Ibith's Great Game (Inactive)

Game Master Angie H

zoomed map, Current Map, Orra's collected tokens


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Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |
Angie H wrote:

Also, what do people think of me pming individuals with the results of what spell is being cast on you? Better to have the surprise? Or too confusing? Would you prefer I do it in a spoiler? I'll pm for round 2, and then see what you think.

@Khaddar, I'm trying to wrap my head around Khaddar's attack on Quinn. As I understand it, Khaddar attempted to grapple, and then trip Quinn, using two separate rolls. Is this not two actions? I don't see anything about being able to move from a grapple into a trip. I can see that he would need to grab her in order to get her down, but shouldn't this just be one roll, instead of two?

Assuming I'm right (and because of time zones I'll rule that I am so we can move forward, though please school me if I'm wrong), then Khaddar would have successfully tripped Quinn, and he can then attack next...

Khaddar's moves may be a perk from his build. I'm sure he'll let us know about that.

I'm Ok with private PMs or spoilers although I usually check spoilers so if you want to keep it from me (Fabian) then do PMs. :)

So, do we all act for Round 2?

What is the result after Round 1?


Female Witchwolf Lunar oracle 4

I'm good with private PMs/spoilers for situations like this - it adds to the realism and the chaos of it! And confused setups happen; we're pretty tough, so I'm sure we'll recover. ;)


Yes, everybody can act for round 2.

@Elia - thanks for that visual... ;)


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Positions seem to be becoming important. If this cavern floor were a clock face, with the shelf at a distant 12 o'clock, I imagine our positions to be:
Jibril at 10
Khaddar at 11
Quinn at 12
Duncan in the center of the clock (with his hands on 11 ;])
Elia and Ifanna at 4 (eerily close to goldylocks)

Does that make sense?


You can go to the current map and place the tokens - they'll just be on a white grid instead of a lovely hellish terrain map.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Angie H wrote:
You can go to the current map and place the tokens - they'll just be on a white grid instead of a lovely hellish terrain map.

Thanks :)


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Yes. Khaddar is a Maneuver Master. He can make any one attack, and any one combat maneuver as part of a flurry. Trips can be made in place of regular attacks, so he starts with his Flurry Grapple, then moves on to his Attack Trip. This is otherwise not allowed. Note that Khaddar doesn't have Improved Grapple, which means he'd provoke an attack of opportunity from Quinn if it weren't for the fact that she was flat footed when he went at her.

This particular build actually has *enormous* options in combat, unlike most martial builds, with placement and sneak attack and combat maneuvers all playing parts to make 'things happen'. Grapple is actually the least advantageous of moves for the build since it decreases all further attack rolls by -2. (Agile Maneuvers plus a -4 dex penalty for the grappled condition.)


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

And PMs are just great! No one knows why Khaddar is freaking out!


Right, forgot about that. It was really the grapple then trip that threw me. Could he not have done trip first, then attacked after?


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

He could have, but you cease to be flat footed after the first attack (no init, no surprise, and it was a full attack action!) so it was more likely to succeed Grapple first.

Happily, Khaddar never attacks to harm humanoids, even the ones he doesn't like, so there's no danger of him murderating his friends, but we'll see what changes after Jibril gets his turn.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Khaddar wrote:
we'll see what changes after Jibril gets his turn

Just to be certain - Elia reacted to passing a save, then Quinn went, now it's Elia's turn?


Ah, thanks, that makes sense. Yes, Elia goes next after Quinn, but you don't have to wait for her to go.


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |

Ever since Khaddar guessed Duncan's profession IC, I've been thinking that bard may be a pretty good fit for Duncan so I may multiclass into it.

I would need to find an archetype that removes the 'knowledge part' of the bard because I still want Duncan to be 'clueless'. :)

However, the 'cheerleading part' of the bard would fit in nicely.

Angie: how high do you think we'll go up in this adventure?


OMG, Duncan really is turning into Elan. Resist, resist, resist the ill-u-sions!

I was originally thinking going up maybe 2 levels. But if everybody is having fun, I can think bigger than my original idea.


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |
Angie H wrote:

OMG, Duncan really is turning into Elan. Resist, resist, resist the ill-u-sions!

I was originally thinking going up maybe 2 levels. But if everybody is having fun, I can think bigger than my original idea.

I'm having a blast. :)


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'm thoroughly enjoying myself :)


I updated the current map to VERY roughly show what's happening. The yellow bits are lava/fire, the grey bits are shadowy, and the black bar at the top is the wall that Jibril could see, with the shelf labelled. This isn't necessarily the extent of the room, just the bits that you can see.

Glad folks are having fun! I'm loving it!


Female Witchwolf Lunar oracle 4
Angie H wrote:

Yes, everybody can act for round 2.

@Elia - thanks for that visual... ;)

Hit me with that particular effect, I'll give you what it would do, haha. At least I know to keep it PG. ;)


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

@Angie: Are you rolling Quinn's save each round against the spell she's currently under or do I? Not that she has much hope of making it...


I rolled it this time, and it failed. If you want, you can roll next round. Might go better for you...


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Characters who refuse to defend themselves are Helpless, and Combat Maneuvers automatically succeed against them.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

I have thoroughly lost the thread of events now. >.< Feeling a bit clueless myself. I need to wait and see if Quinn snaps out of the effect and gets away before Khaddar takes his next action. Did that already happen for the current round? Is it my turn? Are we waiting on me?


