Iria
Game Master
ulgulanoth
Exploring the world of Iria
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid look around to be sure there is no one left and hurry to reach the others.
If he can each it he will try to hit the nearest skeleton, wielding the morning star with 2 hands.
attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Sid hurries to reach the others and try an hasty blow against the skeleton. In his eagerness he strike too early and miss the mark.
male wraith biomedical scientist lv5/ film director lv3
Sid's, Kiriko's and Ian's attack miss the skeletons;
1 skeleton goes up to Ian and lashes with a claw
To hit 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d4 + 2 ⇒ (2) + 2 = 4
The skeleton against Kiriko attacks back with two claws
First attack
To hit 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Second attack
To hit 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d4 + 2 ⇒ (3) + 2 = 5
The skeleton fighting Sid attacks back with 2 claws
First attack
To hit 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Second attack
To hit 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Female Tiefling Ninja 1
is it posible for Kiriko to take a 5ft-step, so that she is outside the skelletons range, but still able to pick up the mace?
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
ulgulanoth wrote:
The skeleton fighting Sid attacks back with 2 claws
First attack
To hit 12 [miss]
Second attack
To hit 17
Damage 3
Updated status: Male Human (alternate racial trait: versatile human) Oracle (Lore) 1 - hp 10/13, AC 17 -Fort +2 Reflex +3 Will +2, Perc +5, Init +0, Atk Morning star +3, 1d8+3, Spells slots: 1 first level
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
HP 5/9
As a swift action... Ian will pronounce a healing judgement against the skeletons.
Now, HP 6/9
Then, he will take a step back and fire another blunt arrow at the formost skeleton.
Attack and bludgeoning damage: 1d20 + 1 ⇒ (19) + 1 = 201d6 ⇒ 1
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Updated status: Male Human (alternate racial trait: versatile human) Oracle (Lore) 1 - hp 10/13, AC 17 -Fort +2 Reflex +3 Will +2, Perc +5, Init +0, Atk Morning star +3, 1d8+3, Spells slots: 1 first level
Sid action will not change what Kiriko is doing, so he attack the skeleton and then take a 5' step toward the other members of the party.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage 2 handed: 1d8 + 4 ⇒ (7) + 4 = 11
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
While the skeletons are occupied, Bennevy grabs a dry bar rag and twists it into a rough wick. Popping the cork on the bottle of firewater, he stuffs the rag into the neck. He then gives the bottle a gentle shake, coaxing the strong liquor to soak into the cloth.
male wraith biomedical scientist lv5/ film director lv3
The skeleton Sid was fighting gets crushed by the attack
Kiriko could be out of immediate range to the skeleton and still pick up the mace
Female Tiefling Ninja 1
Kiriko rolles backward, picking up the mace in the proces and gets up ready to strike any enemy getting close.
flavored up 5ft-step, pick up mace and ready action against approach
male wraith biomedical scientist lv5/ film director lv3
Alright so skeletons, first skeleton against Ian
First attack
To hit 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Second attack
To hit 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 + 2 ⇒ (2) + 2 = 4
The skeleton against Kiriko steps up and attacks back with two claws
First attack
To hit 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Second attack
To hit 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d4 + 2 ⇒ (3) + 2 = 5
Female Tiefling Ninja 1
Kiriko strikes the approaching skeleton with her newly found mace.
hit: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 2
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Maintaining his stealth Tomid steps out of hiding and into a flank with Kiriko, striking at a skeleton from flank with his walking stick.
Sneak Attack: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 241d4 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
male wraith biomedical scientist lv5/ film director lv3
Ok the skeleton that Kiriko and Tomid were fighting collapses and dies, back to the top of the initiative order then!
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
HP 6/9 - 4 damage = 2/9
Ian will take a step back, and his beliefs fuel the fire of his attack.
Fire of Belief ranged touch attack and damage: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3
HP after Judgement 3/9
male wraith biomedical scientist lv5/ film director lv3
Ok that skeleton is really hurt, Sid, Bennevy your turn
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid move closer to Ian skeleton and try to destroy it.
attack: 1d20 + 3 ⇒ (13) + 3 = 16
morning star, 2 hands: 1d8 + 4 ⇒ (7) + 4 = 11
I hope that will remove it from the battle ;-). If not ... it is time to run.
male wraith biomedical scientist lv5/ film director lv3
Yes, that skeleton falls to bit, so there are no more skeletons around. What do you guys want to do now?
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
NO more skeleton nearby? It is time to take that escape route.
