Iria
Game Master
ulgulanoth
Exploring the world of Iria
Female Tiefling Ninja 1
Kiriko waits for the creature to be distracted by Sid
and charges the Man-thing, trying to drive her dagger into his spine with a two handed trust, putting her weight behind it.
charge into flanking possition with Sid, attack with dagger, if possible store dart(form tail to body) again
hit: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24 damage: 1d4 + 1d6 ⇒ (3) + (6) = 9
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Gasping in pain, Bennevy withdraws as the others close in on the Stranger.
(Withdrawal)
male wraith biomedical scientist lv5/ film director lv3
Kiriko's attack hits but doesn't seem as effective as it should've been. You hear strong loud banging coming from the outside with a little crunch of wood. Tomid your turn.
male wraith biomedical scientist lv5/ film director lv3
Still no Tommid? I guess we'll skip his turn then, Bennevy you're turn then
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Bennevy sheathes his sword, and moves behind the bar, looking for the strongest bottle of alcohol he can find, counting on Fate to help him.
Activate archaeologist's luck ability, granting a +2 bonus to attacks, damage, saves and skill checks. It is +2 becasue of Bennevy's trait, Fate's favored.
Perception: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid is after Bennevy in the initiative order, so I take my turn to speed up things
Sid try to flank the target together with Kiriko and attack using his morning star in 2 hands.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7 another +2 if flanking.
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Bless 3/10
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
I have been traveling with long hours and poor internet. Sorry for my absence. I'll be home tomorrow.
Moving to maintain his flank as necessary Tomid asks before cutting at the creature. Do you toy with us? Why are you here now?
1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
male wraith biomedical scientist lv5/ film director lv3
Bennevy
Sid and Tomid why trying to hit the man fail to make contact. Ian your turn.
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Melee scimitar and damage: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (6) + 2 = 8
male wraith biomedical scientist lv5/ film director lv3
Unfortunately Ian's attack misses, as the man dodges with ease. The man swings his sword at Ian
To hit 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d6 + 5 ⇒ (3) + 5 = 8
He also lunges a claw attack at Kiriko
To hit 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Kirko your turn
Female Tiefling Ninja 1
Kiriko jumps back, clutching her claw wound. The kunoichi curses in abyssal and darts behind a piece of furniture.
withdrawal behind the best source of cover/concealment available (preferably within 20-40ft. preventing charges from the enemy)
stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Bennevy grabs the bottle of firewater off the shelf, and runs for the nearest lit candle, pulling it from its stand.
I assume the lighting would be candles or wicked lamps.
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid can move out of reach of the enemy and cast CLW on Ian without provoking?
If it is possible, he do that.
If not, he will swing at the creature and then take a 5' step back
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian takes a step back. "Burn in the fires of my belief!" he shouts.
Fire of Belief. Ranged touch attack and damage: 1d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (5) + 1 = 6
male wraith biomedical scientist lv5/ film director lv3
Ian's fire of belief manages to bring down the strange man, his robes and skin burn away to nothing leaving a blooded skeleton, leaving behind a rust chain shirt, his sword and a strange glowing green key.
You can redo your action Sid if you wish.
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Nicey done. Tomid says. [b]Lets grab what he had and get out of here. [/b[Intrigued by the key, tomid grabs it and heads for the back of the shop.
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Nicey done. Tomid says. Lets grab what he had and get out of here. Intrigued by the key, tomid grabs it and heads for the back of the shop.
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid cast cure Light wounds on Ian
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Like New!
To Kiriko: "You need healing, miss? Some other is wounded"
In clipped tones:
"How bad is the situation outside? Block the last door."
"You said there is a way to escape?"
First level spells left 2
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Bennevy follows the others, but hangs on to the bottle of fire water.
Female Tiefling Ninja 1
Kiriko reappears behind her cover and nods to Sid "nasty hit"
" what is the situation outside? There is a way into the Sewers nearby. "
" umm, they should be free of mindless undead, can't open manhole covers" adds the kunoichi as a explanation.