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Sorry, I took Quinn's last description to mean she wasn't able to do anything. Elia's initiative is after hers and I declared my turn. I hope it didn't create a confusion cascade.


Quinn failed her will save this round, and continues to do nothing but cry. I think only Khaddar is left to act for round 3.


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |

GM: Duncan's 'b!+&&ing and moaning' is doing something, right? Like providing a bonus to those saves...

Do I need to b*!## and moan louder? :)


There may be a 'having to listen to Duncan bonus' on the next save...

I also realize that I forgot about Elia's shocking shield, but as they wrote it, she didn't actually make contact with Jibril, so we'll assume he ducked away and she still has it active.


Khaddar? Are you able to post for this round? If you get an action up in the next hour or so, I'll have time to update before bed. (What timezone are you? Cuz I'm nosy like that).

Quinn is still dangling, not attempting to escape. Nobody else is "threatening" you.

@Jibril - you're breaking my heart!!


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Male Undead (Augmented) Monk 1/Expert (Gamer) 2

I'm in Perth, Australia, which is GMT+8. (12 hours in the future of the US east coast.)
I have nothing approaching a set schedule, though, and I'm often up all night!


Rules help please! I can't find anything about cutting yourself free from bonds with a knife. What should Quinn be able to do here?


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |
Angie H wrote:
Rules help please! I can't find anything about cutting yourself free from bonds with a knife. What should Quinn be able to do here?

The grapple flowcharts found here are a god send.

Per RAW, the only thing a pinned person can do is try to escape using the Escape Artist.

If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD).

However, giving the PCs bonuses for good roleplaying is always encouraged because it tends to promote more good roleplaying. I will usually give up to +4 on skill checks for good RPing.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment
Angie H wrote:
@Jibril - you're breaking my heart!!

I was going for morose - wait until you read the fever dream. I think it's pretty good.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Angie asked the group after asking me! XD Already forwarded relevant text but yes, if you have someone pinned you can tie them as a grapple action. The +5s to grapple are excellent that way. DC to escape Khaddar's ropes is a 28.


Male CG Human Unchained Summoner 5 (master summoner) | CMB: 3, CMD: 15 | F: +3, R: +3, W: +4 | Init: +6 | Perc: +0, SM +1 | Speed 30ft |
Jibril Johan Sameh wrote:
Angie H wrote:
@Jibril - you're breaking my heart!!
I was going for morose - wait until you read the fever dream. I think it's pretty good.

I like it. :)


The shelf is about 4 meters up - so roughly 12 feet. Khaddar can't quite make it with his cool jump. I'll give you the parkour off the wall, but not actually climbing up it.

I think you can move and do total defence. I don't see the benefit of doing that here, however, as Jibril isn't currently being threatened by anybody.

EDIT: oops, didn't see the five new posts above this one! Campaign page is being glitchy for me - not always showing new posts. This happening to anybody else?

Thanks Khaddar and Duncan for the bondage rules. :) As Quinn specifically does have a wrist sheath for her dagger, I'm going to rule that she's able to activate it, and cut herself free as a full round action.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Jibril is not currently threatened but is trying it as a prepared action.

Also, yes, I find the feed a bit glitchy.

Also, PM'd you.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12
Angie H wrote:
Thanks Khaddar and Duncan for the bondage rules. :) As Quinn specifically does have a wrist sheath for her dagger, I'm going to rule that she's able to activate it, and cut herself free as a full round action.

You are a wise, wise woman.


Hopefully we can get a post from Elia tonight, then we can move forward...


Female Witchwolf Lunar oracle 4

Right here! Sorry for the delay - random mystery sickness is kicking my ass. (Sleeping for fifteen hours sounds great in theory...not so great in practice, especially when it means accomplishing nothing else.) I'm posting now.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

I did run past Elia. If she is ensorcelled or caught in the ravishes of hunger this might provoke an attack of opportunity.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

@Angie: Are we keeping track of our own HPs or are you?


Theoretically I am...


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

A new drawing - trying to take more cues from Elia's profile pic:
Elia Transforming


That is beautiful and terrifying at the same time! Which I suppose suits Elia perfectly. :)

Nothing happens while you're fiddling about with the stones up top. You can arrange them in a pentagon, but they clearly don't go together.

It looks like Khaddar goes back down without taking a stone, leaving Duncan, Quinn and Jibril up top. What happens next? I need specifics.


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Female Witchwolf Lunar oracle 4

It looks great! I just realized that I never answered your PM before - my bad! I'm always super-stoked about character art, though. :)


I love that the Aussie is running away from the Cold Door. :)

Also, sorry if somewhere I also called it the Ice door - something happened in my notes and it changed names. They're the same thing.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

You say Aussie like I wasn't born in California! :p

Khaddar might be the first dwarf I've played who isn't inured to the cold. A gi has terrible insulation. The cleats would be hillariously useful though!


New crappy map is live!


Can each of you send me a PM with two fears your character has? They can be specific (spiders), or more vague (shadowy shapes under the bed). Anything your heart desires. No reason for this, really. Not to worry. This totally won't bite you later. Honest.


Something to keep in mind - the DC of the check goes up by +1 for every previous check attempted.


Male Five Kings Dwarf Unchained Rogue (Makeshift Scrapper) 2, Unchained Monk (ManMaster) 2

Jibril is clearly king, here, but Khaddar is going to freeze to death if we don't make some speed. We already can't hustle or I'd recommend it. The party is sadly reduced to 15' at half Jibril's speed, is that correct? Or is it 10' at half Kaddar's?

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