Simon Shrewsbury |
After the party completely checks her bonds, Simon heals the girl of her injuries. "Stay calm, little one, we're here to help you, and we're sorry for the way that misguided Elara hurt you." Preparing the wolfsbane with a bit of mint leaves, Simon offers the girl a small cup of the 'tea', "Here, this will make you feel better, it's bitter, best to just drink it quick, the mint will cover the aftertaste." Simon considers offering a small cup of the tea to the bitten Chrystosm as well, but decides against poisoning him unless it's necessary to heal him. Gods, is it this room that makes a person think like that? we need to leave this place as soon as we're able!
Nimeon |
"Sounds good. Let me tell the others so they know where to find us."
Nimeon pokes his head down the stairs.
"Dorial found a camp to the west, we're going to scout it, follow us as you can."
Heading back topside.
"Could you make out who was camped there, or was it deserted? Lead the way."
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Nimeon does his best to leave a trail the others can follow, but worries that his woodcraft will be too much for them. Every few feet he stops and breaks several crisp dry branches, leaving them in the shape of an arrow in the direction he went. Making sure the snow won't cover his tracks he loudly stomps with every step, packing the snow into the ground thoroughly.
Othoe |
Othoe finds himself a comfortable spot upstairs where he can look in the direction of Nimeon and Dorial.
I don't like them going off alone like this. This could bite us worse than the werewolf...
He listens to what goes on below and watches for signs of combat beyond as he fingers his spell component pouch idly checking over its contents in his mind.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
GM_Verdigris |
Once healed and the potion is ready, Simon wakes the girl to begin the process. Much like a wounded dog, she snarls and snaps, not trusting the odd man that talks to pots.
Finally, she looks at Chrystosm and says, "I'll take it, if you do too."
GM_Verdigris |
Nimeon and Dorial head back out to check out the campsite. Nimeon is very easy to follow, what with his stopping and looking back over his shoulder as he breaks twigs and stomps deep footprints into the ground, but Dorial disappears, her lovely white leathers blending seamlessly with her surroundings. Every now and again, she purposefully pops out and waves so Nimeon can see her before heading on again.
walking is nothing like flying, and Nimeon's trail marking activities take time, so it takes awhile before they enter the small clearing.
Three small beds made of homespun blankets radiate out from the central fire pit. The fire pit itself looks old, but has obviously been used by others over the years.
Please give me perceptions checks for more....
Chrystosm |
Once healed and the potion is ready, Simon wakes the girl to begin the process. Much like a wounded dog, she snarls and snaps, not trusting the odd man that talks to pots.
Finally, she looks at Chrystosm and says, "I'll take it, if you do too."
Chrystosm looks from the girl to the concoction and back, making a face.
"Alright", he sighs, whispering "Can I put some brandy in mine?" to Simon before taking his draught of wolfsbane. Then, when they're all set:
"OK - hold your nose, and on a count of three... One... Two.. THREE!"
He swallows the wolfsbane, gasping and choking as it goes down.
I vote we call the cauldron Colin from now on.
GM_Verdigris |
Once Chrystosm drinks down the potion, the girl does as well. For ten long minutes, nothing happens. Relieved and disappointed as well, she looks at those surrounding them and smiles hopefully. "I'm still here. I must be better. Can you let me out now?"
************************************
One the far side of the encampment, the ground is scuffed and gouged with signs of a struggle. dangling from the tree above is a crudely fashioned rope, cut just above ground level. several sets of small footprints head off into the woods from this point, but none of them wear shoes. Long toes seem to curl into the ground, tiny points sinking deeper into each "toe" mark, while a tapering drag mark falls between each set of two. There appear to be six total, and the marks moving away from the camp are noticeably deeper than the ones they find heading towards it.
Found in the scuffled in the dirt:
The broken pommel of a small wooden weapon, probably a sword.
A torn practice pouch for spell components.
A scattering of dried berries.
GM_Verdigris |
bump... Will you let her out, or no? Chrysto? Simon? I think everyone else is elsewhere. Othoe at the top of the stairs, Kast, watching after Nimeon and Dorial.
