Ire of the Storm (Inactive)

Game Master Madcaster

Maps

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Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

heal: 1d20 + 4 ⇒ (19) + 4 = 23
knowledge(religion): 1d20 ⇒ 8
heal: 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge checks of dc 11 or higher may not be made untrained. Since none of us have ranks in a knowledge local that information is out of our reach. I got both the heal checks covered. Anyone want to get that dc 10 religion?

The spear was placed after the man died. It did not kill him. The same seems true of the animal bites. These men were killed by claws like one would expect on something our size. That combined with meat being cut away by knife on the livestock would indicate some sort of monstrous humanoid. I wonder if the weapons were placed to frame something smaller that lives in the area or if the spears maker came by later to help themselves to some meat after the fighting. Of course it's also possible the attackers were a diverse group like us. So many questions...

lol, hehe was the song'o reference in the heal check an oversight? I as a player know what they are. My character does not. Our characters would be aware of the spear being small sizes though. Is the dagger medium or small sized GM?

survival: 1d20 + 11 ⇒ (10) + 11 = 21.... Saurek begins looking for tracks that look humanoid. Especially curious I there are any small sized ones.


Inactive

Saurek finds only the most recent tracks - their own, the dinosaurs they just killed and a few small ones. They are a couple of days old.

Song'o reference in the heal check is an oversight. :) The dagger is small.


Male Elf Slayer 1 AC 16 T 14 F-F 12 Init +6 Fort +2, Ref +6, Will +1 HP 10/10

If someone has any sort of magical healing, that would be much appreciated. I think we should finish investigating the fort, we may find more clues inside the building itself.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"Might i suggest looking for trap before we open any of those." Trem points to the doors has he is speaking. "As for healing, I'm afraid I don't have anything that could help."


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sulia wanders in, looking around the area but having nothing to contribute to the conversation.

"There's... a lot of damage to this place. I can't tell what happened."

K:Religion: 1d20 + 4 ⇒ (5) + 4 = 9

Yep. Airhead it seems.

"Oh! Healing? I can do that!" she exclaims.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

survival: 1d20 + 11 ⇒ (14) + 11 = 25
Saurek seeing how effective Sulia's healing was hands Ansado a single good-berry. That'll top off your hit points and count as a full days rations.
Eat that.

Turning back to the scene of the fight Saurek pulls the small dagger from the bucket walks back to the three small dinosaurs and takes there heads off. He then quickly hangs them by their tails on the small spear so that the blood can drain from their bodies. I guess we eat meat tonight.

If no one else has then Saurek will check the pockets of the dead men. Ansado's advice of searching for more clues before making our decisions on what to do later is wise. But in answer to your earlier question Trem, I have little interest in trying to drag the two bodies all the way back to town.


Male Elf Slayer 1 AC 16 T 14 F-F 12 Init +6 Fort +2, Ref +6, Will +1 HP 10/10

Ansado eats the berry. Thank you both. Ansado moves to one of the doors and starts to examine it, not wanting to be hit by a trap again.
perception: 1d20 + 7 ⇒ (20) + 7 = 27
Wow... I see all the things I guess... :P


Male Tiefling Magus (inactive)

After they short fight:
"Strange someone would go through all this trouble!"

While Asando checks the door:
Visruþ stands ready with his rapier drawn
perception: 1d20 ⇒ 6
That is definitely a door!
(definitely needs work on Perception!)


Inactive

Ansado checks every inch of the door and finds nothing odd about it. A few careful pushes tell him that the door is blocked from the other side.

Saurek finds nothing except a few copper pieces in the dead men pockets.


Male Tiefling Magus (inactive)

"Sau're'!K, can Re'!k'th help open this door? It's stuck."


Inactive

Forgot about poison duration.

GM Rolls:
1d20 + 2 ⇒ (14) + 2 = 16

Never mind, you are fine.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

Yes, Visrub, Re'!K'th can do that. But I would like to try something first.

