Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
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For your own reasons, you have journeyed to the frontier in search of adventure. The depth of your loyalty to Taldor is your own business, but you all realize the danger of the Worldwound. The outpost of Greatwall was a solid fortification in the crucial line of defense.

You sit at the Behir and Beholder, the only tavern in Greatwall, taking the chill off the autumn night. Suddenly the front door opens, and three soldiers enter--you recognize them as the sergeant of the guard and two men-at-arms. As they approach you, you see another three guard enter through the rear door and approach your table.

As they approach, the sergeant of the guard, a slightly corpulent man with a dangerous-looking scar running down the left side of his face, points his finger in your direction.

"YOU...YOU...YOU....YOU...and...YOU!!" He indicates each of you in turn. "You are all wanted by the Captain of the Greatwall Guard."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The quiet man looks up in surprise. While his commander did indicate he would send word to those in charge here, Lorkan did not expect to be called out to report in from a tavern, at night. Nonetheless, the summon has come, and a response is obviously expected. The man utters a calm "Yes, ser," as he slowly rises from his seat. After leaving the last of his silvers for the meal, Lorkan collects his gears methodically, and moves from the table to join the sergeant and await further instructions.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel stiffens, and his gaze lingers on the man's face for a moment. A few too many cups in to mask his surprise, the elf still pretends to pay no heed. Making a show of tuning his harp, Iscarel keeps his head down and tries to hide the smirk on his face, waiting for the situation to develop.


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

The dwarf sets his Pint down on the table.

Lad, I be right wit ye, just let me finish me drink here and Ye wont have a problem from me. Now why don't ye be tellin me what it is ye wantin' me fer' while I finish it eh Laddie?

The dwarf glances up at the man. He rests his hand on the top of his leg, near his weapon.


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Pash, or "The Olive" as his friends typically call him, was enjoying his meal and waiting for his contact to arrive in the next few days.

If this score is as big as she says it is, this should more than keep Auntie set for the next few months." Out of the corner of his eye he notices the guards beginning to come in. Not good... I haven't stolen anything here yet but that doesn't mean that they might not be looking for me for some of my heists back in Cassomir... Pash's thoughts are stopped as the sergeant points and says, "...and YOU!! You are all wanted by the Captain of the Greatwall Guard."

Cayden Cailean be good... this is bad... act natural...

"Surely you must mean the good man to my right, yes? I have no business with the guards that I am aware of, sir."

Pash smiles, hopefully convincingly, and indicates the elderly gentleman to his right. Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Not expecting it to work, just rolling with what Pash would normally try to do if cornered by this many guards.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

The Elf replies, The journey long and the road hard, why not as few more steps?

Paying for a meal he'd no chance to eat and leaving a gratuity as if he had, the warrior stood and approached the the guardsman.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Sitting quietly to the right of the Halfling, Shandor seems to be deep in thought. (I must have meant to do something here. Gods be damned, I can't remember what in the name of Pharasma I was supposed to do.)

The old man seems puzzled as he stairs down at the glass of ale sitting before him. (I must have ordered this at some point.)

Once the Halfling states that the guards must be talking to him, Shandor quickly stands letting his long, multi-collard, patchwork robe drape loosely over his thin form. Reaching out with his left hand he retrieves a wide-brim patchwork hat that rivals his unusual garment.

Why yes…of course they were talking to me my boy. Who else would they be referring to? Please pay no mind to me while I gather my things, then we will be off. Shandor picks up a couple items he had pulled out for one reason or another and begins placing them into his pack. Let’s see here, for the life of me I can’t seem to remember the captain’s name. Could one of you strong minded young men remind this old fool, so he doesn't look so bad?

After a moment of fishing around through his belongings, Shandor expresses a warm look of content. Ahhhhhhhh, there it is. Slowly the old man pulls out a four inch shiny object from his belongings. The light from a nearby source catches the object just right to set off a shine that seems almost blinding. With a deep sigh of disappointment the old wizard places the object on the table. Once the gleam from object subsides, it quickly becomes apparent that it was nothing more than a simple spoon. No no no, that’s not what I need at all. Looking over to the guard addressing him, Shandor says in a humble voice. ”My apologies good sir for taking so much time. I suppose I am ready for my scheduled appointment with the captain.

