Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
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Thallan move toward the mist and.....two orcs rush out to charge him with nasty two handed weapons. A greataxe cuts into his side 5hp slashing damage

orcs vs the paladin:
readied charge falchion: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 152d4 + 3 ⇒ (4, 3) + 3 = 10
readied charge greataxe: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d12 + 3 ⇒ (2) + 3 = 5

Four orcs burst out of the mist rushing towards the treeline. They seem to be carrying a massive amount of boxes and chests. Not slowed down by their encumbrance, they still manage to make it almost into the dense woods. The archers continue to flee.

Six orcs are back on the map!!

Order of Action
Lorkan
Shandor
Thallan
Iscarel - down
Ivan

ORCS


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Duration on Obscuring mist (2) 4/10 rds.

Hearing the sound of combat from beyond the mist, Shandor concentrates and speaks words of dismissal, which releases the mist from its bound obedience.

"Unispar," the old wizard says with conviction. Soon after the verbal command, the mist surrounding the second wagon begins to dissipates.

(Standared action) Dismiss the first obscuring mist, (Move action) None.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan continues to call down Sarenrae's powers as another wave of positive energy washes over Ivan. Then, the cleric begins lumbering towards the orcs. "Those do not belong to you! Return them!"

channel healing: 1d6 ⇒ 6


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

The exhertion of avoiding one blow and the impact of the other leave Thallan staggered, his life blood flowing freely.

Shamed on Death... The Jackal insists we live to fight another day. Learn from our mistakes. But, I cannot. Good luck, my companions.

The Paladin thrusts, then collapses.

atk, long-blade, smite: 1d20 + 4 ⇒ (7) + 4 = 11
dmg, long-blade, smite: 1d10 ⇒ 7


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

still sick, Ivan moves a double move to V31


The orcs continue their flight into the woods, and the party begins to treat the wounded.

COMBAT OVER

And the complex narrative continues.

The mystery of Ivan's headless walk seem to center on Jasmalus. The large book he carried with him that he called his journal, and occasionally wrote in, you now suspect is something more. The book was probably an arcane spellbook, as he took great care to make sure it was never out of his sight. He had moved away from view before the strange illusion of the headless Ivan appeared, and reappeared after it was over.

Jasper retrieved a throwing dagger from one of the fallen orcs, wiping the blood on its tunic before putting it away. One of the orcs is found stable, and Malik asks if Lorkan can revive him as it is critical to get information from him.

One of the wagons is so badly burned, the Teamsters decide to build a new wagon from the ground up using parts from it and the two wagons found by the road in bad condition.

Emerald begins to perform an inventory of the items in the pillaged third wagon, very concerned about what may be missing.

The revived orc is queried by the group for information.

FIRST person to make an Intimidate DC 10 and speak orc:

"We were supposed to attack the three wagon caravan containing the guy that looked like this one." The orc points to Jasmalus. "Our search did not reveal the Ulek writins we were directed to recover, so we waited and you showed up."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan gathers the wounded near the fallen Thallan and Iscarel, and waves after waves of energy wash over the group of the wounded as the cleric attempts to restore everyone.

Channel1: 1d6 ⇒ 1
Channel2: 1d6 ⇒ 1
Channel3: 1d6 ⇒ 4


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Shandor collects his belongings, then carefully climbs out of the second wagon. After brushing off his fine multicolored rob, he moves over to the rest of the group. “Well my friends, it would seem there are a number of people not being entirely honest with us.”

Shandor takes a moment to make sure his recollection is accurate. "While I was hidden within the obscuring mist, I overheard Emerald ask Malik if the guards had told him what wagon they put it in.”

Shandor begins running his fingers through his long beard. “It indeed! I am assuming we are escorting something that has gotten a lot of attention. In fact not only are we escorting something that possess a great danger to us. It would also seem someone has leaked out this information, putting everyone’s lives in eminent danger. I don’t know about you, but I’m truly intrigued to find out what IT is.”


Malik pronounces: "We need to get the wagon ready and on the road. I don't want to be here for another ambush." He pronounces sadly: "The fire took out some of our supplies and the orcs ran away with some others, but we still need to resupply some of the outer forts."