Saurek walks up to the barricaded door bangs on it three times and then yells at it. Hey, is anyone in there! We've been sent by Adaela Praet, from Pridon's Hearth.

If there is no answer after a minute Saurek then directs Re'!K'th to open the door.


Hp:14/21 | AC:19 T: 13 FF: 16 | CMD:17 | Fort:+4 ,Ref:+6 ,Will:+2 | Init:+3 | Perc:+5 Animal Companion of Sau're'!K

if Rei'!K'th is told to open the door :
The dinosaurs gets a little glint in his eye as he lowers his head and Rams the door with his skull. This is what he was made for and is good at and he enjoys it. The dinosaur will repeat as necessary. ...


Inactive

As soon as Saurek yells, an arrow whiz from above and bites into the druid's shoulder 8 damage. The attacker is a small frog-like humanoid wearing leather armor and holding a bow with a nocked arrow. It has green and blue skin with orange hands and feet. "Shiya ekhaya lami! Phumani manje!" Only when the frog-like creature speaks, you realize that it is, in fact, she. She then fires the readied arrow into Saurek's pachycephalosaurus, who bellows from pain as it digs into his side 7 damage.

A13 are parapets.

Your turn.

Saurek, Rekth doesn't break the door, as you said you'll wait for a minute for an answer.

Grippli:
Leave my home! Get out now!

Kn. Local DC 10:
This is a grippli. These small, intelligent, humanoid tree frogs live in primitive societies deep in the forests and marshes of the world. They hunt giant insects and eat fruits and flowers from their tree homes. They often barter with more advanced creatures for metal and gemstone ornaments.

GM Rolls:

1d20 + 12 ⇒ (10) + 12 = 22

Perception:
Ansado 1d20 + 6 ⇒ (13) + 6 = 19
Saurek 1d20 + 1 ⇒ (19) + 1 = 20
Sulia 1d20 + 1 ⇒ (6) + 1 = 7
Trem 1d20 + 3 ⇒ (8) + 3 = 11
Visruth 1d20 + 3 ⇒ (5) + 3 = 8

Initiative:
Creature 1d20 + 7 ⇒ (11) + 7 = 18

Ansado 1d20 + 7 ⇒ (14) + 7 = 21
Rekth 1d20 + 1 ⇒ (1) + 1 = 2
Saurek 1d20 + 8 ⇒ (3) + 8 = 11
Sulia 1d20 + 6 ⇒ (17) + 6 = 23
Trem 1d20 + 0 ⇒ (6) + 0 = 6
Visruth 1d20 + 0 ⇒ (18) + 0 = 18
Average 16

Combat:
Surprise attack 1d20 + 7 ⇒ (19) + 7 = 26 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Attack 1d20 + 7 ⇒ (18) + 7 = 25 Damage 1d6 + 2 ⇒ (5) + 2 = 7


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"We are sitting ducks here, can anyone get up there?"

Trem moves forward to find some cover and tries to shot at the creature with is crossbow.

Crossbow+point blank shot: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Not sure if the Bless is still in effect.

Seeing no easy way to get up there, Sarari charges another with her soulder to see it the room beyond would give acces to the parapet.

Charge Slam: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Inactive

Sarari successfully charged into the room. You can enter, I'll post an update tomorrow.


Male Elf Slayer 1 AC 16 T 14 F-F 12 Init +6 Fort +2, Ref +6, Will +1 HP 10/10

Ansado drops his sword in favor of his bow, and positions himself to get a shot off. I don't think she has cover from my position, but when I try to draw a line to make sure it keeps going the edges of the square rather than the corners.
Move action to draw bow, 5 foot step, standard to fire.

longbow: 1d20 + 6 ⇒ (17) + 6 = 231d8 ⇒ 8
untrained knowledge (local): 1d20 + 1 ⇒ (6) + 1 = 7


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

"Wow! That frog is talking!" Sulia exclaims, even as she raises her shield up to help ward off arrows. "This place is amazing!"

She moves over to Saurek, providing keeping her shield interposed between the archer and the druid as she casts another healing spell.