Items in hand, Shandor appears ready to proceed, then looks around the room with a confused look on his face. After a moment of contemplation, Shandor sets back down in his chair. (Why are these men pointing at me?) What can I do for you young man?


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Pash, not missing a beat, turns to Shandor as his sits back down.

"Did you not hear or did you forget, old friend? The captain of the guard here wants to have a word with you. Let me help you up... these nice uniformed men will provide you a personal escort to him."

Pash rises and attempts to help the old man get up and in the direction of the guard. OK, keep calm... while they are distracted with him I will try to sneak out through the kitchen... seem to remember it having a back door, or at least a window...

"Oh sir, you dropped your coin purse under the bench. No no, no need for you to stoop down while your old friend is already up and closer to the ground than you anyway!"

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Pash makes a quick move under the table, then attempts to sneak away from view toward the kitchen.

Again, not expecting to work, but the set up from Shandor was just too good to pass up.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Oh my, that sounds correct. I wouldn't want to miss my appointment. Shandor accepts the young Halfling's help, but is quick to notice when the help is no longer helping. Thank you so much for the help young man. Hay where are you going? I haven’t even been able to thank you properly yet.

Shandor turns to the guards with a friendly look on his face.

I sure hope he comes back. He seemed like a very friendly young man.

After being reminded of the pending meeting, Shandor moves over to the escort guards and prepares to follow them. Well gentlemen, I seem to be ready to go.


Greatwall was the name used to describe the eastern border keep placed strategically in the eastern edge of the Whistling Plains. The popularity of the current ruler of Taldar is waning, and the use of Greatwall to describe the border fort of four thousand was a stark indicator of this.

But it is the 14th day of Rova in AR4090 (middle fall), and talk of The Battle of the Ford is everywhere. The battered survivor with a hacking cough had described the ambush of the Taldan forces in detail to an attentive room in the tavern. He detailed the defeat of the main body, and finally, the use of the auxiliaries and common foot soldiers to cover the retreat of the nobles and the Taldan Phalanx with some disgust as only one who had been there could.

A glance at the stubble growing on the soldier's face, dangerously close to the beard forbidden to all but the Taldan royalty, said much for his thoughts on Taldan nobility.

Taldor continues to fight the Qadirans in the south. The war has been going on for just over ten years, and the news had been anything but good. The post of Greatwall seems to be a collecting point for the old and incompetent as the best of the nation is sent south.

You think of your future in Greatwall, and before your summons, it was fairly bleak. Perhaps you were one of the original farmers and watched it transform into a war-forged stronghold. Maybe you were a deserter or soldier who spent his term and ended up here. Maybe you arrived on one of the major merchant caravans that still passed through the trade routes to the east. Although war makes trading dangerous, it also makes it profitable.


The sergeant escorts you, under guard, into the main hall of Greatwall Keep itself, a giant pillared room containing a massive, wall-length heart. A raging fire warms the barren marble walls and floor, and illuminates a long and wide oaken table covered with parchment and maps.

After about ten minutes the guards snap to attention as double doors at the end of the hall swing open. In strides Gillmore, Captain of the Greatwall guard, a well-built man with a war-hardened face but a manner more cordial than the sergeant with the scar who escorted you here.

"I must apologize for the manner in which Sergeant Krayquer has brought you here. But our time grows short. Please sit down and relax as I have something which I need to discuss with you."
He claps his hands twice and two servers appear with jugs of wine and begin serving you. Then he orders all but you and Sergeant Krayquer out of the room.

When all have left, he continues..."As you are aware, Kelesh continues to pressure us, despite the appearance of a stalemate here in the east. They would like nothing better than to take a bit out of us in the east here while our forces fight their satrapy of Qadira. This jeapordizes our strategic position as we rely almost entirely on outside sources for supplies, and the raids and violence have made the journey here too unprofitable for most merchants. Even our traditional trading partners in Willip now refuse to take the risk. I need to prove to them they can make the trip safely and profitably, and this is where you come in."

