Into the Stolen Lands

Game Master Inneliese

Kingmaker Adventure Path run by GM Inneliese


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Male Human Hunter 1 |

All that much*! I'd much rather watch Dirty Dancing.


'Queen consort' and 'prince consort' refers to the spouse of a ruler who is not in the line of succession to the throne. In other words... if the crown passes to someone other than the spouse of the ruler upon the ruler's death, then that ruler is a consort.

So... it really depends on whether the king/queen wants their spouse to take over should they die. Certainly if both the king and queen were members of the party, I can't imagine either wanting to be merely a consort, since that means the kingdom would pass to someone else entirely.


Ary Bishop wrote:
'Don't like Disney movies.'

Well... I happen to rather love most Disney movies.


For what it's worth, Ary(Hotaru)... I'm in Sarenrae's camp when it comes to criminals, and would rather reform and redeem when possible. Oleg is far less forgiving though, and perhaps justifiably so, given the threats made against the one thing he holds dearest in all the world.


Female Caucasian

@Juniper It's ok you are entitled to your wrong opinion :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mmhmm. Ary's got two competing virtues with her goddess fighting right now. Her heart isn't in killing them unless she truly feels she can't help them... but she's also not sure she's willing to make herself responsible for the things they might do if she lets them live. :P

The fact that Oleg won't accept them is the biggest problem. He's the only one who could realistically -employ- them. And Ary -definitely- doesn't have the diplomacy to convince him it's worth doing :P I might have her try, though...

Also, any name is fine so long as it's identifiable to me :) Hotaru or Taru is probably best, simply because Arnulf is played by a person who uses Arias as a username :)


Pathfinder Zoey wrote:
@Juniper It's ok you are entitled to your wrong opinion :)

At least you didn't tell him to link...


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

>: Haven't seen it. You just spoiled the whole thing for me!


Spoiler which Ary shouldn't read:
Darth Vader is Luke's dad.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Dresden Files:
Fricking Butters, amirite?

I don't read Dresden Files:
Fricking Read The Dresden Files.


On a more serious note... I should like to point out that so far you've only met a single NPC, and therefore I should like to caution against hammer syndrome. This AP is littered with screws, bolts, and other non-nails.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm not familiar with the term. But I'm under the impression that you're saying 'Oleg is not the only option'

Silver Crusade

Male Human Scribe/0

I don't like Disney Movies either, but I'm the father of an 8 year old girl, the older brother of a princess, and I wrote ads for Disney for 3 years. I'm just pixied out.


I was referencing the phrase: "When all you have is a hammer, everything looks like a nail." And that's certainly one way to interpret what I was saying, but not the only way to look at it. I'll leave it up to all of you to guess at other possible meanings.


Male Human Hunter 1 |

I remember being invited to a classmate's birthday party and we were going out to watch the Lion King. It was just released and oh boy, was it exciting to go the cinema at that age! So then comes the part where Simba loses his dad and this little girl a row in front of me started to cry. As only a small boy would, I laughed, and she became furious. "It isn't funny that his dad died! You're mean! You're stupid!" came out of her before she turned around to bring back her full attention to the movie.

Perhaps that's when it all went wrong for me.


Male Human Hunter 1 |

Typical. I just got my copy of the Advanced Class Guide and they changed the hunter:
-He now has 6 skills per level instead of 4.
-He has spells known now, picked from the ranger/druid list, and is a spontaneous caster. Summon Nature's Ally is a bonus spell.
-The animal companion can learn tricks from the ranger's skirmisher archetype list (apg page 128).

So yeah, I'll update Arnulf today. Two more skills, but less flexible casting.

edit: picked his spells, added heal+knowledge geography and the 'rattling strike' skill that lets Medve add the shaken effect twice a day to an attack IF he hits.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Rant incoming:
Spontaneous casting with limited selection, to me, is infinitely cooler. Having the flexibility on the spot to cast what little magic you do know is just amazing. The problem, to me, is that the rules outright sweep the leg with spontaneous casting. As a major point, metamagic feats are expressly written to make spontaneous casting -bad-. Which.. to me just doesn't make sense.

