Inner Sea Megadungeon: Delving the Drowning Stones

Game Master Garden Tool

A site-based adventure featuring one of the Mwangi Expanse's largest ruins: the Drowning Stones.

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Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Knowing that Elsir can be of little assistance at this time but wanting to help, Elsir will move up next to Ojore. "Can someone be a friend, and help me with my cloak, just Hrm, take it off me and lay it on the Lion there, it's been inlayed with deowomers of protection and resistance. It could help." For this round he will keep detect magic running and move next to Ojore, But will offer to assist Ojore with his medical synopsis and diagnosis next round.

I hope that's clear

Dark Archive

Capturing only the dying spider and the (dying?) lion, now, Elsir's detect magic spell picks up two seperate magical auras - at least one of them moderate in strength.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

In init order Nesipho is after the lion, so that is at least 2 more saves without the cloak if I do that, so that should probably fall to Kargath to handle the cloak.

Seeing the fear and concern on his brothers face Nesipho moves next to the lion AQ9. Though only of limited knowledge in the healers art he prepares to assist Ojore.

"Umfowethu, ngani inswelo ukubenza?"

Polyglot:
My brother, what must be done?

Readied action to aid another (Heal): 1d20 ⇒ 18

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Since Ojore cast guidance this turn instead of trying the treat poison skill check, Nicoleta will try the Heal check instead. Can I use the Aid Another from Nesipho?

Heal check untrained: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

Having researched it, a move action does seem most appropriate. Putting the cloak on the lion (equivalent to activating a magic item or an aid another) would be a standard.

Kargath, do you want to try anything?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

He is the cloak mover... so I hope he moves the cloak :)


"Hang th' cloak on th' kitty. Yeh, I ken manage tha'." Kargath rips the cloak from Ojore, not bothering with clasps or fastenings, then draped it over the lion.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Elsir has that cloak, but close. :)

Dark Archive

SHANGE'S FORTITUDE SAVE:
Shange's Fortitude saving throw: 1d20 + 3 ⇒ (15) + 3 = 18
Shange's Constitution damage: 1d3 ⇒ 2

Do I have that right? +3 base Fort save, a -2 Con mod, a cloak of resistance +1, and a guidance spell, right?

Shange lowers his head again, huddled under the cloak. He trembles, and his stomach gurgles. The lion is struggling to hold on to his life.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I think that is right. Con was 7, and now is 5. As I predicted, a DC of above 18 for CR 2 creatures is just too high for the odds to predict anything other than failure. And when the DC gets 1 or 2 harder with each failure the chances just keep getting worse. Two things to note here are 1) that Shange's AC is 21 - that bite could have and therefore killed any of us, and 2) we could have killed the spider before it bit Shange IF we had used optimal tactics. If this world is going to be this deadly we have to play nearly perfectly as a team to maximize our chances.

Ojore comforts the young cat as best he can and uses all he knows of healing to try to help combat the poison. Someone please assist me with my healing arts, and get to those magic items on the spider onto Shange.

Assisted Heal Check: 1d20 + 6 ⇒ (2) + 6 = 8

Edit - not a great time for such a low roll. I would not have even assisted with that roll. :(

Dark Archive

@ Ojore: Heh; you were warned. On a related note: minor rant incoming.

MINOR RANT:
Ojore is right, that could have been any of you. I suppose I just know how to get the most bang for my buck out of an EL-appropriate encoutner. I like to "prove that the system works" I guess. I hear a lot about how this class or another can walk all over EL-appropriate encounters. More than anything, though, I just like to foster a real sense of reward and victory for every win. When you run a fair game... with all rules unbendingly enforced, nothing given away for free, nothing handwaved or houseruled out, and the PCs still walk away with the win and the treasure, it's just all the more rewarding. That's true for in- AND out-of combat situations.

