Into the Obscure (A Dark Extraplanar Adventure) (Inactive)

Game Master Daxter

The terrible plane of Abaddon lies in wait...


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Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Haka sighs in relief as the inquisitive, semi-obsessed magus shows his true self again. "So many questions! Take it easy. And yes, your hair was on fire, but they assure us it's all part of the healing process. You're back in Katapesh. We had to return to get you and Han back to your senses. As Ro says, you got a bit hostile back there. Fortunately, we learned that Talon can drop you on your keister with one...um, well, we were able to secure you and get Ivan safely tucked away so we could bring you back here. Not to worry, you'll be back to work in no time, with that scary blade in your hand again."


Male Half Elf Rogue 8 (HP 51/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))

As the healing spell takes hold, Hanethes' wild gaze fades away, leaving behind his normal somewhat humorous intelligent gaze behind. Although they are a little haunted, still, as though the effects of his disorder were not easily forgotten.

"Well, it is... nice to be back. I..." A strange silence comes over him. "I'm grateful. No more cows or spoons, and that music, that horrible.... I'm not even sure I would call it music." He shudders involuntarily. "No, it is definitely good to be back, and not have to hear that nightmare melody anymore."


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Good to have you both back." Talon just looks away as Haka mentions the incident with Drovya but gets into the conversation again soon after. "Don't worry about it anymore. In any case I think we should spend a day or two here. We've been through a lot and we don't have much to show for it, present company excluded. We should also come up with a plan for getting into that place without all of us going nuts."

"And I have a theory to prove."


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Drovya slumps as Haka, Rohini and Talon explain the situation. I almost dared to hope you all had managed to secure the soulgem... He shakes his shoulders and looks up. Well, I'll know better than to tag along in Han's head next time. So yes, let's plan our return, and Rohini, go ahead and hold on to Ivan until you're comfortable putting him back in my hand. And Talon, sorry I attacked you. Once the visions from that pyramid got into my head, well, Ivan, he just stepped forward and took over. I barely knew what was happening.


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

Rohini gently takes Drovya by the chin and peers into his eyes. "It's good to have you back Drovya. I don't think there is any need for me to hold onto Ivan anymore. I'm confident that you're back to your old self (Rohini did roll 20 on that heal check!), and your willingness for me to continue to hold onto Ivan speaks volumes. Frankly, I'm glad to pass him over." Rohini removes Ivan from her haversack, unwraps the cloth surrounding the sword, and offers it to Drova. Rohini, noticeably, avoids direct contact with the sword.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Don't worry about it, Drovya. As long as everyone's alright."


Female :D Check out my fetching opercles!

"Do you believe it is safe to remain here for two days, Sha Talon? For Bahjat, I mean?" Tikhade's concern was genuine, though she obviously cringed from the thought of overstepping her bounds by bringing it up.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"You have a good point. But either we spend some time thinking of a plan or we spend some time running around Abbadon like a headless chicken. "


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Drovya humbly accepts Black Ivan back from Rohini, thinks a minute, then stows the black blade in his bag of holding, instead buckling the rhoka from the slain urdefhan around his waist. All the same, it might be better to let him cool down for a bit.

He thinks for a moment, carefully considering Tikhade and Talon's words. It's true, we must have a plan, but we must not delay either. We know where Bahjat is kept now, but we need a way to enter that ziggurat without having our minds ripped apart. Whatever you used to break me out of that madness, more of that would be good. Also, some way to guard ourselves against those visions, or remove them somehow. What were they, anyway?


Female :D Check out my fetching opercles!

Most of you know it was a haunt.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"I think it might have been a haunt. Which means we need Rohini to take care of it."


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

A haunt? Drovya looks perplexed. I admit, I am not familiar with such things. How can we combat them? What tools can we use?

Zero ranks in Kn(religion).


Female :D Check out my fetching opercles!

"Holy water and spells that grant protection from evil are the first things I would suggest." Tikhade said in a low voice.
"Some also insist that charms can provide protection, but of that I am not certain."


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Hmmm, holy water, perhaps some potions to grant us protection from evil more of that tea you used to restore me to sanity... What else? Dorvya looks around for Kanthuun. I don't remember anything of the interior of that place after the visions took me. Do you know how far away you were from Father Bahjat's gem, Kanthya? Were there any other dangers we would need to be on guard against? And how can we draw the Obcisidaemon out so that we can enter without battling it? And if we do have to battle it, does it have any weaknesses? Drovya's mental wheels churn.

kn(planes): 1d20 + 15 ⇒ (5) + 15 = 20
Maybe some guidance and bit of luck from Rohini if she is so inclined.

He slams his fist into his thigh in obvious frustration. What I wouldn't give for a library and some time to research!


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

Kanthuun looks chagrined again. "We did not get far. The interior was...strange. Like a giant's bones, or something. I have the odd feeling it will be different when we return...as if it were alive."

He thinks. "It sounds like we need many charms...and I would also suggest investing in a great deal of concealment. Invisibility. That camp was very dangerous."

Aid Drovya in Planar Things: 1d20 + 12 ⇒ (13) + 12 = 25

Together they recall that the Obcisidaemon...