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
"Sure, I will try to heal you"
Sic cast cure Light wound on Kiriko:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
First level spells left 1
"Guide the people there, I will cover the rear."
male wraith biomedical scientist lv5/ film director lv3
As you start to collect your senses after fighting the man, you start hearing a more pressing, crunching noise coming from the barricaded door. You guys can see it start to buckle from the barrage of attacks.
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
This way folks, if you do not want to deal with that. Tomid leads the group to the back,and after a quick inspection of the ally, out the back exit.
Female Tiefling Ninja 1
Kiriko follows Tomid, after picking up her dart.
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Sid move next to the door and try to reinforce teh barricade while the others get away.
male wraith biomedical scientist lv5/ film director lv3
alright so those who head out, make a perception check
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Ducking out the back has become a way of life for Tomid and he is not as cautious as he might have been.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12
Female Tiefling Ninja 1
perception: 1d20 + 3 ⇒ (9) + 3 = 12
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
I'll be out of touch for two days. Feel free to GMBot me.
male wraith biomedical scientist lv5/ film director lv3
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Stealth, untrained: 1d20 + 3 ⇒ (15) + 3 = 18
Female Tiefling Ninja 1
stealth: 1d20 + 10 ⇒ (7) + 10 = 17
male wraith biomedical scientist lv5/ film director lv3
Ian are you going to try to sneak?
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Realizing that there is not much point in sneaking out, Ian moves out.
Stealth: 1d20 - 4 ⇒ (4) - 4 = 0
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Never the hero Tomid stealths as he leaves the place of his employ. His only act of bravery is to warn the others before ducking into the shadows and moving away from all threats.
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
male wraith biomedical scientist lv5/ film director lv3
As you guys leave the tavern, Ian accidentally kicks an empty wine bottle into the gutter, making enough sound to alert the things nearby to your location.
Three bloody skeletons start to walk towards you guys, glee in their empty sockets where eyes once used to be
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
There is still someone in the tavern beside Sid? If he is the last one in it he will follow the others
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will shoot at one of the skeletons with a blunt arrow.
attack and damage: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 1
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Tomid, still stealthing, moves away from the fight towards wherever he thinks is safe.
Female Tiefling Ninja 1
Kiriko is conflicted wether to run or to fight with them.
'running would be the safer option, but the Scribe-Guy has healed me'
The Kunoichi moves stealthily behind the skelletons, ready to attack or flee, as the situation demands.
stealth: 1d20 + 10 ⇒ (10) + 10 = 20
she looks around for anything that could be used as a blut weapon.
perception: 1d20 + 3 ⇒ (12) + 3 = 15
male wraith biomedical scientist lv5/ film director lv3
No one is left in the inn, the NPCs that where fled during the combat
Tomid roll a second stealth check
Kiriko you spot a mace on the floor next to one of the skeletons
Ian's arrow hits the skeleton and cracks its skull but the skeleton looks largely unarmed
Everyone roll initiative
Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5
Female Tiefling Ninja 1
initative: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5
Inititiative: 1d20 + 3 ⇒ (1) + 3 = 4
Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
male wraith biomedical scientist lv5/ film director lv3
Right so initiative is Ian, Kiriko, Sid, Skeletons, Tomid and Bennevy
Alright Ian you're up what do you want to do
Male Human Inquisitor 1, Init 7, Perception 4, AC 17/11/16, Saves 3/1/6, HP 9, Spells (0) (DC 14)acid splash, brand, daze, guidance, light (1) lend judgement, remove fear
Ian will shoot at one of the skeletons with a blunt arrow.
Attack and bludgeoning damage: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 6
Female Tiefling Ninja 1
Kiriko sneaks up to the skeleton closest to the mace and strikes at its head with the blunt end of her dagger
improvised blunt weapon
hit: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
damage: 1d4 + 1d6 ⇒ (4) + (2) = 6
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