Not only do I play a game as lethal and as unbending as life itself can often be, but I also don't ignore the roleplaying aspect of the Pathfinder Roleplaying Game, and try to tie villains to the PCs, encourage PC-centric goals and plot arcs, and give every NPC a little personality (I hate the idea that rules and roleplaying are at odds with one another). I also fully encourage and reward out-of-combat and pre-combat "win" tactics, such as victory via rumormongering, stealth, or combat avoidance. Your enemies make use of these; why shouldn't you be able to? That's what simulationist gamign adn NPC-PC transparency is all about. I also make sure that all "those" types of strategies are run in 100% accordance the rules, too. Proof-by-gameplay that non-combat roles and rules both work as intended and do not need a "roleplay-friendly" GM to function properly - only a "rules friendly" GM. The rules say that your non-combat-related rogue talent work this way, so that's how it works. It doesn't need "extra help" or "wiggle room" because it's not combat-related. Disguise self isn't combat-related either, but it sure can get somebody killed. I guess my playstyle is sort of a living tribute to the idea that the game works as written, and a living rebuttal to ideas like "noncombat skills are only useful if the GM goes out of his way to make them useful," and "3.5 and Pathfinder are combat simulators," and "summoners and wizards are broken and rogues and monks are useless," and all that nonsense.

When the "overpowered" barbarian or wizard uses some of his or her resources to plow through a bad guy like he's made of tissue paper with some "broken" build or feat... that bad guy isn't any more dead than the bad guy that the "underpowered" bard kills by looking like the bad guy's grandma with disguise self, and coup-de-grace-ing in his sleep. Or the one the rogue killed by using his high Knowledge (local) and Diplomcy ranks and his rumormonger talent to spread the rumor that the bad guy had stolen from the thieves' guild. Dead is dead, and the bard and the rogue in the above example are "winning" according to the same set of game rules that the barbarian and wizard are.

To get back on track, though... it's like the original recruitment thread said: play to win. And I don't mean that in a "gamist" sense. I mean that the characters (as opposed to the players) probably don't want to die out there, so play them as if that were true... 'cause I sure won't be bending any rules to see that you do. ;-)


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Totally on board here. I do not mean to complain at all. We all need to bring our "A" game here, and when we don't there are consequences.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Not going to matter with Ojore's low heal roll...

Nesipho does what he can to aid Ojore, fetching a fresh water flask from his belongings to help try and clean the wound out.

Aid another (heal): 1d20 ⇒ 16

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Getting desperate here. Should I try a separate Heal check in hopes of doing better than Ojore did, possibly with Aid Another from Kargath, or should I do the certain-but-worth-less guidance?

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

I would shoot for the heal roll and pray for a nat 20, I don't see guidance doing much.

Elsir looks at the desperate situation unfolding infront of him. Dammit! If only I had seen this outcome, I could have brought some antitoxin! I already gave up my cloak.

Elsir will continue to focus on his detect magic this round.

Using Prescience this round and will take the higher of the two rolls to identify the magic item. 2/7 1d20 ⇒ 20
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16

Spellcraft: 32

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

You get to make your Spellcraft rolls this round, I think, so you might as well roll them.

If I can get an Aid attempt from Kargath, I'll roll my Heal check instead of casting this turn.

Dark Archive

Remember: there are two seperate auras, Elsir. I'll roll a second Spellcraft. Also, your mod is +10, not +12, according to your sheet.

SPELLCRAFT:
Elsir's Spellcraft skill check: 1d20 + 10 ⇒ (7) + 10 = 17

Elsir identifies a pair of bracers of armor +1 and a brooch of shielding.

Elsir identifies two items of power among the pretty glitter and gold adorning the dying spider. The first, a pair of warding bracers. The second, a brooch designed to shield the wearer.

Dark Archive

Kargath and Nicoleta have actions to take before the lion saves again. Does Kargath want to aid another on Nicoleta's impending Heal check?


Internet full up and running at the house. No more delays for me...well none that I anticipate, anyways.

Kargath leaned over the lion and looked under the cloak. It was just as bad as it had seemed. He'd been in some nasty fights before, but poison...well, a dwarf doesn't normally worry about it. But, seeing the lion laying there, gasping for its life, it touched the dwarf.

"Poison. Pfagh! Been stabbed a hunnert times, but poison...mebbe there's someat tha' might be workin'." Kargath worked his mouth for a moment, then spat into the lion's wound. "I heered o' dwarf spit workin' t' neutralize poison, but I ain't never tried it meself."

heal assist: 1d20 + 0 ⇒ (3) + 0 = 3

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Helpful. ;)

Nicoleta does her level best to ignore the dwarf's "assistance" as she works to try to draw the poison from the wound. Untrained Heal check: 1d20 + 2 ⇒ (6) + 2 = 8


He's a fighter, not a healer ;)


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Yes. This will be a good reminder that we have no healer.

