Ian will take two more stabs at the hooded creature with power attack. +1 for higher ground and power attack 1d20 + 10 ⇒ (5) + 10 = 15 damage second sneak atack since still has not acted 1d8 + 8 ⇒ (4) + 8 = 12 1d6 ⇒ 4
By Sarenrae, you shall be defeated. Uriel states as he calls upon his goddess' power and continues to strike with his scimitar.
Spoiler:
swift: smite evil v the being: hopefully it meets one of the special conditions
Paladin Smite Evil 1/day: Swift action to choose one target within sight to smite. If evil adds +2 (Cha) to hit and +3 (Pal lvl) to damage against the target. The damage bonus is +6 (2x lvl) vs. Outsiders with the evil subtype, evil dragons, and undead. Automatically bypasses targets DR. Also gains +2 (Cha) deflection bonus to AC vs target of smite.
full attack with scimitar
attack +12/+7...+2 for smite
first attack 1d20 + 14 ⇒ (2) + 14 = 16 crit on 18-20
damage 1d6 + 7 ⇒ (1) + 7 = 8 note +3 more if meet spec reqs
confirmation on nat 18-20
1d20 + 14 ⇒ (1) + 14 = 15 crit on 18-20
damage 1d6 + 7 ⇒ (1) + 7 = 8 note +3 more if meet spec reqs
second attack 1d20 + 9 ⇒ (2) + 9 = 11 crit on 18-20
damage 1d6 + 7 ⇒ (3) + 7 = 10 note +3 more if meet spec reqs
confirmation on nat 18-20
1d20 + 9 ⇒ (10) + 9 = 19 crit on 18-20
damage 1d6 + 7 ⇒ (5) + 7 = 12 note +3 more if meet spec reqs
male wraith biomedical scientist lv5/ film director lv3
Ian's first attack misses by an inch but the second lands true, the reverse being for Uriel's attacks, the creature seems to take notice a lot more of Uriel's second set of attacks. It retaliates by gathering a ball of dark energy in one of its hands
concentration check for casting defensively
1d20 + 24 ⇒ (7) + 24 = 31
touch attack against Uriel
to hit
1d20 + 11 ⇒ (6) + 11 = 17
if it hits, uriel take a will save and suffer:
1d8 + 4 ⇒ (1) + 4 = 5 points of negative energy damage (willsave for half)
The worm dissapears under the ground leaving a large creater where it used to be
Uriel carefully re-evaluates his enemy and strikes again in a howl of rage.
mechanics:
will save for 1/2 1d20 + 11 ⇒ (10) + 11 = 21
What is DC?
swift action: ranger's focus
Ranger (Guide) Focus 1/day: Swift action to choose focus target and it remains so until reduced to 0 or fewer hit points or Uriel changes focus. Gains +2 to attack and damage against target.
Still in effect: paladin's smite
Paladin Smite Evil 1/day: Swift action to choose one target within sight to smite. If evil adds +2 (Cha) to hit and +2 (Pal lvl) to damage against the target. The damage bonus is +4 (2x lvl) vs. Outsiders with the evil subtype, evil dragons, and undead. Automatically bypasses targets DR. Also gains +2 (Cha) deflection bonus to AC vs target of smite.
As a player, I am still unsure as to whether or not to add the additional damage (+6 as opposed to +3) It would make things easier to receive a clarification on that, thanks.
full attack with +1 scimitar
+16/+11 damage 1d6+9 or (1d6+12)
Ian will try to attack the worm that came up from underneath him thrusting at it with his lance as hard as he can.
1d20 + 9 ⇒ (13) + 9 = 22 damage 1d8 + 8 ⇒ (3) + 8 = 11 attack2 1d20 + 4 ⇒ (3) + 4 = 7 damage 1d8 + 8 ⇒ (2) + 8 = 10
Ian says "ow."
then tries to hit the worm back hard with his lance.
First attack is destructoin domain power
1d20 + 9 ⇒ (4) + 9 = 13 damage 1d8 + 9 ⇒ (5) + 9 = 14
male wraith biomedical scientist lv5/ film director lv3
Right, Uriel manages to kill the creature, removing the part of its body that should be its head with a single hit, seeing its master die the worm digs deep into the ground
Once back in combat, Uriel will be restricted to celestial. I mistakenly spoke out in the previous battle when moving away from the worm to attack the hooded creature
Everyone take cover! The worm is returning! Uriel barks as he heeds Ian's words. After that, Uriel says a short prayer to Sarenrae and begins moving toward the middle of town.
assuming there is a "safe" spot away from others, Uriel drops an alchemist's bomb in hopes of drawing it out or scaring it away. Bombs should do wonders for tremorsense...
Uriel pulls out an alchemist's bomb and throws it a short distance away.
Ian will attempt to ride through the wreckage and take a massive charge at the worm.
ride check 1d20 + 16 ⇒ (18) + 16 = 34
if amek it two takes a vital thurst at the worm as hard as he can.
power attack charge 1d20 + 11 ⇒ (8) + 11 = 19 damage 3d8 + 24 ⇒ (5, 7, 3) + 24 = 39