Intimidate Emerald: 1d20 + 6 ⇒ (20) + 6 = 26

Emerald grills the orc in his native tongue. A few words in a harsh clipped tongue after pulling out a nasty skinning knife and the orc wets himself and begins sobbing and speaking with barely time to take a breath.

Emerald gives a quick translation:"They were after Jas here. They were told to look specifically for orders from the garrison--martial writings they called them. And, even more upsetting, their orog leader was given the assassin dagger by a face-scarred human and told much about us."

Jasper watches the exchange with a look of open admiration. The fact that she could destroy a ruthless orc with threats and words seemed to be a positive for him.

Emerald looks at Thallan:
"Well, you seem to be the law here. Make his death quick and painless. We don't need another mouth to feed with all the supplies we lost. If you want, I can do it."


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

When emerald speaks to thallan about offing the orc, Ivan Gives a loud roar, bringing his axe around and slicing the things head clean off.

THat be fer making me look a fool ye bloody cursed earth durned stone of an orc!

He then nods at emerald and meanders off, not bothering to clean the gore from his axe. muttering about how the poor orc didn't deserve a quick death.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Once it is apparent Emerald is done with her most impressive demonstration of interrogations, Lorkan steps forward to voice a plea for mercy for the orc. However, before he can utter even a single word, Ivan makes the gesture moot with a swing of his axe. Sighing, Lorkan shakes his head as he returns to the chore of finishing the graves.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

It would seem, there are those... as bloodthirsty as the enemy. But, the enemy had gold as motivation. Perhaps to feed their families. Or issue is with Scarface.

And, our resident celebrity.


Emerald looks at Ivan and smiles.
"Well, I think we bury the orcs separately from our own. Poor teamsters didn't deserve this, just hardworking family men. Orcs can be brutal and those of us on the frontier sometime too."

Malik looks around. "Anyone else have any idea what an orog is?"

Knowledge Local DC15:
An orog is a 'greater orc'. Bred to be a cut above the common orc, orogs resemble hobgoblins and bugbears in temperament. Jasper Bluff: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12

Jasper says with a conspiratorial whisper: "When a male orc brings a female ogre a large bottle of alcohol, you may see an orog about a year later. I sired an orog on a bet, it was the toughest two hundred gold I ever made. I think I drank most of the alchohol and still have scratches to prove it." Jasper makes a sour face as if reliving the moment in vivid detail.

Fail DC 12 Sense Motive:
Jasper tells his story with such conviction, you think it may be true.

Two of the teamsters seem to be disgusted at the thought, and, after giving Jasper a pale look, find some wagon parts to repair.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Knowledge local: 1d20 + 8 ⇒ (12) + 8 = 20

"If memory serves me correctly, I believe Jasper is not to fare off base. An Orog is considered to be greater Orc. Larger in size and ferocity, they have a similar temperament to that of a hobgoblin or a bugbear."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

With the graves done, Lorkan rejoins the party. He looks at Jasper and tries to envision what the experience would be like, but fails miserably, the puzzled look clearly reflected on the cleric's face.

As he checks over everyone, he frowns at Thallan's wounds. "I am unable to channel more. I am sorry. If only I...wait." Lorkan squats over his backpack and rummages, retrieving a scroll from the bag. The cleric studies the scroll, and begins chanting, invoking power embedded therein.

scroll CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Lorkan checks the wound after the energy washes over Thallan. "There is a slight trace still. It should heal itself by morning."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel's hand traces to his bloodied tunic, feeling the freshly knitted flesh just inches from his heart. He murmurs his thanks to the priest and sits in silence, his characteristic bravado and sing-song voice all but absent. His frequent glances down the road forecast his intentions as he skips out during the night with his advance payment.


The orcs are buried by the teamsters apart from the fallen of the last caravan.

A watch schedule is set, and the party awaits the next day. But the night is uneventful, and Malik makes for Fort Belvor at dawn. Just past midday the party arrives at the small frontier fort.

As you approach the small fort you notice it has a battered, but intact 30' high curtain wall with two towers facing the river. A massive gatehouse faces west toward the road you are entering along.

Across the river is the large fortress of Molaga, a fortress no longer manned by forces of Kelesh, it seems to have been taken over a massive amount of orcs.

Jasper informs you: "It appears Kelesh has abandoned their fortress to the local orc raiders. Some how the tribes have united in force."

You move through an abandoned village where scared villagers tend a few crops and livestock amidst burned and broken buildings that have been savaged by raiders.