Dark Archive

SHANGES' FORTITUDE SAVE:

1d20 + 2 ⇒ (13) + 2 = 15 (+3 base save, -3 Con, +1 guidance, +1 resistance)
Shange's Constitution damage: 1d3 ⇒ 1

At this point, the lion has... 4 Con, I believe? Is Shange dead from hit point damage? Please mark hp damage, expended spells, etc. on your character sheets somewhere.

And technically, you have four characters capable of casting healing spells. : P


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Shange was wounded with a bite but was not bleeding. With that loss of con Shange goes from 1 health to -2 (so he goes unconscious). He is at 4 con. At 1 con he will be at -11 and still alive. So he will not die from hit point loss before he does so from hitting zero con. Healing would be 'nice' but will not save the cat.

Dark Archive

Shuddering in obvious pain, the lion's suffering is finally abated by unconciousness. Gingerly slumping to one side, the lion appears to black out.

Everyone has a round of actions before Shange has to save again. He has four rounds at best, but probably closer to two.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ojore looks almost ready to panic when his friend looses consciousness. Please help as best you can. Someone cast Guidance on the cat and someone heal Shange's wounds. He says as he tries his healing skill once again.

I hope this roll will be assisted by one person but here is the roll in advance.

Heal Check: 1d20 + 6 ⇒ (17) + 6 = 23

Finally, a decent roll, but it will only offset the con loss at this point.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Trying to assist his brother again, "Khomba umfowethu."

Polyglot:
Focus brother.

Aid another (heal): 1d20 ⇒ 8


Kargath stepped away from the lion, sure now that his presence was more of a hindrance than a help. For good measure, he drew a belt knife and stabbed it deep between the spider's eyes, driving the blade hard against the chitinous head.

Spoiler:

first round, move and draw the dagger.
Second round, coup de grace the spider, more to be certain of its death than out of spite...mostly.
CDG damage: 2d4 + 12 ⇒ (3, 1) + 12 = 16

Dark Archive

Ammending my previous statement: ASSUMING a six-round poison, I believe Shange has two rolls left (he's rolled and failed four out of the theoretical six). That means that he could live, even if he fails the upcoming saves, provided that I roll very poorly on the Con damage.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Right. I am hoping for at least one successful Fort save too. If so, this is the round for it. With a Guidance from Nicoleta the roll will be +5. I am holding my breath. lol

Edit - That assumes the poison DC is lower than 24... :)

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Nicoleta answers Ojore's plea as she returns to prayer over her ineffective mundane treatments. Yeah, guidance from me this time.

Dark Archive

Elsir? Anything you want to try before we roll the latest save?

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

"Yes, well this might work perhaps Already at the lions side, having had his cloak removed, Elsir reaches into his Handy Haversack and retrieves a Potion of Cure Light Wounds Move Action "I cannot promise this will work, but it will perhaps offset some of the more grievous damage inflicted corporeally on Shrange's body" Standard Action Elsir administers the potion to Shrange.

Cure Light Wounds 1d8 + 1 ⇒ (8) + 1 = 9


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Unless you are willing to give a greater than +4 roll on the save vs poison due to a very high heal check success I don't think he can influence this roll. I would love for him to prove me wrong though. :)

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

I didn't think so either Ojore. My concern is if the poison does last for six rounds, and Shrange drops to say 1 con, the damage already inflicted may be enough to kill him. Hence the potion. At this point I wasn't sure what else to do


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Nice roll. Now all we need is a similarly high roll from our DM. :) I think the roll will be a total of +6 with the initial +4, First Aid (+4), guidance (+1), the Cloak of Resistance(+1), and down a bunch of con (-4).

My cat. Can I roll it or do you need to?

Dark Archive

You can make the roll if you like, Ojore. By my count, Shange has a base save of +3, a Con mod of -4, a +1 from guidance, a +1 from the cloak, and a +4 from first aid. That's a total of +5?

3 base + 1 guidance + 1 resistance + 4 first aid - 4 Con = +5


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Depending on how you do the math its either a base of +4 with a con of -4 or a base of +3 with a con of -3. con is a 4 that is -3, but down a total of 4 from the 13 con he started with. His initial Fort save with a 13 con was +4. I hope that makes sense. If you agree, go ahead and make the roll.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Or if you really don't mind me doing it. Here it is..... You add the right modifier.

