In Search of Heroes

Game Master verdigris

Play-by-Post game set in Darkmoon Vale, using the Pathfinder ruleset.


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast walks over to the fallen monstrosity and drives the Iron Quill directly into where Kast believes the brain to be, yanking it out with a twist.

"Just to be sure, I'll not want to face another like that. My Quill only worked because of the magics bestowed by Dorial," Kast gives a nod of thanks to the woman. "It was more felled by Othoe's and your magics, Simon, than my blade. Still, we have overcome but need to move quickly. "

Kast begins to look around, keeping guard as the others search for the child (and magics/treasure).


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Simon extends a healing prayer to Chrystosm.

clw: 1d8 + 3 ⇒ (2) + 3 = 5

...and then a second healing prayer.

clw: 1d8 + 3 ⇒ (6) + 3 = 9


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Othoe heaves a sigh of relief as the creature falls. After taking a moment, he casts Detect Magic and begins to search the room.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Simon wil cast detect poison and scan the room as well, trying to keep his companions safe from any further harm.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

Chrystosm thanks Simon politely, then wanders around the room, poking into crevices, peering about and humming irritatingly to himself.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Map

Though the companions scan for both magic and poison, nothing in the room catches their attention. Out of the corner of his eye, Chrystosm notices Kibbo quietly stepping away while the group is otherwise distracted.

sorry for the delay; A minor stomach bug is interrupting my regular posting schedule.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

"Hold on, hold on - where do you think you're going?"

Noticing the kobold attempt to sneak off, Chrystosm rushes forward to detain it.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast limps over to assist Chyrsto, not wanting to put down the kobold.

When the kobold is secure, Kast will nod to Dorial/Chrystosm to lead on.

"Let's go."


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Having searched the room without great success, Othoe positions himself for the opening of the next set of doors. He has his dagger out and ready.

If this place is much larger, I may have to use this dagger. I really need my ring.

He fondles the ring he does have and hopes it will be enough.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Simon can't really fault the kobold for trying to run, being half terrified himself, but he's glad the Kast and Chrystosm detained the reptilian guide. The DevilWorm's lair searched, Simon is ready to continue.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Nimeon waits, bow ready, to inflict justice on the kobolds.


Map

Kibbo blubbers profusely when he's caught, and admits that he's lost, not sure how they reached the front hall for certain.

As the group continues, they find a skeleton in the northern hallway. Long since picked over by the bloodscales, they only thing it currently still wears are its boots.

Map


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast lets Chrysto and/or Dorial lead if they wish, but is otherwise happy to take point.

Kast will cast Detect Magic wherein the body is, mindful of magic and what it could do.

Are we near the letter 6? Going to 7?


Map

The body is near letter 6. I have you guys on the map south of 6, but you could certainly move closer.

The boots detect as magical, as does the room to the north.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

"Why would the kobolds leave magical boots behind? Perhaps they are cursed. We must be very careful with them..."

That said, Othoe does examine the boots for magical auras.
Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19

He'll also examine the aura of the room to the north.
Knowledge,Arcana: 1d20 + 9 ⇒ (9) + 9 = 18


Map

The boots radiate an aura of transmutation, the room of evocation. Auras aside, they both seem perfectly serviceable.

While fondling the soft subtle "leather" of the boots, Othoe realizes they are in fact made out of what appears to be still living leaves. They are boots of Nimeon's father's folk, elven kind, soft and supple, but shoes all the same.


Dorial also casts detect magic on the door and boots.

spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

"Be mindful of the door. It is most likely trapped."


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

"Let's have a look!"

Chrystosm squats down on his haunches and inspects the door minutely

Take 10/20? If so, 15 and 25 respectively, inc. trapfinding. If not...

Perception + Trapfinding: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast uses the Iron Quill to drag the boots over to Othoe, using the axe to hew through leg bones as necessary.

"What are these, Othoe?"

*nudge* *nudge*

* * *

"Open that door, Chrysto. We have children to find," Kast steps back from the door.


