IronDesk's Book of Terniel (Inactive)

Game Master IronDesk


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N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Rodolpho Santiwale wrote:


"Good thought. But, if we bring the key and the book together, and we are too slow, then we could be in real trouble. We have to keep them from working together. It might be easier to take on them separately, just so as to minimize the risks."

"This one hesitates to note, but the last time we attempted taking on one of the factions ourselves, it ended quite poorly."

Morgtii pauses in thought, antennae twitching furiously as it attempts to think of a solution.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh looks a little agitated.

"I'm still at somewhat of a loss. Who are the players? We saw a few different people on the night we...lost a fight. And now the Kaj Tal'el are mentioned? Silion - can you clarify who these folk are? Morgtii, Kee - what names were mentioned - what did the men you saw in each building look like?"

IronDesk - does Raidh know anything of the cult, or any of these players? She has no Knowledge (Local)...

Is the Reeve and his son still present?


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3
Raidh Angharad wrote:

Raidh looks a little agitated.

"I'm still at somewhat of a loss. Who are the players? We saw a few different people on the night we...lost a fight. And now the Kaj Tal'el are mentioned? Silion - can you clarify who these folk are? Morgtii, Kee - what names were mentioned - what did the men you saw in each building look like?"

Kee-rik hesitates. "No name. Just male. Human, maybe." Kee-rik is looking very depressed.


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

"Wait a second," Wolf-Eyes interjects. "The kid says there are six people in the Taj Kal'el. Him and Walcott are two, the old lady what got burnt to a crisp the other day makes three - that's half the bunch right there."

He turns to Mathius. "Y'all wear masks when you meet, but how many of 'em have you heard speak?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Good thought, Wolf Eyes. Were the rest of them women or men? That might give us a bit of a clue, if nothing else."


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Mathius sniffles and responds. Yes, always six. Three men, three women in our cell. I've hear everyone speak, or at least chant, but I don't know if I would recognize their voices outside of the mine.

The mine? Sillion asks with a raised eyebrow.

That's where we've been meeting. At the old Erien mine. That's where we...where the Master first summoned his demon.

After a few more questions Sillion thanks the Reeve and ushers the two out. He turns once more to our group. Well, what do you think? What should your next move be? For my part I think I should remain here and safeguard the key. It is likely that one of these factions will make a move to capture it. But it is critical we recover the book as well.

Our foes seem more numerous than I first suspected. Let me furnish you with what aid I have at my disposal. Perhaps you may be able to recruit aid from others within Erien as well.

When You are ready to leave Sillion's abode, he gives your group the following items:
5 potions of CLW
2 scrolls of Burning Hands
1 scroll of Sleep
100gp "walking around" money


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh wonders aloud:

"Perhaps we might borrow Mathius kit and disguise one of ourselves as a member to meet the others in the mines."

She grins as she picks up a streak knife - "Whose for losing a hand for the part?"


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

No one seems particularly enthusiastic about donating a hand to the cause, but the group does procure Mathius' Kaj'Talel garb: A black silk hooded robe trimmed in red and a white porcelain mask.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"I'm not one for infiltrating, but if someone wants to try their 'hand,' please go ahead. Can any of you use any of these items that Silion is donating to the cause?"


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

I know we didn't talk about the interaction of traditional magic with sphere casting at the outset, but lets assume Rodolpho counts as an equivalent level wizard for the purposes of using magic items - it simplest.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Sounds good to me.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3
Rodolpho Santiwale wrote:
"I'm not one for infiltrating, but if someone wants to try their 'hand,' please go ahead. Can any of you use any of these items that Silion is donating to the cause?"

Kee-rik raises a hand. "Can spend money. Learned how."


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh barely suppresses a giggle at Kee-rik's affirmation of his new skill...


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

"What we do with those fire spear doohickeys we got off of the thawn?" Wolf-Eyes asks. "Might not be the safest to use inside a mine, but seein' one pointed their way might give someone pause 'fore they decide to tangle with us."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"So Is our plan to stake out the mine and see if one of us can sneak in and figure out their plan?"


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Kee-rik pipes up, "I can sneak well."


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

To Wolf-Eyes, after examining the spears
"They certainly will come in handy..."

To Rodolpho
Raidh raises her eyebrows.

"I think it's the most straightforward so far Dolph. Question is, who wants to be the....face....under the mask? It's likely not going to be Kee or Morg - I get the feeling their kind don't figure highly in the Cults - [here turns to Kee-rik and Morgtii] and that's a compliment by the way...." Raidh adds rather quickly, and, perhaps, condescendingly.

"So that leaves one of you two boys...or me. I can't say I'm all that keen, but I also won't say no, and I may be good at pretending to be....bad. Can't be much harder than facing off a bunch of rotting walking corpses..."

Riadh pauses in thought.

