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Into the Obscure (A Dark Extraplanar Adventure)

Game Master Halflingtime

The terrible plane of Abaddon lies in wait...


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I'm not upset: quite the contrary. I appreciate that you've saved me some work with proofreading.


Firebeard wrote:
I haven't forgotten about this, I promise. My boss took me out for lunch today. I'll get to it first thing tomorrow. I have most of the crunch already, but the backstory is lacking. Josiah Arundel will be ready to storm the black heart soon.

Very well.


Hmmm, thanks for reminding me about the saves. As for the Cha, it does effect the heals, I.E. # of channels, which is the archetype I'm going for, but I'll think about it.


So what kind of backstory would be more appropriate? I don't know anything about this adventure/module/whatever, so don't know how my character would end up on this plane. Any guidance on a proper backstory would be appreciated.


I'm guessing that I didn't get my magus submitted in time. Mind if I hang around in case a space opens up?


The Elusive Trout wrote:
I'm not upset: quite the contrary. I appreciate that you've saved me some work with proofreading.

Yay! :)

Can't promise I didn't miss something, though.

Rogar Stonecrusher wrote:
Hmmm, thanks for reminding me about the saves. As for the Cha, it does effect the heals, I.E. # of channels, which is the archetype I'm going for, but I'll think about it.

True, but the odd score isn't gonna help with that until 8th level, and you could still use your 8th and 12th level points on it if you want to focus.

+1 on hit and damage on every single attack between 5th and 11th level you make is probably gonna be more useful than maybe 7d6 to 9d6 extra healing per day between 8th and 11th levels only.

I mean, by that point (with a +2 Charisma item) you're doing 28d6 (at 8th) to 40d6 (at 10th) targeted healing and 18d6 (at 8th) to 24d6 (at 10th) area effect healing...adding one extra use of each of those is cool, but not really necessary.

And all that assumes no Feats used to buy Extra Channeling or such (which, if you're focusing on healing, is a pretty good choice for Feat, and better than the extra Charisma for that specific purpose).


I am wondering if there are any special items we should bring. Right now, I'm planning on a masterwork pistol, a +1 dueling sword, a masterwork studded leather, a ring of protection +1 and a belt of dexterity +2. That pretty much takes up most of the wealth... but if anyone has suggestions. Or if we need a planar travel item or something, let me know.


psychicmachinery wrote:
I'm guessing that I didn't get my magus submitted in time. Mind if I hang around in case a space opens up?

Not at all.


Petrova wrote:
So what kind of backstory would be more appropriate? I don't know anything about this adventure/module/whatever, so don't know how my character would end up on this plane. Any guidance on a proper backstory would be appreciated.

It's a rescue mission initiated by the church of Sarenrae in the city of Katapesh in the nation by the same name.

The soul of an important cleric has been stolen en route to Nirvana; you're in one of the adventuring parties sent after it.


Hanethes Starsprings wrote:
I am wondering if there are any special items we should bring. Right now, I'm planning on a masterwork pistol, a +1 dueling sword, a masterwork studded leather, a ring of protection +1 and a belt of dexterity +2. That pretty much takes up most of the wealth... but if anyone has suggestions. Or if we need a planar travel item or something, let me know.

That's up to you, really. It'd be difficult to come by at your level, as one with a few charges will be given to the party freely.


My equipment is pretty much done.

And speaking of equipment, as a general idea:

There are 7 of us, so if we each toss in 215 GP we can buy two Wands of Cure Light Wounds, one each for Arasmes and Rogar to carry, to be used for out-of-combat healing. This strikes me as a good plan for our survivability, particularly considering our lack of a Cleric.

Everyone in? I've still got the money for my share.


Equipment is partially done. I altered the backstory to keep some of the flavor but make it fit the game.

I ave no problem pooling money like that, provided it makes sense in the story that they could collaborate like that.


I have that and about 500 left over. :) I was probably going to purchase a healing potion or two. I'm in for the 215 gp, too.


Your characters are allowed to know one another.


Hanethes Starsprings wrote:
I have that and about 500 left over. :) I was probably going to purchase a healing potion or two. I'm in for the 215 gp, too.

This had vanished before.


