Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
Current Map


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The orcs frantically go into the narrow building, the one wounded by the arrow goes first. The entangle spell hits the lose scrub grass around the excavated chimney, and the grass slows the orcs, but there are no large fronds or pieces to grab them.

The orcs are fighting to go down a single rope, and some are falling, others are just jumping on top of others. In about 20 seconds, they all are down the shaft as you approach. You notice a selection of falchions, heavy metal shields, battle axes and heavy crossbows as the orcs had no desire to take their weapons with them.

Take three more actions as the orcs rush down the chimney to target them if you like.

As you arrive at the chimney, you notice there is a single rope going down into the darkness. You wonder if the orcs will think of a way to remove it, but now it seems a perilous drop down a narrow shaft into the dark!!!!!

You consider looking into the other buildings, but the shaft here looks quite deep and a strongly constructed chimney. Gilbert is enough of a dwarf to confirm that is a way down to the mines given its location and construction and the smell of the air coming up from below.

Difficult choices await.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Seeing the orcs retreat, Gilbert will run for three rounds (80 feet each round) to catch up with them.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Why leave the weapons?

sense motive, peaceful?: 1d20 + 2 ⇒ (13) + 2 = 15


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Standing at the top of the shaft, Kaelaah summons a flurry of skittering glowing orbs…gesturing with his hands contorted, they slowly descend into the shaft. The sorcerer smiles at his companions, ”Before anyone just jumps in…”

Kaelaah, Dancing Lights – Sending them down shaft to assess depth and identify any ‘occupants’


The magic lights dance down and you see what appears to be a chimney with a forty foot drop down a single rope. The shaft at the end is fifteen feet wide and five foot deep with the rope in the center.

At the bottom, the orcs seem to be recovering from a variety of injuries from their descent.

Map updated as the chimney descends into room 1


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

"With no objections, I'm going to climb down the rope."

Assuming no objections...

Climb check: 1d20 + 8 ⇒ (1) + 8 = 9

Double moving should get me down 30 feet. Then, as a free action...

Gilbert drops the remaining ten feet into the midst of the orcs


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

GM - what is the climb check to get down the rope? Is there a risk of falling?

With an alarmed look on his face, "That's suicide!!! We need to get down there and help him out!!!"

Kaelaah, Readied Action to cast Magic Missile at the first Orc to attack Gilbert


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

Fernand wipes some mud off the bottom of his boots, makes sure his gloves are tight on his hands, then takes the rope and descends as well. "I'm not sure how this will go, but it'll be better if I'm down there as well," he says as he slides down it.

Take 10 on Climb for a 13.

-Posted with Wayfinder


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Rope w/Wall, DC 5 is standard. DM may have situational factors.

climb: 1d20 ⇒ 11


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Well, here we go!

I follow the others down the rope...

Climb: 1d20 + 2 ⇒ (15) + 2 = 17


The only complicating factor is orcs are waiting below as you climb!

As you climb down, you notice there are orcs waiting below to get shots on you as come down in a vulnerable position. Those of you that can drop from ten feet (using acrobatics to soften the fall and remain standing) have a significant advantage. Three of you can drop down in the first round, and it appears dropping and trying to remain standing may be better than giving the orcs a free shot!! ACP for armor applies!! This is an old school module, but with the dancing lights you know that dropping from around 10 feet is definitely the best option


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

Fernand slides down the rope, then just when he is about to enter the orcs' reach, drops down from it, rapier in hand...

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

taking ten for climb = 13
Acrobatics: 1d20 - 2 ⇒ (5) - 2 = 3

Edit: Ooops the "three of you" just registered. I hope I can keep that roll to look forward to next round


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Why do tallies always have to get in the way.

Laro tries to find a way to get tot he opening.

"Coming through! Cover coming!"

He takes a pot shot at the orcs below while the others descend.

