Ice's Island of Relative Order
Game Master
icehawk333
the current map
universal items list
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
Eh. Whats the difference around here?
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
I got a sketch of Lwazi! Pre-mutation, obviously.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
That's awesome!
I really should get something of Roy.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Neat. My own picture of Rivet isn't mine, in any way.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Not so much looking for things that are keeping it stuck, but looking for things that that connect it to the maze. Like the scene in Jumaniji with the killer plants where they cut the vines connecting them to kill them.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
I suspect it's simply a plant monster. And I doubt it'll let us just leave at this point.
Should we just roll initiative? XD
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
You do have one other option- it does offer "yeild". But it's mostly expected that option is probobly going to be ingored. Up to all of you, of coruse.
Roll imitative if you're gonna start combat, yes.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
beats head on table for missing three days on a row.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
It's fine, things happen.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
I'm really bad at this whole consistantly posting thing, hunh.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Just a little.
It might be a good time to pick things up some. We can wander in a maze and wrestle plant monsters for years if we post every action and reaction one day at a time.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Yeah, we might need to summarize. For that matter we might need to decide what our overall plan with these plant creatures is. Do we distract them and then slip by them? If we say what we do every time we meet them we don't have to play every interaction.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
That works fine.
Just let me know what the plan is.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Well... if they don't pursue us, I'd say harrass and distract it until we can all slip by, if possible. If not, destroy them. Map the maze as we explore. Stop and actually roleplay if we find anything more.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Looking at my map...
Someone make a survival check, I'll have that determine how quick you get through, because baffling the guards will get you past most encounters.
High enough survival, you don't even have to fight anything.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Bah. I should have taken 10.
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
"You know what they say, 'Hindsight is 10/20.'"
It's also possible the immediate danger clause would've prevented it.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Going to give chase then?
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Do we need to roll anything?
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
If she's been dealing with shadows she probably needs (lesser) restoration.
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
But where are we gonna find someone who can do that?
Oh yeah. I guess I should save the scroll for when we really need it.
Edit: Actually, can alchemists use scrolls without UMD? I know they can use wands, but there's some rules jargon about "Spell-completion" items and "spell trigger" ones.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Alchemists need UMD for scrolls. You should be able to use your scrolls yourself though Luca?
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
True! But Luca was just trying to, you know. Play "wingman" (GET IT?) so to speak, but I think I might be the only one in on that joke.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Would have rolled for you but I was at work.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Oh, crap. Luca, you gonna go?
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
Sorry, stuck at work. Will post tonight. Will do the prematch restoration thing.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Rivit, make a know (arcana/psionics), DC 20.
On a pass-
It has the dragon type and isn't undead- it just has similar traits to an undead creature. You can attune to dragon instead on a pass.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Right, thanks.
know. (arcana): 1d20 + 16 ⇒ (6) + 16 = 22
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
If Roy doesn't post by tonight, I'm going to the monster's turn.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Sorry, I was looking at it last night, but it was late and I couldn't put together two words. Working on it now.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
No reaction from the hydra hide. Isn't even healing you.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Sorry, I didn't realize who I was going after. I'm on it now.
We could really use some bardic performance from Bareth.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Isn't decapitation something that prevents that?
It's also always daytime here, so I don't know if this is a complete boon.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
remember, one, it's not a real sun.
Two,you didn't decapitate it. Hence why I has you roll a crit, not a coup de gras. It wasn't actually helpless. It was playing dead.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
I was realizing the bit about it not being a real sun. :D Makes this more difficult. It's pretty heavy to drag to the river, too... we may have to track down its coffin. If it has one.
Not that Lwazi knows any of this.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Sorry, I've been getting moved and settled back at college the past couple days. Things are settling back in now.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
I got so excited about the extra Hydra effect on my cloak that I forgot to add the regular resistance bonus up til now.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
If Luca doesn't post by tomorrow, I'm skipping his turn.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
My B. Busy RL for a few days.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
I think I'll let someone else ask some questions. :D
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
And we're back!
Anyone else have anything to say?
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
I'm not sold on paizo's stability at the moment, but in the meantime, Luca'll give it a shot.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Anyone else have an opinion?
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Sorry if I call Roy Andras. I have another orc character, and I do the opposite to him.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Luca? Rivit? Still there?
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Considering how much doubt I'm seeing, you guys gonna actually take her along?
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