In Search of Paradise (Inactive)

Game Master Tirq

Based on Halo: Combat Evolved


20 years. It has been 20 long years since the war within the Covenant and the Humans. 20 years since the uprising in the covenant that made the Elites rebel. 20 years since the Elites joined the Humans. Their communities have combined since then, including the militaries. Currently, though, the biggest sensation is the discovery of a new planet. A planet called Paradise. Paradise is the farthest planet from Earth, even farther than Harvest. It is the planet between the Sang'heili home world and Harvest. Militairy sects have sent representatives to inspect this new planet.

Weaponry:
All weaponry will be a replacement of other pre-made weapons. All characters are proficient with these weapons, except for the Energy Sword.
Shortsword-Pistol
Longsword-Assault Rifle/Shotgun
Greatsword-Sniper
Kukri-Plasma Pistol
Scimitar-Plasma Rifle
Rapier-Covenant Carbine
Falchion-FuelRod

Energy Sword is a 2d4 Melee weapon. It is a Martial Weapon, deals slashing or piercing, and is a light weapon. It costs 20 credits.

Battleaxe-Mauler
Greataxe-Bruteshot

Gravity Hammer is a 2d6 Melee weapon. It is a Martial Weapon, deals bludgeoning dammage, and is a two-handed weapon. It costs 50 credits.

Alchemist Fire-Frag Grenade
Sticky Alchemist Fire-Sticky Grenade

Weapon Speeds:
Pistol: Semi-auto
Assault Rifle: Full auto, semi-auto
Battle Rifle: Full auto, semi-auto same as the AR, except with the necessary Prof
Shotgun: Single shot, its a pump action, after all
Sniper: Single shot
Plasma pistol: Semi-auto, with charge function to deal an extra d4 damage per round held maximum of 3d4, charge uses up shots equal to turns held
Plasma rifle: full auto, same as AR
Carbine: Semi-auto
Fuel Rod: Semi-auto
Mauler: single
Bruteshot: Semi-auto

Guns don't go against Touch, All Armor becomes whatever style you want. I.E. EOD, EVA, Commando, etc.

The skills Knowledge: Arcana, Spellcraft, and Use Magic Device have different abilities. Knowledge: Arcana are used to identify Forerunner tech, Spellcraft is used to understand what they do and what they are for, and Use Magic Device is used to activate it.

Humans don't need to put points into UMD.