Male Half Elf Rogue 8 (HP 51/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))

"Do we have the funds to afford such things?" Hanethes asks, slightly worried that they had already spent the majority of their wealth.


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

Rohini will certainly offer up guidance and a bit of luck. She will also try to aid: Knowledge planes: 1d20 + 6 ⇒ (8) + 6 = 14

"In relation protection spells, I can cast a spell that will offer us all protection from evil for a couple of minutes, and can re-cast it using the pearl of power, and I also have a wand of protection from evil... so I think we are covered there.

In relation to haunts, that is trickier, because they are all a little different. But if I can notice the haunt before it manifests, I can channel Desna's healing energies to harm the haunt, and I believe you all can deploy holy water in the haunt's area of effect to harm it as well (Is that right, Trout?). However, if we don't notice the haunt before it fully manifests or if all of that is not enough to destroy it, then we need to withstand its effects on our sanity. Some haunts only have their effect at the immediate moment of manifestation, and some have a persistent effect. Do we know if these haunts seemed to persist in their sanity weakening effect?

By the way, we can't actually destroy the haunt in the way I described, but it should neutralize it long enough for us to do what we need to do.

Also, if there is anything that would help us resist the effects of fear, that would help against the haunt. Rohini is +16 on will saves versus fear effects, so she should be ok.

Finally, let's not forget that not losing our minds is only part of the problem. We also need to get into the temple and defeat our enemy."


Female :D Check out my fetching opercles!

(The holy water thing damages them. Haunts have hp. So yeah, Rohini's right.)


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

"You can bless water by the bucketful, Rohini, and we can stow a large number of vials in a handy haversack. A large number," says Kanthuun, his eyebrows waggling.


Female :D Check out my fetching opercles!

I need a DC 29 Knowledge the Planes to do stuff. I know you guys have it in you, and there are some rerolls pending?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Planes: 1d20 + 13 ⇒ (18) + 13 = 31 Got it!


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

aid another Kn(Planes): 1d20 + 15 ⇒ (3) + 15 = 18


Female :D Check out my fetching opercles!

Here goes, Knowledge Beaten?:

Combat with the living embodiment of genocide gone mad isn't exactly the best idea. These daemons are strong enough to be made generals within Szuriel's armies, and can harvest souls killed by their weapons, salt entire battlefields, and destroy the corpses of all those unfortunate enough to fall in its wake when it wishes them to disappear in a burst of holy flames.

The souls of the fallen are stored in a spiritual mantle until the fiend deigns to use them, at which point they are destroyed utterly. It has insane resistances to all elements and an enhanced version of daemonic ignorability of damage. Spells come from it without a thought, and often slip away from harming it.

Do. not. engage.

On that note, it can be possible to distract it, though hiding from it simply with magic would be difficult due to its sensory abilities. These daemons have also been one of the only ones documented sleeping, simply because they have the confidence in their abilities that they will be safe in doing so, and enjoy a temporary dreamless oblivion in this habit.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Talon frowns as remembers the information. "The daemons in there are above our paygrade. As much as I hate to admit it, we can't fight them and hope to live through it. They're virtually indestructible. We can't use magic to hide from them, but the bastards are arrogant enough to let their guard down when they're sleeping. Sneaking past them while they're out might be the best chance we have."


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

I feared as much. Drovya squares his shoulders and thinks for a moment. Magical silence might be useful, perhaps some potions or oils that we could carry with us, and apply to objects that we don't mind leaving behind. Obviously, it would make things a bit more difficult for the spellcasters among us, but there are ways around that, aren't there? he adds with a wink to Rohini.

He begins ticking points off his fingers. So, silence, protection from evil, some more of that helpful tea, positive energy to defeat the haunts, and we should be prepared for a fight nonetheless. Just because the Obcisidaemon is asleep does not mean that its minions will be.

He pauses briefly once more, and then rolls his eyes slightly as though admonishing himself, and of course, our escape plan. Once we have Father Bahjat, how do we exit as quickly and as quietly as possible, or should we seek to create a diversion and escape in the chaos... Perhaps a large explosion, like that produced by Han's pistol, but much more so...


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"We should try to get in and then get out. As fun as a large explosion would be, it'd draw attention we don't need. Like from the rest of the city."


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

"How about a delayed explosion. Such as one that occurs after we leave the plane."


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"You mean an explosion for explosion's sake? Sure, go for it."


Female :D Check out my fetching opercles!

"Pardon my interruption, but... were you not equipped with an object just for this occasion? Or are you going to use it to go back...?"

Tikhade asked.
Your planeshifting amulet has one charge left, I believe?


Male Half Elf Rogue 8 (HP 51/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))

"Our tasks there aren't yet complete, but the goal is within sight... in a manner of speaking." Hanethes says quietly. His usual happy-go-lucky attitude seems to have been sobered by his recent descent into nightmare.


Female :D Check out my fetching opercles!

Clarify and start your actions ic, please.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

It's time to port back right? Talon will ready himself to do that.


Female :D Check out my fetching opercles!

