In Service to Lore (Table 1) (Inactive)

Game Master Baerlie

Handout
Map of Absalom
Ambush


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Grand Lodge

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Fresh off their induction into the Society and the completion of their basic training within the organization, you find themselve in the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The efficient and straightforward chamberlain greets you curtly and motions for you to sit before jumping straight into their assignment.

"All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.

Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies.

Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location."

you can find the links to the handout and to the map of Absalom above the tabs.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya grins and throws a lopsided salute at the stuffy camberlain and examines the handout Four things to do? she says. Does that mean we get four times the pay?

Smiling she looks around at the rest of the assembled team. Needy orphans? Sounds like we should do that first right?

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Among the other Pathfinders in the group, is a dishevelled Ulfen man, checking his sword's edge for nicks. While he's not the tallest man you've ever seen, he's certainly one of the largest.

Oster's Character Sheet Of interest mainly for the art. Wasn't really able to come very close for my avatar image.

Oster not worried about which we do first. Rest of you figure that out. I will keep you alive when you wander into dangerous fights.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

After delivering a crisp salute to the chamberlain, Reginald sits down, back straight up like a flag pole and at full attention. As the Captain concludes his speech, Reginald opens up the envelope before him and reads the mission. He feels a rising anger. "These are nothing but a boy's errands!" he exclaims, before realizing he had spoken aloud. "Forgive me, Captain Valsin, I just mean that our training has prepared us for many things, and we will complete these tasks with ease."

Wanting to avoid the gaze of the chamberlain, Reginald instead focusing in on his fellow recruits. "A mission to serve needy orphans does indeed sound like a noble task, Jenya. And it would be a great pleasure to finally see the Temple of the Shining Star. I say we set out at once for our mission."

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

A small figure that has been relaxing at the back of the room hops off his chair. Mingling himself amidst the others, he chirps up.

"I'm something of a guide by trade, I'll happily lead the way to the locations detailed."

Garret Longthorn is a fairly average looking halfling, accept for the studded leather armour, longsword at his side and well used shortbow and arrows on his back. His accent suggests his origin as being somewhere in Taldor.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Tabitha wasn't usually nearly as bright-eyed and eager as she was then. The performer's glee was hard to contain, and she didn't even bother hiding it at all like she normally did. Her first mission. In the envelope lay her first orders, and even if they weren't going to be anything special, she still had orders. The chance to do her parents proud.

She put more effort into straightening herself out than she ever had before. Poured hours into tending to her hair and straightening out the quiver slung over one shoulder and the rapier hilt at her belt. Everything had to look good, as she sought to make an impression.

"I agree; orphans would benefit from our haste more than anyone else. Business is much less important than sick children."

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Alright, I guess that settles it? Can you lead us to the temple of the Shining Star, Garret?

Grand Lodge

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I will wait for Luke_Parry to check in here in the gameplay thread before we continue. I'm already nervous, a 5* Venture-Lieutenant joined our game :O

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

I'm a Venture Captain, but don't sweat it, we're just players too.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Sorry - I am based in Australia, so my posting times may be a little out of synch with everyone else, but I will post regularly :-)

Also, don't worry - we all roll our dice the same way ;-)

A big, hulking bear of a man, with shaggy orange hair, clothed in thick (but immaculately kept!) snow-white furs despite the heat, and with an enormous sword tied across his back, stands up, towering over most of the party members.

Clicking his heels together, he bows, his movements surprisingly dextrous.

"Greetings, my name Hans Olafsson, and I am from the Land of the Linnorn kings. I am afraid that I am still fairly new to this city - most of my training was abroad - but if we come across any problems that require blunt force to solve, I can be of great assistance. I should also note that alchemy is something of a passion of mine, so if we run into anything... interesting in that regard, I may be of assistance in identifying it."