Map

The southern door is open, and does not appear to be trapped:

This large circular stone chamber has four massive iron doors in the north, south, east, and west walls. The south and east doors stand open, while the north and west doors remain closed. At the center of the room a strange stone obelisk rises from floor to ceiling, its surface covered with metal bands and encrusted with deposits of a strange greenish mineral. The floor of this chamber is strewn with headless skeletons and scattered bones (no skulls among them). A dented steel shield and bits of metal armor lie at the foot of the obelisk.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))
Kast Phaer wrote:
"What are these, Othoe?"

"Huh? Oh, sorry, those are Elven Boots - very useful for various acrobatic movements. However they're sized for small feet, and I don't wear shoes."

He tucks them in his pack for now, unless someone else wants to carry them.

He'll cast Detect Magic again and look at the next room trying to pinpoint the magics he saw before.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

"What is this? Sacrifice pit? Trapped room?"


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

Chrystosm rubs his chin pensively, then looks up at the ceiling.

"Why are there bones, but no skulls?", he asks, a tremor in his voice.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast looks in.

"No kids there nor any lizard kings around...this isn't the right way. The kids can't have made it here, can they? We can explore it later. Let's move on."

Kast urges the party down the other hallway.


"Hold on a second. Perhaps this shield and armor are magical too."

Dorial casts Detect Magic on the armor and shield while scanning the obelisk.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Simon scans the room with both detect magic and detect poison.


Map

Actually, the boots are medium sized. If they were small, the kobolds would have taken them with everything else.

The obelisk detects as magical. Nothing detects as poison.

Please check the map and confirm your placement on it.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Othoe is in a good spot, and happy he won't have to wear the boots.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast doesn't see a need to go in there now.

"We have children to find...they aren't likely this way."

Kast moves to the double doors at the intersection of 6, 1 (moved on map).

"Someone want to open this while I watch our backs?"


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Agreeing with Kast, "Yes, think of the children, for their sake we should avoid that place", Simon nods sagely as the wisdom of the scholar.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Kast Phaer wrote:

Kast doesn't see a need to go in there now.

"We have children to find...they aren't likely this way."

Kast moves to the double doors at the intersection of 6, 1 (moved on map).

"Someone want to open this while I watch our backs?"

"OK!"

Listening carefully at the door Perception: 1d20 + 4 ⇒ (3) + 4 = 7 and giving it a quick once-over for traps Trapfinding: 1d20 + 5 ⇒ (13) + 5 = 18, Chrystosm pauses for a moment, then, unless something dreadful happens immediately, pushes the doors open.


Map

The doors to the north of Kast are open, revealing a small chamber dominated by a large fountain. Steam rolls off the superheated water pouring from a stone obelisk at the fountain’s center, filling the entire chamber with its haze.

The open doors do not appear to be trapped.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Othoe will cast Detect Magic to see if the water is heated by a magical source or a natural one. Otherwise he will keep his distance for now.

"The kids might be hiding in all that steam. It's where I might try if I were on the run..."


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

"Maybe."

Probably not.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15 +2 vs. Human


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast enters the fountain room. (Moving north 15'...can't change it posting from phone).

"Any kids in here?" Kast asks aloud like he's playing hide 'n seek.


Map

Kast, the bravest of the lot, disappears into the steamy room.

Kast:
The fog tastes of minerals and the sound of the fountain blocks out the world. Even the sound of his friends behind him fades into a surreal mutter beneath the white noise of the water on stone. The steamy fountain provides concealment to anyone in the room. You are currently 5 feet inside the southern door.

misc. rolls:
Chrystosm: 1d20 + 0 ⇒ (3) + 0 = 3

Dorial: 1d20 + 8 ⇒ (17) + 8 = 25

Kast: 1d20 - 1 ⇒ (7) - 1 = 6

Nimeon: 1d20 + 13 ⇒ (6) + 13 = 19

Othoe: 1d20 + 6 ⇒ (12) + 6 = 18

Simon: 1d20 + 1 ⇒ (13) + 1 = 14


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

"Kast?, KAST?" Simon starts panicking when his friend disappears into the mist.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

"WHAT!? I'm right here. I don't think there are any children in here...hard to imagine they'd come this way. Let's press on."

