CASVIAN
Male Human (Varisian) Ranger (Guide) 5
CG Medium Humanoid (Human)
Init +10;
Senses Perception +14
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DEFENSE
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AC 19, touch 13, flat-footed 16. . (+6 armor, +3 Dex)
hp 57 (5d10+5)
Fort +6,
Ref +9,
Will +4
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OFFENSE
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Spd 20 ft.
Melee Dagger +7 (1d4+2/19-20/x2) and
. . Masterwork Falchion +8 (2d4+3/18-20/x2)
Ranged +1 Longbow, Composite (Str +2) +10 (1d8+3/20/x3)
Special Attacks Ranger's Focus +4 (2/day)
Ranger (Guide) Spells Known (CL 2, 7 melee touch, 9 ranged touch):
1 (2/day)
Longstrider (DC 12), Gravity Bow (DC 12)
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STATISTICS
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Str 14,
Dex 18,
Con 13,
Int 10,
Wis 12,
Cha 7
Base Atk +5;
CMB +7;
CMD 20
Feats Deadly Aim -2/+4, Endurance, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot
Traits Indomitable Faith, Reactionary
Skills Acrobatics +0, Climb -2, Escape Artist +0, Fly +0, Heal +7, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (Nature) +8, Linguistics +2, Perception +14, Ride +0, Stealth +8, Survival +9, Swim -2
Languages Common, Elven, Orc, Varisian
SQ Terrain Bond (Ex), Terrains: Forest (+2 bonus) (Ex), Track +2, Wild Empathy +3 (Ex)
Combat Gear +1 Longbow, Composite (Str +2), Arrows, Flight (83), Breastplate, Dagger, Masterwork Falchion;
Other Gear Cloak of Resistance, +1, Everburning torch, Eyes of the Eagle, Flint and steel, Healer's kit (10 uses), Wand of Cure Moderate Wounds
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TRACKED RESOURCES
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Arrows, Flight - 0/83
Dagger - 0/1
Ranger's Focus +4 (2/day) (Ex) - 0/2
Wand of Cure Moderate Wounds - 0/50
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SPECIAL ABILITIES
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Ranger's Focus +4 (2/day) (Ex) +4 to hit and damage focused target.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Terrain Bond (Ex) Allies within LOS and hearing gain +2 Initiative, Perception, Stealth, Survival and don't leave tracks within your favored terrain.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +2 +2 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Dice rolls
Attack Rolls: Normal Attack(+10) Deadly Aim(-2) + Rapid Shot(-2) + Ranger's Focus (+4)+ PB Shot(+1)
Damage Rolls: Normal Damage(1D8+3) Deadly Aim(+4) + Ranger's Focus (+4)+ PB Shot(+1)
Attack 1: 1d20 + 11d6d1d8 + 12d2d1d20 + 12d6d1d8 + 12d6 - 1d6 + 5 + 4 + 1 + 4 + 1 - 2d6d1d8 + 1 + 2 + 4 + 1 + 4d6d1d1d20 + 13d6d1d8 + 12d6 - 1d6 + 1d1d20 + 12d6d1d8 + 11d6 + 5 + 4 + 1 + 4 + 1d8 + 1 + 2 + 4 + 11d1d20 + 15 ⇒ (3) + (7, 4, 4, 7, 7, 5, 2, 4, 8, 4, 4, 6, 1, 3, 8, 6, 8, 3, 1, 3, 2, 5, 2, 1, 7, 5, 4, 5, 2, 2, 5, 7, 7, 7, 2, 7, 6, 1, 4, 6) + (15, 6, 18, 2, 18, 8, 18, 10, 16, 16, 17, 11, 18, 2, 17, 4, 10, 4) + (8, 1, 2, 5, 8, 1, 7, 3, 6, 7, 8, 1, 8, 1, 5, 1, 8, 6, 3, 5, 5, 2, 5, 8, 6, 1, 5, 4, 4, 8, 8, 3, 5, 3, 6, 3, 6, 5, 1, 1, 3, 7, 8, 7, 8, 7) + (4, 6, 6, 4, 4, 6, 5, 5, 3, 5, 4, 1) - (5) + 5 + 4 + 1 + 4 + 1 - (8, 3) + 1 + 2 + 4 + 1 + (17, 11, 15, 6, 13, 4, 13, 7, 12, 12, 12, 12) + (4, 2, 6, 8, 4, 3, 6, 7, 2, 2, 2, 2, 6, 7, 1, 2, 1, 2, 7, 5, 4, 4, 6, 5, 8, 7, 6, 2, 8, 3, 8, 6, 5, 5, 4, 3, 8, 3, 8, 8, 7, 5, 8, 1) + (3, 3, 4, 5, 6, 1, 3, 4, 6, 3, 2, 6) - (4) + (10) + (7, 8, 1, 6, 8, 5, 7, 2, 7, 7, 4, 3, 8, 6, 3, 6, 8, 3, 4, 5, 5, 4, 1, 7, 4, 5, 1, 3, 8, 4, 5, 7, 6, 1, 8, 6, 4, 4, 6, 6, 6, 5, 2) + (6, 2, 4, 5, 4, 6, 2, 5, 5, 3, 6) + 5 + 4 + 1 + 4 + (6) + 1 + 2 + 4 + (19, 2, 20, 17, 3, 5, 4, 4, 20, 3, 14) + 15 = 1492
Damage 1d8 + 8 ⇒ (6) + 8 = 14