Petrova wrote:
I ave no problem pooling money like that, provided it makes sense in the story that they could collaborate like that.

Cool. :)

And even if we just met for the mission, it really just assumes we each have a couple hundred of GP to spare and the church of Sarenrae is willing to sell us Wands (both reasonable enough assumptions, IMO).

On an entirely separate issue: Are we using the planar adventures rules from the GameMastery Guide for Abbadon? Or are our characters protected somehow? Or do we just not care?

Because, if we are using them, avoiding [good] descriptor spells is doable, but the -2 on all Int, Wis, or Chr based stuff is going to get annoying quickly, I suspect.


Hanethes Starsprings wrote:
I am wondering if there are any special items we should bring. Right now, I'm planning on a masterwork pistol, a +1 dueling sword, a masterwork studded leather, a ring of protection +1 and a belt of dexterity +2. That pretty much takes up most of the wealth... but if anyone has suggestions. Or if we need a planar travel item or something, let me know.

Huh, just looked over this: You should probably skip the Studded Leather and the Ring of Protection for a +1 Mithril Chain Shirt. It's just flat out better in terms of total AC, and costs less money total. It can also be worn under clothing, so it doesn't effect the character's look.

Oh, and your Disable Device check should be +14, due to Trapfinding.


Actually 15, thanks for pointing that out. (including the belt of dexterity bonus)


Hanethes Starsprings wrote:
Actually 15, thanks for pointing that out. (including the belt of dexterity bonus)

Right! *smacks forehead* I still wasn't counting the belt.

Upon consideration, you should grab a Masterwork Buckler, too. Basicaly because you have no reason not to.


You're right - with the reduced weight from the mithral, I can get a shield or buckler now without worrying about encumbrance. (I was right on the edge with masterwork studded leather).

EDIT: Oh, wait. Actually there is a reason not to get the buckler. Rogues aren't proficient with shields.

EDIT: But with no armor check penalty, it doesn't really matter does it?


Hanethes Starsprings wrote:
EDIT: But with no armor check penalty, it doesn't really matter does it?

Nope! :-)

And I'm glad my advice was helpful.


So I noticed everyone was rolling for HP. Do I have to or may I take average(rounded up)? My general back story is done and my equipment is bought. I have plenty of money left over, so if there are any requests. Such as chipping in for a wand of CLW, I will be happy to oblige.

@ Arasmes : Thanks for reminding me, I forgot to include that.


Talon Skyfall wrote:
So I noticed everyone was rolling for HP. Do I have to or may I take average(rounded up)?

Well, as per the rules, we've been taking max HP for 1st level, just to be clear.

Talon Skyfall wrote:
My general back story is done and my equipment is bought. I have plenty of money left over, so if there are any requests. Such as chipping in for a wand of CLW, I will be happy to oblige.

Cool. That's 4 out of 7 on board so far.

Talon Skyfall wrote:
@ Arasmes : Thanks for reminding me, I forgot to include that.

No problem, stuff like that just sorta leaps out at me.


Well, I meant hp for every level after first.


Talon Skyfall wrote:
Well, I meant hp for every level after first.

I figured. I just wanted to be perfectly clear here, since we're talking about alternate HP determinations.

Also, on an unrelated note, I've got Appearane and Personality sections up for Arasmes. Background still to follow.


My abject apologies to you, Trout, but I am going to have to bow out of this one. I recently picked up another game, and work has gotten crazy. Looks like you have enough others sitting on the sidelines to help out though. Sorry again.


Well, I guess that's my cue. I'll figure out equipment and change up my backstory.


@Talon
It's okay to take average hp.

@Firebeard
No worries.

@Arasmes
As a house rule, I'm going to ignore the impeded magic and most of the stat penalties, but now that I've had some time to noodle it out, you can avoid the negs as long as you never, ever mention your mission out loud on the plane (at least not so as Abaddon would notice).
Should you break that rule, there are measures you can take, but they're side quests in and of themselves.

@Drovya
Yes. Yes it is.


The Elusive Trout wrote:

@Talon

It's okay to take average hp.

Average as in 5.5 per level on a d10 (so 22 for 4d10) or 6 per level on the same (so 24 on the same)? Maybe I'm being too pedantic (and I'm sorry if so), but it does make a bit of a difference.