Speaking of Nimeon and Dorial, will you search more?
Nimeon |
Nimeon stares grimly at the remains of a childhood lost, hopefully not for good.
"Seems we've found the children's camp. Looks like the fey took them. Based on the tracks, I'd say a few days, right when the children left to find their friends. No sign of the children from the orphanage. This trail seems easy enough to follow, let's head back to the orphanage and see if those children escaped or were captured."
If Dorial agrees Nimeon will take one last look around before leading the sprint back to the orphanage and begin tracking around the area.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29 +2 vs. Humans
Survival Tracking: 1d20 + 9 ⇒ (13) + 9 = 22 +2 vs. Humans
Perception: 1d20 + 14 ⇒ (18) + 14 = 32 +2 vs. Humans
Simon Shrewsbury |
"Umm, well, I...ah.." how do we know if it worked or not? "It may be best to wait until we're sure you're cured, it'll only be until the next moon rises, I think? I've never really done this before." Simon offers confused looks to both the girl and Chrystosm.
GM_Verdigris |
Nimeon frowns furiously at the little campsite before they go. Something shiny catches his attention in the brush near the rope trap remains. A small scale glitters as the light hits it just right. A mottled reddish gray, it is clearly natural and not man made.
Dorial |
Dorial nods in agreement with Nimeon, "Let's head back and inform the others then."
She will also take another quick look around the campsite before heading back and searching there as well.
Perception @ Campsite: 1d20 + 11 ⇒ (20) + 11 = 31
Perception @ Orphanage: 1d20 + 11 ⇒ (1) + 11 = 12
Survival @ Orphanage: 1d20 + 13 ⇒ (12) + 13 = 25
GM_Verdigris |
The young girl looks at Simon, then at Chrystosm in hopes that he will swing the vote in her direction.
"Surely,something would have ...."She pales, her eyes rolling backwards as she starts to convulse.
Simon Shrewsbury |
Simon hovers over the girl, his hands miming healing actions, though he hesitates to actually touch her, afraid the change may overcome her again and result in him being chomped. Summoning all his courage, Simon reaches a single hand to steady the girl, imparting a bit of resistance to her for good measure.
cast resistance again, just in case a +1 helps the new save
GM_Verdigris |
Chrystosm reaches for his bedroll ready to help the child, before he too is wracked with agony as the wolfsbane finally bites. Jeva throws the gesture off violently, an agonized howl forced up from deep inside her. Her limbs buckle as the wolf fights back, bones snapping in the process.
Simon, I couldn't find anything that said when in the process she would get the new save so I'm going with 1/2 way through the 6 minutes unless she makes the save vs the poisoning first.
Kast Phaer |
Kast continues to keep watch above, listening for sounds of distress above and below ground.
If trees could scream, would we be so callous about cutting them down?
Probably...if they screamed all the time and for no good reason.*
This philosopher's moment brought to you by Jack Handey.
Kast Phaer |
Do itches itch just so we have the opportunity to feel good by scratching them?
Kast scratches his butt, philosophizing, when he is shaken out of his very deep thoughts by Othoe's screaming.
"Uh...wut? Oh, all clear up here, Othoe!" Kast replies.
What's the difference between a gnome and halfling?
The smell.
Simon Shrewsbury |
Simon starts to panic as both of his patients convulse. I swear I made the brew correctly! He yells for help, expecting the worse, but the terror of the situation impacts him like combat, turning his words to a foreign tongue.
GM_Verdigris |
Even from the doorway, Kast can hear the snarls and screams of the girl as the poison and the disease wage war inside her. Next to her, Chrystosm too fights off the poison. Stronger than the child, and with (so far) only the poison to deal with, Chrystosm is able to keep his faculties, though only barely.
Othoe |
Othoe watches as Chrystosm and the girl writhe on the ground in pain. He looks at Simon and says dryly, "So what exactly are we supposed to do?"
Seems to me we just wait this out, but maybe Simon has a plan.
Othoe shrugs and casts Prestidigitation to wipe some of the froth from Chrystosm's lips.