A patrol of Taldan cavalry escort you through the massive gates guarded by four armored halberdiers. As you enter, Malin and Emerald set up shop with the help of the caravan detail.

Those of you help set up:
The set up is uneventful except the teamster assigned to Jasmalus points out that he has disappeared. "Mages must not like to work."

Those exploring the fort:
The garrison is depleted, especially compared to Greatwall. Full strength is about 250, but the garrison only musters half that. The burn marks of flame arrows are around as well as numerous water buckets placed around the fort.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan will explore the fort, his duty being to ensure the safety of the caravan. He seeks to identify threats.

Can we assume any dead archer orcs left behind a longbow? I don't think their buddies would have dragged their bodies/gear off. Elf needs longbow.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Seeing the eminent condition of work approaching, Shandor quickens his stride to catch up with Thallan and joins the, reduced work, exploration.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan buckles down and helps with the setup. He nearly chuckles as the teamster's jab at Jasmalus coincides nearly perfectly with Shandor's quickened pace to join Thallan in the explorations of the fort. "What did the orcs take away?" Lorkan asks in passing as the group worked on, trying to make small talk to pass the time while finding out what the caravan lost in the conflict.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

So, Shandor... What do you think?. The question is completely open ended.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

If you couple the condition of this fort, the reduced militia, and the fact that the Kelesh recently lost their fort. I believe we may be in for a long night. We should ask around and see if we can gather a little more information on what has been going on.

Shandor will try and aid Thallin if he attempts to learn more about recent events, by gathering information / diplomacy.

Diplomacy gather information (aid): 1d20 - 1 ⇒ (20) - 1 = 19

Not sure if any of these knowledge's will shed light on what has been happening in the area or not.

Knowledge (Local): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (History): 1d20 + 8 ⇒ (18) + 8 = 26


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Or, Thallan can aid Shandor. LOL.

Diplomacy, gather info: 1d20 + 6 ⇒ (10) + 6 = 16


The Captain of the forces here, Mikinus, invites you for dinner and drinks and speaks at length. Jasmalus is not present.

"The orcs seem to have a plan to pin us down, and that plan seems to be working. With the Keleshians abandoning their fortifications to orcs, we are now attacked by orcs instead of the bandits that we were used to."

He mentions: "The orcs prefer to fight in groups, so this massing of them is quite unusual."

As you hope for some rest, you are awakened by screaming guardsmen. A woosh and flash of light across the river is followed by a huge impact into the base of the fort shaking all the walls and dropping dust from the ceiling. The next shot arcs over the wall into the courtyard and ignites a small building. The fire brigad comes out and seems to get a handle on things, but the bombardment continues for an hour.spoii

Perception DC 20:
During a lull in the fighting, You see the captain talking to Jasmalus and he seems to be asking about you.

Perception DC 20 AND Sense MOtive DC 15:
Jasmalus seems to be defending your loyalty and ability to the Captain, who seems skeptical


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9

Lorkan wakes, interrupted by the bombardment. As he steps out to look about, he sees chaos. The cleric stops the nearest person and inquires. "Anything I can do to help? Who's in charge?


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Can we return fire?


It appears the fortress has no means to return fire.

The Captain shrugs: "Your caravan has materials for Fernand and Fort Disaster in near the village of Batlett, two other outposts that need resupply. So you will need to leave at first light. I have no escort to send, as I am critically manned as it is."

"Why did Kelesh allow the orcs to sieze a strongpoint with siege equipment intact? I fear Kelesh is waging war by proxy or the Qadirans are clever and working with their former friends in the Keleshian government. Either way, this bodes poorly for Taldor. We have no means of getting reinforcements before summer."

Jasmalus joins you for breakfast, having been absent during the evening. You are fed a hot meal from a large open mess before departing, and the garrison presses you for news about the outside. Any attempts to get information out of them are not fruitful as they are so starved for information from Greatwall and Taldor.

The departure is uneventful and you begin the trek along the road towards Fort Disaster as Malik informs you. "With the loss of goods from the raid and the need to get to the fort, I will bypass Fernand. I didn't want to tell the Captain."