Grand Lodge

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"Do you have any questions regarding your tasks? If you need any additional equipment, you can find shops and merchants throughout Absalom. Keep in mind that the contacts on your task list are friends of the Society, please treat them as authority figures, they are to be respected and obeyed." Ambrus Valsin sais.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks over the instructions carefully, before nodding in satisfaction.

"The tasks seem clear enough." He then turns to the others. "Do any of you have any further questions?"

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret smiles at the Venture Captain.

"I think we've got it all Captain, they seem like pretty straight forward errands. So we're starting at the Temple of the Shining Star are we? Alright, this way!"

Garret boldly strides out, walking surprisingly quickly for someone as short as he is. As he leaves he quickly checks his supplies, then beckons for the others to follow.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"Yes, Captain!" says Reginald with another stiff salute. "Garret, let me just get my equipment, and I'll be right behind you!"

Reginald moves quickly to retrieve his things. When he returns, he is well-armed with javelins across his back, a morningstar hung across his belt loop, and a dagger tucked in a wrist sheath. But perhaps most prominent is his fauchard, a long pole arm with a sickle-like blade. It looks somewhat awkward to use, but potentially quite deadly.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"No sir, I believe I undertstand what you're asking of us." She nudged her belt again, fiddling with everything so it was all straightened out again, and then messed with the sheath buried beneath her sleeve. Turning to everyone else, she tried to hide her nerves behind a smile. "I'm ready to go when you all are."

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Oster watches the others file out before adressing the Captain;

We understand boss. Different than my confirmation though. These lot don't look nearly so squishy and needing me to keep them alive.

And then follows the group into the streets.

But maybe that means one of them can get attacked by strange oozes instead...

Grand Lodge

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You arrive at the Temple of the Shining Star, and you are immediately directed to Ollysta Zadrian. This Paladin of Sarenrae is young in her years, but holds herself with the poise of a queen and warrior simultaneously. As she notices your arrival, she strides forward, addressing you in a strong voice.

"Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.

Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society. I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?" Ollysta Zadrian says and smiles.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya is from the small town of Jovvox which is exciting and interesting in its own unique way but she is still awed by Absalom and cannot help but gawk at the astonishing architecture of the Shining Temple and the supreme grace of Ollysta. Still her tone remains light as she responds. That's why we are here milady. If you don't mind can you let me know where I could pay my respects to Desna here? Never worshipped in so grand a place. I'd like to do so quickly before we deliver your supplies if you don't mind.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

The bard bows her head slightly in a show of respect to the Paladin.

"Is this a concern?" Tabitha asks, her smile dimming a little. She hoped that bringing food to orphans was a good first act, but now she was being asked to investigate the woman for corruption. And granted, she considered herself decent at investigating, but it was a little disheartening to hear. "Er, do you have any evidence that she may be doing something, or is this routine for the beneficiaries of your aid? Because if you have suspicions of specific behavior, we can be more discerning in what we look for."

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

Reginald admires the Shining Temple as well as Ollysta Zadrian. "It is truly an honor to meet a noble warrior such as yourself, M'lady." He gives yet another one of his stiff salutes. "I've heard only the faintest stories about the Silver Crusade, but I would certainly like to learn more. By your tale, you must be one of the founders."

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Oster looks around at the massive cathedral, apparently looking for something

Nice place. If this is temple, where are all the people learning how to fight?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"I will be happy to assist you in this regard; it is right and correct that the strong should help to look after the weak, but those who take advantage of such generosity for their own ends should not be rewarded..."

Grand Lodge

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"There is a chapel near the entrance, it is open to everybody who wants to warship." Zadrian says to Jenya. Then she turns to the others and whispers "I'm not sure if Gilga Baltwin is honest or not. But I hope the delivery by Pathfinder agents will confirm whether the orphanage is operating on the up and up. I only ask you to be observant and report back to me any evidence that Baltwin isn’t worthy of the Silver Crusade’s aid. We heard rumors that Auntie Baltwin sells medicine on the blackmarket and some people saw children of merchants going in and out the orphanage."

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret smiles at the paladin, clearly overwhelmed by the size of the place of worship.

