Inner Sea Sandbox: Suspicious Minds

Game Master Garden Tool

A sandbox-style Inner Sea campaign featuring a suspiciously-non-good-aligned party of five antiheroes.

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haha!

its all a vicious plot against us...

lure pc's into a very cool game with all sorts of potential plot lines and such. give them a boost of equipment and start them at level 3. then TPK them in the first encounter against a sandbox nightmare...

suspicious minds indeed!


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

In all of the PBP games I am playing in my characters have been having godawful rolls lately. Thank god Dark Heresy requires low rolls for success!

Dark Archive

You were warned that this was a sandbox campaign. GET IT? : P

In all seriousness, though, this is a "hard" encounter (according to the EL chart). I usually start with one, because the PCs are slightly over-equipped and fresh in terms of hp, spells, and per-day abilities. I'm concerned because you guys haven't done a tremendous amount of damage to this thing. I think Syndir is the best bet for putting damage on this guy. Especially if Kamlann keeps rolling like this. : P

But seriously, even with the "sleepy" effect on him, Syndir has the best Will save (I think) and might be the most reliable source of DR-piercing damage. This combat has just not gone your way, though.

Farid wasted a perfectly good charge and is still not immune to the sleep aura. Not to mention he's suffering from the "drowsy" effect and has the worst Will save of the bunch.

Kamlann may or may not have wasted that arcane point, and just can't roll well enough to land an attack. And he just failed a save vs. the "drowsy" spell.

Jelani is doing okay, but is mainly stuck in a support role right now.

The gun misfire really sucked for Seamus, and for all of you. It may be worth it to risk firing again. You've got to stop rolling 1's eventually, right? On the other hand, destroying your expensive gun in the first combat would really, really suck (and could really, really hurt, as well).

Syndir had his huge Will save advantage undermined by the "drowsy" effect.

Not a good day for anyone. And this combat might not be anywhere close to over, yet. The sandman has only taken 13 damage, and outsiders (especially earth elementals) tend to be tough. Then there's his treasure (the amber rock in his hand). If I were a religious man, I'd be praying for you guys. : P

I think things will turn around once Syndir gets up. Snake Style really aids in his survivability, and Syndir is temporarily immune to the aura. It occurs to me that Snake Style is just as good prone as it is standing, too.

Good luck, guys.


Male Human Gunslinger (Mysterious Stranger) 3

Yeah, I'm probably going to have to risk using the gun again at some point soon. Right now I've got a nice excuse of waking people up to try to avoid it longer so there's that. But if I use the gun, if I roll a 1-4 then BOOM! And at that point, I die a little inside.

Dark Archive

Farid, I resent the GoogleDocs invite. Check your spam if you don't see it?

In short: the pink letters are PCs (light pink means "sleeping PC"), the red ? is the monster, and the green ? is the sleeping patron in back. The * symbols are standing lanterns (30 bright and 30 dim).

You have editing rights, so feel free to move your own "mini" on your turns. Remember the diagonal movement rules, and that chairs and barstools count as rough terrain.


Male Human Gunslinger (Mysterious Stranger) 3

One thing GT. During character creation I sold off the original gun I had thinking I would need every penny to be able to afford my gear. When all was said and done, I didn't need to do that financially, the extra gold didn't really add a significant amount and it wasn't even used. Would you be opposed to me retconning that and not having sold my "starter" pistol and just giving back the 22gp it would have given me?

Obviously this is a realization I'm having when it is pretty important to the outcome of the event. I'd be totally cool with the idea that it's "in my room" or some other event to explain not having it for this encounter. I don't want to suddenly say "Ah ha, I totally forgot I had this thing but now I'm using it!" If you're cool with it, then I would simply not have it during this encounter and then kick myself hard for not carrying "my backup piece" like I should have.


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Farid Heydar wrote:
In all of the PBP games I am playing in my characters have been having godawful rolls lately. Thank god Dark Heresy requires low rolls for success!

This could be it exactly. In another game where we're all playing 18th level characters my guy just rolled a 2 followed by a 1. The board could be cursed!

Dark Archive

Seamus, retconning the trade mid-combat is acceptable if we assume that the gun is in your room, as you suggested.

