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ulgulanoth
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| male wraith biomedical scientist lv5/ film director lv3 |
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Ian fails to hit the cultist but Caelash manages to hit it right in the eye, it doesn't seem to mind much unfortunatly and continues to attack Uriel
Slam 1
To hit
1d20 + 15 ⇒ (11) + 15 = 26
To wound
2d8 + 5 ⇒ (1, 4) + 5 = 10
Slam 2
To hit
1d20 + 15 ⇒ (5) + 15 = 20
To wound
2d8 + 5 ⇒ (4, 7) + 5 = 16
Tongue
To hit
1d20 + 10 ⇒ (20) + 10 = 30
if the tongue attack hits you need to pass a fort save
Uriel your turn
| Uriel Darkbane |
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first hit, second miss, fortitude save 1d20 + 16 ⇒ (4) + 16 = 20
Uriel continues to struggle against his foe.
I don't know what the DC of the save is so I put it this way inside a spoiler
Assuming he is able to...
full attack
first attack
attack 1d20 + 13 ⇒ (14) + 13 = 27
damage 1d20 + 6 ⇒ (18) + 6 = 24
confirmation on a natural 18-20
attack 1d20 + 13 ⇒ (16) + 13 = 29
damage 1d20 + 6 ⇒ (4) + 6 = 10
second attack
attack 1d20 + 13 ⇒ (3) + 13 = 16
damage 1d20 + 6 ⇒ (12) + 6 = 18
confirmation on a natural 18-20
attack 1d20 + 13 ⇒ (1) + 13 = 14
damage 1d20 + 6 ⇒ (7) + 6 = 13
| Ian Wronski |
| male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner |
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Ian will thrust twice with his lance as hard as he can.
1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 10 ⇒ (2) + 10 = 12
1d20 + 3 ⇒ (12) + 3 = 15
1d8 + 3 ⇒ (7) + 3 = 10
ulgulanoth
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| male wraith biomedical scientist lv5/ film director lv3 |
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Ian fails to hit the cultist at all, but Caelash manages to get another hit with his arrow.
The cultist now unleashes his furry on Ian
slam 1
to hit
1d20 + 15 ⇒ (10) + 15 = 25
to wound
2d8 + 5 ⇒ (5, 6) + 5 = 16
slam 2
to hit
1d20 + 15 ⇒ (7) + 15 = 22
to wound
2d8 + 5 ⇒ (5, 4) + 5 = 14
tongue attack
to hit
1d20 + 10 ⇒ (12) + 10 = 22
if it hits roll a fort save
| Uriel Darkbane |
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Uriel changes into a being of blinding white energy energy and appears to heal and he is moving of his own volition.
standard action
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Uriel is paralyzed but movement is not required to perform this.
He heals himself as a move action using the life power he has gained...
1d6 + 3 ⇒ (4) + 3 = 7
In this form he has the elemental subtype:
An elemental has the following features.
[b]Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
Elementals do not breathe, eat, or sleep.
So, he is currently immune to paralysis.
Move action:
| Uriel Darkbane |
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Something isn't working with the spoiler. I don't know if it is my end or paizo. He doesn't need to move ot do this:
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
heal self 1d6 + 3 ⇒ (2) + 3 = 5
| Uriel Darkbane |
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So, just exactly where is the initiative order? Uriel could have done the above after failing his fortitude save but I didn't post after ulgulanoth said that he failed. No big deal. But, it seems that Uriel should have gone after the cultist attacked Ian. So, is it now the Cultist's turn and then Uriel's again?
| Uriel Darkbane |
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Format: paralysis (1d4 rounds, DC 18); Location: Special Attacks and individual attacks.
***
Paralyzed creatures cannot move, speak, or take any physical actions.
***
So, it doesn't restrict all actions.
I figured that the change is an act of will (to induce a physical change) rather than a physicaL act but I guess this is up to ulgulanoth.
I'm hoping he will agree anyway.
| Uriel Darkbane |
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Uriel once again begins striking at the cultist.
full attack with scimitar, smite still in effect...
first attack
attack 1d20 + 13 ⇒ (6) + 13 = 19
damage 1d6 + 6 ⇒ (2) + 6 = 8
critical confirmation on a natural 18-20
attack 1d20 + 13 ⇒ (6) + 13 = 19
damage 1d6 + 6 ⇒ (3) + 6 = 9
second attack
attack 1d20 + 8 ⇒ (19) + 8 = 27
damage 1d6 + 6 ⇒ (2) + 6 = 8
critical confirmation on a natural 18-20
attack 1d20 + 8 ⇒ (2) + 8 = 10
damage 1d6 + 6 ⇒ (4) + 6 = 10
Uriel takes a five foot step with the intent of allowing Caelash or Sprocket to come in and flank...
Note: IF he can take his five foot step first and flank with Sprocket to get the extra +2 to hit, he will.
Question: Will Uriel be paralyzed once again when he returns to his natural form?
Note: I could read my 2nd spoiler above when checking from work today but can't now that I am home. WTH?
| Caelash Suul |
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Sprocket, flanking, attacks the cultist.