"I wish you to escort a caravan of three merchant wagons to Willip and back. The caravan leaves tomorrow at dawn and must return as quickly as possible to avoid the winter snows. The wagons carry traditional trade goods to be exchanged for the food and supplies we need to survive the oncoming winter. Keleshian raids have occupied my forces so completely that I must turn to you."

"You must use the old Grabford-Critwall-Willip trail to resupply the border posts and show Willip merchants that it can be navigated safely. I understand this puts you near the Veng, a stone's throw from Kelesh. Fear not--border patrols guard us from the incursions of Kelesh."

"For you heroic service to Greatwall, I will award you 1000gp each upon your return."

After he claps his hands again, the sergeant departs and returns with sacks of 250gp that are placed in front of you.
"This additional payment should cover incidental expenses before you leave."

He looks at you confidently, not really expecting you to decline.
"Well, what do you say?"

After you give your answer, those that refuse and the captain leave.

The scarred sergeant enters with a scowl.
"I wasn't sure all you layabouts would sign on, but you need to listen to me if you want your mission to succeed. Taldor depends on you following all my instructions to the letter."

"First, kill any lizardmen on sight. We are sure they are agents for our enemies, and they cannot be allowed to escape and give word of any of your movements. They are conniving and cunning--do not allow them to mess with your heads."

"Next, the orcs will be a threat. They prefer the open ground where no one can take cover. Orcs prefer to fight in a single group rather than small bands, so where there is one orc, there will be the rest."

He thinks before adding: "You should find the travel between the forts rather routine until you reach the eastern border. The advances in gold should help. Unfortunately we have little in the way of magic to provide, potions, scrolls and wands are being used for the war effort."

He looks at you with a scowl. "Did you get that? No lizardmen live!!"

"Anyway, find the merchants at the tavern I found you sots at. They should be ready to leave first thing tomorrow."

Knowledge Local DC20, favored enemy orcs +2:
You feel the advice on orcish tactics is wrong. You think orcs favor broken terrain and small group tactics.


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Knowledge: local: 1d20 + 5 ⇒ (7) + 5 = 12

Pash sits uncomfortably in silence waiting for the Captain, but once the man himself arrives and serves wine a few of his worries are relieved. Not many interrogations for crimes start in a group setting like this with fine refreshments... it must be something else...

As he listens, Pash realizes that it is a job offer. HAHA... now this is rich... the guards offering a thief a job as a merchant caravan's guard? What is next, a Taldan noble with both good economic sense and charisma taking the throne?

Pash is about ready to laugh out loud and walk away when the sum for the job is mentioned. Pash looks at the Captain almost incredulously, only to find himself believing the man to be telling the truth as the sacks of gold are brought out.

"I say that you had best make sure that the gold is ready, and that no reckless people are guarding it. Hate to have it stolen while we are away, by thieves or by nobles." He smiles widely as he says this to indicate levity... but he knows that the truth of that statement will ring through any humor conveyed.

Taking his sack of gold, he listens to the Sergeant as he gives his instructions. "Yes yes, kill lizardfolk, orcs like big warparties in the open, kill more lizards, magic aids have been 'requisitioned' by the frontlines, oh... and ... kill lizardfolk... right?"


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Well, that sounds exactly what I had in mind. (What in the hell did I get myself into?)

Shandor graciously accepts the free glass of wine. Alcohol always makes things much more interesting.

I think I got this. You would like me and these fine folk to escort a caravan to Wispil and back. We are to watch out for an orc horde and make sure no lizardmen live close by.

Shandor takes a few sips of the free wine, which leaves a reddish colored tint to his lips.

So who do we take the caravan to? Who do we get the provisions from that we need to bring back? What’s our caravan leader’s name? Oh and what is the name of the city we are taking it to?

Shandor sips his wine seeming preoccupied with the bitter sweet taste. This wine is superb. Might I ask the name of this rose of a wine?