1d8 + 1 ⇒ (8) + 1 = 9


Male Tiefling Magus (inactive)

untrained knowledge (local): 1d20 + 3 ⇒ (10) + 3 = 13

Visruþ runs up beside Sarai to get out of the line of fire and says:
"It's a Grippli; jungle frog folk"
"They usually keep to themselves."

He then shouts in Polyglot to the Grippli archer:
« Uthini? Ufunani? »
« Kutheni ukuzama ukubulala thina? »

Polyglot:
"What are you saying? What do you want?"
"Why try to kill us?"

I used Xhosa again from Google Translate for flavour, etc.
Visruþ hopes Grippli understand Polyglot, a local human tongue.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

cure light-wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Saurek casts a cure-light on Re'!k'th while he points at Sulia and says something in polyglot. Then he runs towards the wall next to the door that Sarari has gone into.

Thethani intombazana

polyglot:
Defend the girl!


Hp:14/21 | AC:19 T: 13 FF: 16 | CMD:17 | Fort:+4 ,Ref:+6 ,Will:+2 | Init:+3 | Perc:+5 Animal Companion of Sau're'!K

The Pachycephalosaurus steps in front Of Sulia givng the woman as much coveras he can while taking a defensive posture towads the Grippli.

Full defense... Re'!k'th has AC:23 T:17 till the start of his next turn. This should also give Sulia a +4 soft cover bonus to her ac as well.


Inactive

Sarari charges into the room, busting the door down. Broken halves of a large table lie askew in the center of this room. Half a dozen four-foot-long spears protrude from one half of the table, and brown bloodstains mar the floor. A basic map of the region covers most of one wall, hanging next to a picture of an austere-looking man.

The grippli gasps as Ansado's arrow leaves a deep cut on her shoulder and yells "Wena kwikhaya lam, ngoko ke khusela!" shooting another arrow into Re'!k'th, that hits leaving a shallow cut on his foot.

Polyglot:
You invade my home, so I protect myself.

GM Rolls:

Attack 1d20 + 7 ⇒ (20) + 7 = 27 Crit confirmation 1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d6 + 2 ⇒ (2) + 2 = 4


Male Tiefling Magus (inactive)

Visruþ stays where he is and keeps shouting at the Grippli:

« Siye kurhwebo, masingalwi! »
« Oku akukho ndlela norhwebelwano! »

Polyglot:
"We came to trade, not fight!"
"This is no way to trade!"

GM Madcaster:
bluff: 1d20 + 6 ⇒ (7) + 6 = 13
My cunning plan is to try fibbing to get the Grippli to stop shooting.
She has the big advantage in position.

All the while motioning the others to get into the room Sarari opened.


Inactive

"Wena lixoki! Awunayo kanje abarhwebi!"

Polyglot:
You liar! You don't look like traders!

I think this is an unlikely lie, considering circumstances, so -5 penalty.

GM Rolls:
Sense Motive DC 8 1d20 + 2 ⇒ (19) + 2 = 21


Male Elf Slayer 1 AC 16 T 14 F-F 12 Init +6 Fort +2, Ref +6, Will +1 HP 10/10

Ansado seems to study the grippli, watching her movements and patterns, and finds a weakness, launching a second arrow.
Longbow, Studied target: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 1 ⇒ (3) + 1 = 4


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem looks at Visruþ. "You are talking to it? Is there any chance we can solve this without killing it? Cause it might know what happended here."

He them look over the corner and make gesture with his hand while reciting an arcane spell.

Daze:
School enchantment (compulsion) [mind-affecting]; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
Will DC 14

Sarari looks at the next door. For a fraction of a second, she hesitate between awlking over to opened it or bashing it down to save time in case it's locked. Finaly she goes for it and charge the door.

Bash Door: 1d20 + 4 ⇒ (11) + 4 = 15I'm guessing the table make it difficult terrain so it's more a move then a charge
Slam Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Inactive

Trem - Charge is a full-round action. You can't both move and charge. Or did you mean 5-ft. step?