Sorry, no such luck. This monumental shopping trip and learning of spells will take 2 days, Assuming you split up into 3 groups. Haggling is possible through social skills, but more importantly... Is Talon going to be alone at any point?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

I would say yes.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

As the others make plans to gather what provisions they can find in the teeming metropolis of Katapesh, Drovya makes his way to the College of Dimensional Studies, seeking a quiet place to study and hopefully unlock new knowledge. Once done, he seeks out the others to see how he can be of assistance. Throughout the time, he keeps Black Ivan scabbarded and sequestered away in the demi-planar confines of his bag of holding, still wary of the dark blade's attack on his weakened mental state.

Does it take longer than 3 hours to learn and scribe the three spells?


Female :D Check out my fetching opercles!

No. The shopping is what takes most of the time up. Also, Talon... You're pretty darned confident, aren't ya?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Yep. I'm fully aware of why you're asking and I still say yes. :)


Female :D Check out my fetching opercles!

When and where will you be alone? Make a perception check for it, too...


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Perception: 1d20 ⇒ 15

Probably in the marketplace, shopping.


Female :D Check out my fetching opercles!

Gm screen:
1d20 + 12 ⇒ (6) + 12 = 18

Talon's special-order mortal peril:

Talon found that the merchants were rather more accommodating than usual due to the volume of shopping to be done. In the walks he couldn't help but muscle his way through with his current purchases. The streets were crowded, but he was usually granted personal space within the stalls themselves.
It was in one such stall that he began to feel an odd, burning sensation on his right hand.Fort save, if you please.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Trout:

Fort: 1d20 + 10 ⇒ (3) + 10 = 13


Female :D Check out my fetching opercles!

You poor, doom-ed person(Talon):
1d4 ⇒ 4Con damage and paralysis. Make another save. Did you tell anyone about your Taldor trouble, in the party or otherwise?
The sensation spread, coupled with excruciating pain and the sudden seizing of practically every muscle in the man's body.
Knowledge nobility or nature will help here.
The current merchant, an older Druman fellow, notices something wrong at about the same time. Which is just as well, as you were loading a sack together.
His beady eyes look panicked, but he moves quickly and lifts up Talon's sleeves as if looking for a bite of some kind. Not seeing any, he makes a motion as if he is about to touch Talon with gloved hands, but stops, repulsed, and instead ducks into the street to call for help.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Talon:

Talon doesn't talk about his past, so no.
Nature: 1d20 + 13 ⇒ (1) + 13 = 14
Fort: 1d20 + 8 ⇒ (17) + 8 = 25


Female :D Check out my fetching opercles!

Taaaaalooooon:
Goon. One more fort. Also, Talon isn't stupid. Someone poisoned him.
The burning wasn't gone, but Talon could move again, and a dour-looking elf joined the merchant and enteredthe stall just as he started to get feeling back.
He regarded Talon from a set of monocles kept in place as if by magic and approached, making an examination if allowed.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Troooouuuuut:

Fort: 1d20 + 8 ⇒ (4) + 8 = 12
Well, that was a little obvious.
Once he can move again, Talon grimaces in pain. "It's alright, I'm fine now. I should be going." He finishes loading up the goods and will head back to the temple to get healed. Unless of course, that failed fort save means I'm paralyzed again. In that case disregard.


Female :D Check out my fetching opercles!

Gm screen:
1d20 + 10 ⇒ (17) + 10 = 27
Nolat:

There is a minute between each attack.
Talon manages to make it two steps into the street before it happens again.1d4 ⇒ 3 more con damage, and yeah, you're paralyzed again. Make another save.
"I am not really convinced, sir," The elf says, irritated as his would-be patient nearly buckled into foot traffic.
Talon is dragged back into the stall to its proprieter's chagrin. However, all is silent as the elf furrows his golden brows and moves his hands over the now-reddening entry point.
He blanches and tries to wipe of his hand almost as soon as he does so.
He swears in his native tongue and pulls something out of his bag, drinking it immediately before quickly looking through it further, throwing furtive glances in Talon's direction.
"If you would be so kind as to avoid dying for a few more seconds, sir,"


Female :D Check out my fetching opercles!

Edit


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Tuort:

Fort: 1d20 + 6 ⇒ (15) + 6 = 21


Female :D Check out my fetching opercles!

Talon:
Okay. Saved. I need two more, unless you save again. You're being handed an Antitoxin, too, so +5.
The elf retrieved another flask out of his bag and started to administer it before he saw signs of muscle relaxation. He placed Talon's hand on it and leaves it there.
"You seem to have enemies, sir...," he said, that same irritated crispness coming across.
"I hope my elixers work for my sake, as well as yours. Contact poisons like that one can effect up to the third unfortunate in contact with them. Though I seem to be fine."
He pulled a rag out of his bag and handed it to Talon.
"Remove it, if you would be so kind."


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Trout:

Talon takes the vial and chugs it down greedily.

Fort: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25

A few moments pass but the man seems to have fought off the poison.

"Yea, it happens in my line of work. But I think the serum worked, doc." He takes the rag and wipes his hands and forearms with it, hopeing to wipe the poison off.

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