In Darkest Times (Inactive)

Game Master Magnu123

In short, this homebrew was intended for beginner GM's. The story contains a variety of elements in sequence that gradually go through different terrains, battle situations, and other challenges to allow a DM to become familiar with the rules.


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Oops, you caught me. Yes, they do.


Female Human Monk 7

There's a chance that I'm going to use my first full round to run and jump at the Drider and grapple it. This is conditional on our nice friendly DM believing that a monk can flurry of blows the subject of a grapple. (and it being possible for my character to reach the Drider)


You're out of range to jump and attack just yet. I'll have a map up in the next day or two. As to the grappling flurry, RAW says it's a standard action to maintain the grapple, but that you can add unarmed strike as part of that standard action. I'm going to agree with that in this case. You can hit, and you can use your move action for something else, but I can't justify giving you a full flurry, sorry.


Female Human Monk 7

No worries, it still might be worth it :)

(Stunning Fist would be fine on that unarmed attack right)


RAW no, but it's more in line as it's a Standard action. I'll let you do it.


Map Here


Female Human Monk 7

By my calcs the jump is possible, Long Jump DC = distance in feet.
The jump is 45' out and 5' sideways, so a total of 50' for a DC of 50
My Acrobatics is 12
Spend a Ki point for +20 on the check
I always count as having a running start (no penalty)
50' is my normal movement so I can make it in a single movement
It's a tunnel that is apparently air tight so there shouldn't be any wind for a wind based penalty/assistance

The two unknowns are:
* Is my footing of a high enough quality to avoid any penalty for that?
* Will you give me any benefit for starting 10' higher than my target (Yeap 100% out side of RaW, as the rules are written we have completely cartoon physics. The roll determines how far horizontally I 'fly' then I do a 90° turn and fall straight down.)

With both unknowns being 0 that give the check to be:
DC50 V 1d20 + 12 + 20
So I succeed on a 18+ (15% not too bad)

Although one could argue the 'just miss' clause means on a 14-17 I get a reflex DC20 to attempt to grab hold of the drider which doesn't help much as that roll needs a 12+.
So the odds of even rolling the grapple attempt are:
3/20+4/20*9/20
=24% (if the very tenuous 'just miss' interpretation holds :P)

EDIT: If I attempt the jump (I think I'm going to just because it is super cool) and miss I still should end up falling close enough to the far wall to slow my self with slow fall? Looking at the map if I roll under 8 (so the jump naturally end in either S23 or T23) wouldn't be that middle ground of 8-17 I'd think it was reasonable.


Fair enough. Make your roll. Failure by 5 or more results in falling way short, 4 or less and I'll allow you a reflex save to reach the wall and slow fall. You have a slippery floor to deal with, but that is balanced by your position above it as you stated before. +/-0 circumstance as a result.


Male Human 59/66 hp Ranger(guide variant) 6

What do I have to do to get in on this fight?


Female Human Monk 7

That was fun. I think that is the largest bonus I have yet rolled in Pathfinder.


You said you were waiting for the rest of the others to go through before swimming. With 20 people in the group, You'll likely miss it unless you can receive a message from the other side.


Male Human 59/66 hp Ranger(guide variant) 6
Magnu123 wrote:
You said you were waiting for the rest of the others to go through before swimming. With 20 people in the group, You'll likely miss it unless you can receive a message from the other side.

ok. I will keep my original stance.


I just need to clarify: Did you want to go last (as you stated)? This means that you will be unaware that any battle is occuring. There is no information you are receiving from the other side of the rock. I'll update the map, and hopefully this will give you a better idea what I mean.


Map has been updated. You should be able to use the same link.


Male Human 59/66 hp Ranger(guide variant) 6
Magnu123 wrote:
I just need to clarify: Did you want to go last (as you stated)? This means that you will be unaware that any battle is occuring. There is no information you are receiving from the other side of the rock. I'll update the map, and hopefully this will give you a better idea what I mean.

I did not know the river crossing was that big. I will still go last.


EDIT- Sumatek: Please note in future that you cannot technically take the run action when climbing, or when changing direction in movement. (for example, from horizontal to vertical). as Per RAW, you should only be able to reach the wall's edge with a run action. I've let it go this time, but just read your spell descriptions a bit more carefully next time.