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9
GM Madcaster wrote:
Trem - Charge is a full-round action. You can't both move and charge. Or did you mean 5-ft. step?

If the broken table prevent a charge toward the next door for Sarari, she will walk over instead. No matter how she gets there, her goal is to bash the door down the fastest way possible. So her action for the round is either. If charge impossible, Walk over and hit the door. If charge possible, charge the door.


Inactive

Got it.


Male Tiefling Magus (inactive)

"She thinks we're invaders."
"Grippli like her are good with bows. Obviously."
"But they could not do this kind of damage."

Visruþ explains to Trem.

Then shouts at the Grippli again:
« Ukuba unamaqhinga. Andikumxokisa malunga zorhwebo. »
« Enyanisweni, safika ukuzisa neendaba. »
« Singathetha? Asifuni ukubulala nabani na. »

Polyglot:
"You are clever. I lied about trading."
"Truly, we came to bring supplies and news. Nothing else."
"Can we talk? We do not want to kill anyone."

GM Madcaster:
diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17
But that's a good bit of luck!

Still playing or time more than anything else.
Trying to talk her out of fighting, though, if I can.


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

I think this little one just happened upon what it saw as an empty tree and now thinks of it as her own. I think if we're straight forward with her we will be able to prevent further blood shed.

Saurek walks upto Ansado motioning him to lower his weapon. He then turns towards the Gripplie and points at the dead humans in the courtyard as he addresses her.

polyglot:
. We came to check on our tribe members. We had not heard from them in some time. So is it you who declares war on our people by killing those of our tribe and trying to take what was built by our people? As he says the last part Saurek motions towards the entire fort.
.


Inactive

Sarari opens the door without any trouble. Shelves bedeck the walls of this square room. A solid stone slab sits atop a waist-high counter at the northern edge of the room, covered with spoiled vegetables and rotting hunks of meat. A wooden ladder ascends fifteen feet to a second floor. It appears to be a kitchen.

The grippli seems to calm down a bit and doesn't shoot you for now, but she keeps her bow ready.
"Ndombulala akukho namnye - amacikilishe beze wambulala kubo. Abafileyo akufuneki indlu, ngoko sahlala apha. Yinto entle indawo inkampu," she answers Saurek.

Polyglot:
I killed no one - lizards came and murdered them. The dead don't need a house, so I settled in here. It's a nice place to camp."


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

sense-motive: 1d20 + 11 ⇒ (9) + 11 = 20
Saurek tilts his head trying to figure out if the small grippli is telling the truth or just trying to tell him something she thinks he wants to here.

She says they were killed by 'lizards'... and from the claw marks on the bodies... it makes some sense. We need to figure out what we are going to do. Go chasing after the Lizards, head back to Pridon's Hearth and report, continue exploring here, bury the bodies... Lets eat a meal while we decide what to do?

Saurek holds up the small spear with the 3 small dinosaurs hanging from it.

Yizani nidle nathi. Sixelele ukuba uyazi ezi 'amacikilishe' ngoxa isigqibo inyathelo lethu elilandelayo.

polyglot:

Come eat with us. Tell us what you know of these 'Lizards' while we decide what our next action is.


Male Tiefling Magus (inactive)

Visruþ walks slowly out into the courtyard in front of the Grippli.
He holds his rapier in front of him while looking down, as if making an offering.
He slowly places his rapier on the ground and steps back away from it.
He shows his open palms to the Grippli.

« Ndiyakuthemba. »
« Mna Visruþ. »
« Ungubani? »

Polyglot:
"I trust you."
"I am Visruþ."
"Who are you?"


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Sulia watches the exchange with some confusion, then curiosity. When it seems like violence is being avoided, she shrugs and puts away her mace.

"Um... I dont know what you're saying, but are we going to be friends now? If she got hurt from our scuffle I can heal her, if that will help." she says

-Posted with Wayfinder


Male Tiefling Magus (inactive)

"Sorry, Sulia.
"She came here after the massacre.
"She is afraid of us.
"We had no time for formalities.
"I will tell her your offer."