Knowledge Local: 1d20 + 8 ⇒ (5) + 8 = 13

Shandor retrieves his pouch of gold, tucks it away in his belt pouch, then looks over to Pash. Oh it is so good to see you were able to come along. I was worried we lost you back at the tavern.


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Pash smiles at Shandor but it doesn't quite reach his eyes at first.

"No, old friend, our Sergeant friend here managed to make sure that I did not miss this opportunity despite my getting... turned around... on the way here." Thanks in no small part to your pointing out what I was doing and him having reflexes like a catfolk huntress. Though I suppose that this score is probably bigger than whatever she was planning. And Auntie will get a pleasant shock over both fact that it came from a legitimate job for once and just who the source of that job was... so I guess I do owe him a bit for keeping me from making good on my escape.

At this point the smile finally reaches Pash's eyes, causing them to twinkle a little bit.


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

As the wine is brought out, Ivan ceases his grumbling about ruining a good evening of drinking, then when he sees what's being served, he sticks his tounge slightly into the glass, and makes a face as if he tasted something most foul. He pushes the glass away then turns to the fellow pouring the wine and asks as the other man talks, um ye got anything... Drinkable? Ye know? Beer, brew? Good ole dwarven drinks? when the server merely apologizes and says they do not Ivan waves nhim away with a Bah!!

Then turns to the man speaking.

er, me apologies. Jus' lamenting the lack of proper n good drinks ye see. he sits back and grumbles some more.

It isn't until the capitan enters and gives them the mission that Ivan perks up. He stands excitabily
paid to be killing lizards and orcs?! Hah! Best day o me life it is. Baaah. I know how orcs fight ye oaf, I'm a bloody dwarf. Don't ye worry, them lizards be fearin me axe soon enough. I'll even whip these lads into fighting shape fer ye as well. And any warrior worth his brew don't need no magic!

Ivan pulls a water skin out of his pack and drains the, not so clear contents with a hearty laugh.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

If memory serves me correctly, Wispil is smack dab in the middle of the Verduran Forest. We will need to make preparations for such difficult terrain.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan listens to the captain and the sergeant intently, doing his best to take in the instructions. He just manages to get in a "yes, ser" edgewise, with the incessant chattering from his fellow recruits. As he picks up his sack and carefully puts it in his backpack, he takes a moment to answer the old man. "To Willip. We are going to Willip. And back." Then, turning to the sergeant, he pauses briefly before ventures a question. "Ser, who will be leading us?"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel's curiosity gets the better of his feigned nonchalance, and he soon falls in step behind the guardsmen, to be rewarded in turn with both wine and not an insubstantial amount of coin. "He's hardly going to serve us sellswords a Galtan vintage, grandfather. Although with half a dozen silvers to my name I don't find myself in any position to complain. If you were to ask me it's a Saureton Red. But then, all human wines taste the same to me" he raises his glass to the wizard and joins him in a toast. " Almien!"

However, the smile soon leaves his lips as Ivan turns away his wine, looking at the dwarf as if he had committed some unspeakable sacrilige, but the elf bites his tongue and instead reaches for Ivan's goblet with a smirk, pouring them into his now empty one, smirking at the dwarf. "... waste not, eh?"

He drains the second glass and smacks his lips dissapointedly, giving their host a sour look. "As it so happens I pride myself on being a sot, thank you very much!"

Elvish:
Cheers/Good Fortune!

I suppose introductions are in order but this post is running a little long. :P


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan eyes the dwarf, then chuckles.
Elvish:

Spoiler:
Indeed? Oh, aye, here. Try this drink ye durned pixie.

Ivan then tosses Iscarel a waterskin.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Shandor turns to the knowledgeable, well-mannered elf and scratches his head. Wispellip?..Willispellip?...Oh my. The old wizard chuckles lightly. It seems the win has complicated things somewhat.

Shandor begins to turn up his glass to finish off the last of his wine, but then pauses. “Almien!” He says in response to Iscarel salutation, then turns up the glass and gulps down the last of the wine.

