Iobarian horror (Inactive)

Game Master ulgulanoth


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Feeling queasy, Caelash enchants his bow and unleashes another volley at the armored man, then moves back to the shelter of the cave.

Swift action to spend point from Arcane Pool to enhance bow for 1 minute, then full attack to bow flurry the armored man, and then 5-foot step back into the cave, granting total cover from enemies on the ground.

Stealth: 1d20 + 13 ⇒ (9) + 13 = 22 (Perception checks at -1/10 ft of distance, and I have cover.)

Bow Flurry:
Shot 1: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23; damage: 1d8 + 4 + 1d6 - 2 ⇒ (2) + 4 + (5) - 2 = 9
Shot 2: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25; damage: 1d8 + 4 + 1d6 - 2 ⇒ (3) + 4 + (3) - 2 = 8

If it matters this late, previous attacks should have been at +1 damage.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

you've hurt the armoured man some what, Ian your turn


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will take a 5 foot step to try to get closer to flanking the armored man and then swing his greatsword twice with the first attack calling upon destructive power from Nethysdestructive smite

full attack power attack
1d20 + 8 ⇒ (5) + 8 = 13
damage 1
2d6 + 11 ⇒ (1, 2) + 11 = 14
attack 2
1d20 + 3 ⇒ (15) + 3 = 18
damage2
2d6 + 10 ⇒ (1, 1) + 10 = 12

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

have you taken into account the flanking bonus with those rolls?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

no oh and then I get sneak attack if it hits so +2 to both. Oh and I have favored enemy human for another +2 hit and damage crud forgot.
1d6 ⇒ 6

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right, with the +4 total to hit you manage to get in 1 hit, now back to the other two
the armoured man attacks Uriel with sharp and precise thrusts and slashes
attack 1
1d20 + 11 ⇒ (5) + 11 = 16
to wound
1d8 + 4 ⇒ (8) + 4 = 12
attack 2
1d20 + 4 ⇒ (11) + 4 = 15
to wound
1d8 + 4 ⇒ (7) + 4 = 11

the robed man swings his hands and utters something before he starts to glow slightly, with a thin shimer of golden light

Uriel your turn


With the villain firmly entrenched between himself and Ian, Uriel continues to strike with his scimitar.

mechanics:

full attack with scimitar with flanking
+15/+10 to hit, 1d6+6 damage (18-20)/x2

First attack
+15 to hit 1d20 + 15 ⇒ (10) + 15 = 25 (18-20)/x2
1d6+6 damage 1d6 + 6 ⇒ (6) + 6 = 12
critical confirmation with a natural 18-20
+15 to hit 1d20 + 15 ⇒ (2) + 15 = 17
1d6+6 damage 1d6 + 6 ⇒ (6) + 6 = 12

second attack
+10 to hit 1d20 + 10 ⇒ (10) + 10 = 20 (18-20)/x2
1d6+6 damage 1d6 + 6 ⇒ (3) + 6 = 9
critical confirmation with a natural 18-20
+10 to hit 1d20 + 10 ⇒ (5) + 10 = 15
1d6+6 damage 1d6 + 6 ⇒ (5) + 6 = 11


Meta mechanics:
We have dealt 56-72 HP to him. Just to get a meta-feel for how badly we have hurt him, so we can make sure our characters use sound tactics.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the armoured man stumbles from the attacks, looking quite hurt
Caelash your turn


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

How far away is the robed man? I know its not my turn yet but I still want to know.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

around 40ft away


Caelash steps forward again and unleashes arrows on the armored man.

