IZ2.0: Ashes of Phoenix

Game Master Aloha-Shirt-Samurai


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Alanna - yep, that makes sense...

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Are we just waiting on the one Blood?


Yeah, you were waiting on your GM who was busy being alcoholic after a rough shift last night :P

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

My Tuesday was so rough I mixed coconut rum with hard cider. Yummy! =)


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

I don't drink much, but hard cider is something I usually have in my fridge. Have to try mixing it with coconut rum, if we have it.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

It was kind of a spur-of-the moment thing. The spontaneity of the idea was very cathartic. =)

Of note, I didn't even know there was a trip maneuver. Just shows that I still have more to learn!


There's not, technically. There's a push maneuver that you could flavor as a trip, as well as the grapple maneuver. I believe Ghiv was rolling for grapple, as that's the only real maneuver that results in a Fighting vs. Strength that I can think of.

That said now I'm wondering if you can actually use a maneuver on your attack of opportunity while someone's withdrawing. I'm inclined to say no, but I'm gonna allow it anyway because this is dragging and let's be real here, the combat was over as soon as the elevator opened up and he wasn't willing to suicide bomb everyone with his Hydra :P

Also I love Malibu coconut. I mix that shit with everything and it's delicious. I used to go to a gay bar that made an AMAZING pan-galactic gargle blaster with Malibu, Midori, cranberry vodka and lemonade.


Also, we're getting very near the end of what I'd consider the first "game". Zen, how's your backstory coming along? :)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

As a SW gm I've always allowed "maneuvers" to be fighting vs. opposed STR IF the fighting roll is a success vs parry.

There is a dearth of actual rules when it comes to Tripping, grabbing...

Ghiv was definitely not wanting to hold the guy...if that was the case then he wouldn't have attacked him at all. Ghiv isn't a fighter...

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Everyone, you'll have to forgive Ghiv. He's right about so very, very little these days that when he can point out an extremely teeny tiny, very very small point of error, he clings to it like a single point of clarity floating to save a man drowning in a sea of "how has my life come to this". =)

The difference between clips and magazines is that magazines have a spring, and clips do not. But both hold bullets which go into a gun.

Saying one when you mean the other is a bit like saying that you're going to put your kids in the "car", when you mean "Sports Utility Vehicle." =P


Ready to go whenever...

Regarding Withdraw attacks, the manual is very unclear.
-Withdraw says "free attack, but no use of Edges such as Frenzy".
-First Strike says "one free Fighting attack".
-Counterattack says "one free Fighting attack" AND that it can't be any kind of maneuver (Disarm, Wild Attack, Frenzy, etc.).

However, a system developer has said that "No maneuvers apply with any free attack; it's just a normal attack".

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Zen, do you have an alias to post with?

Also, that's very interesting about counterattack. Can you site that SysDev quote? It seems like it would be impactful. =)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

That seemed a bit personal and mean spirited.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Oh, oh I'm sorry man. Much love to you. *hugs*


@Ghiv: Okay, I see. I haven't played the rules that way before, so I looked through the available maneuvers and came up with grappling as the only one that was str. vs. parry and it seemed fitting enough. My intent wasn't that you were fully grappling him, more that you grabbed him by the leg and tripped him as he tried to leave, but then he got dead immediately after that, so... The closest thing to a trip maneuever mechanically seems to be the Push maneuver's Knock them Prone option, but it doesn't really account for a regular trip or leg sweep. Might think about house-ruling in an Agility-vs-Strength trip that seems about right.

@Alanna: You use a clip to load a magazine or cylinder, whether it's external (think AR-15 or AK-47) or internal (like on an M1 Garand or certain other old-school rifles that can be clip-fed directly into the cylinder). I'm not a firearm expert but I don't know of any modern firearms that are clip-fed. Some can be clip-loaded (revolvers, and moon-clips for revolvers still exist, after all) but yeah, reloading on an SMG or modern assault rifle is always going to be a magazine.

Or, more succinctly

(as an aside: it is an easy mistake to make, it took multiple trips to a shooting range and time in the military to break my habit of calling them clips. Hollywood does not help. :P)

@Zen: Do you have an alias? I'll be sending you a message with pre-game info and letting you know when you can jump in the thread.

Also, this goes for everyone: keep your vitriol in character. There is no sarcasm font and it's hard to read tone on the internet, so let's keep our discussion page civil, thanks. :)


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

Hey, it's seventy-five years in the future. Language is fluid. Perhaps in 2090 the terms clip and magazine are interchangeable.

For a pacifist like me, the difference between a clip and a magazine is that I sometimes clip an article I like from a magazine. :)


Female Hybrid/fox Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

The system developer's comment about free attacks in general is HERE. But what *I* said about Counterattack came from the core rules manual.

The alias icon is more "animal" than I envision her (as a fox hybrid), but it was the closest thing Paizo had to offer...

Regarding the clip/magazine debate, I know nothing about firearms, and have called them "clips" all my life (probably due to TV/movies), so please forgive me if I continue to call them clips. :)


No worries. :) It doesn't actually bug me that much, but I figured I'd clarify for what it's worth.

