Iron Gestalts

Game Master CyberMephit

Combat map


51 to 87 of 87 << first < prev | 1 | 2 | next > last >>

HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Okay Level up!
7+2=9 Hit points gained!
FCB:Extra Hit point
Total HP: 25
Bonus Progression: Nothing yet
BAB +1
Saving throws: All +1
Barbarian:
Uncanny Dodge
Accurate Stance Rage Power
+2 rounds of rage/day
Investigator:
Ceaseless Observation
+1 extract/day
Extracts list:
Cure Light Wounds, Shield, Endure Elements, True Strike, Identify, Keen Senses.
Extracts Prepared:
Cure Light Wounds
Shield
True Strike
Skills Increased:
Nature +1
Perception +1
Society +1
Spellcraft +1
Profession (Teacher) +1
Craft (Alchemy) +1


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

OK, updated to fighter/warpriest 2/2

got a bunch of little stuff (+1 bab, dodge, fervor). Picked up survival since it includes healing.


Fifteen - I assume you took hit points for your FCB? (because you get (8+2)/2 = 5 skill ranks and you have 5 skills assigned) If so, your max HP should be 20.

Baleiro - on the other hand, I think your FCB went to skill points (because otherwise you would have (6+3)/2 = 4 skill ranks but you also have 5 skills assigned). So your max HP should be 23.

Kolsch - you only get one skill rank per level (2+0)/2 = 1 so you have to remove two ranks (I guess Athletics and one Perception rank)


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

Yeah, forgot about that. I just did what Herolab put in front of me.


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Correcting

-Posted with Wayfinder


RETIRED: advancing artificial medicine to save her wife's mind.

Thanks boss! Never done grouped skills before so its playing with my head! :D


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

If it's OK, I'll switch my favored class bonuses to +1 skill point instead. Ido need at least a few skills.


Hit points:
Kolsch started the night at 3 plus (2+2) for rest plus (6+2+1) for level up = 16/22.

Baleiro: started the night at -3, lost -1 for failing the save during the rest, got healed by 6 and (7+2) for level = 11/23.

Fifteen: started the night at -6, lost -1 for failing the save during the rest, got healed by (2+5) and (6+1+1) for level = 8/20.


Kolsch - the thing is, even if you switch your FCB you will end up with floor((2+1)/2) = 1 as your Int is 10. I can allow an extra skill rank every other level if you think it's worth it.


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

Oh, didn't realize that was how it worked. Nevermind then. I'll just go back to HP.


Off topic - everybody is backing the Kingmaker CRPG kickstarter, right? If you somehow don't, you absolutely should!


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Yep. I'm an early backer.


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Whelp. I guess I'm dead.

Been fun.


Not quite! First of all, you have nanite revival going for you, so you never actually die the first time you drop. Second, I can think of at least two ways for the party to come back with a vengeance. Third, let's say the creature isn't looking to kill you ASAP - for reasons you might be able to glean later. Finally, I may just allow you to create a new character and restart in town. But yeah, sorry for taking you out of the game two times in a row.


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

I think I'd like to try something different if they can't rescue me in time. I'm getting my face kicked in repeatedly and spending most combats whiffing and then lying facedown on the floor is not my idea of fun. :p


I like your character concept quite a bit, except looks like you may need a bit more defense? But also you are somewhat undergeared at the moment, the adventure assumed you would find more loot and return to town to sell it at least once by this point.


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Yeah, not much we can do against DR/magic at this point in time.


RETIRED: advancing artificial medicine to save her wife's mind.
GM CyberMephit wrote:
I like your character concept quite a bit, except looks like you may need a bit more defense? But also you are somewhat undergeared at the moment, the adventure assumed you would find more loot and return to town to sell it at least once by this point.

Shouldn't that read - "the adventure assumed you'd find ANY loot and return to town."

I always find AP's which just assume players will leave dungeons part way through hard... it doesn't seem like a natural assumption that things 'will just be ok to leave for a few days', particularly for Fifteen who has a personal stake in the outcome...


So... did the loot shower render everyone speechless?


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

Two of use pretty much are out right now, so there's really only one person in action.

It is an impressive loot shower though.


I sort of counted on you being still able to provide the Heal checks in your current state when I thought of what to put there!


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

Well we can assume she wakes me up and I tend to myself.


RETIRED: advancing artificial medicine to save her wife's mind.

Hi everyone, this is going to be my last post for a while as I’m going to Italy to get married! I’ll be back around the 16th August, please bot as necessary to keep things going! :)


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

congratulations!


Wow, congratulations! I also went to Italy for my honeymoon - but looks like for 10th anniversary next week I'm staying home with the kids :) Let's see how far we get before you return :)


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

congratulations


RETIRED: advancing artificial medicine to save her wife's mind.

I'm back! Now to catch up with the 30+ posts you guys have left me to read...


Woo hoo - just as I thought to post as Fifteen getting distressed about the ominous bloodstains...


RETIRED: advancing artificial medicine to save her wife's mind.

Are we still here guys? It's becoming a mighty long hiatus and if Baleiro is still unwell...


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

I'm still here, but waiting on Beleiro,


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

Okay I'm sorry for my absence. Right after I got better, I got into a car accident that did real damage to my chest. I forgot to check this game.


RETIRED: advancing artificial medicine to save her wife's mind.

No pressure - injuries come first!


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

I posted, so I'm at least caught up for the moment.


RETIRED: advancing artificial medicine to save her wife's mind.

Still here?


HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear. Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep; Rage 8/8;
Extracts:
Cure Light Wounds, Shield, True Strike

*shrug*


Fighter/Warpriest 20/22 HP 16/22, AC 18, T 15, FF, 13, CMD 18, Fort +5, Ref + 5, Will+5, Per +6, Init +4

Yep. I expect the board issues of late aren't helping.


RETIRED: advancing artificial medicine to save her wife's mind.

Hey everyone. I'm going to drop out of this game I'm afraid, I've got a fair bit on right now and something has to give. Thanks very much for the game and I hope to play with you guys again when things are a little easier.

51 to 87 of 87 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Iron Gestalts Discussion All Messageboards

Want to post a reply? Sign in.