Bow Flurry (vs. FF AC):
Shot 1: 1d20 + 12 ⇒ (16) + 12 = 28; damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13
Shot 2: 1d20 + 12 ⇒ (18) + 12 = 30; damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8

Caelash is now visible again, but still benefits from cover.

meta mechanics update:

We have dealt 77-83 HP to him. Just to get a meta-feel for how badly we have hurt him, so we can make sure our characters use sound tactics.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

yes the armoured man is quite hurt now
Ian your turn


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

assuming I am still flanking
Ian keeps swinging his sword trying to finish off the armored man.

full attack power attack
1d20 + 10 ⇒ (16) + 10 = 26
damage 1
2d6 + 10 ⇒ (2, 6) + 10 = 18
sneak attack 1
1d6 ⇒ 1

attack 2
1d20 + 5 ⇒ (4) + 5 = 9
damage 2
2d6 + 10 ⇒ (1, 2) + 10 = 13
sneak attack 2
1d6 ⇒ 4

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the armoured man falls, unconsious and very close to death
the robed man roars in anger and throws a glowing ball of flame at Uriel and Ian, that expands to engulf them both. both of you roll reflex saves


uh oh reflex 1d20 + 8 ⇒ (7) + 8 = 15


Does the flame also engulf the fallen armoured man? If so, I'm guessing no reflex, and if he is basically incinerated (as opposed to being excluded from the effect) a description would be nice to let us know...


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

reflex save
1d20 + 9 ⇒ (1) + 9 = 10

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the armoured man is turned to a pile of burned ash, and you both take
6d6 ⇒ (2, 2, 4, 6, 3, 4) = 21 fire damage


Uriel quickly begins to make his way toward the robed man, weaving in and out of the trees as much as possible.

I'm not sure how far away he is or how long it will take Uriel to get there. So, Uriel is headed that way until he can make an attack...

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Uriel your on the beach, so no trees and almost nothing to hide behind, the robed man is about 50ft from you at the start, so you could reach him with a double move, you can't quite make a charge though since you'd have to move around some object between


Mechanics Quandry for Uriel and Ulgulanoth:
ulgulanoth wrote:
around 40ft away

Or is it 50?

ulgulanoth wrote:
... so no trees and almost nothing to hide behind, ... you could reach him with a double move, you can't quite make a charge though since you'd have to move around some object between

Which is it?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

I did use a 5 foot step to get into flanking posistion as well.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ian was standing behind the armoured man, which is 10ft right?


My apologies for the misunderstanding regarding cover. I hope to change my action some then. If this is a problem just let me know and my action will remain the same. No big deal either way.

Uriel moves toward thew robed man and casts a spell.

mechanics:

move action: 20' toward the robed figure

standard action: cast protection from evil, oracle 1, will last for three minutes.

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

ok, noted your new actions
Caelash your turn


Caelash casts entangle, centered behind the robed man, so that he is engulfed, but only just. That way, his only escape, should he choose to flee the spell's area, is through Uriel and Ian, or the entirety of the entangle effect- and if anyone charges the robed man, or engages him in melee, they can do so without being entangled themselves. DC 17 Reflex partial, lasts 6 minutes, or until dismissed.

Caelash then takes a 5-foot step back, granting him total cover again in the little cave.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

1d20 + 5 ⇒ (5) + 5 = 10 the robed man seems to be trapped by the entangle spell

Ian your turn


Entangle summary:

Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

So: -2 AC, -2 Ref saves, -2 Dex-based skills, -2 attacks, -4 any ranged/ranged touch attack, etc. Robed man moves at 1/4 speed in the radius of the entangle effect, and cannot 5-foot step out (half speed from entangled, half again from difficult terrain). Concentration checks to cast spells, or lose spell. DC 17 Strength or Escape Artist to break free.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will double move to 10 feet away from the robed man and draw his lance along the wayassuming tihs is where the difficult terrain is. I get attacks of oppurtunity now.


Ian: yeah, You'd threaten him and he'd be just inside the difficult terrain of the entangle area.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right, the robed man starts to cast a spell, Ian you get your attack of opportunity


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian thrusts with his lance trying to disrupt the spellcasting.
attack roll
1d20 + 10 ⇒ (12) + 10 = 22
damage
1d8 + 5 ⇒ (7) + 5 = 12


mage also has to make concentration due to being entangled.