After finishing off the last of his wine, Shandor stands up, staggers a bit, then regains his footing. Well, allow me to begin the introductions. I am Sheandeor the Zindeleo, or something to that effect. I am possibly the greatest wizard, I have ever known.

The old wizard staggers, then braces himself on a nearby chair. In case it has escaped anyone’s attention, I am old. I have many years of adventuring experience to share, if my company is willing to be patient with me. Shandor’s words begin to slur a bit making him increasingly difficult to understand. I am a wisszard, a sscholler, and most of all a good fr-friend.

After losing his train of thought, Shandor plops down into his chair and starts looking around the room to see if anyone else is willing to introduce themselves.

Description:

Shandor is a human male that stands five foot ten inches tall, with shoulder length silver hair that curls slightly on the ends. He has a very light complexion and various faded tattoos that knot around his forehead and down his neck. He is currently unshaven, which has resulted in a long flowing beard that hangs down to the middle of his chest. He appears to be in his early fifties and constantly has a confused look on his face. Once in a grate while he seems to find a moment of clarity, followed by dementia, fear, and a true lapse of judgment. Shandor is clumsy, forgetful, and lazy at times. That being said, he can be caring, loyal, and compassionate. He wears a carefully hand-stitched robe and wide brim hat, which he crafted out of various colored fabrics collected from different parts of Varisia. Each patch of fabric holds some sentimental value, when he can remember where it came from.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Disconcerting was the fact that the authorities needed to find the likes of us to send on a mission. Even more disconcerting was the motley crew his lot was tossed in with. Drunkards, geriatrics and scoundrels.

The sergeant was a bit zealous... And, I've experienced zealotry, unfortunately an occupational hazard working with the church.

Thallan remained stark still, it was the discipline of his training. Act when needed, until then conserve your resources. If the situation calls for action, act with maximum force. End it. The enemies did not matter, come what may.

Whom will we be escorting? To what extent do you trust them?

Thallan did not drink. He wasn't against it, but it would be best to keep a clear mind going into an operation. Not just from the fermented fruit, the haziness... but the wasted brain power considering the quality of the wine, thinking of better wines one's had... the inner dialogue one has when considering such things.

The wine did not exist.

The Elf was tall, slender and dressed pragmatically. Of note a long-blade, distinctive and unique to his people. His attire and gear all manner of grey hues and upon a chain, the symbol of a jackal.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

"Sheandeor. Honored to meet you, greatest wizard." The man stands and bows slightly at the elder, and the rope-held symbol bearing the mark of Sarenrae dangles loose. As the man straightens, the symbol swings back, and rests next against a chest emblem of the same. "I am Lorkan. May Sarenrae bless this mission." He stands there for a moment, considers what to do next, before following the wizard's example and reseats himself.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Looking up at Lorkan, Shandor says with a warm smile. “Oh my, a cleric of the Dawnflower. One of my favorite among the gods. I feel much more, more,…..more confident, knowing you will be traveling with us. It seems, I am with very capable new friends."

Shandor sits back into a relaxed slouch. "I am." Shandor yawns. "Beginning to get tired from all the wine. Pherhappss we should head back to the tavrn, assuming someone rememembers where it is, and provision for the tirpp to Wispil."


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Pash just smiles at his new companion's antics. "Cayden Cailean would approve of this group I think. I am called Pash by the way. I am a bit of a jack of all trades and am somewhat familiar with merchants and trade routes. So, I have a 'vested interest' in keeping them safe."

The small green eyed chestnut haired halfling smiles in what he hopes is a convincing manner.

Bluff: 1d20 + 3 ⇒ (17) + 3 = 20

Sense Motive DC 20:
You can tell that the halfling is not being entirely honest about a few things in this statement... and the fact that he glances quickly at the guards in what he hopes is a discrete manner when he mentions his name is a telling sign in its own right.


Pash meets up with an associate of his on the way back to the tavern. Jasper introduces himself to the group with a bow. An elf with common attire, a rakish smile, and the look of one well informed, he quickly speaks to you on the way to the tavern. His exotic crimson eyes twinkle below his close cropped golden hair.
"I am sure you got the spiel about magic being hard to find. It is, but for the right price, you can get some help."

