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In Search of Heroes (Inactive)

Game Master verdigris

Play-by-Post game set in Darkmoon Vale, using the Pathfinder ruleset.


51 to 100 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Wow, Simon! Way to pull out the stubborn streak! *lol* I knew I shouldn't have said "plant pansy" as soon as I sent it.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

In a party with a druid, Simon is the plant pansy, I take that as a complement :)

you should see the vegetarian hobgoblin druid I'm building for another game...


Oh good! I was worried for a minute...err, I mean *grrr*!

*lol* Now that sounds like fun.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17
Ankheg wrote:
I was worried for a minute...err, I mean *grrr*!

Ha! The angry green ankheg shows it's soft underbelly.


Just a heads up; I might not be able to post until late tomorrow evening.


So, the shooter disappeared into the trees. I'm not sure, (hence opening up discussion), but I think to shoot him (prior to him moving) it would be a perception check vs his stealth roll? Please weigh in. But at the beginning of round 3, he is hiding in the trees.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Makes sense to me. 'gotta perceive to hit. :D


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

It would most likely be a Perception check. My action was more if he came back and attacked us.


treasure list if you see something I've missed, let me know.


Hey all. Spoke with GM AA and I've got a question for everyone. Dorial has the ability to bull rush at range and I was wondering how everyone felt about her using it on their characters to get them out of flanks, a few steps closer to the enemy, etc. I know it sounds a little gimicky but she's got a lot of uses a day and not very many enemies to use them on. Just wanted y'alls feed back. If she needs to bring it up in character first that's fine.


Just a few details:

"Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier."

My thought is that if she uses this on an ally, it shouldn't be something they can voluntarily fail at. In other words, she still rolls against their CMD, and then if they fail, they move. Correspondingly, if they fail by more than 5, per the bullrush maneuver text, they are pushed 5 more feet, whether she or they wanted to be or not. I don't see a lot of control built into this for Dorial, so too much success could be as bad or worse than too little.

I'm not saying no, but I want to hear what everyone else feels about it being used like this. I think it has a lot of potential to add some fun flavor, but it could make things a little more unpredictable.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

If Othoe is ever in melee and you can get him out, that would be lovely!!


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.

Makes sense to me, GM Angry Ankheg.


Who needs predictability...? :-)


I believe in giving fair warning, so with that in mind, I will probably post little, if at all after Thursday noon. I am off to PacifiCon, and as is my nature, I have to be there first, or at least the night before it starts. I aim to surface Monday night, but if you don't see me then, Tuesday morning.

Until then, though, I'll be here.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

I'll see you at Pacificon, and without a laptop (damn daily connection fee!) I'll be posting very little as well...


Lost home nework. Will update tomorrow morning or if I get access back in the next hour (gone for the day after that).


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

I'll be out of town Friday and Saturday, will post again on Sunday.


a (very) rough summary as we end day 3:

Day 1: dog at the lumber yard , visit to graveyard, Twigzystril Zap Caprice

Day 2: Laurel, spider at laurel’s, Clean the well, meet with Kreed, lumber camp, peskies, find Llwynally, hunter’s camp,

Day 3: Witches cottage, droskar ruins, spider in the tower, dwarven skeleton, Dorial wanders off. Kobold gets away, kobold has a friend, wolves (2) at the door., study the Library, find the chapel, darkmantel’s attack.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Kast wrote:

sabbe satta avera hontu

Celestial:

sabbe satta abyapajjha hontu
Celestial:

sabbe satta anigha hontu
Celestial:

sabbe satta dukkha muccantu
Celestial:

sabbe satta sukhi attanam pariharantu
Celestial:

Is that a genuine (Buddhist?) mantra, Kast?


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.

Yes, sort of. It was googled and appropriated for re-use here.

Seemed fitting for Kast.


I was working on this morning's post and just got more and more sad.

as far as I can tell, Othoe can target the creature and not hit Simon. So, while it doesn't make sense and makes me a little sad, Simon isn't unconscious.

However, from this point forward, I would like fully grappled combatants(combatants that both retain the grappled condition) to be targeted as if sharing the same square by area of effect spells. An opponent that is only being held with one part of the body (grab ability allows a grappler to take -20 to their CMB check to retain the grapple while not being grappled themselves.) would still be targeted normally.

what do you think, does that make sense?