In the event that you choose to go get it, assume that the door to your room is a double-move action from the top of the stairs, and that the gun is in a locked cabinet for which you have the key. With the key in hand (move action to draw, Quick Draw doesn't help per the feat description), it'd be a move action to unlock the door to your room, a move action to open it, a move action to get to the cabinet, and a move action to open it. From there, it'd be a move action to pick it up, and three move actions to return to the top of the stairs. We can probably assume it's loaded.


Male Human Gunslinger (Mysterious Stranger) 3

Well for sure I will adjust my sheet to have the basic starter pistol.

As for where it is currently, I hadn't realized that we already had rooms at the inn and this was an option. I was just tossing that out there as an example and was just assuming that it would be unavailable for the combat. Granted with the amount of actions it would take to get it, it basically is anyways. (Although depending on how things go I might have to try for it anyways.)

Really what this means is I'm slightly more comfortable using my currently broken pistol cause if I destroy it, at least I won't be completely out of my class's signature item that all my abilities are based off of. That being said, if I blow up my friggin' MASTERWORK weapon, I won't be any happier. :-I

Dark Archive

You have a room at this inn, Farid and Syndir do not. You're welcome to go for the gun, if you're willing to put all those actions toward it.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

If I ever get out of this grapple, I'm gonna check out the other patron to see if he's a fighting-type.

Dark Archive

You were released on the sandman's turn. He disengaged and cast.

EDIT: The patron at the back is a slightly-overweight local schlub in a green tunic. He's sitting in dim light, but you thought you saw a knife in his belt. He doesn't appear equipped for adventure, per se, but that doesn't necessarily mean anything.

He looks relatively strong, but soft in the middle, and balding.


Male Human Gunslinger (Mysterious Stranger) 3
Garden Tool wrote:
You're welcome to go for the gun, if you're willing to put all those actions toward it.

Way to dangle the carrot there. "Leave the party to the creature, they should be fine till you get back..." I call DM trickery! ;-)


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Garden Tol that action is fine, it was what I had in mind. Also the email went through so things should be fine now. Strange how it worked the other day but then it would not, its in keeping with the poor dice rolling theme I think.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

Finally get a decent roll to hit and I roll a 1 on damage xD


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

At least Kamlann broke that AC8 barrier! Though to be fair, it's only cause he's using a real weapon now, but still! Well done!

Dark Archive

Male Human Magus 3

Unfortunately, AC12 isn't going to do us any more good.


Male Human Gunslinger (Mysterious Stranger) 3
Syndir Apep wrote:
You are the man Seamus!

Lol, only 5 rounds later!


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Finally a solid hit! Good job Kamlann, that was getting really ugly...

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Also, GT: I'm pretty sure that an 18 would have made the save against the sleep attack, too, but you apparently forgot that Kamlann did not resist the lullaby effect from earlier when you rolled that save.

Dark Archive

@ Shisumo: I didn't forget. The ooc note at the head of the post calls out that the "sleepy" penalties (lullaby) are not reflected in the saves, below. The total of the roll is lower than 18, however (though you still saved). Check the spoiler in the post in which you identified the spell effect. It's not a standard lullaby spell, it's a good bit more severe than that.


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Ok I'm completely unfamiliar with the google docs editing tools.

Do we move by cut/paste? Any other tips?

Dark Archive

Cut / paste is easiest, yep. It's pretty similar to Excel.


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OK thanks. I just noticed that is discolored the square Syndir was in and didnt know if there was a way to avoid that.

Dark Archive

Syndir, feel free to correct discolorations, etc, when you move your "mini" around the map. Cut/copy-paste lifts text, but leaves formatting behind.

I hope everyone had a nice weekend. As you can see, the battle is off to a wonderful start again, this Monday. Another "1" for Kamlann. Just like old times. Sorry about that!

Dark Archive

Male Human Magus 3

Yeah, my brief foray into competence was fun while it lasted...


Male Human Gunslinger (Mysterious Stranger) 3

DAMMIT!!! I've been forgetting my Point Blank Shot feat lol! This combat has been just a learning curve of stupidity on my part.

Dark Archive

That's fine; how many times have you hit? Twice? He's up to 38 damage, then, rather than 36. Still standing, though.