"Let's move, the way is clear but it will not stay so for long."
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Let's go. But, if there is more healing available, I would appreciate it.
HP 3/9
male wraith biomedical scientist lv5/ film director lv3
No more skeletons near by that you can see, some could be hiding out of sight behind corners or what not, but the coast is pretty clear
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
I am ready to get out of here, but where do we go? Tomid asks as he looks around at the destruction of the block.
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
"It is the last one for today. Make it last."
Side heal Ian.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Gesturing wildly toward Kiriko.
"You said there is a escape route, where is it?"
1st level spells slots current/available: 4/0
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Bennevy follows with the group, holding flint and steel in one hand, and his makeshift incendiary in the other.
Female Tiefling Ninja 1
"this way"
Kiriko leads the group towards the sewer entrance.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid follow Kiriko, hurrying along the non combatant and trying to protect the real of the group.
male wraith biomedical scientist lv5/ film director lv3
The Sewer entrance is pretty easy to open, it leads to a rather well finished stone tunnel with a channel for the waste on one side and a path on the other side. Every 20ft or so there is a glowing stone above the ceiling to light your path. For a sewer it smells surprisingly fresh. This tunnel is at least 1000 feet long before coming to a junction. What will you do?
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Wait for everyone to enter and then close the gate behind us.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Female Tiefling Ninja 1
Kiriko leads and waits for everyone to get in.
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
"Is anyone faimiliar with these tunnels? I can't say that I've ever been down here."
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Knowledge Local: 1d20 + 5 ⇒ (17) + 5 = 22
Course I'm familiar with all the local tunnels and such. Tool o' the trade, and all that. Tomid says with a sheepish grin.
Female Tiefling Ninja 1
survival: 1d20 + 3 ⇒ (18) + 3 = 21
"I know how to find my way down here"
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"I'm not familiar with these particular tunnels (Survival: 1d20 + 8 ⇒ (4) + 8 = 12), but, I can probably aid you to find our way."
male wraith biomedical scientist lv5/ film director lv3
The combine efforts of Tomid, Kiriko and Ian, you guys can find out way around the sewers pretty easy. Make a perception check as you transverse the sewers.
Female Tiefling Ninja 1
perception: 1d20 + 3 ⇒ (7) + 3 = 10
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
male wraith biomedical scientist lv5/ film director lv3
Kiriko you don't see anything of importance
Bennevy and Tomid
Sid and Ian
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"Be careful, there is something shiny on the ground, and behind it are some kind of mushroom men."
male wraith biomedical scientist lv5/ film director lv3
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Bennevy takes a moment to look at what Ian indicates:
Bardic Knowledge: 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge Arcana: 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge Planes: 1d20 + 9 ⇒ (11) + 9 = 20
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
I doubt it applies, but it is worth a try:
Knowledge (local): 1d20 + 6 ⇒ (12) + 6 = 18
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
After the creature is pointed out to Tomid he asks Is it some kinka ooze or somthin? If so, lets shoot it with range weapons and maintain our distance.
Acting on his through, Tomid takes out his sling and fires a bullet at the thing.
Sling: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (4) + 1 = 5
Female Tiefling Ninja 1
Kiriko readies a dart with her tail, waiting to see if Tomid's attack triggered a reaction.
male wraith biomedical scientist lv5/ film director lv3
Tomid attacks hit, and the transparent cube thing starts moving forward towards you guys.
Unfortunately wrong knowledge for to identify this thing, its an ooze so dungeoneering
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
"I don't know what this is, so I don't want to get too close"
Ian moves away from it and casts acid splash.
ranged touch attack and damage: 1d20 + 1 ⇒ (9) + 1 = 101d3 ⇒ 1
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
"When in doubt, kill it with fire," Bennevy says. "Here, hold this," he says to the person in the front rank, as he hands him the bottle of hard liquor with the rag stuffed into it.
Bennevy quickly begins striking his flint and steel at the makeshift fuse, lighting it.
"Aim for the ground right in front of it, maybe it will move away from us, or better still, catch fire and die."
Female Tiefling Ninja 1
Kiriko nods, takes the offered flask, aims and throws the bottle right infront of the creature.
hit: 1d20 + 4 ⇒ (7) + 4 = 11
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
"Oh, F***!"
Sid put away the morning star and draw his sling.
To the non combatant between him and the cube:
"Move to the rear, we will try to stop that thing"
He look around:
"There is another route that avoid that thing?"
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