Shortbow: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d4 ⇒ 3


Fernand1d20 + 3 ⇒ (7) + 3 = 10
Kaelah1d20 + 2 ⇒ (3) + 2 = 5
Dolleen1d20 + 2 ⇒ (15) + 2 = 17
Amarisa1d20 + 0 ⇒ (10) + 0 = 10
Thallan1d20 + 3 ⇒ (3) + 3 = 6
Ivan1d20 + 1 ⇒ (20) + 1 = 21
Lorkan1d20 + 0 ⇒ (11) + 0 = 11
Laro1d20 + 7 ⇒ (20) + 7 = 27
Gilber1d20 + 2 ⇒ (11) + 2 = 13
Orcs1d20 ⇒ 9

Order
Party (not including Thallan and Kaelaah)

Orcs
Party (all)
Orcs

Laro fires a shot, but the cover is too good down below, and it clatters off the side. Gilbert and Fernand expertly drop amongst the orcs, but Thallan falls prone 1d6 ⇒ 1 taking some damage. Gilbert and Fernand strike before the orcs can recover (std action left after drop). The desperate battle rages at the bottom of the shaft.
Map updated


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert attempts to grab the orc to his northwest.

Grapple check and damage: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d6 + 3 ⇒ (1) + 3 = 4


orc hp: 1d8 + 1 - 4 ⇒ (1) + 1 - 4 = -2
Gilbert grabs a little orc and squeezes the life out of him. The orc seems intent on trying to get in a final shot before succumbing.


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Acrobatics Minus ACP = 1d20 - 2 ⇒ (1) - 2 = -1

I shinny down the rope gracefully, drop 10 feet, fall flat on my face, bloody my nose, and am prone...Oooof!


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

Fernand lands on the cave floor with excellent footing, then makes a quick strike at a surprised foe... Rapier: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus Sneak attack?: 1d6 ⇒ 4

He'll attack the orc to his south. If it drops, and the orcs are flat-footed, he will move to place himself on the east edge of the group of orcs. Either way, he'll make another attack...

Rapier: 1d20 + 4 ⇒ (1) + 4 = 5 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus Sneak attack?: 1d6 ⇒ 3

-Posted with Wayfinder


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

sorry, for some reason I had been registered as unactive or something, nothing was coming up on my campaigns screen :/

Ivan bellows as the orcs flee again. Git back Er' Ye' Buggers! I'll show ye how a dwarf fights!

climb: 1d20 + 2 ⇒ (6) + 2 = 8

After holding his axe in his teeth, and having trouble shimmying down he jumps the rest of the way placing his axe in his hand and roaring as he falls, trying to fall on an orc.

acrobatics: 1d20 - 3 ⇒ (3) - 3 = 0 sigh


The initial assault works as Gilbert and Fernand keep their feet and each take out an orc as they leap to away from the concentration of orcs waiting below. When the paladin and the dwarf Ivan fall, they both take a flurry of hits from the orcs after falling prone and landing at the very center of the assembled orcs. The orcs are fighting with hammers and axes from the mining operation (Thallan takes 14 damage from 4 hit/Ivan 22 damage from 3 hits--5,7,7 damage rolls on d8s!) Amarisa and Dollen fall down and land prone, but the orcs have all attacked in force, and they manage to fall prone without taking incredible attacks Thallan and Ivan faced.

orcs:
vs Thallan6x: 6d20 ⇒ (14, 1, 1, 15, 9, 16) = 56damage: 4d8 + 4 ⇒ (3, 1, 5, 1) + 4 = 14vs Ivan6x: 6d20 ⇒ (5, 7, 17, 16, 7, 20) = 72confirm: 1d20 ⇒ 6damage: 3d8 + 3 ⇒ (5, 7, 7) + 3 = 22

Order - Map updated
Orcs
Entire Party to go with Thallan, Amarisa, Ivan, and Dolleen prone
orcs

Remember, standing may provoke.


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

I remain prone and channel healing energy twice to aid my comrades...
1d6 ⇒ 2 and 1d6 ⇒ 6 for a total of +8 healing.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 21/21

Gilbert grabs another orc. This time, the one to his south -- Grapple check and damage: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d6 + 3 ⇒ (6) + 3 = 9

critical confirmation and damage: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 3 ⇒ (3) + 3 = 6


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

Fernand feigns weakness as he rushes to Dolleen's side, provoking the orcs towards overextending themselves while using his agility to avoid their strikes...

Declare full defense to raise AC to 21, then provoke seven AOs as he moves to the space left of the SW orc. I am on a phone and can't move my mini.

-Posted with Wayfinder


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro drops down and tries to attack the orcs.

Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

Rapier: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d4 ⇒ 4

But misses badly due to the fall.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Seeing the others struggling to make it down the rope safely whilst the mass of orcs gathers around his companions, Kaelaah decides that discretion is the better part of valour and fires a bolt of cold down the well…

Kaelaah, Ray of Frost vs Orc (Ranged / Touch): 1d20 + 3 ⇒ (2) + 3 = 5, missing


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Falling damage plus orc attacks, have Thallan close to dead. Channel will stabilize but not wake.


Gilbert picks up an orc and leaves him crushed after an immense bear hug to the head. Fernand runs the gauntlet of orcs and boldly runs through all but two of the orc, with two pairs of flankers and two attacking solo.

AoOs:
flanking: 4d20 ⇒ (10, 11, 13, 16) = 50not: 2d20 ⇒ (3, 5) = 8

A single orc hits him with a deep slash of battle axedamage: 1d8 + 1 ⇒ (7) + 1 = 8 slashing
Laro falls prone and the beginning of healing energy washes over all but the orcish casualties as targeted healing strikes allies and many unwounded orcs. A ray of frost misses an orc. Laro falls prone, but manages to rise after Fernand rushes by, giving him the change to get up without getting hit.

ORDER
Dolleen
Ivan


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen stands and nods a thanks to Fernand, then notices his wound.
"Ooop... I'll get that." She takes a step away from the bulk of the orcs, and slaps Fernand's wound. "Thar ya go! Nature's goodness!"

cure light wounds: 1d8 + 2 ⇒ (2) + 2 = 4


The orcs adjust and swarm over Ivan. It appears they do not like dwarves, and he seems to be tough one.

orcs rolls:
Ivan attacks vs prone: 5d20 ⇒ (18, 6, 4, 3, 17) = 48damage including fall: 2d8 + 1d6 + 2 ⇒ (5, 8) + (4) + 2 = 19Gilbert3d20 ⇒ (18, 7, 18) = 43damage Gilbert: 2d8 + 2 ⇒ (8, 2) + 2 = 12

Five orcs attack the prone Ivan, and two connect with vicious axe swings, but he still is conscious. Ivan 10/25hp
Three orcs north of Gilbert attack him, and two connect with their axes.
Gilbert 9/21 hp

Amarisa's bursts of healing have helped by healing all the falling damage, and some of Thallan's gaping wounds.
ORDER
Entire party

Orcs

Looking around you see some stacked weapons. It appears this is some sort of secret base with supplies!! A nasty base of evil inside the Taldan borders with supplies and weapons to outfit a small army!!


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

I remain prone and cast two spells, Shield of Faith upon myself (AC17); and lightly touch Ivan and cast Cure Light Wounds 1d8 + 2 ⇒ (2) + 2 = 4


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

"I though I killed the one in the center!" says Gilbert as he grabs another orc. Grapple check and damage: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d6 + 3 ⇒ (1) + 3 = 4


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro attacks the orc in the center, trying to get him off of Ivan.

"Leave him alone you big ugly meanie!"

Rapier: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d4 ⇒ 2
Rapier Confirm: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d4 ⇒ 2


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah looks down into the seething melee and, picking out a weakening orc, tries to put it down with a well-timed missile.

Kaelaah, Magic Missile vs Orc: 1d4 + 1 ⇒ (4) + 1 = 5


orc:
hp orc1/2: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (4) + 1 = 5
attack vs Ivan: 6d20 ⇒ (3, 10, 16, 9, 11, 20) = 69confirm/damage: 1d20 ⇒ 13d8 + 3 ⇒ (4, 8, 2) + 3 = 17

Gilbert takes another orc and smashes him with a devastating hold. Kaelah and the nimble rogue combine to bring another orc down.

The focused orcs, now only six in number, continue their assault agains the prone Ivan. This time three slices knock him senseless and bleeding.

Party UP
Six Orcs


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro attacks again, but doesn't accomplish much.

Rapier: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d4 ⇒ 4


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Grapple the next orc and damage: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 3 ⇒ (3) + 3 = 6


hp: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (4) + 1 = 5
Laro strikes and injures and orc. Gilbert grabs another orc and then lets him fall to the ground motionless. The relentless dwarf who crushes orcs with bare hands is starting to concern the survivors.

And then there were 5 (well 4 and a hurt one)


Male Taldan Rogue2 hp 15 | AC 17, T 14, FF 14 | F+2 R+7 W+0 | Init +3 | Perception +6

As Dolleen's spell rejuvenates him, Fernand takes a couple of steps to his side then thrusts his rapier at the orc's exposed flank...

