Lord Foul II |
Ok...attempt 2.
Miner's Helm
Dwarven Boulder Helmet with a candle on it. Counts as a wayfinder.
So basically a wearable wayfinder. Casts light at will, gives +2 survival against being lost, and can hold an ioun stone. Price comes out to be about 530 gold.
am I the only one who imagines that the helmet comes with the label "this is a helmet "
Thorek Bloodaxe |
Crunch is finished. Took out boulder helmet part because I forgot about the 20% arcane failure chance.
And while I didn't picture the helmet saying that, given that there is a goblin adventurer here I suppose it fits.
I picture the helmet looking something like this:
http://wiki.totalwar.com/images/thumb/6/65/Dwf_miners.jpg/700px-Dwf_miners. jpg
Midiotoziggeroto |
Thorek Bloodaxe wrote:am I the only one who imagines that the helmet comes with the label "this is a helmet "Ok...attempt 2.
Miner's Helm
Dwarven Boulder Helmet with a candle on it. Counts as a wayfinder.
So basically a wearable wayfinder. Casts light at will, gives +2 survival against being lost, and can hold an ioun stone. Price comes out to be about 530 gold.
Green Smashomancer |
Crunch is finished. Took out boulder helmet part because I forgot about the 20% arcane failure chance.
And while I didn't picture the helmet saying that, given that there is a goblin adventurer here I suppose it fits.
I picture the helmet looking something like this.
Paizo has a particular way of formatting links. Go ahead and quote my post to see how since I suck at explaining things sometimes.
Midiotoziggeroto |
Lamp of Mercantilism
This lamp has a djinn bound to it. Once per day the djinn can be summoned. He can buy any item that has monetary value and which can be carried. Make a profession merchant test when selling items. How much and what the Djinn will buy is up to GM fiat.0-14: Djinn pays 10% market value
15-29: Djinn pays 25% market value
30+ Djinn pays 50% market valueAt GM discretion the Djinn might have items to sell.
----
Makes use of a skill I otherwise wouldn't use. Can be of use but probably isn't game breaking.
You know, I was just thinking about this...
We ARE on an isolated island with no ability to return home...Assume you managed to sell the Djinn something, what would you do with the money? Who would you buy from? We are on an isolated island. Heck, they could pay us the 200,000gp reward money up front just before we went to the island, we wouldn't be able to spend it until we got back ^_^
icehawk333 |
Thorek Bloodaxe wrote:Lamp of Mercantilism
This lamp has a djinn bound to it. Once per day the djinn can be summoned. He can buy any item that has monetary value and which can be carried. Make a profession merchant test when selling items. How much and what the Djinn will buy is up to GM fiat.0-14: Djinn pays 10% market value
15-29: Djinn pays 25% market value
30+ Djinn pays 50% market valueAt GM discretion the Djinn might have items to sell.
----
Makes use of a skill I otherwise wouldn't use. Can be of use but probably isn't game breaking.
You know, I was just thinking about this...
We ARE on an isolated island with no ability to return home...
Assume you managed to sell the Djinn something, what would you do with the money? Who would you buy from? We are on an isolated island. Heck, they could pay us the 200,000gp reward money up front just before we went to the island, we wouldn't be able to spend it until we got back ^_^
There is a very spesific reason the request was denied.
Midiotoziggeroto |
Special training will be given out for crafting at the start of the game.
What was your intentions on this? I was thinking that being able to Craft Tattoos or Craft Power Stones would be a very useful thing to have.
Tattoos would be a valuable skill to have as it would basically allow me to create potions to give to people that could do things like heal or touchsight.Stones are like scrolls, and would allow me to have a few backup powers for rainy days and I plan on having a few of Fold Space.
For that matter, I was thinking that a "Vital Item" would be something that would allow one of our members to come back from the dead (such as the Raise Dead spell), specifically I was thinking of a Power Stone of Psionic Revivify (however it is not on my spell list).
Would a Revival Stone be an acceptable Vital Item and would you be willing to let it count as being on my power list?
icehawk333 |
icehawk333 wrote:Special training will be given out for crafting at the start of the game.What was your intentions on this? I was thinking that being able to Craft Tattoos or Craft Power Stones would be a very useful thing to have.
Tattoos would be a valuable skill to have as it would basically allow me to create potions to give to people that could do things like heal or touchsight.
Stones are like scrolls, and would allow me to have a few backup powers for rainy days and I plan on having a few of Fold Space.For that matter, I was thinking that a "Vital Item" would be something that would allow one of our members to come back from the dead (such as the Raise Dead spell), specifically I was thinking of a Power Stone of Psionic Revivify (however it is not on my spell list).
Would a Revival Stone be an acceptable Vital Item and would you be willing to let it count as being on my power list?
So, here we go.
The free crafting training is about to come up. Each charecter will be allowed to sleet an item they are interested in learning to craft, and they will obtain this knowladge rsther abruptly in character.
In addition, those who wish to learn it will be taught how to cast reincarnate from the Druid, even if it isn't normally on thier spell list.
And lastly, the vital item request would be denied there, due to something that is going to be given out.
rorek55 |
I was looking through that, I may take it, I also may take another idea, be a druid from another circle, one investigating this company and the effects their... transactions have caused. Working for them would be a perfect cover, and he would be a menhir sevant, so this maelstorm would likely interest him as well.
if you like and are ok with the second I'd be interested if you had any ideas on other circles/orders that would be doing this, or if I have free reign with it.
Gobo Horde |
So I am working on Midioto's gear and I have a question...
I am looking through the mundane items section and wondering to myself, how much of the basic survival gear do we need to personally bring? Do I have to worry about bringing my own tent and food and cooking supplies or will most of that fall under a blanket assumption that the company will supply it?
I have a tendancy to go through EVERYTHING when it comes to mundane gear and always, inevitably bring a mountain of junk >_>
Edit: Reaserch tools are included in this question as Midioto is a scientist and will undoubtedly be researching this new island.
Thorek Bloodaxe |
Almost any requested mundane tools can be aquired from the company, but please list what you actually bring.
* Breadth of Experience
* Any-ToolWhy bring mundane tools when you can have all of them in your pocket? I'd actually say that everyone should have one for an adventure like this. You never know what you might need and resupply sounds unlikely.
Midiotoziggeroto |
Eep!
Well my submission is mostly done, at least enough for an inspection.
I still need to work on his equipment, specificaly the mundane junk he is bringing along, courtesy of the White Butterfly, and his power stones/shards. The 3 core items he has (Headband, Boots of the Nomad and Muleback Chords) do not leave him with much gold left over.
I still have to spend his one feat (defaulting to Expanded Knowledge: Chameleon) so I have to take another look to see what is interesting.
I also have to give him a final trait (Excitable fits if I have ran out of time).
Lastly I also wanted to write an additional chunk in his backstory about his love of gems, stones and other minerals. It is one of his hobbys to collect all sorts of different stones and some of the ones he has collected are even magical!
Footnote:
Would you allow me to claim his set of Muleback Chords as vital? They are largely used to carry more research junk, specimens and samples. Later on I will be able to port equipment and people (If I recall correctly) and I think that is limited by my heavy weight capacity.
He will also be charging the expenses for his mundane tools to the company ^_^