The Elusive Trout wrote:

@Arasmes

As a house rule, I'm going to ignore the impeded magic and most of the stat penalties, but now that I've had some time to noodle it out, you can avoid the negs as long as you never, ever mention your mission out loud on the plane (at least not so as Abaddon would notice).
Should you break that rule, there are measures you can take, but they're side quests in and of themselves.

Cool. :-) Sounds neat and very appropriate, thematically.


Rounding up is allowed in this case.
Oh, and thanks. :D

Andoran

Ok, here is Hanethes' background and personality, for the most part. I have it in basic profile form but my allergies are acting up, burning eyes, and I can't bear to put it in paragraph form at the moment.

As a child, Hanethes wanted to be a Prophet.
As an adolescent, Hanethes was trained to be a Street Lurker
As a young adult, Hanethes works as a Castle Defender.

As his primary inspiration, Hanethes wants to Strongly Support a Faction (Starstone Brewers)
The reason he adventures is so he can Support a Faction fanatically (Starstone Brewers), and Have Fun, in Spite of Everything.

Favorite Color: Orange
Favorite Animal: Snake

I see him as being in Katapesh to help free slaves, so he's very much under the radar of the law. He's almost a fanatic about freeing slaves, especially orphaned children. So, if there any organizations or structures in Katapesh for that purpose, Hanethes is part of it. Other than that, I'm mostly open for suggestions.

8 + 4d8 ⇒ 8 + (8, 8, 1, 2) = 27 hitpoints (1 under average. I can live with that. He doesn't have the best constitution in the world, and he's a half-elf, so perhaps a little on the frail side.)


stardust wrote:
I see him as being in Katapesh to help free slaves, so he's very much under the radar of the law. He's almost a fanatic about freeing slaves, especially orphaned children. So, if there any organizations or structures in Katapesh for that purpose, Hanethes is part of it. Other than that, I'm mostly open for suggestions.

Hmmm. I don't think there are any local organiztions of that sort per se (though Andoran likely has a few people in the nation working on it), but an individual doing so might get covert or indirect aid from one of a number of organizations...including the Church of Sarenrae. Maybe he's undertaking this mission to repay a favor the church(or at least someone in the church) did for him, such as finding new homes for some of those he freed? Might help explain his presence on this mission.

...

On another topic entirely: I was looking over Drovya, and I'm only seeing 24 ranks of skills when he should have 25, minimum. Maybe grab another rank of Knowledge (Planes)? It's well represented in the group, but considering where we're going...

And where's he geting the second Level 3 Feat from? I mean he gets two at Level 5 from Magus, but all he gets from Magus at Level 3 is his Black Blade.


Drovya's profile had only one level 3 feat but two level fives when I looked. I believe that's in keeping with the rules, there.

Also, the anti-slave sentiment is strongest in one tavern in particular: The Dry Wind. It's a small establishment located in the Sprawl, right outside the walls. The regulars usually are just talkers as opposed to doers, though they could have set you up with contacts in the temples of Nethys and Sarenrae.


Drovya is set as far as special equipment goes, and will definitely contribute to healing wands.

Sorry about the feat confusion, I was weighing a couple of options and had them both up there. Please disregard the backstory that is currently up there. I will keep a few of the themes, but most of it is going to change.

I'm thinking that he travels and adventures to study his black blade, master it and learn who wanted it made in the first place. Because of the way it is built, he believes there is a planar connection (especially because it is the type of sword wielded by the Urdefhan). He traveled to Katapesh to seek out a temple of Sarenrae that his studies have lead him to as the next step in his quest for knowledge.

I hope that makes sense.


The Elusive Trout wrote:
Drovya's profile had only one level 3 feat but two level fives when I looked. I believe that's in keeping with the rules, there.

He's changed! It's like I don't even know him any more...;)

(Yeah, he's totally legal now Feat-wise...though I think he's still short a skill rank or two.)

The Elusive Trout wrote:
Also, the anti-slave sentiment is strongest in one tavern in particular: The Dry Wind. It's a small establishment located in the Sprawl, right outside the walls. The regulars usually are just talkers as opposed to doers, though they could have set you up with contacts in the temples of Nethys and Sarenrae.