Looking around, Jasper produces five rolls of parchment in cloth tubes. A quick look at them shows they are scrolls with four spells penned on each.

Scroll 1 = Enlarge Person, Mage Armor, Shield, Protection from Evil
Scroll 2 = Bless, Protection from Evil, Cure light wounds, Shield of Faith
Scroll 3 = Magic Missile, Magic Missile, Magic Weapon, Expeditious Retreat
Scroll 4 = 4 Cure Light Wounds
Scroll 5 = Speak with Animals, Shillelagh, Magic Fang, Cure light wounds

"One twenty five gold for a scroll, and you never got them from me." Jasper looks anxiously around after making his pitch.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Iscarel, of Crying Leaf. Troubadour, trailblazer, and trueborn son of Telandia Edasseril. Mae govannen, friends. I do hope you'll join me in a song or two back at the tavern. Perhaps a friendly wager? Bluff: 1d20 + 6 ⇒ (16) + 6 = 22

Sense Motive at +10 (Bold faced lie):
Iscarel smirks at that last remark, and your sharp minds intuit that Iscarel is not, in fact, heir to the Kyonin throne. But he had you going there for a moment, didn't he?

"I could make use of them..." the elf says, reaching for his purse and finding it inordinately lighter than usual. "Will you take my marker, human? You know what they say, an elf never forgets." Or was that elephants? EDIT: Just remembered my advance payment. I'll purchase scroll #1 and scroll #3 if Shandor doesn't have any objections. I'm rather in need of some combat spells until level two.

"... very well, human. Take my coin if it means so much to you."


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Iscarel, I’m ok with you buying the arcane scrolls, although I think they were being offered to Pash as a black market deal. So I’m not entirely sure if we have the option to buy them.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Jasper introduced himself to the group... And he's an Elf.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

D'oh! Reading comprehension fail.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan nods at Pash as the halfling introduces himself, but the presence and announcement of an heir causes him to stand at attention. Lorkan bows most carefully as he responds to the nobleman. "Iscarel. An honor to meet you, ser. Will you be leading us?"

...

As the associate shows his wares to the group, Lorkan looks at the man quizzically. "Why do you not want credit? This must have been difficult."

The question is quickly forgotten, however, as he scans over the scrolls. "Glory to Sarenrae! She has answered my question unasked!" The cleric brings his backpack closer, and produces the sack from the sergeant. "I have 250 gold. Two scrolls, please." The question of what the necessary procurements might be for this mission resolved, Lorkan visibly relaxes.

Scrolls 2 and 4


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

The paladin was no fool, this "contact" was most likely tied to illicit activity. But, that was not the immediate concern.

And, more importantly... scrolls could very well be legitimate, scribed and sold for profit. Price gouging was unsavory, but not illegal.

He held his tongue, waiting to see who purchased what.


Jasper nods as he puts the scrolls back in the tubes and hands them over to his paying customers.
"Krayqueer, the sergeant is not my biggest fan, and I am not one of his."
The fact that the elf turns the sergeant's name into a slur and looks like he bit into a lemon as he says it, confirms his enmity for the guardsman.

Jasper smiles and says, "Let's head over to the tavern and meet your merchants. You moneybags can buy us some food and drink with your new bags of money."

He whispers to Pash:

Pash or DC 20 Perception:
"It is amazing what you can hear in those drafty stone fortresses."


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

perception: 1d20 + 4 ⇒ (16) + 4 = 20 Ivan listens to the 'merchant then laughs when he asks for a free drink. Bwhahaha! Tell ye what lad, ifin' ye can drink as much as me, I'll pay fer ye drinks for a month, ifin' ye can't, ye give me one of them scrolls eh? I even give ye a headstart!

Ivan slaps jasper on the back as they walk.


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20

Hmph... just what we needed... an elf lordling... well, no matter... as long as he knows which end of the sword goes where he will at least make a fine distraction for any orcs we run across.