"Not a problem. If there's one thing we halflings are good at it's observing... things. If we're all done here folks, I can show you the way."

Sovereign Court

Hans raises an eyebrow thoughtfully.

"If these accusations are true, then she should probably not receive aid; the 'charity' should in fact be shut down!"

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"If we discover something, should we still finish the delivery, or report back to you with the medicine? As loathe as I am to shirk on a deal that could help sick children, if none of it is going to them, then it would likely be gone by the time it is dealt with."

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

After kneeling for a minute and asking Desna for guidance and wisdom on her travels Jenya returns to the group. We can investigate her before we hand the medicine over

Grand Lodge

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"Yes, please deliver the medicine in any case. Gilga Baltwin must not know that you are investigating and that we doubt her good purpose. She may do her job until we have enough evidence to stop the deliveries and to judge her. Dear Desna, I hope our doubts are wrong, I really hope so for the poor and the orphans." the Paladin says. "If that was all, please deliver the medicine as soon as possible. Thank you so much for your help in our concerns."

Diplomacy (Gather Information) or Knowledge (Local) DC 10:

Miltivis, who runs a nearby market, claims he’s served Auntie Baltwin for over 30 years, and while a good customer, she is quite demanding and often rude to the other customers. He says she’s kept his supplier of fine whiskeys in business for decades.

Diplomacy (Gather Information) or Knowledge (Local) DC 15:

Gilga Baltwin’s neighbors Travost and Tirelle Anthos are frankly tired of the noises the children make and the retinue of cats—though they do appreciate the latter’s mousing skills. They admit to being happy when Auntie Baltwin sends the children “off into the town” during the day, as it gives them a few hours of peace and quiet before they return in the evening.

Diplomacy (Gather Information) or Knowledge (Local) DC 20:

At the estate across the street, Master Trebb Bonto, a retired builder, says nothing but nice things of Lady Baltwin, as he calls her. He recounts tales of tea and games on the sitting porch, though if pressed, he lets slip that she often cheats at games and sometimes had some shady characters coming to whisper in her ear and palm her small bags of what might have been Money before slinking away. “Otherwise a fine lady, indeed.” he quickly adds.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"Understood. We will be cordial and report back to you with what we can discover." She bows her head to bid the Paladin farewell as her mind starts to recall anything she'd heard in taverns around the city.

Knowledge (Local): 1d20 + 8 ⇒ (2) + 8 = 10

Tabby shares the rumour with the party.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"We'll be sure to ask around discretely, m'Lady." Reginald salutes before departing.

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

"Let's go to the market and see if Miltivis is being honest or if he just bears a grudge against Auntie Baltwin."

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Knowledge (local): 1d20 + 5 ⇒ (6) + 5 = 11

Garret realizes he knows little of this woman or her business, so on route he attempts to gather information on her enterprise.

Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14

However his result offers little more than he already knows.

"From everything I know, this woman has a reasonable reputation, with the exception of high standards and a fondness for whisky. Granted she probably shouldn't be drinking around children. If you can distract her inside, I can sneak in and have a look around?"

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Oster tries to keep up with the conversation despite his poor grasp of Common. (And his rather less strict ideas of proper child rearing and general propriety.)

Drinking near children is bad? As long as children are being cared for is important thing I think. Even if we find she is maybe taking some of charity for herself instead of using all for kids, is still better than no one taking care of them at all. We need to know more before we judge.

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret chuckles at the Ulfens comment.

"This isn't... wherever you come from my muscular friend. We don't need to give children hard liquor to keep the cold at bay. Plus, nobody is saying she can't drink. I just think the Silver Crusade want to know if the funds they're offering are going to the children or to some crones alcoholism. But you're right, we shouldn't make a decision until we know more."

With that, the halfling moves off ahead, leading the way through the hectic streets of Absalom.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"True enough, we cannot expect perfection - as long as she is doing good." Reginald follows Garret's lead.