Jasper seems to be getting along well with Emerald, and seems to be always in her company. After you depart, he holds up a greatsword and longsword of master work. "I am looking for a buyer for these fine weapons. It appears they have never left their sheaths, they are so new. 200 gold coins each seem to be a solid price." The sheaths are scorched a bit as it appears they recently were put in a fire.

perception 10:
Writing in the leather sheaths were destroyed by the scorch marks


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

I'm here, just been working double shifts, I haven't even had time too check up on the games I'm running, though tonight I should finally get some free time.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Perception: 1d20 - 1 ⇒ (12) - 1 = 11

"Although your offer seems to be more then reasonable for those two fine quality weapons, I unfortunately have little use for them. Curious of what the burnt scabbards use to say."

Shandor scratches his head then turns to the group. "Seeing we seem to be a slow moving target, maybe we can pick up some more muscle on the way to wispil."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan nods in agreement. "I would not want a repeat of what the orcs did. I like the idea of bolstering the team as well."

Personality under construction. Please excuse the mess as we perform the upgrade.


Jasper nods and points to the burnt scabbards: "I hear that these are magic weapons, activated by the secret command words inscribed on the scabbards. Lost in a fire, it well be the lucky adventurer that eventually figures it out."

Sense Motive DC 18:
Jasper seems to have made that story up on the spot


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Bah! find me an axe like this one and I may consida partin wit me Ole notched lass here. Untill then get that stuff Outa' me face!

sense motive: 1d20 + 3 ⇒ (15) + 3 = 18

After hearing the part about magic, the dwarf BAHs and grumbles as he walks away. he shouts back to the seller Ye made dat up ye charlatan! those weapons be O' fine quality no doubt, But I'd wager me own mug that there ain't O' bit O' magic to em' BWHAHAHA

he walks towards the captain.
Ifin' I may sir, I could show your lads ere' something bout fightin' dem orcs. Ye know no-one knows how ta kill orcs better'n me folk!


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan nods at Ivan's claim to the captain. "I've seen him fight some fierce orcs myself. He sent them running even as he bore their harsh woundings."


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

"Hmm…Magic you say. Sounds interesting." Shandor casts detect magic and focuses on the two blades.

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21


A tall well built man has been walking with you.

Sgt Uther of the 3rd Foot. Been posted to assist this team as the situation warrants he says by way of introduction.

(I am new to the group with a fighter type)


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

A nasty-looking dwarf tags along with Sgt Uther.

"I'm Gilbert. I like to hurt things."

Also a fighter-type. But starting out as a Monk. I hope to be able to buy Armor and Armor Spikes before too long. But, Average Monk starting wealth is only 35 gp.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan understands that men of strength can carry the day, but the chaos of the situation disgusts him.

Can you follow orders and stick to a plan? Put aside emotion and hatred and act with methodical precision?


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

"I can, What sort of plan did you have in mind Thallan." Shandor says as he finds a comfortable spot in the wagon closest to Thallan. "By the way, I see two of the local muscle have signed on. Welcome aboard." Shandor laughs with delight at having a thicker front line.

"Gilbert the Grappler, that's an interesting name for a dwarf. I Can't say I have seen many clans, or dwarves for that matter, with the word THE in their name." Shandor runs his fingers through his flowing white beard.

Shandor looks over at the Sargent for a moment. "What did you say your name was again Sargent?"


Aye Captain Mourne, I can do that. For what you describe is a fair description of soldiering. Hold the line when all that is in you screams to run, to hold the pike and stop that cavalry charge, to march across a field into an arrow storm, holding formation, waiting to get yours with your greatsword. Aye, sir, I can do that

He shrugs..I daresay that keeping order has been the job of every sergeant in every army since there WERE armies.

Sgt Uther looks at the Wizard Zindelo I am called Sergeant Uther, sir. And you don't call me sir, neither. By the gods, I am a sergeant! I work for a living!

I am part of the Third Taldan Foot, a regiment of infantry. We are mainly heavy infantry; pikeman in the I and II battalions, and heavy sword in the III battalion. My Colonel detached me for service here, in service with you, to bolster your strength of arms. Truth be told, I believe there is a promotion to Sergeant Major in it for me, should all go well!


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

"Thallan, I can follow orders as well as the next dwarf. "

"Shandor, It's not my clan name. I have no clan. As for my given name, I've given that up and took the name of the town in which I trained."


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Malik, if those in Fernand await relief. We should abide by the schedule.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan looks over the newcomers.