*****

Whisper back, same dc:
"Indeed. I had not expected to actually get roped into... socially acceptable... work here. I was supposed to meet another member of our family... a Taldan woman, middle aged. If she arrives after we set out, would you please let her know that the Olive was... conscripted... into other labors, but if the job is still available when I return I will be happy to kick up an additional ten percent to cover the inconvenience of waiting."

Pash smiles and starts walking with Jasper and company back to the inn. "Yes, the sergeant does not strike me as the best man at making friends. If he had actually asked us to come with us, or at least told us it was about a well paying job, I think a lot of confusion would have been cleared up in advance."

And I would not have been trying to make a hasty impromptu exit under the table...


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

After retiring to the tavern, Shandor begins shopping for a few novelties. Let’s see, what to take, what to take.

The old man seems perplexed, as he riffles through the mundane goods.

Items to be bought, if available:

I will wait to make any changes on my character until I recieve conformation the items are available.

(Alchemist’s fire x2) Cost 40 gp.
(Antitoxin) Cost 50 gp.
(Acid x1) Cost 10 gp.
(Smock stick x2) Cost 40 gp.
(Flint and Steel) Cost 1gp

If viable, I would like to convert the remainder of the gold to platinum for encumbrance reasons.

168 gp. remaining / Converted to 16 platinum 8 gold.


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Isn't platinum =1000g?

Whether or not the thief fencer takes up the bet Ivan will make sure he has enough provisions.

He will pick up an extra 20 rations, a hammer, a crowbar, a grappling hook and a banded mail armor (if possible) leaving him with if I added correctly, 4g 78S and some change. Also, would like to sell my scale mail if possible.


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

pretty sure its 10 gp to 1 pp


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Perception Jasper: 1d20 + 3 ⇒ (12) + 3 = 15
Perception Pash: 1d20 + 3 ⇒ (14) + 3 = 17

shoot. running errands. post forthcoming.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

And, missed it by a minute.

Jasper's attitude toward the sergeant surprised Lorkan not at all, for he encountered it often enough back in the military. The cleric followed the group back to the tavern, and, being short in funds, soon bid everyone goodnight as he retired to the room.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

10 GP = 1 PP
Does anyone have an idea on the length of the trip, or if the caravan will be providing food and drink?
.
.
.

Additional items:

(Rations x4) -2 gp
(Waterskins x4) -4 gp
(Bed role) -1 sp
(Winter blanket) -5 sp

Remaining funds 16/pp, 1/gp, 4/sp


Jasper laughs: "What fool would sell magic items? They are hard to come by and quite precious. And the Taldane soldiers tend to grab them up for the greater good. When the garrison cleaned out Malick's magic emporium and gave him rock bottom prices, they seem surprised all the other purveyors of magic disappeared."

Arriving at the tavern, you meet the trio of merchants.

Malin is a boisterous man 5' 9" and carries at least an extra fifty points. His full brown beard and mustache frame a fun-lowing face with a double chin, but grey has begun to streak his chestnut brown hair. He seem to be a little grumpy, maybe due to waiting for his 'escorts'.

Emerald is a beautiful, poised half elf of less than ninety founds and stands less than five feet. She is less than 24 and she seems to hold an unusually responsible position as the number two and chief of logistics for the caravan.

Jasmalus, another human in mid fifties, stands a full 6'1" weighing about a buck fifty (150#) giving him a frail and tired look. His solid white hair tapers into a nicely trimmed beard/moustache combo, but his clothing looks like that of a ragged beggar.

As Malin engages you in conversation, he quickly seems to take in the group and sighs.

sense motive DC 20:
He is disappointed in the experience of the party
Malin explains: "We move out tomorrow. I know you have an advance. I would buy some horses for mobility and the deterrence that mounted men tend to provide. You can ride on our wagons, but disembarking from them is not easy in a crisis."


Male Halfling Rogue / 1 | AC 15 T 13 FF 12 | HP 8/8 | F +1 R +6 W +1 | Init +3 | Perc +6 / 7 vs Traps

Sense Motive: 1d20 ⇒ 18

Pash shrugs. "Never been much of a rider myself, not much call for it in the city. Between that and the fact that a halfling on a pony is as much of a .... deterrent... to most human sized beings as a man on horseback is to a giant.... well, I think the riding ticket might be best for me."