"Can it?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Not going to lie. I don't fancy that mission. One on five, I'd be bleeding out in ten seconds I bet. I don't think taking up the mask would be my best role here. I will if there are no other volunteers, though."


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Kee-rik wrote:
Kee-rik pipes up, "I can sneak well."

"As can this one" Morgtii responds.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The group decides to follow the lead gained by Mathius - Barrister's son turned cultist - and investigate the Kaj'Talel's last known hideout, the old Erien mines.

Know:local (take 10):
Years ago, Erien was made rich from its mines. One generation after another pulled iron from the ground, shipping it off to distant markets. Then one day the mines dried up, its iron stores expended. Today, the mines sit abandoned and forgotten by the village. The Old Erien Mines are about 20 miles northeast of the village in the low mountain valleys. A dirt road runs through the forest and mountain valleys to the mines.

It takes a full day hiking along the forest trail to reach the mine. Setting out immediately after their visit from the Ballisters, and setting a brisk pace, you arrive at the mines just before nightfall.

The Old Erien Mines are accessible from one of two entrances atop a small bluff. Nature long ago reclaimed the mines, and now moss and vines cover the rotted remnants of mine carts that serve as homes to squirrels and other forest creatures. Trampled grasses, broken branches, and booted footprints suggest a large force has recently visited the mines.

Old Eiren Mines Map

Characters can make two skill checks to learn more. 1) Either Perception or Survival. 2) Either Know:local or Know: nature

How will you proceed? Is someone wearing the cultist robe and mask?


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Take ten for a Know. Local of 18 to learn info about the mines.

"Years ago, Erien was made rich from its mines. One generation after another pulled iron from the ground, shipping it off to distant markets. Then one day the mines dried up, its iron stores expended. Today, the mines sit abandoned and forgotten by the village. The Old Erien Mines are about 20 miles northeast of the village in the low mountain valleys. A dirt road runs through the forest and mountain valleys to the mines," Rodolpho advised about his knowledge of the mines and the area, as the group headed in that direction.

He tried to be aware as they were walking, looking for anything out of place.

Perception 1d20 + 1 ⇒ (13) + 1 = 14

He also wracked his brain, trying to recall anything else the might be useful about the mine.

Know. Local 1d20 + 8 ⇒ (6) + 8 = 14


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Untrained Knowledge: 1d20 + 0 ⇒ (1) + 0 = 1

Does Kee-rik know anything extra?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Examining the footprints around the main entrance to the mine, Rodolpho surmises that the creatures included a mixture of races ranging from small to large. Some of the prints are booted, others are barefoot.The largest and smallest prints tend to be barefoot. Kee-rik makes their numbers at about 30. The small footprints almost certainly belong to goblins. The medium booted prints could be anything from humans to hobgoblins to orcs. The large giant footprints clearly belong to giants like the one you encountered at the farmhouse on the way into Erien three days ago.

I pushed ahead a little there by moving the group to the mine, but if there are any preparations or tasks you wanted to do before heading there, let me know...


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh will don the cultist raiments and mask

Naia looks at the mine entrance, and the surrounding area to get a sense of the place...

Knowledge (Nature): 1d20 + 4 ⇒ (16) + 4 = 20 [+ an extra 2 if we are still in the valley...]


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Raidh knows that goblins are thick in the nearby mountains and not uncommon in Zaran Wood and the Fetid Bog.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph reveals what he can see of the tracks to the others. "Now for the exact plan. Raidh, how far back so you want us? Should we stay close, should we hang back? Tell us how you want us to proceed. I don't want to step on your toes."


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

"This one and the frog are small and do not make much noise. We could follow closely in the shadows, watch over you in case something goes wrong" Morgtii says, a slight quiver of its antennae betraying some anxiety as it looks to the disguised Raidh.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh pauses, looking into the darkness, and back...into gathering darkness.

Ehrmmm, what are my lighting options? Is there a light switch? ;P

"Uhmmm. I really don't know Dolph....Mebbe Kee and Morg could follow...sounds like an idea..." Raidh's voice trails off, obviously unsure of the "plan".

Raidh is a bit unsure. ;)


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

Morgtii will use its Assassination Drill to give itself and Kee-rik a +2 bonus to Stealth checks and use of the Stealth Synergy feat, once we figure out Raidh's lighting situation.


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

"I can see a mite better in the dark than Raidh," Wolf-eyes adds. "Not so light on my feet as Morg or Kee, though. Maybe I should be the one to put on the mask? They are expectin' a fella after all."


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Raidh nods quickly, and begins to fumble with the clothing.

"Sure, sure."


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

Wolf-Eyes takes the cultist outfit from Raidh and dons it. Before slipping the mask over his face, he kneels down and talks to Dewall.