Male Human 59/66 hp Ranger(guide variant) 6
Magnu123 wrote:
Please note in future that you cannot technically take the run action when climbing, or when changing direction in movement (for example, from horizontal to vertical)

What is this in reference to?


male Halfling rogue 6

no problem. i was actually thinking because i had spider climb stil on me that i treat walls as walkable sufaces so i could just run as if it was the same surface. otherwise i would have definitly stopped at the foot of the wall.

edit just checked spider climb and it says you can not use the run action while spider climbing. total fail on my part. I can undo my action if you like and stay at the foot of the wall and make some climb checks if ya like.

climb 1d20 + 9 ⇒ (15) + 9 = 24
climb 1d20 + 9 ⇒ (19) + 9 = 28


M Anglo Australian
Edelle Flexhorn wrote:
(Stunning Fist would be fine on that unarmed attack right)

Actually I'm going to overrule my self there:

Dealing Damage in a Grapple wrote:
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

The grapple doesn't let you attack the grappled creature, just deal damage to them. That is a good reason to not be able to Stunning Fist the grappled creature: there is no attack to replace with a Stunning Fist.


Ok, so based on these recent questions, I would like to state my intention to generally treat the rules as rules in future. I will permit bending on rare cases as I see fit, but please generally ensure that you read any relevant rules about actions you would like to attempt. This helps to speed up the storyline as there is less need for bookkeeping, ret-con, and debate.

Alright, that's all of the nasty bookkeeping stuff. How's everyone doing? Halloween went well for those of us who celebrate it? How are we finding our story so far? too slow/too fast? too much detail/too little? everyone feels like they're getting a fair share of the spotlight etc. etc.? I'm a new GM, so any feedback would be great! I love criticism, so be critical. (be 18-20x4 critical, haha)


Male Human 59/66 hp Ranger(guide variant) 6
Magnu123 wrote:

Ok, so based on these recent questions, I would like to state my intention to generally treat the rules as rules in future. I will permit bending on rare cases as I see fit, but please generally ensure that you read any relevant rules about actions you would like to attempt. This helps to speed up the storyline as there is less need for bookkeeping, ret-con, and debate.

Alright, that's all of the nasty bookkeeping stuff. How's everyone doing? Halloween went well for those of us who celebrate it? How are we finding our story so far? too slow/too fast? too much detail/too little? everyone feels like they're getting a fair share of the spotlight etc. etc.? I'm a new GM, so any feedback would be great! I love criticism, so be critical. (be 18-20x4 critical, haha)

You are doing well in my opinion. As for Halloween I am not doing much other than browsing the web. Thanks for asking though.


Female Human Monk 7

RE Pacing: Things have been good.

RE Rules: My previous comment was me agreeing that I was wrong and I could see why.

RE Map: Why didn't I end up where I expected to?


RE: Map question- You moved 25 feet with your action. Starting at AH 33, 5 squares away (25 feet) is AH 28, not AH 27.


male Halfling rogue 6

the drider only took a 5 ft step away correct?

that wouldnt provoke an AOO.


correct


Female Human Monk 7

In my head the view from the water fall looking at the wall is like this:

DD
DD
E-
--
-S

PS: Something I find handy when trying to look at the maps is turning the cells into squares so it resembles a map :)


I'll leave it to you to change them to/from squares. I just want to ensure that the words written in each cell are clear. It does create an oddity when counting lengths vs heights and such, but We seem to be developing a system.
At present, If I understand how you're looking at it, the view would be something like:

DD
DD
--
-S
E-

Edit1: Just looked at the map and I see what you're talking about. There was some major ambiguity there. Sorry about that. It should be fixed now.


Female Human Monk 7

One thing that is confusing me now on the map (has always been there but only just noticed): Should the top down map show where the river goes after the waterfall? My working assumption is that the whole floor of the cavern is lake.


That detail has been intentionally left out. There is a deep pool right around where the water hits, but after that it is a slow and calm stream. The rest is solid enough ground.


Female Human Monk 7

The top down view shows the water goes no where, it just forms a waterfall then it doesn't exist (the guess there would be that it just keeps going down)

The side view shows it going the width of the room then down under. Also I seam to remember that I fell into water when I fell.


Yes and no. It's difficult to display (and, to be fair, I'm not doing the best job) It's a ten foot wide stream of shallow water where you landed. The overhead view could have showed it continuing, but it would have been intersected by the drider and her web, so I thought that would be more confusing. Side view doesn't help either because it can either show water on the ground, or not.