Male Human Gunslinger (Mysterious Stranger) 3

Yeah my attacks haven't been all that great and a +1 to the attack roll wouldn't have helped on all those crap rolls anyways. Even with you being a generous DM and counting the extra two points, I didn't expect it to suddenly drop, I was more just kicking myself for overlooking it. I was very clear on making sure I took all my negative modifiers into account but of course I forget one of the positive ones I get.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Meanwhile I am kicking the floors ass, in fact a little more drool and I will have totally weakened the floors structural integrity!


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

Sorry Farid, I would've awakened you again, but Jelani was decidedly unimpressed with your performance the first time.

Dark Archive

Farid; isn't this campaign exciting, so far?

: P


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Actually I hit him pretty hard its just that I used the wrong weapon. I agree though I would not wake me up either not when better combat options are available.

Whenever we roll above a 5 I am excited :-)


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Seamus Haggrathy wrote:
Yeah my attacks haven't been all that great and a +1 to the attack roll wouldn't have helped on all those crap rolls anyways. Even with you being a generous DM and counting the extra two points, I didn't expect it to suddenly drop, I was more just kicking myself for overlooking it. I was very clear on making sure I took all my negative modifiers into account but of course I forget one of the positive ones I get.

Yah, Im in a similar boat Seamus. I forgot to reactivate Snake Style after waking up. I couldve gotten an AoO against the sandman but que sera, sera and all that.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Sorry for disappearing all day guys. Work's been rough the last couple days, and my attempts at getting a nap were a bit too successful...

EDIT: And it seems that this will end as it began...

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

For the record, Kamlann has made 9 attack rolls so far in this combat. They have been, in order: 1, 5, 5, 6, 5, 12, 11, 2, and 1. That's an average of 5.333...


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Thank god I was here for that fight, what would guys have done without me?


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probably rolled even more abysmal rolls than we already did.

anyway Syndir woke you up! So you're back in action.


Male Human Gunslinger (Mysterious Stranger) 3

Just in time to get arrested with the rest of us!


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@ Garden Tool - that was Seamus that ran upstairs for his gear not Farid.

Dark Archive

Oops, that's what I meant. I'll fix it.

Dark Archive

So! With the intro set, the first encounter over, and the aftermath (and possibly the second ecnounter) starting up: how is everyone feeling about the campaign so far? Enjoying it? Interest seems high, even after two weeks, and despite the two-day weekend lulls.

Any suggestions or thoughts? Concerns? Remember, this is nearly my first play-by-post, so if there's a better way to do something, speak up. I might have some thoughts of my own about post format for the next encounter, but I'll get to that later.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Seems like a pretty standard the DM got one over on us encounter, my pleyars seem to enjoy it every other week. :-)


Male Human Gunslinger (Mysterious Stranger) 3

I'm really digging the game so far! Your attention to detail and your descriptions are really engaging and draw us in.

The only thing I offer as a suggestion is during combat, when you have a string of PC's acting in a row it sometimes speeds things up if you allow people to act in their post order rather than sticking to the specific init rolls. In this past combat as an example, with the sand creature going 1st, whichever of the PC's posted first, his action would go off first and so on, etc. This allows the game to move even if one person can't check the boards for a day. Granted with this group, so far that hasn't seemed to be an issue but that's the only thing I can think of.

You've run the game really well and I'm super excite to see where we go from here.


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Great game so far! My only concern is that the dice roller really does seeem to have it out for us so far but hopefully that will turn in our favor soon. Otherwise Im enjoying immensely playing Syndir. This is a character Ive had in mind for a while and I appreciate a venue to play him. Plus huge props to everybody for the participation! So cool to have super active players and DM.

Dark Archive

Seamus, thank you.

I really have to agree with Syndir; this is a good group of players we have here.


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I should also point out that I really like the individual flavor you're giving to each character's point of view Garden Tool. That cant be easy at all; especially right at the beginning of a campaign with new players. Great work! and Im looking very forward to more of this game.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

I agree, work on the campaign has been great thus far. I only have one question which may have been answered already:

Which XP track are we using?

Dark Archive

We elected to use the fast xp track.

Dark Archive

Male Human Magus 3

FYI: Kamlann's plan is to try to use his grappling hook and rope to give us a Climb option, hopefully at a lower DC, rather than an Acrobatics option. The first option, by preference, would be for him to just throw it down to the eatery roof and find some way for it to hook down there. Plan B is for Seamus or Farid to jump it, and then throw the rope and hook down to him for bracing. Plan C is to mage hand it, which is why he asked Jelani about the spell.

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