A wizard can study New ways to adjust his spells. Cool. This doesn't change anything about his spellbook, or the time it takes to memorize. Okay, fine. He can release the specially prepared spell from memory, with no additional effort. Alright, I'm kind of with you.

Now, a sorcerer, whose magic is literally an expression of self, magic that is tied to him in ways a wizard can't fathom, is literally a slave to his magic. To alter the spell at all, a sorcerer pretty much has to do a rain dance.

So, in short, the intelligence based wizard talks to magic like an old friend, and it rolls over for him... while a sorcerer has to wrestle with a bear just to use the side gate. All of this is fine... up until one specific point:

A wizard gains access to magic that is purely more powerful than a sorcerer a full level early. The person who can't do a thing without years of training learns more quickly than the guy with the innate knack. And it can't really be because a wizard -does- study, and sorcerers don't, because that pretty much requires that a sorcerer -cannot- study. It's like saying the 4'8 guy is the better basketball player because he practices just as much as the 6'11 guy. One has a natural advantage. To make matters worse, 6'11 is stuck as your point guard, while 4'8 is playing the whole field. It's just a spot where the mechanics hamstring a class in a way that makes no sense from a gameplay perspective. If anyone is going to get early access to fireball, it should be the fire bloodlined ifrit sorcerer, not the transmutation-focused elf.

That being said, I'm thinking of houseruling sorcerer to learn bloodline spells two levels sooner, and gain access to 2 spells per day a level earlier... with the caveat that they still cannot learn the higher level spells until they normally could... aside from the bloodline. This closes the edge case of being forced to wait for that bloodline spell because your magical blood... apparently hasn't manifested your innate talent. yet..? I'd have to adjust crossblooded, I think, to compensate, but otherwise, the change just seems obvious. Thoughts and opinions?


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'
Ary Bishop wrote:

** spoiler omitted **

That being said, I'm thinking...

Response to Rant:
I would say that is far too extreme.

If one is silly enough to go Universalist, I would argue that Sorcerers are equal to Wizards. But the powers and skills that wizards gain through school specialization is what tips the boat. An extra spell per day and those formidable powers is too much. I believe that the original designers had Universalist in mind when they made the decision that Sorcerers must take a full round action to use meta magic on a spell. They must have thought Sorcerers would be too powerful otherwise.

That said, I think simply allowing meta-magic'ed spells to maintain their normal casting time balances things out just fine. I can see why the developers were worried about meta magic favoring spontaneous casters too much... I've thought about house-ruling this myself, at least until Dazing Spell came along.

Especially with certain races now allowing sorcerers to gain a new spell per level. That alone balances things fairly well.

From the RP side - Wizards are planners... think Dresden. If he has time to figure out what to expect he is unstoppable. Sorcerers (including the ones in the Dresdenverse) are blasters... they will lose to a prepared wizard but have formidable raw power enough to take down an unprepared one.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Sure. Wizards are planners, but based on design, they also have more access to raw power. I don't mind a sorcerer having less spells than a wizard. Using what they have more thoroughly is cool. As Inne said, not all problems use a hammer. That doesn't mean you can't drive a screw in with a hammer... it just means it doesn't fit perfectly. Give a wizard a minute, and he'll get you a screwdriver. Cool. But when the guy born into a hardware business doesn't get a screwdriver, even though he wants one, until a year after the guy who can one day have one of every tool in his garage... there's something a little twisted going on :p

Silver Crusade

Male Human Scribe/0

Warning: Below is the inane ramblings of a frustrated Fighter player.

Wizard's are planners, but they don't have to do much planning. They have access to so much magic based on the fact that they are a single ability score class.

I've played so many sessions of PFS where all the Wizards have Intelligence Scores over 26 with a 14 in Dex, a 14 in Con and a 12 in Wis because they dump CHA to 8. And they're not penalized for it, because Intelligence gives them access to Skill points, which makes up for low CHA and their Bonus Feats every 5 levels lets them take Skill Focuses just for giggles.

In my mind, the perfect RPG would treat magic similarly to how PF treats martials.

Through years of study you get to master one thing.

So your sorcerer is born with an innate connection to the Outer Planes. This Sorcerer can essentially Bind an Outsider to herself as an SLA, equal to the Summon Monster spell she could cast.