Kast exits the mists the way he came.

"I can't see a thing in there," Kast bemoans. Yes, I know he can barely see things not in mist.

"We should go another direction...we need to find the majority of the kobolds and I don't think it's that way."

If someone else wants to go in or lead elsewhere, please do, Kast will be right there with you.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

"Why is there a steam room in the castle? Hey - is this one of *those* sorts of castles?!"

Beaming and pop-eyed, Chrystosm plunges enthusiastically into the steam room, searching for goodness knows what.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Othoe follows Kast down the hallway, happy to have someone to stand behind.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast awaits Chrysto's return from the mists before moving on.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Kast and Othoe trudge down the hallway while Chrystosm darts into the room and Simon starts burbling again, arms flailing and fingers pointing in opposite directions "Who's going, what, vanished, split why, which when?" Simon tugs at Nimeon's and Dorial's sleeves, bug eyed and frightened.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

ninjaed!

Simon calms visibly as Kast and Othoe return and wait for Chrystosm to frolic in the mists before continuing.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

EDIT: Double ninja'd!

Chrystosm emerges from the steam room, presumably unable to find anything of interest, annoyed, but slightly cleaner.

"Let's go. That was a waste of a nice frolic."


Map

As Chrystosm plunges in and Kast goes to leave, two inhabitants of the room (hidden in the mist) give belated warning, sending a shock out through the moist steamy air.

shock to Kast and Chrystosm: 1d8 ⇒ 7 reflex save (DC 12) for 1/2


Map

initiative rolls:
Chrystosm: 1d20 + 5 ⇒ (2) + 5 = 7

Dorial: 1d20 + 10 ⇒ (17) + 10 = 27

Kast: 1d20 + 0 ⇒ (14) + 0 = 14

Nimeon: 1d20 + 2 ⇒ (12) + 2 = 14

Othoe: 1d20 + 1 ⇒ (1) + 1 = 2

Simon: 1d20 + 3 ⇒ (14) + 3 = 17

lizard 1: 1d20 + 6 ⇒ (18) + 6 = 24

lizard 2: 1d20 + 6 ⇒ (9) + 6 = 15

Dorial: 1d20 + 10 ⇒ (17) + 10 = 27
lizard 1: 1d20 + 6 ⇒ (18) + 6 = 24
Simon: 1d20 + 3 ⇒ (14) + 3 = 17
lizard 2: 1d20 + 6 ⇒ (9) + 6 = 15
Nimeon: 1d20 + 2 ⇒ (12) + 2 = 14
Kast: 1d20 + 0 ⇒ (14) + 0 = 14
Chrystosm: 1d20 + 5 ⇒ (2) + 5 = 7
Othoe: 1d20 + 1 ⇒ (1) + 1 = 2

I'll drop the lizards on the map in just a second.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

1d20 + 4 ⇒ (20) + 4 = 24 Reflex

Kast jumps from the shock of the mists, giving a glare to Chyrsto that the man obviously can't see.

"Must only be one at a time. In either case, I think the point remains that the children did not come this way. Let's close the doors and come back here when they are safe."


Round 1 | Intiative 27

Dorial calls out, "More lizards!"

She moves into the mist to help with the combat.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Status:

hp: 29/29
status: n/a
Equipped: Shield
Available: club, dart x3, light shield
Wind Blast (Su): 7(6)/7
Wild Shapes (Su): 2/2
Spells:
0) Detect Magic, Create Water, Light, Purify Food and Drink
1) Entangle x2, Bristle, Obscuring Mist, Whispering Wind (Domain)
2) Flaming Sphere, Wind Wall (Domain)


Map

These are actual lizards, not that anyone has seen them enough to know. Concealment rules apply, 50% miss chance, high is good.

round 1, Initiative 24

The lizard closest to Kast attacks the intruder.

bite: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 1d8 ⇒ (1) + (2) = 3 1d8 non lethal electrical
concealment: 1d100 ⇒ 77

map


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

round 1

Simon hops from foot to foot outside the steamy wall of vapor, reluctant to enter the crowded chamber just yet.

delay to 1 in initiative

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