Addressing the Grippli again, he slowly motions toward Sulia:
« umhlobo wethu ufuna ndiyipholise imivumbo yakho. »

Polyglot:
"Our friend wants to heal your wounds."

diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13

This is ironic!
A tiefling with no Diplomacy skill defusing things by talking nice.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem look at their assailant and then at Visruþ and Saurek in turn. He load his crossbow but make sure to keep it aim toward the ground.

"So, no more fighting? We are all good? Is it alone here or do we expect other surprise?"

Sarari walks back to stand next to Trem. She look wary of the grippli but doesn't do any aggressive act.

Trem could have done the diplomacy if he had understood what she was saying. Maybe a investment in Linguistics to learn it wouldn't be a bad idea for him.


Male Tiefling Magus (inactive)

Diplomacy is a totally awesome skill.
Investing in local languages will be totally worth it!


Inactive

The grippli reflects for minute, then nods to herself. "Omhle. Linda khona."

She disappears in the northwestern tower and walks out of the room with the map and portrait. She does not seem to fully trust you, but lets to heal her wounds.

"Igama lam Zooif. Mna elubhacweni kwisizwe bam, ngoko ke ukuhamba kunye loboya kurhwebo ezinye izinto. Yiloo nto ndeza apha. Kodwa xa befika amacilikishe behamba, zithwele imizimba encinci nabo. Ndalinda wangena," she pauses and nods to the dead. "Akufani kufuneka kule ndawo kwakhona."

Polyglot:
"Fine. Wait there."

Polyglot:
"My name's Zooif. I was exiled from my tribe, so I travel and trade fur for other things. That's why I came here. But when I arrived the lizards were leaving, carrying some small bodies with them. I waited and entered. It's not like they need this place anymore."

Actually, your diplomacy rolls were quite bad. :) I just decided the outcome by eye, as our GM does in a Skype game I'm playing. Good enough arguments/attitude and the diplomacy roll won't be needed.

Also, sorry Trem, I forgot about your Daze spell.


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

1d8 + 1 ⇒ (5) + 1 = 6
Sulia's hand glows with positive energy, and she gently pats the frog on the head. "Ooh! Your skin is so smooth!" she observes with a happy grin. "What language is she speaking?"


Male Tiefling Magus (inactive)

"Her name is Zooif."
"She speaks Polyglot."
"A useful trade language here."

Visruþ then addresses Zooif:
« Mna ungumfiki kakhulu. »
« Abo namacikilishe zivela phi? »

Polyglod:
"I am an exile too."
"Where did those lizards come from?"

@ GM Madcaster: true enough about the Diplomacy rolls.
Then again, tieflings are usually as charismatic as a squeaky door hinge.
And those are the outgoing ones! :D


Female HP 24/24; AC 19; T 11; FF 18; Fort +3; Ref +2; Will +3; Initiative +1; Perception +8; Darkvision ; Spells Per Day First: 6/6; SLA Daylight 1/1

Gimme a level to pick up polyglot (if you'll teach me) and I'll be glad to help with the diplomacy! :)

"Zooif?" Sulia pronounces, sitting down to be on the same level as the grippli. "I'm Sulia! Pleased to meet you!" She holds out a hand in greeting, giving the frog a genuine smile. "Anything you saw of what happened here would be really nice."


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

survival: 1d20 + 11 ⇒ (19) + 11 = 30

As "Zooif? makes her way down to the group Saurek unceremoniously finds a likely place to sit, pulls out the small sized knife he had grabbed from the bucket, and begins to expertly clean the 3 small dinosaurs the group has killed.

AS he tends to this minor chore he will gladly serve as interpreter for Zooif and anyone else in the party who would like to talk to her.


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

"Are we still planning to go through we the inspection of the place. Or would that be rude to the new owner?