Hmmm, what's the tavern like, atmosphere-wise? I could see Arasmes frequenting it under the right circumstances. He's not specifically devoted to freeing slaves but slavery is something he believes is wrong, and if the tavern is his kind of place he might spend time there, in which case, due to temperamental similarities (and both being likable sorts), he and Hanethes might well be drinking buddies.

Assuming we're looking for inter-PC connectedness, anyway.


Actually, I love inner-PC connectedness.

The bar itself is moderately-sized and homely. Cheaply made, construction=-wise, with perhaps food on the bland side, but it's clean (courtesy of the kindly elderly widow who runs it, Ga'zirja). It has four rooms on the upper floor, but they're more like waterproof tents set up on the roof.

It keeps most common ales well-stocked, but it serves a great deal of teas, too.

It attracts many blue-collar disciples of Sarenrae, as well as travelling clerics of less popular good deities. If nothing else, it's a place where free speech goes unimpeded.

Oh, and this is neither here nor there, but there's a displaced grig that's allowed to live in the rafters (and as a result of this, many apprentice bards grace the small corner stage).


Drovya Gregorovitch wrote:


I hope that makes sense.

It's all good.


The Elusive Trout wrote:
Actually, I love inner-PC connectedness.

Me too! :)

On that subject: Arasmes may have worked with Talon before on...something. I have no real idea what. Monster hunting's the obvious one, but I'm not sure what they might've been hunting specifically, but it seems likely they'd get along okay, if only because they actually have things to talk about.

He has almost certainly seen Petrova dance, and may or may not have attempted to seduce her. He also may or may not have worked with her vigilante persona. I have no idea how she'd respond to either possibility, and thus no idea how they'd get along.

If (and this is a big 'if') he has worked actually interacted with her significantly in both guises, it's very likely he's figured out her secret identity, simply because he's extremely perceptive. If that's the case, he wouldn't expose her secret, and might not even bring up the fact that he figured it out.

I'm not coming up with any immediate conections with Drovya or Kanthuun, and Rogar's origins are still unclear, so I don't know how (or if) Arasmes'd be connected to any of them.

The Elusive Trout wrote:

Oh, and this is neither here nor there, but there's a displaced grig that's allowed to live in the rafters (and as a result of this, many apprentice bards grace the small corner stage).

And that tears it, Arasmes definitely goes there. He's a sucker for a musical performance, especially a free one at a bar where he can meet attractive women (of whom I'll assume there are some).


The Elusive Trout wrote:
Drovya Gregorovitch wrote:


I hope that makes sense.

It's all good.

Still on equipment, so, I did not factor in the value of the Black Blade to WBL because it's a class feature, but I did subtract 1,500 gp to make it Mithral. I hope that is ok.

Drovya could stop at the Dry Wind as he makes his way into Katapesh. It's late, he's travelled all day and the gates are closed for the night by the time he arrives, that sort of thing.


Well, I can't seem to find anywhere that you can't alter the black blade in that way.


I read up on it. That's fine.


The Elusive Trout wrote:

Actually, I love inner-PC connectedness.

The bar itself is moderately-sized and homely. Cheaply made, construction=-wise, with perhaps food on the bland side, but it's clean (courtesy of the kindly elderly widow who runs it, Ga'zirja). It has four rooms on the upper floor, but they're more like waterproof tents set up on the roof.

It keeps most common ales well-stocked, but it serves a great deal of teas, too.

It attracts many blue-collar disciples of Sarenrae, as well as travelling clerics of less popular good deities. If nothing else, it's a place where free speech goes unimpeded.

Oh, and this is neither here nor there, but there's a displaced grig that's allowed to live in the rafters (and as a result of this, many apprentice bards grace the small corner stage).

And would this tavern be in need of an exotic, yellow-eyed able dancer?


Of course, Petrova.


Character sheet is done (I think) Magic Items are mostly chosen (I'v got 4g left spare, but I'm thinking of saving up for a Phylactory of Channeling. That 2d6 extra healz per channel is nice, and it's only 10,500). And first draft of a back story is up (Will polish).

Might I suggest that we continue this discussion in a discussion thread rather then a recruitment thread?


Well, that's quite feasible now that there is one.

TO THE DISCUSSION THREAD!

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