Grand Lodge

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Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young Boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.

As you enter the porch Auntie Baltwin comes closer and says "Hello and welcome, what brings you here?"

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Tabby greets the woman with a pleasing smile, the sort she knew to give anyone who had something she needed. "Good afternoon, madam. We come with medicine from The Temple of the Shining Star for your children; Ollysta Zadrian sends her regards and thanks for the work you do along with it." Her eyes peeks around a little, keenly trying to spot anything untoward as she adds, "And if it wouldn't trouble you greatly, would we perhaps be able to come inside and rest for a minute? We've been walking around the city all day performing duties for the Society, and I've not yet learned to keep on my feet for so long. I'm sure my companions feel similarly."

Grand Lodge

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"Ah, more medicine! Thats good, we almost ran out of it! Thank you so much!" Auntie Baltwin ansers to Tabitha "Please come in, do you want some tea?" She guides Tabitha into another room. This room is equipped with a big table and a lot of chairs, this is probably the room where the children have their meals.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Is everyone with Baltwin or just Tabitha?

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret hangs back, allowing everyone to file ahead of them before intentionally dropping back himself to duck off and explore. As soon as the chance presents itself, the halfling drops to a stoop and moves off to explore the building to see if everything is as it should be.

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

I love tea! Thank you! Oster makes a bit of a show of waving the group inside We all love tea, yes? Don't want to be rude, must accept hospitality.

Grand Lodge

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Jenya Poole wrote:
Is everyone with Baltwin or just Tabitha?

For the moment just Tabitha and Oster. You can follow them or stay with the children playing near the porch. You can also try to go and visit the sick children in the dormitories.

Auntie Baltwin is in the kitchen now preparing tea, she can't see Garret moving off.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"Tea would be wonderful," she says, following after Auntie Baltwin, subtly looking around as she walks into the house and through to the kitchen.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"I have to say, I greatly respect the work you do here. It's so reassuring to know that somebody in this world has the compassion and love within them to take care of so many children."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

In the sitting room and the kitchen Tabitha can see some empty or half filled bottles of whisky. She can also see that Baltin's hands are shaking while she prepares the tea.

Health Check DC 12:
You can spot broken blood vessels in the eyes and nose, shaky hands, glassy eyes, and a fine sheen of sweat on the woman.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans will attempt to follow Garret, remembering that people who go off by themselves tend to get into unpleasant situations...

This might only be an orphanage, but it is better not to take risks...

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

In the kitchen, Reginald sees that Baltwin is suffering from some difficulty. He immediately stands and helps her with the most strenuous tasks, such as pouring the water. "You seem unwell, Madam Baltwin. Is there anything we can do to help?" Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

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"No, I'm fine! I'm fine, thank you! It's the age and currently there are a lot of sick children in my house." she answers. The takes tea back to the table and fills the cups. She then tips a few splashes of whiskey in her cup. "Do you want some as well?"

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Once out of sight, Garret will search for anything that might give them a greater insight on the orphanage.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya will casually stroll to the infirmary to visit the sick kids looking around as she goes perception: 1d20 + 6 ⇒ (14) + 6 = 20

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Heal check: 1d20 - 2 ⇒ (4) - 2 = 2

"What are you doing?" she asks, seeing the splashes of whiskey and growing wary. "You've been assigned to watch children, madam. A great deal of them, many sick, but so early in the day you're already beginning to drink?"

Grand Lodge

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Garret and Jeny can see children playing, nothing unusual in an orphanage. Some of them are caughing or sneezing. One child comes closer, takes Garrets hand and asks "Who are you? Where do you come from? Please come and play with me."

At the same time in the kitchen/sitting room "Ha! Seems most days you need it if you want to make it through the day in this house. These children are killing me!" Auntie Baltwin ansers to Tabithas question. "But if you don't want, it's fine, means more for me."

Auntie Baltwin is not sure if the Pathfinders only want to deliver medicine.
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24
She will be carefull with her answers now.

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