Welcome Gilbert and Uther. Our numbers are few, our mission dire. You both are a welcome addition and seem to understand how one needs to operate to succeed. I am not your official commanding officer, understand this.

The Elf let's the meaning of what was just said sink in.

I am Paladin of Anubis, originally of Osirion. I'd come to lend my sword at Last Wall. If you lend me your ear... I shall guide you as best I can. Together we may succeed. The Paladin stands tall, stalwart against the coming adversity. His graceful and slender elven long-blade across his back.

The Paladin is handsome, but not pretty. Lithe and graceful, if a bit stark.


Uther maintains a stoic face at the Paladin's words, but his mind is working in the background.

Hmmm. Wasn't sure what rank he was. Much more military than anyone else here. So Uther put him in the category of "officer". Certainly not a lowly Lieutenant. Neither a Colonel, nor <gasp> a member of the General Staff. So, in Uther's mind, he became a Captain. Well, never mind. As a Sgt, Uther has worked with many different Officers. Even those who didn't want to be an Officer, or treated the enlisted like family.

Regardless of the command structure, we are here to get a job done

And I hope someone mentions the goal soon....


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

“Well, welcome aboard Mr. Grappler and captain Uther.” Shandor sets back into a comfortable position in the wagon. “It would seem we have been assigned to escort this caravan to the city of Wispil. Shortly after our departure, we were set upon by a large contingent of orcs. They carried heavy swords and large axes. The fight was vigorous, but in the end we managed to prevail. I’m not sure how we managed to prevail, but we did. After our unlucky encounter we headed here. Now I believe we are off to Wispil to deliver supplies and secret stuff.”


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3
Gilbert the Grappler wrote:

"Thallan, I can follow orders as well as the next dwarf. "

Lorkan lets out a chuckle at Gilbert's response. The cleric catches himself, and with a cough resumes his respectful quiet while introductions continue, before stepping forward and introducing himself.

"Welcome, and thank you for joining our cause. I am Lorkan, servant of Sarenrae. We have the honor of serving with Iscarel, the trueborn son of Telandia Edasseril." He looks about for signs of the logical leader of the group. "Hmm, I have not seen him of late. Perhaps he is busy with the local leaders."


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan lumbers over toward the group after leaving a very confused captain behind him. He gives a cock eyed stare towards the new members then bursts out with a laugh.

BWAHAHAHA! finally! Someone with some dang sense dangit! Kinsmen I welcome ye to the fold, not O one O us here is ranked O'er anotha specially no haughty elfing! Though ifn' A lad be havin' a good idea ye be sure to follow it.

He glances towards the Sgt.

alright laddie! Ye be from a disciplined life. Form up an' make ready for tha road we be leavin' at first light and I be wantin' ye all on yer best case there be orcs need a killin'.

He gives uther a great slap on the back then almost as a after thought

oye, me names Ivan, Ivan Rock boulder.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Thinking that the dwarf, Ivan, is way too gregarious, Gilbert says to him, "Ivan, no one calls me kin for good reason. I can be an ally or an enemy, a friend or a foe, but kinfolk are doomed around me."


Merry Christmas -- Advancing the story -- any fan of the movie Spies Like Us may notice a plot similarity!! Light blue and bright yellow are slope up to high ground. Count as difficult terrain

DM:
per/stealth: 2d20 ⇒ (17, 20) = 371d20 + 12 ⇒ (18) + 12 = 30

Jasper and Emerald both compare notes, and Jasper speaks to the group.
"You are the third caravan to leave Greatwall. The first one was escorted by the Lords of Leon, a company of distinguished armored knights that have significant experience. And then there was the Master of the Five Magics and his band of accomplished wizards and druids. I suspect we are but a decoy in caravan number three. That is why I accompany the fair Emerald. I feel this caravan is a pawn in the grand game."

The trek to Fort Disaster is another week. On day six after leaving the siege, your caravan descends a hill and prepared to go up another hill when you see a large orog and four orcish fire archers with shortbows waiting in the shadows of some scrub ahead on the high ground. As the orcs prepare to fire, Emerald gives warning from the lead wagon, but it is not in time.

Trying to get everyone going from the holidays, so this time we will all roll initiative as we check in. Place yourself on the map for encounter 2!!


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

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