1d20 ⇒ 18

Dark Archive

Scores and modifiers always are what they are: base + mods. With a 23, Shange's Fortitude save is successful. Everyone has one more round of actions before Shange's last save. It looks like he will live, either way, though.

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Dammit Elsir think! When was the last time you read the Absalom journal of medicine? Apply pressure? No that's for subcutaneous wounds, not poison. Arn't you supposed to suck the poison out? But is that if it's injected or on contact? Probably not contact...

New Round Elsir will lean forward and attempt to assist Ojore in his ministry of the poisoned beast.

Aid Another:Heal 1d20 + 1 ⇒ (14) + 1 = 15


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Something is still wrong by my math, but I glad me made the save. :) at a 4 Con he should only be -3 Con in your equation above, not -4. A 10 Con is -0. An 8 Con is -1. A 6 Con is -2, and a 4 Con is -3. Right?

The cat breaths a little easier with the healing and first aid rendered and regains consciousness. But he is not out of danger yet. Ojore continues to administer to his friend.

First Aid: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

He is going to be one sick cat for a while though, but lets see if we can at least keep him from dropping to 1 con.

Aid another (heal): 1d20 ⇒ 17

Sufficient between me and Elsir's aid another to put the heal check at 26. So another bonus to the saving throw.

Nesipho begins to relax as at last the poison abates. He claps Ojore on the shoulder with a firm hand. "Shange ngizobuyadinga eniphumuza ukula."

"Nimele lala Ojore."

Polyglot:
Shange will need a rest from the fighting.

You should sleep Ojore.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

While we're getting ourselves all turned around on modifiers, remember too that ability damage in Pathfinder works differently than in 3.5 - it is not subtracted directly from the score, but instead is simply a -1 to all relevant checks for every 2 points of ability damage taken. So whether Shange started at 13 or 12 is irrelevant; it only matters how many points of damage it has taken, because that number divided by two and rounded down is the penalty Shange suffers to its usual save.

Nicoleta continues her prayer over the suffering lion, interpersed with occasional imprecations against Lamashtu specifically. More guidance casting...


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

[ooc]Ah. I am not sure I knew that. But if you round down, it should be the same as 3.5 should it not? Shange is down 9 Con. Divide that by 2 and round down and you get 4. Which is the same as 3.5 I think. [/b]

Dark Archive

The two methods amount to the same results in 90% of situations. The problem here was that I was calling an ability score of 4 a -4 mod, when it is a -3. In either case, the lion saved. He has one more check to make though (at the same modifier, since your new first aid check is successful). You want to roll it? 1d3 Con damage if it fails.

As Kargath puts the spider to its' death, the others keep Shange from his own. It looks as though the lion will live... though he surely won't be fit for any extenuating activities anytime soon. It's time to gather and divide the treasre, and decide what to do with a deathly ill lion and a half-travelled jungle expedition. With the excitement died down, it occurs to you that there is quite a lot of gold draped on and over the dead spider's body...

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

"Goddess," breathes Nicoleta as she realizes the end is in sight.


Seeing that the lion would live, Kargath hesitated no longer. Not bothering to be gentle, the dwarf started tearing bracelets, bangles, and anything else of value of interest off of the spider and tossing it in a pile on the ground. "By Torag's curlies, this thing be carryin' a lot o' glitter. Jest look a' i'!"


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26

With the party's concentrated efforts the lion resolves to live, bolstering its life force in the end. As the beast begins to breath more calmly it looks up at Ojore a licks his hand. Ojore gives an audible sigh of relieve and allows himself to slump slightly over Shange. Thank you my friends. The worst is past. Thank you for your help. It will be more than a week without magical healing before he is strong again, but Shange will live to fight another day.

That was plenty close for me. lol. I only guessed the poison would last 6 rounds, and I had assumed a d4 con damage.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Nesipho picks through the various pieces of jewelry. "I never have really understood the fascination some have with wearing all this... stuff. Good old fashioned beads and feathers is sufficient in my eyes. These would be better sold for food and supplies."

I'd like to do an untrained appraisal on the pieces. +3 for int modifier only. I'm assuming GT you'll do that as a hidden roll so that I don't know if I have the correct estimated value or not.

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