At this time, I'm still waiting on an e-mail address from FireclawDrake.
The rest of you should have an e-mail regarding editing permissions for my GoogleDocs account. Don't worry about the Gilded Bottle map yet, combat may or may not occur there, and I have not marked any PC positions on the map.
Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1
Busy morning yeesh. Let's do dis :D. In brief, bolded spells are my domain/divination choice for that spell level. Empty slots (for later preparation) will be marked with <>. I'll post my prepared spells every time we rest or there is a new day, even if I'm keeping the same list. That way there is no confusion.
Is it safe to assume that folks are speaking Common unless otherwise noted?
A barstool sounds like a club, a chair leg like maybe a dagger, but a chair sounds more like a heavy mace (a relatively heavy one-hander).
As for enchanting an improvised weapon, I'm going to say "no." I realize that the definition of a weapon isn't clearly defined in the CRB, but I wouldn't allow a PC to craft a +1 goblin bane chair, so I'm inclined to disallow the arcane pool from doing the same.
@ Syndir: Reactive checks (including Snake Style) will be GM-rolled. I'll assume that you intend to use it when attacked unless you specify beforehand that you want to reserve your Snake Style for use against specific targets or attacks.
Sound good?
Also, are you taking a surprise round action? It is your turn.
Shisumo is quite right, jonasty. The creature clearly has quite a lot of damage reduction, to shrug off 7 points without a scratch. Time to try different properties and damage types. Nonmagical slashing attacks don't work well on extraplanar sand creatures, apparently.
Those of you following the gameplay thread right this second: I made and corrected another slight error. Guh.
@ FireclawDrake: Yep. Good thing you didn't trade that ability out for Dreamspeaker (racial variant that repalces the immunity). Since you're a diviner, and that ability enhances divination spells, I thought for a moment that you might've, on that first round. I was kind of relieved that you didn't, after I checked. I don't want to wipe the whole party just yet. : P
@ Jonasty: It's a good day for puns (if such a thing can be).
Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1
That racial is sadly only available to full elves. Though it makes no mention in the Pathfinder rules, I'm unsure if elves sleep at all? Obviously they still need rest, but I believe in 3.5 they only needed 2 hours of "trance" to count as rest. I could be completely mistaken or misremembering though. Obviously the rule isn't in effect for Pathfinder anyway.
With regards to elves and sleep, Pathfinder doesn't imply that elves have "needs" any different than that of the other races, when it comes to sleep. I believe the elven "trance" is mentioned somewere in the "adventuring/exploration" sections of the CRB, but mechanically, whatever elves do is identical to sleep.
PS: It's your turn over in the gameplay thread.
PPS: Kamlann has now witnessed nonmagical bludgeoning damage have full effect on the monster. If magic can overcome it, that'd be a welcome alternative to trying to kill it with a chair, I'm sure... but all the same, "nonmagical bludgeoning" is a confirmed-successful damage type.
Syndir's Snake Style does give him the option of attacking with piercing unarmed strikes, but he didn't specify that he was using that ability, so I assumed that he was not.
There a reference in Second Darkness, when the PCs visit an elven village, that specifically notes there are no beds, just "woven mats" for meditation while resting. I seem to recall, however, that James Jacobs has said he either plans to retcon that or already has, because he wants Golarion elves to sleep (to differentiate them from FR or Greyhawk elves).
Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1
I hadn't realized this, but elementals aren't immune to being dazed. I figured immune to stun also included immune to daze, but I can find no reference in the rules that would support this.
With regards to the sheathing action, I thought Quick Draw would allow me to sheathe as well as draw it faster. Looking at the feat, I think that was a homebrew rule in my RL games.
As far as the pistol. I can still use it while Broken, I just run the risk of destroying it if I roll poorly again since it's not magical. That being said, I'm not risking that this early in the game. My plan for now is to keep the scimitar and pistol in hand, not gonna bother to reload it. I'll probably switch to melee and just see how we go from there.
And that was not the first (or last) 1 you guys have rolled so far, either. At least you were already asleep, so it's not that bad. Better a 1 on that save than a 1 once you're up and walking around again.
On the whole, you guys are not impressing me with these rolls, though.
Come to think of it, Shisumo, Flametouched had a really hard time with his rolls during that first thoqqua encounter in my Eberron campaign, too. And those had AC 14.
You all know the "blowing on the dice for luck" trick, right? Maybe you guys should blow on your computer screens.
Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Yeah, I was remembering that fight too. But then, I've also had some trouble with the dice roller in some of the other PbPs I'm in. (I do okay when I'm GMing, of course...) I just think the dice roller is out to get my characters...
Well, according to our backgrounds...any number of people? All of whom have deep pockets as well. Yah, this isnt going to be easy no matter how we slice it. Still, it would be nice to roll higher than a 10! Wait, it would be even nicer to be awake and in the fight!
Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
I almost fired the missiles at you and Farid instead, to wake you up. In retrospect, maybe I should have... though I somehow think if I had, it would have been max damage instead of minimum...
You could see if you can lend Kamlann your masterwork quarterstaff. More dependable than a chair, no doubt. Provided you're willing to give it up, it would be a move action, I think, for Kamlann to take your staff from your hands?
I'm assuming it's no different than "picking up an object." There's no harder rule for that sort of action that I know if. If I'm wrong, someone correct me.
PS: It really is bizzare how many "1's" you guys have rolled. As some of you have probably guessed, this enemy isn't just a strictly ordinary sandman, but the EL for this encounter isn't even "epic" for a party of four. And you guys are a fresh party of five, with slightly-better-than-wealth-by-level equipment.
I swear I'm not trying to wipe you. The sandman is, but I'm not. : P