Trem points at the last two doors that weren't open before the fight started with the grippli.

"I agree with you." Trem look back at Sulia has he walk back in the center of the place. "I think we should all try to learn the local dialect, if not fully, at least some words that could help in future encounters."


Male Tiefling Magus (inactive)

"I doubt Zooif will mind."
"But we should inspect the place."
"Salvage and repair what we can."

"Sau're'!K, can you get Zooif to tell us what happened?"
"That would tell us much."


Inactive

She looks at Visruþ.
"Ndiya kwazi njani?" Zooif grumbles. "Ndamxelela nje kuwe, wawushiye ndifike."

She seems slightly annoyed when you talk in Common.

Polyglot:
"How should I know? I just told you, they were leaving when I came."


Male Tiefling Magus (inactive)

« Uxolo, Zooif. Siya kuba zentetho ezahlukeneyo. »
« Ixesha elide kangakanani kwakudala loo? »

Polyglot:
"Sorry, Zooif. We have different speech."
"How long ago was that?"


Good Berries:
Going bad today=2,8 In future days
Male Human Druid, 2 | Hp:17/24 | AC:16 T: 11 FF: 15 | CMD: 11 | Fort:+3 ,Ref:+2 ,Will:+7 | Init:+1 | Perception: +10 Master of Re'!k'th

survival: 1d20 + 11 ⇒ (17) + 11 = 28

Zooif ... thina esitsha kule ndawo. yintoni ezisixelela namacikilishe ...?

Saurek finishes cleaning the dinosaurs and impales each one on one of his javelins. He drives these into the ground while setting to work at starting a fire.

ezi zixhobo safumana yeyakho? na ukuba uzenze?

As the fire starts burning Saurek grabs six sticks and wittles them down so that each one has a crook in it. He plants these sticks in the ground with the crooks pointing straight in the air.

Kutheni bakhutshelwa ngaphandle ilali yakho?

As the fire settles a bit Saurek takes the three javelins and sets each between the crook of two sticks so that the lizards can roast over the fire.

Ngaba ufuna wayebuyela kwilali zethu kuthengisa furs yakho apho?

polyglot:
Zooif... we are fairly new to this area. what can you tell us of the lizards...?

are these weapons we found yours? did you make them?

Why were you cast out of your village?

Would you want to travel back to our village and sell your furs there?

In an effort to speed things along a bit just spit out all these questions at once. No need to spend two weeks on one conversation right?


Inactive

"Ndafika apha malunga neveki eyadlulayo," Zooif answers Visruþ's question.

She moves closer to the fire, as she answers Saurek.
"Bexhobe kunye eluhlaza. Ndiyazi ke ukuba abadli kuza kude ezantsi. Ndiphatha kwaneentonga zam kunye nam. Ezi ngezikhali azikho yeyam."

She eyes the weapons indifferently. "Ndabahlalisa ukufa zizibonkolo zethu."

"Ukuba baya kuthenga kubo, ngoko ewe," she shows some interest. "Ke ezimbalwa iimfele civet."

Polyglot:
"I came here about a week ago. They were armed and green. I also know that they don't usually come so far south."

"I carry my weapons with me. These spears are not mine."

"I caused the death of our tadpoles."

"If they will buy them, then yes. I have a few civet pelts."


Male Human Hedge Witch 2 | hp 12 | AC13 17 with mage armor T12 FF 11 | CMD 13 | F +3 R +3 W +5 | Spd 30' | Init +2 | Heal +6, Kn. : Arc +9; Dungeon +6; Geo +10; Hist +9; Local +5; Nat +9; Nob untrained +4; Planes +9, Perc +5 Spellcraft +9

Trem wait a bit to see if he's going to have the translation of the rest of the conversation. But after a while he loose interest. I'm sure if they uncover important information, they will share it.

He walks over to the only door they haven't tried yet. He tries to inspect it to see if there is anything outside of the ordinary.

Perception: 1d20 ⇒ 16

Seeing nothing, he gently open it to see what lies inside.

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