Sorry.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right so concentration checks
1d20 + 12 ⇒ (18) + 12 = 30
1d20 + 12 ⇒ (6) + 12 = 18

against all odds he manages to cast the spell, and seconds later two missiles of force crash into Ian and two crash into Uriel

damage to Ian
2d4 + 2 ⇒ (4, 4) + 2 = 10
damage to Uriel
2d4 + 2 ⇒ (4, 2) + 2 = 8

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Also Uriel, your turn


Uriel quickly closes the remaining distance with the now entangled robe and strikes at him with his scimitar.

mechanics:

Note: if the remaining distance is greater than 20' then Uriel will charge to cover it.

move action 20' to robed man.

Standard action:
attack with scimitar
+13 to hit 1d20 + 13 ⇒ (5) + 13 = 18
1d6+6 damage 1d6 + 6 ⇒ (5) + 6 = 11

critical confirmation for a natural to hit roll of 18-20
+13 to hit 1d20 + 13 ⇒ (16) + 13 = 29
1d6+6 damage 1d6 + 6 ⇒ (5) + 6 = 11

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Uriel you manage to hit the robed man dealing some damage
Caelash your turn


30 beats the entangle effect's DC, but 18 does not beat the DC 23 concentration check for damage. Entangle happens first, damage second, right?

Caelash casts shield on himself and remains hidden in the cave.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

thats assuming all the damage passed through

Ian your turn


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

my lance is a +1 lance so it overcomes magic dr. Power attack time if he has dr and entangle lowers his AC. two handed so. Also +2 hit and damage if he is human.

Ian thrusts with his lance twice as hard as he can.

attack roll power attack
1d20 + 8 ⇒ (9) + 8 = 17
damage 1
1d8 + 11 ⇒ (8) + 11 = 19
attack 2
1d20 + 3 ⇒ (11) + 3 = 14
damage 2
1d8 + 11 ⇒ (2) + 11 = 13

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the robed man is hurt but starts to cast another spell, Uriel and Ian you get attacks of opportunity


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian sees another opportunity and thrusts with his lance to try to stop him from casting this spell.AOO power attack as it lasts until next turn.
1d20 + 8 ⇒ (14) + 8 = 22
AOO damage
1d8 + 11 ⇒ (1) + 11 = 12


Uriel quickly adds another strike.

mechanics:

AoO 1d20+13 damage 1d6+6
AoO 1d20 + 13 ⇒ (3) + 13 = 16
Damage 1d6 + 6 ⇒ (2) + 6 = 8

Critical confirmation on a natural 18-20
1d20 + 13 ⇒ (13) + 13 = 26
Damage 1d6 + 6 ⇒ (5) + 6 = 11

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

From the two hits the robed man falls dead, the arcane energies he was shaping harmlessly dissolve away


Uriel casts detect magic and begins to observe the remains of the robed figure. He also searches for perhaps a medallion as the woman had earlier.

Perhaps we should loot these bodies quickly and dispose of them

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Uriel

Spoiler:
the robed man was carring a magical staff, two magical rings and a magical medallion that looked like the one the woman had earlier


"You can come out now, Caelash!" Uriel laughs.

It seems our robed friend had magical items to the effect of his staff, two rings, and a medallion similar to the thing "wearing" the woman earlier.

With that Uriel quickly searches the body for anything else of valueor use.

perception 1d20 + 9 ⇒ (9) + 9 = 18

Afterward, Uriel quickly moves back to the dead warrior and casts a spell. He then proceeds to search the charred remains and remove anything else of value or importance that remains.

mechanics:

casts detect magic

search
perception 1d20+9
1d20 + 9 ⇒ (16) + 9 = 25


Caelash dismisses his entangle spell and helps his allies dispose of the bodies.

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