"Sorry ol' boy, but there not 'spectin' me to bring a friend along to their get-together. Stay close to Raidh and Dolph, make sure they stay safe." He gives the mutt a scratch behind the ear, affixes the mask as he stands up and turns to Morgtii and Kee-rik.

"A'ight fellas, let's go crash their party," he says.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

And so Wolf-eyes dons Mathius' cultist robes and boldly enters the the dark mine [occ](there is no light source - dim light becomes totally dark thirty feet after the entrance. I'm assuming Wolf-eyes lights a torch, giving him 40' of reliable sight.[/ooc] Kee-rik and Morgtii trail stealthily about thirty feet behind him, and Dolph, Raidh and Dewall less stealthily about thirty feet behind that.

The air is damp and the walls are wet, and Wolf-eyes notices they are often covered in a slick, slimy, green algae. Traces of yellow and red iron ore are still present in the walls. The mine track is rusted, but still functional. Just inside the entrance is a largish chamber that was clearly a storage area when the mines were in operation. Rotted and broken rail carts along with old crates lie scattered about.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Not so sure why Wolf-eyes and Raidh swapped placesd if Wolf was going to light a torch anyway... but let's leave things as they are...

Despite the small comfort of vision, Raidh is still leery of the place, her spear he4ld out in front of her as if it could ward away darkness. She whispers to Dolph...

"Anyone remember just what they were mining for here?"


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wolf-eyes has low light vision, which helps him not at all in total darkness. He ca see twice as far as Raidh in torchlight though.

Just waiting on Wolf-eyes to continue... will bot him by this evening if no reply.

From his position, Wolf-eyes can see the trestle tracks extend in two directions to the north, and a smaller side passage branches off to the east.


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

Wolf-Eyes pauses at the fork in the tracks and scans the area for any clue as to which direction the cultists may have taken.

Perception check: 1d20 + 1 ⇒ (8) + 1 = 9


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

I'm here, there just hasn't seemed much reason to chime in since I'm basically playing shadow. Let me know when/if it becomes relevant to make our Stealth checks.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wolf-Eyes moves 20' farther into the mine. From there he can see that the tracks actually split into three northbound routes. He can also make out two side passages heading east and one heading north. He neither sees nor hears anything else out of the ordinary.

Unless Wolf-eyes signals the others, am I to assume everyone else stays put?


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Definitely staying put until Wolf-Eyes gives the all clear...


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Correct for me, DM.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Sounds right.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Really want to keep things rolling, so I will be botting Wolf-eyes by tomorrow morning by randomly determining a passage to proceed down if we don't here from him by then


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Sounds good to me, DM. If you ever need to auto pilot Dolph, please feel free to do so at any time.


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

Not one to spend much time dithering about which path to take, Wolf-Eyes continues on straight ahead to the north.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wolf-eyes follows the tracks straight ahead past the western passage. Before him, the track stretches on to the limits of the torchlight and beyond. Everything around him is silent and dark.

At the mine entrance first Morgtii, then Kee-rik lose sight of Wolf-eyes as he moves deeper into the mine. (Morgtii does not have extrodinary vision, and Kee-rik's darkvison is limited to 60'. Wolf-eyes is now 75' away from them, and 105'away from Dolph and Raidh)


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

"In for a copper, in for a crown," Wolf-Eyes mutters as he continues down the tunnel.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3
GM IronDesk wrote:
At the mine entrance first Morgtii, then Kee-rik lose sight of Wolf-eyes as he moves deeper into the mine. (Morgtii does not have extrodinary vision, and Kee-rik's darkvison is limited to 60'. Wolf-eyes is now 75' away from them, and 105'away from Dolph and Raidh)

Kee-rik will do his best to remain hidden, but keep within sight of Wolf-eyes. He'll also be climbing on the wall, if he can keep up with Wolf-eyes' pace that way.

So Wolf-eyes isn't actually holding a torch?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yes he is, but that only casts light for twenty feet, then dim light for 40'. After that that its back to total darkness. If he's farther than 60' you can't see him.

Kee-rik creeps stealthily forward along the east wall of the mine, keeping Wolf-eyes in sight and leaving Morgtii behind at the mine entrance.

Wolf-eyes follows the tracks for another forty or fifty feet before it starts to slope steeply, descending rapidly into the darkness below. This likely descends into the maze-like tunnels of the lower mineworks. Wolf-eyes is unsure he can manage the descent on his own, let alone climbing back out again, so decides to head back to the others and report his findings so far. He meets with Mortgii and Kee-rik in the first chamber with all the old crates to discuss what to do next.


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

"Welp, looks like I picked the wrong track to follow," Wolf-eyes explains when he meets up with Morgtii and Kee-rik. "I guess the real party's down one of these other tunnels... hopefully not as far down as that first track went."

"Seein' as at least this much of the mine is safe, does one of y'all wanna send for Dolph and Raidh?"


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

After a quick signal from the others, the party rendezvous in the first chamber

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