So at level 1, She could bind an Eagle to herself as an SLA for the remainder of the day. That's her "Bloodline"

She gets to pick a certain number of Conjuration Spells to use her slots on each level. She wants to cast Burning Hands or fly, she has to burn a feat to learn it. Now suddenly, your caster can't do anything they want all the time because they have access to magic that gives them "all teh powahs"

Divine Magic takes on the roll of healing and buffing, losing access to direct damage to just a few select, high level spells. Domain powers become gifts, for example Erastil has the Hunter Domain and the Community Domain - Hunter gives Cleric's perception as a class skill, perception bonuses and bonuses to using ranged attacks, Community gives the Cleric Know Local as a class skill, diplomacy bonuses and bonuses to communal buffs.

So you don't have a CODZilla.


Male Human Hunter 1 |

PFS in itself is a pretty awkward form of Pathfinder though. The adventures are nothing but a railroaded set of encounters - many of the social encountesr are purely optional. I've played some PFS and DM'ed some of the adventures and I found it to be a rather lackluster experience. When I play an action packed adventure I want it to be like the movies Heat, Ong-Bak or The Raid, not a Steven Seagal or Chuck Norris B-movie.

.. I apologize to any Norris & Seagal fans ..

In the end, PF and D&D are games of teamwork and co-operation. I love playing support characters who make other characters achieve even greater heights and a wizard is very much capable of that. Can you make encounter-ending wizards? Sure, but depending on the game you're running, that wizard might not be able to do so consistently. Pumping out an Enlarge Person and Bless spell on a fighter who has a reach weapon and combat reflexes will instantly trivialize any encounter at levels 1 to 5. Sadly, not many people or groups build their characters and groups that way. They approach it in a way that is typical for modern MMO's: you enforce your single player desires and needs on a multiplayer environment, and hope that it fits. Older MMO's gave classes unique abilities that made it necessary to group up and form teams that made sense: you'd need a certain mix of abilities to succeed. Hell, I play a lot of League of Legends (currently Platinum III) and even there, in a teamwork-centric game, you see people enforcing their individual desires upon the group.

And sure, there are a few classes that can use some help. Clerics feel lackluster, rogues are simply crap and sorcerers are wizards for people who aren't used to playing casters. A friend of mine plays a summoner who turned his eidolon into a skill monkey .. the thing is a rogue with a stand-by button :s but Paizo knows this and they're apparently going to fix the rogue in PF Unleashed (I think that's the name of the book?)

In the end it is up to the DM and the players to ensure that everyone has fun at the table ^^


Female Human Druid 1 (Feral Child); Init +5; Perception +7 / +9 in natural surroundings; AC 15 (FF 14, Touch 11); hp 10 Fort +4; Ref +1; Will +6

I like pretty much all the classes. They've all got something cool to offer. ^^ I quite like my Tiefling Rogue -- I only gave her some Fighter ranks to get at a few useful combat feats ahead of schedule. *laughs* I'm also fond of my Sorcerers. The Bloodlines bring them alive, and I dig their enhanced weapon access over the Wizard, which can be quite useful.

It's all about how you play a character, use the options that come with it, and how you break the mold. Because -- to me -- part of the fun is not just optimally using what is expected, but also how you defeat expectations.

On that subject -- DM Inneliese, how are you disposed towards the Adept Channel feat? If I can qualify for the requirements, would you be opposed to my taking it?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

@PEEJ: I'd honestly probably take things the other way. Why does everyone take power attack? Because it's not a tree. It doesn't need a tree. It does its job, and that's that. It scales up with your BAB making it tuned to fighter classes, and if you want to just hit hard... That's your feat.

Improved initiative: If you go first, you take one less round of punishment. It's a Han Solo kind of feat... but everyone seems to take it, because it's a huge, nonscaling bonus. It's a one-hit wonder, like power attack, but rather than supporting a single play style, it supports -all- play styles. This is a bad feat. Roll it in, or remove it.

Then... you have things that are great, thematically. Combat expertise, as an example, but the uses are so niche, and the benefits so make-or-break that the feat is mostly only ever taken as a prerequisite. This is somewhat okay, though not entirely.

