Othoe |
NEXT LEVEL (3) (Wizard (evocation) 3)
+5 HP (+4 base, +1 con)
+2 new memorized spells of second level (typically Flaming sphere and Knock)
+2 new spells (Flaming Sphere, Knock)
+1 Fortitude, +1 Reflex
+1 Feat (Spell Focus (evocation))
+6 Skills (Knowledge(History), Spellcraft, Climb, Swim, Perception, Linguistics(Sylvan))
I'll get my character updated this morning. Yay for third level!
Kast Phaer |
Kast should be updated later tonight.
I'm still mulling options from the CR and APG, not sure how soldiery I can be yet and I'm not used to having this many feats.
Anyhoot, apologies for the delay.
GM_Verdigris |
Chrystosm, I've been doing the PFS thing for HP. Average+1+con. GM_Verdigirs, if that's wrong, let me know and I'll correct...
Othoe is correct, it is half +1 plus con mod.
Nimeon |
Level 3
+1 Ranger
HP 6+1
Combat Style: Archery
Bonus Feat: Precise Shot
Feat: Deadly Aim
Skills: 8+1
+1 Perception
+1 K. Nature
+1 K. Religion
+2 Survival
+2 Handle Animal
+1 Stealth
+1 BAB
+1 Ref
+1 Fort
Dorial |
NEXT LEVEL (3) Druid
+7 HP (+5 base, +2 con)
+1 Reflex
+1 BAB
+1 Feat (Improved Initiative)
+5 Skills (Perception, Survival, Fly, Knowledge (Nature), Spellcraft)
Trackless Step
Kast Phaer |
Did we ever find any loot to sell? And if so, did we sell it? I still have just my left over starting gold written down.
Kast drums his fingers while staring at the gnome in response to Dorial's question.
*drum* *drum* *drum*
Kast Phaer |
Kast:
+1 Level Soldier
+8 HP (6 class, 2 con)
Feats: Pushing Assault (fighter bonus), Power Attack
Skillz: 5 (2 class, 1 human, 1 FC, 1 Int)
+1 Know (Arcana)
+2 Know (Local)
+1 Swim
+1 Know (Religion)
+1 BAB
Simon Shrewsbury |
Simon doesn't need any of the treasures, and he'll give his split of the loot to the party fund for acquiring better armor.
For material costs, Simon can make cure light wound potions, or potions of whatever other 1st level spells he has access to.
GM_Verdigris |
This is where we're at right now:
sold - 2 rings of platinum 50 gp
sold - a pearl and ruby necklace with a small ruby devil pendant. 2,000 gp
sold - 2 diamond earrings 2,000 gp
Keeping (but please let me know who is holding it?):
1 ring of protection +1 - Kast
vibrant purple prism, cracked 2,000 gp
one magical pearl 1,000 gp
+1 mithral dagger 2,802 gp
Might sell later (will add to the total if no one wants them):
??dusty rose prism, cracked (+1 initiative) 500gp
??1 ring featherfall 2,200 gp
So so far, I have 2,025-3,250 depending on what you're doing with the rose prism and the ring of featherfall.
Though the money is on advance with Bricks, consider it completely spendable anywhere in town.
Kast Phaer |
Kast thinks we should sell the dagger and ring of FF. While I like the dagger, I'd prefer to buy a bigger weapon (silver morningstar). In Kast's mind the only advantage the dagger has over the morningstar is when he's swallowed whole by a large large wereparakeet and needs to cut himself out....but there is no chance that is going to happen, right, GM Angry Ankheg? RIGHT!?
necklace and pendant of devil Sell
earrings (diamond) Sell
shield other platinum rings Sell
ring of protection +1 Kast
vibrant purple prism, cracked Chrystosm
pearl of power Dorial
+1 mithral dagger Sell
dusty rose prism Dorial/Othoe (though Kast will happily take it too)
ring of feather fall Sell
GM_Verdigris |
I care, thanks, Othoe. Fullprice for jewelry.
Kast, I assure you, there is no wereparakeet coming up. hides the werewren behind her back
Thanks for going through the goods. That helps me a lot.
Kast Phaer |
the dagger is +1 and we might meet stuff that requires magical weapons to hit instead of silver, do we have any magic weapons in the party right now?
Chrysto has a +1 axe. If you want the dagger, Simon, you should keep it. Otherwise it should be sold as no one wants it.
GM_Verdigris |
It's completely up to you guys. I'm almost certain that werewrens have DR/cold iron, bludgeoning and holy. Not that there's one on the horizon, mind you.
Kast Phaer |
Kast's monies:
90 gp
-78 gp MW Breatplate work
+1091.5 gp payout above
--------------
1103.5 gp
-98 for Silver Morningstar
+4 sell old morningstar
-25 scroll of magic weapon
-----------------
984.5 gp Kast's new monies
9 gp Kast's leftover starting gp
+529 gp Loot, Act 1
+6.5 gp Sell old dagger, rope, CI Longspear
------------
544.5 gp
-125 wand CLW
-329 MW Cold Iron Bardiche
------------
90 gp
Nimeon |
I didn't put my cash on my character sheet, when I get home tonight I'll correct that and update for the bow and arrows plus other stuff.
Is there any chance he made the bow Masterwork?
Simon Shrewsbury |
+1 axe sounds good enough, no need to keep the dagger for me, sell if it wasn't already. Simon will keep 91 and donate the other 1,000 gp to the party fund for armor, weapons, ect..
I'll try to get a update to both the character sheet and the wealth listing by next Tuesday, things are a bit crazy here right now
Chrystosm |
Present funds: 103 gp
Plus 1,091.83 gp = 1,194.83 GP
I'll definitely buy a couple of potions of CLW (2 x 50gp), which will leave me with 1,094.83 gp
I've had a look on the PRD and the Pathfinder Wiki without any success, but is it possible for us to buy/make something like silversheen, i.e. an alchemical product that can be smeared on a weapon to temporarily give it the qualities of a silvered/cold iron weapon? If so, I'd like some of that, please.
Also, I need a bludgeoning weapon, but I can pick up a club for nothing, so I'll do that.
GM_Verdigris |
Chrystosm, I think this is what you're looking for.
Silversheen
Aura faint transmutation; CL 5th
Slot —; Price 250 gp; Weight —
Description
This shimmering paste-like substance can be applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One vial coats a single melee weapon or 20 units of ammunition.
How many doses would you like?
GM_Verdigris |
Let it be known that "Betsy" has been added to the campaign info. If anyone feels the urge to come up with flavor information for Betsy or any of the other none defined NPCs, let me know. Everyone in this town has a story, I just don't have the time to detail them all.
GM_Verdigris |
So, there are a few ways that I haven't screwed up this combat, but there are also several that I've managed to get wrong. My humblest apologies for using the old initiative and perception templates.
GM_Verdigris |
No, if you have a cold iron weapon, then you do. Twig is just a little out of it and Kast's is like a bright beacon in the night.
GM_Verdigris |
Beginning tomorrow, I am likely to be scarce to non existent for the next 4-5 days. I will try to post every other day or so, but it's likely to be slow.