GM Roycilo |
If our last player doesn't check in soon, I will try to grab a replacement. But either way, the game is going live soon. In the meantime, anyone have any questions about the world, my GMing style, this game, or anything else?
I've posted a bit of information about the world below, feel free to read up!
Althamar is a very cliché setting, and has many tropes represented. The people are pretty standard fantasy fare, for the most part. Basically, the world is full of Tropes, but you all will stand out as MORE cliché than than the average person around.
Althamar is a mostly agrarian country surrounded by mountains on three sides. It’s population is approximated at two hundred twenty nine thousand people. A majority live in or near towns, coming in at just under two hundred thousand people. The remaining thirty thousand or so live in small farming communities, away from the more civilized areas of the country. Even then, most of the people living in towns work in the fields. It is estimated that over 90% of the country’s population work in an agrarian setting.
The elves live in the forests to the East and West, mostly in the West. A single massive Sea Elf city rests at the bottom of the Inland Sea in the Northwest. Halflings are the most common non-human, non-elf race in the country.
The game opens in the city of Dromston.
Dromston is a city with lots of taverns. It is a place where soldiers from Combley travel on leave. Since Dromston accommodates so many farmers and off-duty soldiers, it is something of a poor man’s resort town. It has an active and engaging theater community, more taverns per capita than anywhere else in the country, and a lively and exciting boxing club. The city is at it’s core a tourist destination for the people of the region.
The Surrounding Nations:
The Kingdom to the South is Hai Dow Shen. It is Japan and China, rolled in with some pirates. A large island chain, it has everything from pagodas to rice fields, to kitsune, to pirates. Imagine Tortuga as a country. Kind of had to have the obligatory Asian nation somewhere, in a setting like this.
Gornashka is to the East. It is the Ocish Plains nation. Lots of various tribes of barbarians warring upon each other. Gornashka has a tentative peace with Althamar. The founders of the two countries were traveling companions, but the countries have grown apart in the sveral centuries since they were founded.
The Western kingdom is Selekas, the obligatory desert and Arabian Nights setting. Lots of desert, and water traders ply their wares along their main trade road. This country buys a large portion of the food exports from Althamar.
And to the north we have Randragora. It is a swampy forest country, largly unoccupied. Beyond that we have a gnomish kingdom, run by a leader they call a "President" Weird name for a king.
And of course, the map!
Here is a rough map of the country of Althamar. Obviously there are more roads than those shown on the map. The two main roads that bisect the country are the main trade roads, which run straight through the country. The Trade Road has it's own police force, and is a very well-maintained highway, complete with bricks, and a city situated every days travel, by wagon. This allows for secure travel with comfort, as well as the peace of mind knowing that your trade goods can be under lock and key every night of your journey.
Map Legend: The large, multi-sided star in the middle is the capital city, and the others are the villages and towns that comprise the majority of the rest of the kingdom. The larger the star, the larger the population. The moons are the forest elven cities. Diamonds are important training schools within the kingdom.
ClydeMcClod |
The Mummy's Mask game I am in has good players. I play Noonan.
Link here
MiniGM |
Now that I read the original post I'm going a different direction. Cleric. Maybe cloistered cleric or ecclisastheurge
Angling more for a priestly type than armored fighter type.
But doesn't mean we can't still be related. If I go the bookish route it could be funny. You eschew all the knowledge etc but I embrace it
Heinrich von Geiselschmidt |
Proposed Character:
Heinrich von Geiselschmidt is a classic mad scientist - he attended the Academy of Unsound Science where he majored in Alchemical Studies: which is a major about the history of alchemists, not about the science of alchemy since Heinrich didn't score high enough in his placement exam to be an accredited alchemist.
He eventually graduated due to a clerical oversight and a desire to keep him from flooding the dining hall with chlorine gas a third time during the dean's lunch.
Since he doesn't actually know what Alchemists do he's concentrated on the field of bomb-making and explosives because he believes that's the essence of alchemical science - he's also developed a special mutagen in order to boost his intelligence in order to allow him to become more alchemically capable.
He has a pet pigeon named Klaus that he talks to, and powders his hair which flies in every direction because real alchemists have wild white hair, and carries a number of classic accoutrements not based on usefulness but because they're part of the alchemist costume.
MiniGM |
I will be making his brother Fritz Von Geiselschmidt. He, unlike Heinrich, has always loved study and understanding. Seeing his older brothers penchant for blowing things up be entered a clerical life devoted to protection. (His one domain will be protection)
He adores his books and would prefer to stay in his libraries and study and scribe and read. But whenever his best friend and brother calls he races off to keep him safe.
cloistered cleric, probably of Milani, but could be any good god with protection domain
Fritz Von Geiselschmidt |
Brother of Heinrich (who for some ridiculous reason likes to be called Pete), Fritz Von Geiselschmidt. He, unlike Heinrich, has always loved study and understanding. Seeing his older brothers penchant for blowing things up be entered a clerical life devoted to protection. While his brother was off learning about Alchemists and alchemy, Fritz was in love with history, and religion. He was particularly obsessed with Aroden. What happened to him? How could such an amazing Diety be killed.
Before Fritz knew what was happening he found himself in the Temple of Aroden, that is what he calls it as it is actually Iomedae, learning what he could of Aroden. He began to worship the "dead" god, he studied him. He lived either in the temple or the library, which worked for his brother since he kept having to find loopholes to get him back into school.
He adores his books and would prefer to stay in his libraries and study and scribe and read. But whenever his best friend and brother calls he races off to keep him safe.
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He is super brainy, physically he is nothing. He might die. I dunno, but wanted to try it out. He is a cloistered cleric with the Protection Domain, lots of skills for a cleric.
My 3 free skills are Scribe (cause he is a bookish nerd and takes notes), Appraise (Gotta know what the good books are and their value) and Perception (Gotta be able to find those books quickly)
I am debating taking a Variant Channeling...to give boosts to our AC or a - to enemy AC