Then you have the really awkward feat trees, specifically the combat expertise ones. I want to trip people. I don't want to just explode their heads with my axe. I want to control them in a mundane way. Spend at least two feats to do this. A wizard gets a spell that gives him a fighter's BAB for an aoe trip attempt. A fighter spends two or more levels to do it to one guy.

Why can't improved trip be more like power attack? Why can't weapon focus scale with BAB to steadily grow into weapon specialization, and better bonuses? Why can't skill focus scale more linearly with level, such that my barbarian with skill focus(survival) can track as well as the ranger? Why do I have to invest level after level in pieces of packages? Don't get me wrong, I love options. I think I'd be all for a system that said 'you get a power at this level. You can either be better at riding your bike, or you can summon another celestial host to do your bidding. But, I feel like 'I am a fighter who trains every day to take my opponent off his feet' should get a more linear growth than +2 from two different feats, along with a prerequisite, along with a host of twelve other +2 bonuses if you take every little trip feat.

Is it so wrong to dream of a world where a fighter takes trip focus, gets improved trip at that level, great trip at 6 BAB, and so on? It should be clear the investments you're making. Drop that +2 for half your level or half your BAB to tripping, and suddenly fighters suck a lot less.

Oh, and make Intelligence not the single most important stat in the game for being useful in a noncombat situation, and many combat situations, kthxbai. I entirely agree that int carries -way- too much power in this game. When the wizard gets 6 skills (let's go with acrobatics, climb, swim, perception, diplomacy, and ride, for the lulz) while the fighter gets 2 (let's go perception, and he can either know how to ride his horse, swim, jump, climb, OR be likable) all expressions of reality just kind of flopped out the window. Why can the wizard swim better than the athlete? Because he's -smarter-.


Male Human Paladin 1 HP 11/11 AC 15 T 10 FF 15 F +3 R +0 W +2 INIT +3 PERC +5

I don't think it's that simple. Because while I'm getting Great new feats, the Wizard still is casting Maximized Extended Cloud Kill and wall of forcing the exit.

Why? Because the Wizard is equally good at casting Evocation Spells as she is casting Conjuration Spells, and I'm still only good with a sword and defense.

Forcing caster's to specialize still lets them do awesome things like Wall of Force or Cloud Kill, that changes the battlefield, but it doesn't let them totally define the battle field on a whim. It's like playing Chess against a guy who has all Queens on his side of the board and you have all Knights.

Yeah two Knights can do some really cool stuff, but Queens two queens can redefine the entire board.


Male Human Hunter 1 |

I find that to be a tad too negative :p so why not give the discussion a positive spin? We could look at what synergy our group has.

A quick glance tells me that we lack ranged specialists and have an overabundance of melee combatants plus an area of effect crowd control cannon in the form of a gnome and a bard who makes every single combatant better. We got plenty of skills and seem to have most bases covered.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That is pretty true, I guess. It's ultimately in the fact that a wizard gets the equivalent of a feat like vital strike applied to most everything he does at each level up... then every other level up, he gets a feat, and he gets the equivalent of a fighter feat tree... and he can even prepare an entire second feat tree tomorrow. Or, god forbid, take improved trip in one slot, and greater vital strike whirlwind in the other. But in the end, I don't even think cloud kill, prismatic wall is the broken thing here. It's that the wizard can pretty much spend money to not need to be prepared that day, in that moment, because he has this magic piece of paper or stick that lets him pretend he -did- prepare for that. Wizards, ultimately, aren't planners. They're rich dudes with the option of spending money to make money. When 12.5 gp is enough to buy 50 go worth of treasure, wizard is always going to be a clear winner.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

@arnulf: I'm not intentionally saying 'that's OP' to say that people are doing something wrong, I'm just having a lively discussion... and as I'm working on homebrewing at the moment, talking about sorcerer won out.

