Innocence Proves Nothing: A Dark Heresy Campaign

Game Master maca673

In the name of the God-Emperor: burn the heretic, kill the mutant, purge the unclean.

You are acolytes in the service of Inquisitor Alistair Sharben of the Ordo Hereticus, and it is your holy duty to cleanse the Imperium from the corruption within.

Tactical Maps


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Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

With the way the DH roll system works you could get a refrigerator box and write (totally a heretic) on the front and they would still have a 40% chance of failure.


Sorry folks, I was without reliable internet suddenly and unexpectedly. I will catch up and jump back in later today.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

All opposed to ramming the cultists with the grimdark golf cart speak now.
Oh and no, the cultists don't get a say in this.


Grimdark away I say.


I'm jumping at the last minute, no crash for me


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

I like Roth's idea and will jump as well. Crashing is detrimental to living!


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins will take out his axe and shield and go down with the ship.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

So you are saying Simms wants us to drive him closer so he can hit it with his axe?.

Added advantage, exploded golf cart with a good two dozen iron boxes on it is likely very hard to get around and we are about to put it right in the way of anyone else that wants to reach the gellar generators with this.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Yeah instant barricade


For the love of god, someone call for initiative


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

I'm just going to roll it now. If not for this combat then the combat that occurs once these cultists buddies return from taking a leak or whatever. Of the combat that occurs after that when the actually dangerous people come to visit.
Though I'm still gonna say we ought to just have our GM do all the inits at the same time so we can just roll into combat and post rather than wait and try to figure out who is going when.

GRIMDARK SPEEEED!: 1d10 + 5 ⇒ (8) + 5 = 13


Male Human Sanctioned Psyker: Preceptor-Savant

[[c]I've just finished moving into my college dorm. Forgive me if there are any delays in updating as I adjust to college life."[/ooc]


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

*chuckle* no worries.


Male Human Sanctioned Psyker: Preceptor-Savant

Who's ready to rumble? I finally got enough free time to post! And the servitor is driving the cart. That would require a Tech-Use Challenging +0 Check to override its safety protocols and achieve ramming speed.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Aye!


can't we just squeeze his family jewels to make him go faster?


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

what family jewels? hes a servitor. Clearly those were removed to make way for more grim dark spikes and overly large cogs for the glory of the machine god.

Edit:
We are close enough that we could just shoot them in the legs and run them over if that doesn't work. (would also mean we get to shoot something, which I am down with.)


I await my master's pleasure. For the glory of the Omnisiah!!!


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

YES!


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Hrm, I suppose I might as well ask. How many people are still with us? I think Riktor is the one who will make the Tech use check?


If he has disappeared I will gladly make the test.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

When you next get the chance please do. If Riktor beats you to it thats fine as well but I think the big thing we need here is that we need to get rolling again.


maybe if I roll a 1 for tech use, we all can consider, roth just got lucky
1d100 ⇒ 95
Unfortunately I just fiddle with the cigarette lighter


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Tech use 4 or lower success: 1d100 ⇒ 9


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Err.. isn't simmins int a 27?
The test is a +0 so Simmins ought to succede on that as he has a 13.


Making tests in discussion instead of gameplay is kinda silly. Oh, and I would jump off now.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

What yo mean we can't just ride the grimdark-cart to obliva-victory?


It can't be that silly. It prompted a successful roll in the gameplay thread :P


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

that is true. Perhaps the dice gods just wants this game of Dark Heresy to have the pinkest of mohawks.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Said it was a Tech Use - 10.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Grimdarkart 2 Cultists 0.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

So.. how long is a round in DH anyway?


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

DH book says its about 5 seconds on page 187.
right near the top of the page.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Alright Simmins is just going to chill for 40 seconds. If nothing is going to happen during that time then I'll RP him waking up.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Reasonably sure that if we are to actually search these fools we need to move the tram. If we are moving the tram several minutes have likely passed as Titus/Riktor regain control of the machine and move it off the corpses.


Male Human Sanctioned Psyker: Preceptor-Savant

My college life has forced me to delay updating for another day. I apologize for the wait, but my current paper is something that I really want to turn in on time...


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

*chuckle* no worries. Real life be important


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Huh, I had thought we wanted them alive.
Hopefully the corpses of his former allies keeps the unconscious one alive.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins doesn't like being shot at. And we only need one alive. I think.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

So would it be fair to say that aiming for a painful but non-vital spot would be the equivalent of a called shot?
I'd like to have vector just chop the guys hand and make him drop the weapon. unarmed against 4 armed fighters is suicide town.
I mean he's already screwed, this would just speed the process.


Saving my 435 for later.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Nice, 435.

Spending 100 on Dodge
100 on Quick Draw
Saving 235 for later.


Psy Rating 2 200 XP
Rapid Reload 100 XP
Deceive 100 XP


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Should mention that these rules exist. For the next time we want to as a group do something.
This would also be why if you are capable of taking Medicae or Tech use you should absolutely take it. Netting the best person on our team a bonus by having the skill makes our crappy rolls go farther.
I mean at maximum its a +20 to the test in question, but that's a damn nice bonus for the other players not needing to roll anything.

Core rules P.185 wrote:


Assistance
In some situations, multiple characters working together have a
better chance of completing the task than if a character attempts
it alone. With the GM’s permission, a character can assist another
character that’s taking a Test. When doing so, the character with
the best chance to succeed rolls the dice. Each character assisting
reduces the Difficulty by one step. If the Test succeeds, the
character who rolled the dice gains an extra degree of success.
[chart of +30/-30 DC's excluded]
Limits on Assistance
Characters can assist each other in most tasks but there are limits:
• To assist, both characters must have the Skill being Tested.
• The assisting character must be adjacent to the character
taking the Test.
• You cannot assist on Reactions or Free Actions.
• You may not assist on Tests made to resist disease, poison, Fear,
hazards or anything else the GM deems inappropriate.
• No more than two characters may attempt to assist another.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

You sure you don't want a bat Cimbria?
Seems the superior option in beating the information out of our brand new plot pinata.

Also unsure if I want to but there is a second minor psyker power to increase interaction skills with people. (+10 or 20)
Third one functions like DnD Zone of Truth. Though I think I'll avoid taking it as Cimbria's style of interrogation is much more entertaining to read/watch.


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

I've got a club, but that does physical damage. Plus, you start out light (words, accusations, lies) and work your way into body stimulation (pain, pleasure, threat of same. Don't ask me where I know that from...). :D


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

*shrug*
I was not actually serious, though it is always hard to tell on a forum.
But please do bash away, I want to see what this man has to say.
I also find it hilarious that vector the mentally stunted psyker is playing the part of 'good cop' in this situation.

Also, do we want to loot these fools?
Im not even sure how looting works in the inquisition, do acolyte cells keep what they find or do they turn it in to the administrotium office for processing?

Oh and have any of you he ard from the rest of our players?
It would be good to know whos still with us here.


Sitting watching the fun. You can only enter so many "Titus waits and watches." posts before it becomes silly. I will interact with the others when it is called for.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Hate it when that happens, I'll do my best to try and toss a verbal hook or two your way soon. Even if its only for Titus to be annoyed at Vector yet again butchering his name and title.


Male Human Sanctioned Psyker: Preceptor-Savant

Apologies for the delay. College is once again being stupid. Will update as soon as I finish this stupid paper...

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