Ice's Island of Relative Order

Game Master icehawk333

the current map
universal items list


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Feel free to head along now, yes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Decent chance I might not be able to meaningfully post today.

Sorry.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

Hey guys, sorry I've been quiet. I'm a junior in college, and we're in the period where everything is due before finals. I'll try to keep up, but it'll be slow and sparing. Good thing is it's almost over.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

It's that time for a lot of folks. I'm hapy enough to be done with it, though. :D


Male Tengu Warpriest/7 || HP: 48/48, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +7 Ref: +6 Will: +9 || Per: +5

So, Luca has a 1st and 2nd level spell slot he can fill for this. I'm thinking Communal Protection from Evil for the second level slot, but it's not set. Any idea's for the first level? I'm hoping for something I can use to do full damage to the shadows preferably, but anything that helps is welcome.

Edit: Like Instant Weapon, which I found immediately after posting this. Not ideal, but 2d6+12 without other buffs is better than nothing.


Figment Narrator 20

Bareth has cure light wounds and can attack with lightning and thunder


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Can i help move this along somehow?


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

I think we just need to stop talking about it and go. :D


Figment Narrator 20

That right there is the weakness of all sandboxes


Elf Elf Apparent Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Does anyone have any preference whether I have Luca prep Communal Evil Go Bye-Bye, or Instant Weapon? I didn't find any good 1st level spells. If not, I'll just go for whatever


Figment Narrator 20

Communial evil go bye bye


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

I really hope that hit, cause that's 1 point shy of the best damage I can do.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

I'm getting married this Friday, so it's quite possible I'll be somewhat... distracted for the next while. So if I disappear for a bit feel free to have my character do all of the smart things I haven't thought of.


Congrats man, best wishes to your and your new spouse. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Merry holiday all!

Kinda busy as a result of christmas stuff, so i apoligze for the delays, and will hopefully post either tonight or tomorrow.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

I hope everyone had a good Christmas! And no worries, this whole week a lot of people will probably be absent.


1 person marked this as a favorite.
Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Merry Christmas and Happy New year everyone!!
First off, sorry for going dark this last (checks) month... (Wowzers)
After dealing with some med difficulties and a VERY hectic Christmas schedule this just kinda got left to the wayside :(

On the plus side, I had an awesome Christmas, spent with lots and lots and lots of family and friends :) Truly I am blessed with that. Plus the meds worked EXTREMELY well and I was able to enjoy all of it! (And it was the busiest Christmas I have had in many years by FAR!)

Overall, a great month and I had a blast :) Now I am really itching to get back into this, as I missed it a lot. Sorry for the absence, but I'd like to jump back in if that's alright?

PS: How was your guys Christmas? What was a highlight?


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

I had a decent Christmas. Got to spend it with family, so that was nice. Looking forward to going back to college, though. Glad to have you back!


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

By the way, our old camp (where we are right now) is right next to a river, so if Roy is looking for a water source...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d100 ⇒ 2


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

I'm gonna assume this is a different kind of triceratops from the one I made up earlier, and that there's enough visual difference to tell that it's not. If it is the one I made up, we're basically dead anyways.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

The d6 is ice, if that matters. Since it's on fire now?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Luca, mididoto?


Figment Narrator 20

Is everyone including the +1 to hit/damage from performance?
Sorry for not specifying what performance I was using


Male Tengu Warpriest/7 || HP: 48/48, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +7 Ref: +6 Will: +9 || Per: +5

Nope, I always forget buffs, my bad.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

I forgot too. XD


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Will move on if midi doesn't post by tomorrow.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

How much does it weigh?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Smewhere between 8 and 9 tons.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

That's just a bit over my 300 lift max. We'll have to carve it.


Male Tengu Warpriest/7 || HP: 48/48, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +7 Ref: +6 Will: +9 || Per: +5

Would Luca's Claw Tools trait let him help carve as well?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Don't see why not


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

Bigger blades will cut bigger steaks is all. :D

We definitely need one of the magically knowledgeable members of our company to see if the horns have some interesting properties.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Rivit, could i get a know (arcna?)


Male Tengu Warpriest/7 || HP: 48/48, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +7 Ref: +6 Will: +9 || Per: +5

Imma cut that there dino meat so good...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I am so sorry about the delays, everyone >_<


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 6 | HP 58/58+14 | AC: 22 T: 12 Fl: 19 | CMB: +11 CMD: 23 | F +10 R +10 W +3 | Init +3 | Perc: +11 Scent
Daily Abilities:
1st-level spells 1/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 15/16
Current Effects:
Spirit: Cheetah, Shield, bloodrage

Eh, life happens sometimes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Now that we're back from matinence...

I'll probobly push this along soonish.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

So is there a secret door in addition to the regular door to the bunker, or is the door to the bunker a secret door we need to dig to?

Also, an I right in assuming the magic pickaxe pulls out Minecraft-like blocks when I use it? Not that they become smaller and float in circles, but that it makes like 2.5×2.5×2.5 foot blocks?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

The exact details of the pickaxe are... Basically nonexistant.

There is a secret door in the hill. Nothing else has been found.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Do I uh, need to push things?


Elf Elf Apparent Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Probably. Sorry, I lost power yesterday.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

I was attempting to remove the panel.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

We've got the Misty maze and source of the river left to investigate before we need to find other stuff.


Male Tengu Warpriest/7 || HP: 48/48, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +7 Ref: +6 Will: +9 || Per: +5

I vote river. On the flimsy grounds that we have a sometimes water man.


Cryptic 7 | HP 55/55 PP 33/37 | AC 21 T 14 FF 18 CMD 16 | Fort +5 Ref +9 (+10 vs. area elemental effects) Will +8 | Init +3 Perception +11, +14 to find traps (darkvision 60’) Speed 30

Roulette's sometimes a misty man too. And I'd rather not learn that we shouldn't drink the water here...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, out of charecter- the crystal is strong indeed, but power points only can get coaxed out of it again if used for energy based spells- force, fire, or electricity. Just an ooc fyi.


Cryptic 7 | HP 55/55 PP 33/37 | AC 21 T 14 FF 18 CMD 16 | Fort +5 Ref +9 (+10 vs. area elemental effects) Will +8 | Init +3 Perception +11, +14 to find traps (darkvision 60’) Speed 30

That's not a lot of use to me then, as opposed to Midioto. Maybe next level if I take the Expanded Knowledge feat. Which I may do, considering.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I hope this game's general slowness hasn't killed it for everyone, by the way.


Male Half Orc Shielded Armored Soulknife 7 HP: 64/64, Perception 9+DV 60ft

I mean, we could do with a bit more push, but I'm still here.

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