humanoid Oddball

You gained 75 exp from your previous encounter, per person.


Male Human Expert 2/Alchemist 1/Warrior 1

Should we roll initiative? Are we aware of the boar's problems at present?

Just in case we are indeed getting into fisticuffs: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Expert 2/Alchemist 1/Warrior 1

The joys of playing low-level barbarians :D

Is it dead yet?


Male Human Expert 2/Alchemist 1/Warrior 1

When we level up at some point I'll get a rage power. I'm thinking of taking superstition, but I kind of feel that that might be shooting Kerin in the foot, since he'll have to stop raging to benefit from friendly spells (+7+base save vs spells means buffs would be likely to go to waste).

It fits the concept though.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

And it'll make it that much harder for me to heal him in a fight...


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

with all of those hit points, when's he going to need to be healed during a fight


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

When all those hps are gone? Thats generally when you need to heal people ^_^
Its generally when a character gets low that the clutch heals are nesasary :)


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

His rage will end when all of those hit points are gone ... and then Sarona can heal him. Problem solved!


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

My next level is going to be in barbarian. just being able to rage will help me in combat.


Male Human Expert 2/Alchemist 1/Warrior 1

Cam James, could you please explain to me what bothered you about Kerin killing the Blindheim?

If I know where you're coming from, I might be able to have Kerin act in ways that doesn't make you have to ignore queasy feelings from my in-game actions.

He might've seemed a tad too nonchalant about taking its life. But that's just my thought; I don't actually know what you thought, and I'd like to :)


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

GM, could you put a link to the combat map up in the campaign description please?


Oh, nothing at all :)
Some people feel that murder and theft and such in the game is really bad because its bad in real life and thrus, realistic.
I dissagree. In this game world murder (especially if you are one of those notorious "Adventurers") is perfectly normal, kinda like feudal age japan, and killing that thug that gave you a hard time and looting his corpse then leaving him to rot is nothing out of the ordinary.

I like that break from realsim (i was originally the one that advocated killing it) as i dont have to worry about the moral and dire concequences of killing Thuggy and his pet Blindy (his buddy Thuggy Jr might have something to say tho...)
Others might care tho, so i figured i would address it early.
My stance is it doesnt bother me, Joseph the Kind Shepherd will kill when needed, im mot worried and im going to have fun with Stumpy the soon-to-be-cypork :)

seconed on the campaign map


Humanoid Oddball

And done.
Also, I know Fist wanted to have a pet flashlight.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Wow, that mold is positively lethal at level 1. 3d6 nonlethal only means instead of possibly dying in one round, you get to fall unconscious in the first round and then die in the second.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

tell me about it. im just lucky fist is somewhat beefy. hes only got 1 hp left XP


Male Human Expert 2/Alchemist 1/Warrior 1

Wait a sec, isn't there a cantrip that deals ranged cold damage? What do you say we clear the dungeon to the metal wall, and then go back up for rest and hire an evoker or something to clear out the fungus?

It shouldn't be expensive, we just want him to cast a cantrip a hundred times or so in a cleared, safe dungeon, and then walk back out again. An hour of work, tops.

We could offer the guy 20gp with 100gp hazard pay if something attacks us. That seems pretty fair, no?

Of course, it's contingent on there being a first-level caster in town who can cast the thing.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

We probably need to exit to get Fist healed one way of the other


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

There is indeed and it's called Ray of Frost.

Alternatively, we can get some Liquid Ice and either pour it carefully down the cliff or throw it around strategically.

But let's clear out the dungeon first. :P

Healing Fist is a simple matter of casting cure light wounds. You heal an equal amount of non-lethal damage whenever you heal lethal damage.

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