As for synergy, lots of melee is a really good thing for ary... as long as folks care about their allies. It lets the group surround a target, leaving ary able to bolster defences. Arnulf getting teamwork feats for free is just going to push the party towards valuing those, which I fully approve of (my favorite thing about the Hunter). We have all of the knowledgeable covered, between us, I think. Dungeoneering may have slipped through. We even have some overlap, so folks can gain 'retires' in a way. Will we have bad information? Yeah. But we'll usually have some good, too. We have a paladin, which also bolsters a little of everything the party can do... and we have a little brightly colored bag of tricks. I -love- illusionist, by the way. Wizard or otherwise, it just has a ton of features that are fun. Then we have Paza, who is -going- to spot things, going to know nature, and going to be quite capable of shoring up the party or bringing down the sky... Or having a minion rave as the case may be. We have four classes capable of functioning well as offhealers which means less chance of dying.

But most importantly, we have a group of interesting characters to interact with. The rest is just a bonus.

Silver Crusade

Male Human Scribe/0

Oh, I'm just talking ideal, as if I had all the Paizo developers at my beck and call. I'm not really upset about how things are, and I enjoy PF just fine. If I didn't like it, I wouldn't play lol.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

We opted to do a quick little RP on Skype, and I wanted to go ahead and post it here. If you guys would prefer we kept those shorter, or just kept them to times when they're alone, rather than in the middle of the group, just let me know. Kind of feel like we should have posted like 4ish lines at a time and given people a chance to respond to them.


Male Human Hunter 1 |

Seeing as how Arnulf carries a flute with him, but rocks a whooping -1 on the check because of his charisma, this video seems to be a great way of summing up his musical talent..

Now, who may I serenade?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

How did Arnulf get his bear? He started playing his flute. The bears drew straws to determine who had to leave to appease him.


It was fine, Ary, but remind Zoey that we appreciate her presence!


Male Human Hunter 1 |

I am hurt, Ary.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:>


Female Caucasian
GM Inneliese wrote:
It was fine, Ary, but remind Zoey that we appreciate her presence!

Have I not been posting enough? Sorry I'll try to get more up.


Pathfinder Zoey wrote:
Have I not been posting enough? Sorry I'll try to get more up.

Just reminding you to pop in and say 'hi' is all.


Female Caucasian

Oh you mean OOC? Sorry I'll try to post more over here as well


It's quite alright. The more we chat over here, the better I get to know everyone and can tailor the game so everyone is having fun. (Note: let me know if you feel the pace is too fast/slow!)


Female Caucasian

I'm fine with any speed as long as the others don't mind I might be slower Taru does forum stalk but I think he likes RP more than Roleplay by far, so if any of you feel like a back and forth He'd likely be happy to.

He was complaining about our other game going to slow, so if anyone want to entertain him for me feel free. :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To my recollection, the gnome never gave us his name :p


Male Human Paladin 1 HP 11/11 AC 15 T 10 FF 15 F +3 R +0 W +2 INIT +3 PERC +5

I was playing off the assumption that after working with him on the gates for several hours, we got his name haha.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Then, with no ranks in diplomacy, and several new names thrust upon her, Ary forgot his name. What's so important about a name, anyway? You're all lucky you don't just have nicknames already!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Divine Tracker Archetype

Mother may I? :) Glory definitely... and probably good. Puhleeeeze, mommy? :)


Male Human Hunter 1 |

Can I rant for a moment? Holy Joe Pesci, I've played with plenty of different DMs, who all their had flaws and faults, but yesterday's game took the cake.

The DM is running The Emerald Spire, follows the slow xp table and we're happily going through the super dungeon level by level. I'll avoid spoilers, but we get past a level that you can skip without fighting anyone .. which is clearly meant to be a viable option .. and the group is lvl2-3, most being 2, and boom, all of a sudden we're in a level meant for lvl5 and 6 characters. Surprise buttsex by a Large Water Elemental, followed by even more surprise sex by a CR6 Mudlord (and yes, all of this in partially or completely flooded rooms) and we're wondering if we had skipped something. We then get told it is our fault, adventuring is a dangerous business and we should've looked for something else to do first (eh? do we have some magical dragonball Z scouter to see if the current dungeon/adventure/series of encounters is appropriate to our power levels?) after clearing those four levels. The campaign started with the 'adventure' (read: series of dungeons with no story whatsoever) that comes with the Thornkeep kickstarter, but after fighting some easy goblins in the first rooms we get ambushed by a shadow in the next room. The thing crit-kills our halfling witch in the surprise round. Level 1, no magical weapons, a shadow. What followed were more insane encounters (mind you - some of the players are complete newbies to RPGs, let alone D20 style games - so a tough dungeon crawler is a bad, bad idea) and then the DM tells we might want to 'pick up some quests in the village first to get some XP and gear'. What? Are we playing a tabletop MMO now? Interview NPCs in a village for .. quests?! As a Dutchman, that's when my wooden shoe broke.

