I want the AoOs to resolve before the reflex save to get up. Also, the golem could fall in at the end of its turn, as you've noted. Being prone does give it a penalty.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
I have a few questions about the spiritual weapon spell. One, I assume the golem's magic immunity means it can't be damaged with the spell. Two, does the damage from the spell have a type, i.e. slashing, bludgeoning, piercing, etc. And if so can the caster elect to make a spiritual weapon of a certain type, or will it always, for a cleric of Densa, be a starknife. Third, is a spiritual weapon created by a cleric of Desna "good" for purposes of overcoming DR?
The golem would not be affected by it, and I would think that it would appear as a starknife, and it would be considered 'good' for the purpose of DR.
The damage is force damage, no matter the weapon conjured.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
Thanks. Does "force" damage disregard DR? That is, do full damage to a creature that, for example, has DR 5 against everything but bludgeoning weapons?
If the spell is subject to spell resistance, it has no effect on the golem. If you summoned up something with a slam attack, or a natural attack of any type, really (all natural attacks count as piercing, slashing, and bludgeoning), that could be very useful. Or, you could join Drovya in throwing burning oil at it.
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7
Yeah, you've got that Summon Monster spell, Rohu. (I had to look up the diminutive for Hindi) Let's have a golem barbecue! Party rockin' in the house tonight...
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
I just don't see Rohini Delivering much damage under any of those options. I think her time is best spent right now raiding the room. Think She needs to worry about traps?
You had to make a DC 7 jump check to examine things, but I'll let you have taken a ten. Hanethes already scanned the room to the best of his ability. This turn you'd get to move and grab two books.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
I'm preparing to make my avalanche of rolls. Rohini can make 5 channels aided by luck and one channel without luck. If necessary, Rohini can also convert spell slots into healing spells. As I read the rules, Rohini can also cast guidance to give a +1 to all of the rolls: essentially, she casts guidance one round, "casts" bit of luck the next round, and then channels or casts a healing spell the third round, with a +7 on her CL check (+6 for level and +1 for guidance). When I get around to it, I'll make the rolls along those lines, but if Trout disagrees we can adjust the results.
No disagreements here. However, this is the only time I'll have you make this many rolls. In the future, we'll gloss over them, I think...
Just so we know what we're doing.
And so I know we can handle this amount of madness.
Thanks for the hard work.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
Happy to do it. That's what they make cut and paste for. Besides having a lot of fun, I'm learning a lot of rules stuff in this campaign, which is great for my GMing.
Male Half Elf Rogue 8 (HP 33/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))
So, did we get enough experience from the golem to level? I know we only leveled a little while ago, but I felt like the golem was worth a lot of experience for some reason (in addition to the spider and the daemons).
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
I'm open to suggestions as to spell choices for Rohini. Should she take remove disease to help Droyva, or has that been taken care of? Seems like it may be a good choice in any event? Do you still think we need communal resist energy?
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
In answer to Drovya's request for luck, it depends on how Trout wants to handle my mistake as to the initial DC for Rohini's healing checks. With a 20 initial DC, Rohini made the first 3 checks and didn't need to use luck on the 4th, so she should have luck left to spare for Drovya. She also would have saved some luck had she realized Drovya was still diseased. So what do you think, Trout? In any event, Rohini will give some guidance (+1), which Drovya can use in addition to the luck. My understanding is Rohini can't spontaneously cast remove disease -- even though it is a "healing" spell, it isn't a "cure" spell. If you don't rid the disease, Rohini can prepare remove disease for tomorrow if Drovya likes.
You still have the use of Bit of Luck because of the DC weirdness.
You can't spontaneously cast Remove Disease, but whether or not you prepare it the next day is your choice. So far, with everything done, his chances are pretty good.
The save DC is only 13.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
Glad the disease is cured. These are Rohini's current spells, if someone has any alternate suggestions:
Cleric 0: Read Magic, Detect Magic, Guidance, Stabilize
Cleric 1: Remove Fear (DC 16), Shield of Faith (DC 16),
Comprehend Languages, True Strike, Protection from Evil
(DC 16), Bless
Cleric 2: Spiritual Weapon, Bull's Strength (DC 17), Aid,
Shield Other (DC 17), Spear of Purity (DC 17)
Cleric 3: Summon Monster III, Fly (DC 18), Communal Resist Energy,
Nap Stack (DC 18)
No, and they're actually 50 gp rings made of platinum, not pp. Though if Trout allows it, we could use 2 rings of protection instead. I mean they're worth more than 50 gp obviously. I have one, but I don't know who else does.
Oh and I relish the thought of Rohini asking that In Character.
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
Rohini also has a ring of protection. So, if we can say that they are made of platinum, then Rohini and Talon are in business, but purely in a let me absorb some damage for you sense...
(Trout: Rohini would certainly have realized the need for the material foci, even if the player playing her is still coming to speed on some of this stuff...)
On another note, I still miss Arasmes, but we need to get a replacement in the house. There is a coherent starting place coming up in the next month or so.
School transmutation; Level cleric/oracle 1, inquisitor 1, paladin 1
CASTING
Casting Time 1 standard action
Components V, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one weapon/level, no two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (object); Spell Resistance yes (object)
DESCRIPTION
The weapons this spell affects each shine with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower as long as it is not DR/epic.
This is my last week of the semester, so I'm sorry if I'm not as at it as I have been. Lots of work to set up encounters even without maps and height charts.
I need to make a file of all of your initiative modifiers.
As for posting, I'll probably do it tomorrow here. :D
HP 45/45; 9/9 channels; 9/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15
Sorry about the OOC commentary issue, Trout. I thought this one was a little more ambiguous as to whether it needed the formatting. I probably should have just put the information in dialogue coming out of Rohini's mouth. Part of the problem is that I was on my iPad and it is a hassle to use the formatting on the iPad (cutting and pasting and finding odd characters is a pain), but I'll take the extra time next time.