GM_Verdigris |
Another minute passes and the girl falls silent for a moment, still as death. Suddenly, she lurches, coiling onto her side and heaving as if her stomach would turn inside out.
fort save vs poison: 1d20 - 2 ⇒ (2) - 2 = 01d3 ⇒ 2
Chrystosm gives another groan, then feels the pain begin to ease.
Yay, at least one of you will live.
GM_Verdigris |
The girl curls towards the sound of Chrystosm's voice, her hands curling and uncurling into claws. They might hurt, if there was any strength behind them, but the poison has weakened her so much that her body can't even change fully into her hybrid form. It tries, though, the wolfsbane against the lycanthropy. Finally, she gives one last shudder, and settles back into her fully human and horribly wracked self.
save vs disease: 1d20 - 3 ⇒ (18) - 3 = 15
*************************************
So, I screwed up the saves for poisoning and didn't have Simon do heal checks to help against it. Since his take 10 would have made the check, Jeva would have saved vs the poison early on. She just made the check vs the disease, so I'm going to go with it at this point; she's very very weak, but alive and werefree.
Simon Shrewsbury |
whoohoo, the kiddie is saved, despite what Kast says, we know you're really a kind, cuddly Ankheg under that mean, green exterior
Simon gapes like a fish, speechless, while he dances about the convulsing girl, his arms flapping awkwardly. He tries to support and assist where he can, though it appears he does little more than keeping her from hitting her head on the ground as her body contorts. But within a minute the convulsions stop and Simon collapses into a blubbery wreck at the child's feet, relieved and thankful to the point of tears.
Othoe |
Alright then, glad that's over.
"So now what do we do? I can't imagine the girl is in any shape to move with us, we can't take the time to take her all the way back to town, and even I think it would be cruel to leave her here in what used to be her torture chamber."
Othoe sighs.
"I suppose we could carry her with us..." he looks to Simon, "Couldn't we? I don't like it, but I can't think of anything else to do just now."
GM_Verdigris |
1 person marked this as a favorite. |
Lies and slander, Simon. I'm vicious. Just for that, you can lug around the kid while you try to save the world. That's much meaner than killing her off to free you up! ;)
Dorial and Nimeon, having gathered all the evidence they can without actually leaving their companions behind, return to the ruin to find a very relieved Simon with two living patients and two reluctant assistants debating just what to do now.
Simon Shrewsbury |
"Yes, yes, Othoe, I'll carry her, she'll just slow me down a little, not much at all really, and we can't leave her here! I'm sure she doesn't weigh that much more than Old Bones and I carried his grumbling nonsense all the way back from the mountain." Simon considers the girl for a moment, "However, Old Bones was much easier being stuffed into a sack and I don't have that option with the girl, so it will be a bit more awkward, but we can manage." Simon offers a smile of reassurance to Othoe, but his tear streaked, crazy grin, frazzled countenance does little to inspire confidence.
Kast Phaer |
Kast smiles as Simon's worried look lessens.
"You did fine, Simon. You're a real hero," Kast says with appreciation. "Did you want me to help carry her too? We can take turns if you'd like."
Kast looks around.
"Where are we going next?"
Chrystosm |
"Right"
Chrystosm attempts to clean the dried bile and drool off his face with a handkerchief he has about his person, not ending up very much cleaner than he was when he started.
"Listen, I know we need to hurry, but I feel like cr- ,er, I mean, I feel dreadful. Hasn't anyone got anything reviving about them?"
He coughs theatrically.
Kast Phaer |
"I got water, Chrystosm. As pure and perfect as Irori himself, if you want it." Kast offers to hand Chrysto his waterskin. "Drink deep. The purity within will help your body cleanse itself of the poisons."
After Chrysto drinks (or if he doesn't), Kast will cast Create Water to refill the skin and he will drink deep.
I have a hero's thirst.
GM_Verdigris |
Given a little time, an evening's sleep perhaps, Jeva should at least be able to walk for herself, though she will likely prove more hindrance than help on the way.
With one person to watch over her, the others have time to scout about the place, finding another victim of the wolf in the groundskeepers shed in the back. A long shelf from one wall hangs broken next to him, with many broken jars and bottles nearby.