So, in short, there's a deep pool in the squares surrounding the waterfall, a continuation of the ten foot wide stream that leads out and away, and maybe ankle deep elsewhere in the room.


Female Human Monk 7

Yeah maps are hard. To convey all that in maps I think up to 5 different levels/views could have been used. Which then would make the whole thing so complex there would be errors in every update of stuff not updated :(


From the drow you gain a mwk composite longbow (+2 STR), 12 arrows, a mwk heavy mace, and a magical heavy wooden shield in a cocoon of webbing. Apparently some other adventurer was not as lucky as you. In his bag, you find one potion and several scrolls. roll to identify them The drider's body is encrusted with gems like the others. appraise


Male Half Elf Fighter 1/Sorceror 4/Dragon Disciple 2

Not sure weather to roll here.
Read magic on the scrolls
Spellcraft on the potions1d20 + 4 ⇒ (2) + 4 = 6

Id also like to check if Argent is really dead.


Female Human Monk 7

PS: When I said 'kick it while it's down' I actually intended to kick it. Not sure why, clearly poking it with the Bardiche in my hands is a superior move :)


Alric cannot identify the potion at first. Maybe too much scent of mineral water in the air is have an affect on his senses. The scrolls are: good hope, commune, and mark of justice


Sumatek: Don't forget that there is no music in this world. your money song does not fit... just yet....


male Halfling rogue 6

Darn I was singing the Donald trump theme song in my head lol.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Just so that it is clear, Casvian is taking these actions before you go about gathering gems and such, but his actions should not change your groups decisions long term. Also, I'm using Casvian's previous swim check as a contributing factor. I never found it fair that you just would re-roll each post until you succeed and then for the other dice rolls to be ignored.


Male Human 59/66 hp Ranger(guide variant) 6

Magnu:
Post was eaten. In short I had no idea that was the perception. Feel free to kill him off. I can then use dice rolls from invisible castle with whatever comes in next if that is ok with you. [b]Every[b/] roll is recorded.

Rolling for me is also an option. Since the BB code is copied and pasted into my profile no typing on your part is needed. Copy and paste is it.

link to my rolls at invisible castle(dice rolling and tracking site)


Casvian:
You made your rolls to survive. Just had a brush close to death. I had never seen invisible castle before It's a very neat program, but I think I would prefer if we kept things to this thread as much as possible. The wikidot site is already a bit much to manage so it would be good to have everything in one place. In any case, I just wanted to ensure that there is no confusion if a player rolls a dice early, does poorly, and then rolls when I ask for it and does well. I will take the first dice roll to be the relevant one. I hope that's clear and agreeable. Unless you are wanting to apply a new character?


Male Human 59/66 hp Ranger(guide variant) 6
Magnu123 wrote:
** spoiler omitted **

Magnu:
With the swim check I was assuming you asked me to roll again because I did so poorly the first time(about to drown, roll again to see if I can recover type thing). I did not see it as a reroll. I think we are clear now. I will keep Casvian.

Casvian:
:)


Male Half Elf Fighter 1/Sorceror 4/Dragon Disciple 2

did we lose Witness?


It does seem that way. Her character can join the NPCs travelling. So She is welcome to come back at any time before the NPC's split off from the rest of the group.


Male Human 59/66 hp Ranger(guide variant) 6

I should be able to get a post in tomorrow if I dont get one in today.


Just so you all know, I'm taking a couple of days to make notes on Chapter 1 before we move on. feel free to do some RP, meet up with the new character etc.


Male Human 59/66 hp Ranger(guide variant) 6

Great timing, I realized that I never figured out what my guy's personality would be like. It gives me time to give him more definition as a character.

All party members-->I am trying to think of a way to play up that charisma of 7. I am thinking of having him be the guy who often gives backhanded compliments, not so much because he is trying to irritate anyone, but he is bad with words, and he has trouble giving anyone credit if it makes them look better than him so he has to add a stipulation to their success subconsciously.

Example: You did a great job taking that giant down, but had I not filled him with arrows I don't know if you could have killed him.

Example 2: Thanks for helping me get up that ledge, but you had the easy part of the cliff.

In short any praises you receive come with a clause attached.


male Halfling rogue 6

Sounds good to sum up hte story. i have some stuff that i need to take care of this weekend myself.


Alright, I am ready to go again if everyone else is. How are we doing for our new folks?

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