Pash smiles to them in what he hopes is an innocent enough fashion. Besides.... means that I can keep a better... 'inventory'... of the goods. Not likely to be anything the Brotherhood would want, but you never know. In any event, it will ensure that there is only one set of hands in the treasure chest.


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

are there no armors availabe :D lol.

Ivan looks at the man under a furrowed brow. Ye got any warpigs?


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

Lorkan returns the greetings politely. "Sarenrae made use of the gold. If I can ride the wagon..." he pauses, realizing he may be speaking out of turn as he looks to the elf heir in deference. The cleric takes a small step back, and stands beside and slightly behind the nobleman as he waits for the elf to take over the discussions on behalf of the squad.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

“Well said my boy.” Shandor says while patting Pash lightly on the top of the head. "I’m afraid my old bones would be better served ridding in the wagon as well."

Shandor bends down and whispers something in pash’s ear.

Pash:

“If I were you, I would quickly claim the seat next to that attractive young elf before someone else does.”

After a quick whisper, Shandor straitens up, smooth’s his robs a bit, then approaches Malin. “Well met good sir. If I may impose a couple questions so the group can equip themselves correctly. About how long is this trip going to take?" Shandor pauses, giving the caravan driver time to respond. “Are we going to need to procure food and drink for the trip, or is that already included?”


Malin looks at your group. "About five gold each should cover supplies for you. You won't get any weapons from the armory, but I can find access to some well made and sturdy weapons and armor. Just let me know what you need, and I'll send Emerald for it."

Malin indicates he can obtain up to masterwork armor and weapons of standard materials. He also informs you that combat trained mounts are hard to find, but for 125gp each he can provide light riding horses already trained. The military saddle, bit and bridle, and saddle bags run 26 gold pieces. You can save 10 gp taking a standard saddle instead.

Jasper plops down 250 gold pieces. "I need a shirt of the chain, well made to keep the hindrance down. I also need this Taldan crest place on it if you can."

Jasper slides a piece of paper with a red hawk on a field of yellow.

Know Nobility DC15:
The crest is that of the Count of Taldor to the north, the richest man in the area.

Malin gulps and looks at the elf with some respect. He adds turning to the dwarf: "Alas, no warpigs. I can get solid ponies trained too."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

At Shandor's words, Lorkan leans forward and speaks softly to his elder comrade. "Lady Dawnflower provides water, greatest wizard. If you would share in it." He steps back, careful not to interrupt Iscarel and the merchants.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan looks over the merchants, with mixed pity and frustration. If you come across a mithral chain shirt and can hold it for a bit, I might be able to afford it in the future. For now, the cavalry has arrived. Thallan Mourne.

A dappled grey or black would do nicely. I am sworn to defend your lives and livelihood. Any consideration would be appreciated. Though, I am not one to haggle.

The tall elf smoothly passes over monies for horse, gear and supplies.

Diplomacy, discount: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Shandor nods to Lorkan in response to his whisper. "Indeed, indeed. I will be more than happy to partake, thank you for offering.

Shandor turns back to the caravan merchant. "Are alchemical provisions available?"


Malin shrugs and sighs: "I can get some vials of acid, but that is about it. The rest are 'strategic materials'."

Malin uses his hands to provide air quotes for the words strategic materials.

Jasper laughs. "Strategic materials my a$$--I can get the good fire, but it is expensive. Twice normal rates. Nothing that smokes though. Acid works well on locks and the like." he says the last hopefully. The elf seems to be above using air quotes. You also note he has moved next to Emerald and has managed to touch her on the sleeve, whisper in her ear, and make her blush a pretty crimson all within the span of five minutes while downing a full tankard of ale and started on a second one. He gestures to Malin with the tankard.

"I need that crest. I do admit my royal bloodline is still being checked, but rest assured, I am worthy of all the honors given me."

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