Bite 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24; damage 1d6 + 3 ⇒ (6) + 3 = 9
Caelash moves forward 40 feet to some sort of cover, then fires a shot at the cultist.
Stealth 1d20 + 13 ⇒ (6) + 13 = 19 (In order to catch cultist unaware and target its flat-footed AC)
(Caelash is now 100 feet away.)
Attack 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20; damage 1d8 + 2 ⇒ (1) + 2 = 3
ulgulanoth
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| male wraith biomedical scientist lv5/ film director lv3 |
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The cultist turns its attention at the eidolon and attacks
The cultist now unleashes his furry on Ian
slam 1
to hit
1d20 + 15 ⇒ (18) + 15 = 33
to wound
2d8 + 5 ⇒ (6, 2) + 5 = 13
slam 2
to hit
1d20 + 15 ⇒ (12) + 15 = 27
to wound
2d8 + 5 ⇒ (7, 5) + 5 = 17
tongue attack
to hit
1d20 + 10 ⇒ (4) + 10 = 14
if it hits roll a fort save
Uriel your turn
| Uriel Darkbane |
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The glowing form of white fire that is Uriel continues to attack.
full attack
first attack
attack 1d20 + 13 ⇒ (20) + 13 = 33
damage 1d6 + 6 ⇒ (2) + 6 = 8
confirmation on a natural 18-20
attack 1d20 + 13 ⇒ (1) + 13 = 14
damage 1d6 + 6 ⇒ (3) + 6 = 9
second attack
attack 1d20 + 8 ⇒ (3) + 8 = 11
damage 1d6 + 6 ⇒ (3) + 6 = 9
confirmation on a natural 18-20
attack 1d20 + 8 ⇒ (9) + 8 = 17
damage 1d6 + 6 ⇒ (3) + 6 = 9
smite still in effect, bypassing all DR
will change back at the beginning of his next turn
| Uriel Darkbane |
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I will go ahead and roll that now so that ulgulanoth can let me know whether or not Uriel succeeded when my turn starts and plan accordingly. Such as selective channeling if paralyzed... Or if the decision is made that he is reparalyzed without being given a save, we won't waste time waiting on me to go.
Fortitude save 1d20 + 16 ⇒ (18) + 16 = 34
ulgulanoth
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| male wraith biomedical scientist lv5/ film director lv3 |
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Uriel
slam 2
to hit
1d20 + 15 ⇒ (16) + 15 = 31
to wound
2d8 + 5 ⇒ (5, 7) + 5 = 17
tongue attack
to hit
1d20 + 10 ⇒ (12) + 10 = 22
if it hits roll a fort save
Uriel your turn
| Uriel Darkbane |
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Uriel focuses his pain into a wrath he turns upon his enemy as he continues to strike with his scimitar.
swift action: Ranger (Guide) Focus 1/day: Swift action to choose focus target and it remains so until reduced to 0 or fewer hit points or Uriel changes focus. Gains +2 to attack and damage against target.
Paladin Smite Evil is still in effect giving bonuses and bypassing damage reduction
full attack
first attack
attack 1d20 + 15 ⇒ (9) + 15 = 24
damage 1d6 + 8 ⇒ (2) + 8 = 10
critical confirmation on a natural 18-20
attack 1d20 + 15 ⇒ (6) + 15 = 21
damage 1d6 + 8 ⇒ (2) + 8 = 10
second attack
attack 1d20 + 10 ⇒ (11) + 10 = 21
damage 1d6 + 8 ⇒ (4) + 8 = 12
critical confirmation on a natural 18-20
attack 1d20 + 10 ⇒ (18) + 10 = 28
damage 1d6 + 8 ⇒ (2) + 8 = 10
Uriel takes a five foot step if need be to ensure that he will have flanking if and when Caelash arrives.
Of course, the half-orc might go down next round. :(
| Uriel Darkbane |
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Uriel begins looking over what wounds Ian may have so as to best use his dwindling healing powers.
Don't worry friend. You will be free soon.
Uriel is hurt pretty good, down to 29 out of 72. How much is Ian down? I plan on Uriel saving (for now) his last channel in case it is needed in battle but he still has thee lay on hands (1d6) and four first oracle level spells (cure light wounds) and he can use two first level bard spells (cure light wounds) but better not when not in full plate armor...
| Ian Wronski |
| male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner |
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I have 4 channels left and am down to 30 from 60 I also have a wand of cure light wounds with 47 charges left on it.
| Uriel Darkbane |
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I am going to assume that everyone (Ian and the eidolon) have regained the ability to move. I saved Uriel's last channel in case needed in battle. Do we want Uriel to use up his remaining healing, channel and spells? Have Ian use some of his channels to heal multiple members at the same time (Ian, Sprocket, and Uriel) and go from there? All the above? something else?
I agree. Perhaps following the trail will lead us to their starting point and possibly some important information. Or, perhaps we should heal more before going forward? How much time remaining til the expected arrival of the others?
| Ian Wronski |
| male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner |
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Ian will use three uses of the wand on himself.
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (2) + 1 = 3
| 901 to 950 of 1,284 |
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