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Certainly seems reasonable. I have no strong opinion either way. It's one of those weird things about the grapple rules that each DM has to rule reasonably and this certainly seems reasonable.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

They aren't so much 'rules' as they are 'guidelines', so I'm perfectly ok with Simon sporting bright colors looking like Varisian gypsy and slumping unconscious in the coils of the 'Squirrel King'.


Welcome to the end of Act 1. I want to take a couple/few days to set a good foundation for Act 2.

1. Please fill out this survey and think about what you want for your individual characters in this game.

2. Treasure sheet. I'm going to be getting it updated so you guys can think about selling things and distribution. I do have some questions regarding a few things (like the dogtags) as far as what you took, what you left, etc.

3. Questions, concerns, suggestions. Hit me with them, I can take it.

4. Finally, and most importantly, please level to 2.


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

My training is fairly straight-forward. I'll get my alias updated in a bit.

NEXT LEVEL (2) (Wizard (evocation) 2)
+5 HP (+4 base, +1 con)
+1 BAB
+1 Will Save
+1 Cantrip per day (typically Spark)
+1 First Level Spell per day (Typically Magic Missle w/ Toppling Spell)
+2 new spells (Burning Hands, Comprehend Languages)
+6 Skills (Diplomacy, Fly, Know(Arcana), Spellcraft, Perception, Linguistics(Celestial))

As far as loot goes, Othoe would like to see everything liquidated that we're not actually going to use of course. There's not anything on the list that Othoe wants I think.

Presuming no down time between acts, do I get my new memorized spells now, or should I wait for my next rest time?


"Borrowing" your layout again Othoe!

NEXT LEVEL (2) (Druid 2)
+7 HP (+5 base, +2 con)
+1 BAB
+1 Will Save
+1 Fort Save
+1 Orison per day
+1 First Level Spell per day
+7 Skills (Perception, Survival, Fly, Knowledge (Nature), Handle Animal, Spellcraft, Sense Motive)
+ Woodland Stride


Othoe wrote:

My training is fairly straight-forward. I'll get my alias updated in a bit.

NEXT LEVEL (2) (Wizard (evocation) 2)
+5 HP (+4 base, +1 con)
+1 BAB
+1 Will Save
+1 Cantrip per day (typically Spark)
+1 First Level Spell per day (Typically Magic Missle w/ Toppling Spell)
+2 new spells (Burning Hands, Comprehend Languages)
+6 Skills (Diplomacy, Fly, Know(Arcana), Spellcraft, Perception, Linguistics(Celestial))

As far as loot goes, Othoe would like to see everything liquidated that we're not actually going to use of course. There's not anything on the list that Othoe wants I think.

Presuming no down time between acts, do I get my new memorized spells now, or should I wait for my next rest time?

Next rest period.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

Simon will want to keep Llwynally. And the Witch fetishes. The puppy can be parted with provided he receives the right convincing. Old Bones still needs to be buried properly (do I smell a post-Falcon's Hollow adventure?)

We should keep the masterwork items, or trade them across for masterwork items for our front line guys.

Simon will take a level in Witch per the bargain made in the hut to free Kast from the Cauldron, Llwynally will be his familiar. Update in the next day or two.

I want to thank all of you for one of the best adventures I've been in for years, I've been having a great time with this campaign!

My posting has been a bit slow lately and may continue to be a bit slow as we deal with my wife's breast cancer. The surgery was successful, the follow up test results positive, and she had her first chemotherapy session today, so we're on the road of healing. I will remain in this game, I've no intention of dropping, and I look forward to our continued adventures!


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.

Kast:

Phalanx Soldier 1
+8 hp: (+6 base, +2 con)

Feat: Weapon Focus (???)

Skills 5: (+2 base, +1 human, +1 fc, +1 Int)
+1 Diplomacy
+1 Climb
+1 Know (Religion)
+1 Know (Nature)
+1 Know (Planes)

+1 BAB
+2 Fort


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

Sorry to hear about your wife. Cancer sucks. That's all I have to say about that.

Post when you can. It's always entertaining!


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.
Simon Shrewsbury wrote:
My posting has been a bit slow lately and may continue to be a bit slow as we deal with my wife's breast cancer. The surgery was successful, the follow up test results positive, and she had her first chemotherapy session today, so we're on the road of healing. I will remain in this game, I've no intention of dropping, and I look forward to our continued adventures!