So yeah, the five of us were staring at each other blankly after an otherwise fun night ended in a complete wipe-out with the notification that 'we only had ourselves to blame' and that 'the total party level was enough to take on these encounters'. This DM has been running games for over 20 years and I think he finally lost his mind .. needless to say, I told him I was done. The last campaign he ran also turned into a clusterf*&% at the end because the guy hasn't bothered to read the rules ever since 3.5 was released.

What annoys me the most is that if you run the Emerald Spire as written and make sure the players have the appropriate level, it simply is one of the best dungeons I've ever had the pleasure of playing through. Guess I'll have to get some of the players together and form a new group .. *seriously annoyed*


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I... don't really know what to say! Aside from sorry for your loss... As for DMs, I've only had a few in my day. My friend's dad, my friend, my friend's friend, mostly me... And a few times online with various people (Usually I was also a DM in the online situations). I still have serious problems balancing encounters (I had a level 4 character hug a young treant to death, just as a point of reference). I've been DMing... badly... for about 15 years. I'm great for giving people story... I like to think I'm good for giving the clue that you should run and let Gandalf handle this one... but I generally undershoot just how powerful the pc's are, rather than over.

I'm... pretty sure I can count on one hand the number of PC deaths I've seen because of me... and I've been one of the few people to take a PC death graciously in a campaign.

My question about emerald spire is... what happens if a member dies? Go back to town and find someone to fill the slot? Do they start at level 1? It'd suck to be level 3, and have to restart in a dungeon that does not care about you and yours :P


Male Human Hunter 1 |

We had a two deaths before in the spire, mostly thanks to unlucky rolls and some of the newbies screwing up real bad, but that was with only 'us' being to blame. But being thrown into the deep end only to sink like a rock because you're a party of 5 characters who range from lvl 2 to 3 in an area meant for lvl5-6 characters .. it wasn't the first time and I honestly don't care for a DM who doesn't bother to invest himself in the characters of his players =)


Sorry about yesterday, I'll be getting a post up shortly.

Ary - It's an archetype I would have permitted during character creation, so I assume the question is whether you could rebuild to it now, rather than having to retrain first?

Arnulf - Yeah... nope. APL +4 is for epic boss encounters at the end of a campaign, or because your large party is forcing an encounter they should know better than to attempt (challenging an entire village of stone giants), not for random encounters. Generally, I prefer never to use anything harder than APL +3, and even then, only for major bosses, which is why you'll often find that, when I retune a non-boss encounter, the highest CR you'll find is still only APL +2 for the earliest level you might encounter that foe. That way I can split encounters up to be a moderate challenge instead of a near-guaranteed TPK.


Male Human Hunter 1 |

When I DM and throw in a big monster I always give the players a hint or two and some preparation time. That means they could also opt to flee or come up with a different approach. We simply came into a room, looking for traps and threats, and got ambushed by a large water elemental that popped out of the water. Bam, one attack, inquisitor down - that's the surprise round. It's just terrible DMing. But enough of that, I just had to let it out to people who'd understand my frustrations ;P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, as it stands... I give up wild empathy for nothing at the -current- level. If you made me retrain to unlearn a class feature that she hadn't used, I'd call you silly. :P But yeah, pretty much, may I go ahead and take that, without retraining? It fits very well into the whole 'divine ranger' thing I was going for :)

Granted, to me, it's like 'I have this character, do I qualify for this new archetype, GM Person?' If you say no, that's that. Because you might not even allow the archetype in the first place! How I get it is just a secondary question. :)


Did we mysteriously lose 3 people? Sorry for not posting today, I've been dealing with some problems at work, but half the group hasn't even posted yet...

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