5' step into flank, then...

rapier: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for sneak attack: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

hp -4/15


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Seeing the tide of battle turn in favour of his companions, Kaelaah fires a bolt of chilling energy down the shaft.

Kaelaah, Ray of Frost vs Orc (Ranged / Touch): 1d20 + 3 ⇒ (15) + 3 = 18, for 1d3 ⇒ 3


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

Too many adjacent orcs if I try to stand up...

I remain prone and touch Ivan again with a Cure Light Wounds spell: 1d8 + 2 ⇒ (8) + 2 = 10


Dwarven Druid ~ HP 13/17 ~ AC16, tch 12, ff 15 ~ Fort+6, Ref+4, Will+7 ~ CMD 14 ~ Init+2 , Per+7 , Darkvision 60'

Dolleen grips her staff, and swings at the uglies.
"Been waiting for this! I got plenty's smack in me stick for ya!"

"Jimbli, bring mama a toy."

Qstaff: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Jimbli bite: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d4 + 1 ⇒ (4) + 1 = 5
trip vs CMD: 1d20 + 6 ⇒ (2) + 6 = 8


Jimbli Climb vs DC15: 1d20 + 1 ⇒ (12) + 1 = 13 No Progress
Jimbli Climb vs DC15: 1d20 + 1 ⇒ (8) + 1 = 9 Fail = 30'fall
Jimbli Acro vs DC15: 1d20 + 8 ⇒ (2) + 8 = 10 Fail = 30' Damage
damage fall: 3d6 ⇒ (3, 2, 4) = 9

The cougar attempts to climb down the chimney to the bottom. After failing to gain a purchase, the cougar makes an awkward, jarring fall. Rather than rise in the face of orcs, the cougar seems intent to wait out the results. The much harried Ivan is touched by Amarisa, but attempting to avoid a pummeling from the orcs, the spell is lost.
cast defensively: 1d20 ⇒ 2

Then, two orcs are destroyed by the sorcerer and the druid teaming up on one and the well placed strike of Fernand on another.

The last three orcs attempt to attack Gilbert.
3x orcs: 3d20 ⇒ (19, 10, 18) = 47
Two strike for 2d8 + 2 ⇒ (8, 8) + 2 = 18
After the two orcs knock Gilbert unconscious, Laro and Dollen drop two orcs. After an ineffectual swing, the last orc goes down after being surrounded by the group.

After fighting a mass of orcs at the bottom of a steep shaft with a single rope, the adventurers realize how truly difficult the conditions were.

COMBAT OVER!

With the bottom of the shaft secured after a desperate combat, Kaelah moves down the rope with ease.

quick combat:
Fernand, Laro, Amarisa, Dolleen, cougar: 5d20 ⇒ (7, 11, 5, 15, 7) = 45damage: 1d4 + 1d6 ⇒ (4) + (2) = 61d6 + 2 ⇒ (4) + 2 = 6
last up: 1d20 ⇒ 1

Taking stock of the area, Fernand and Laro inform you that the way north branches east and west, and there are passages east, west, and south too. You appear to be in the heart of a secret, evil base!! The smell of orcs is everywhere, as is the blood of orcs (and a few dwarves too).


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP -9/21

Check to stabilize: 1d20 + 2 - 9 ⇒ (8) + 2 - 9 = 1

Now HP -10/21


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

From his vantage point halfway down the rope, Kaelaah sees the blood pooling around Gilbert and calls out in alarm, "Hey, you're dwarf doesn't look too great - Amarisa? Have you any healing left?"

When he reaches the bottom, Kaelaah cheerfully asks, "Which way? Are there any signs of life down here?"

Kaelaah, Perception: 1d20 ⇒ 5


Female Human Cleric of Serenrae 2; AC 15/17, T 11/13, FF 15/17; HP 16

I stand up and channel positive energy twice (stabilizing Gilbert and healing others...):
2d6 ⇒ (2, 6) = 8
I then touch Gilbert with additional healing:
1d8 + 2 ⇒ (5) + 2 = 7

I am nearly out of healing ability. We must be cautious...


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"I'm not one for tracking but, it smells like the orcs are everywhere down here."


After the healing energy, the group feels partially refreshed. With no other healing, they prepare to move on.

Are we done healing? There really is only one more meaningful combat I was going to skip to.

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