Oh no! No worries, Simon. Take care of the important stuff...and we'll love your posting when you can.

Your wife will be in my thoughts.


I'm so glad the surgery was successful. I'll keep sending good thoughts for all of you, and look forward to whatever postings you can do, as you can do them.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17
Kast wrote:
Your wife will be in my thoughts.

Can't say that I've ever been thankful to hear another man say those words, but in this case, well, Thanks!

Thanks to everyone for the kind words! Hope is our mantra, it's one of the most powerful tools available to mankind.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

LEVEL (2) Ranger
+7 HP (+6 base, +1 con)
+1 BAB
+2 Fort, +1 Ref
+8 Skills (Diplomacy, Handle Animal, K. Nature, K. Religion, Perception, Sense Motive, Stealth, Survival)
Favored Enemy: Human

Same here Simon, take care and keep praying.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

Best wishes for a speedy recovery to your wife, Simon.

Levelling up will be done when I get home...


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

FIGHTER (CAD) 2

+9 hp (6 base, +2 con, +1 favoured class)
+1 BAB
+1 Fort
+5 Skills (Acrobatics, Bluff, Climb, Profession (soldier), Stealth)
Dirty Manoeuvres (+1 CMD against/+1 CMB to dirty trick, disarm and steal)
Fighter bonus feat: Improved Dirty Trick


Thanks, everyone for filling out the survey and for being patient. I know I said a couple to a few days of down time, but instead I'd like to enter a few days in town, shopping and such. This will be heavy on the role play, and a perfect opportunity to explore things with your characters. Please ping, email, or message me if you have specific things you would like to work on.

Don't worry, I expect some new calamity will befall the people of Falcon's Hollow shortly. The signs point to... next week or so.


I have tried to give everyone access to the loot document, please look carefully and see if there is anything your character might want before the selling commences sometime this weekend or Monday at the latest.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

I think I'd like the less-than-mediocre armour, please, unless Nimeon or Kast have dibs on it


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Sounds fine to me. Nimeon will search out the kin of the elf whose bow he wields to return it to them at an appropriate time. Specifically after he's had a masterwork composite longbow crafted that fits his needs.


Human Oracle 5 / Witch 1 | init +3, per +1 | AC 16/13/13 | HP 19/37 | Fort +1, Reflex +4, Will +11 | CMB +4, CMD 17

someone should take that hand axe +1, we may need a front line fighter to have a magical weapon at some point


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

Chrystosm isn't really handaxe material, but I agree we should keep it - would Nimeon want it as a backup weapon?


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.

Chrysto, I think it should be you for the time being.

Kast is definitely going reach weaponry and Nim is going ranged.

Or we can sell it...I'm sure we'll find more magics as we go.


M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3

Righto - I'll snaffle the handaxe too, then.


This town is a small one...it generally has most non- magical goods up to a 1000 gp limit. Magic items of this amount or less can usually be ordered with a quick turn around. edit: simplified

If you want to order something in particular, ask the shopkeeper or blacksmith. We'll work it out. Otherwise, list whatever personal items you buy/sell in this OOC thread.


Male Human (Varisian) Scholar 2; AC 14, Touch 9, Flat 14 (-1 dex); HP 21/21; Init -1.

Excellent. Does anyone want to pool monies to buy/order a wand of CLW? It's usually a pretty good first buy. Otherwise Kast is relying on a choice between a crazy cauldron guy and a 'gnome' with ties to Hell for his healing.

125gp from each of us?

9 gp Kast's leftover starting gp
+529 gp Loot, Act 1
+6.5 gp Sell old dagger, rope, CI Longspear
------------
544.5 gp
-125 wand CLW
-329 MW Cold Iron Bardiche
------------
90 gp


Male Halfing (Chelaxian) (HP: 30/32, AC: 12 (f11/t12))

I support buying a wand of CLW. Nobody wants my healing (sigh) and it's unfair to force Simon to ONLY cast healing.

2gp Othoe's leftover starting gp
+529 Loot Act 1
-----
531 gp
-125gp Wand CLW
-200gp Ink for scrolls
-----
206gp left over.

Othoe is happy to lend money to anyone who needs it to get MW weapons or whatever.


Dorial will pitch in as well for the wand, however she is currently at Laurel's and can't communicate that in-game.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Nimeon as well.

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