It's good to have a Clint ruling on withdrawal. I guess if it's a tactical retreat it makes sense that they'd be dodging things that aren't direct attacks (and I guess a blanket ban is easier than the slippery slope of "this works but this doesn't"). Gotta still think about how to handle that in the future. I'd lean towards making maneuvers okay to keep combat options like tripping opponents who are trying to ditch you open, but any benefits from edges not okay (so that your free attack doesn't turn into "I sweep three times").

On another note entirely, making a playlist for the campaign. Anybody have any more groovy cyberpunky music to recommend?


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

I look forward to listening to the playlist.

I recently finished re-reading Snow Crash and decided to re-read another Stephenson classic, Cryptonomicon. It's not Cyberpunk, but there was a little bit of dialogue I thought you (all) might appreciate.

It involves a character named Bobby Shaftoe, a Marine Raider who recently fought at Guadalcanal and is recovering stateside where he wakes up in a morphine haze and finds himself being interviewed by some actor named Ronald Reagan, with movie cameras recording the scene.

Cryptonomicon quote:
Ronald Reagan has a stack of three-by-five cards in his lap. He skids up a new one: "What advice do you, as the youngest American fighting man ever to win both the Navy Cross and the Silver Star, have for any young Marines on their way to Guadalcanal?"

Shaftoe doesn't have to think very long. The memories are still as fresh as last night's eleventh nightmare: ten plucky Nips in Suicide Charge!

"Just kill the one with the sword first."

"Ah," Reagan says, raising his waxed and penciled eyebrows, and cocking his pompadour in Shaftoe's direction. "Smarrrt--you target them because they're the officers, right?"

"No, f*#&head!" Shaftoe yells. "You kill 'em because they've got f*#$ing swords! You ever had anyone running at you waving a f&^$ing sword?"

Seems like good advice for our heroes during that last fight during the chase.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Oh, yeah, much apologies, had I known a K-tana was worth 10Gees, we -so- would gone back for that. ^_^

That's a good playlist you got there! There are a few more titles that might be worthy of it.
I love Two Steps From Hell. Everything they do is just gold. Their Am I Not Human comes to mind.

Also, something more 0ld sk00l, Digital Man by RUSH is a good one. (They do this tempo change that is amazing!) (Between the Wheels, and, of course, their magnum opus get honorable mentions. =)(Hmm. That number...it looks familiar. =P)

I notice you have Coheed and Cambria. Wow. They are...a talented band that is hard to love. (Part of it has to do with them naming their songs via letters spat out by a wood chipper.) I'd've thought that you'd have their flagship song in there. (That's my favorite video of that song, and, yes, we all know it's actually called "A Favor House Atlantic" but everyone just calls it 'Good Eye Sniper'.)

Rounding off the list of "Awesome Songs from Little-Known Bands) we've got this song about guns-shooting-can. (Had to have at least some metal here. ;-)

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Wait a minute...what are we doing with the guy???

(If I don't get some vehement resistance, I'm just gonna shoot him and be done with it. 'Nuthin' personal, chummer. Just biz.' ;)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Leave him, the cops can find him.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

After he's seen us? When he can say "Oh, yeah, a guy and two chicks totally were up here an' launched a missile and blew the hell outa that plane! Me an' the guys tried to stop 'em, but they killed most of us and got away. Want a description?"

Hmmmm. Might be in our best interest if the cops just find some dead gangers from three different, warring, factions, and the missile launcher held by one of them.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

...aaaaaaand now we -really- can't leave him alive, on account of the cop that just...faked evidence? Somehow. (I don't fathom the game you're playing Emily, but it seems to be high-level stuff. Too complicated for me. =)


Woof! And that's the end of the first game, at least as far as XP tracking goes. Sorry that post ended up kind of wordy, I guess I was storing it up since I've been kind of slow this week.

I think I see where Emily's going with it... That's a difficult game to play in the cyberpunk future though, but it does give your GM easy plot hooks. :)

ETA: Kitsune, check your inbox. :) I'll send you one more message when it's your queue to arrive in character.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

I'm going to be extra busy the next couple of days. I'll try to post every day but I might go more than 24 without a post. Should be back on track by the weekend.


Female Hybrid/fox Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

Aloha-Shirt - in this cyberpunk world (especially our current little corner of it), I'm assuming that going around visibly armed would not draw any undue or unwanted attention, from either the locals or the police?

What about in the club?

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

I have also wondered that. The I0 system doesn't seem to put nearly as much thought in about concealability as other systems, like Shadowrun. The longcoat gives -1 on Notices rolls for concealed weapons, but that's about it. There doesn't even appear to be different TNs for different weapons.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

Maybe it's open carry everywhere by 2090?


This is another thing that the rulebook is kind of vague about and only has tidbits of info spread throughout it on. GM fiat: being armed is common and especially in the inner city most people will be packing at least a melee weapon or sidearm. Firearms should be licensed (and I'm assuming that anything you bought at full price during character creation is properly licensed). Open carry is legal in public, private businesses reserve the right to refuse service to people open carrying, or hold weapon collections at the door.

Being armed with standard weapons is not going to draw any unwanted attention. Shurikens are highly unusual (assuming you're carrying them in a fashion that allows them to be seen) and K-Tanas might attract attention mostly in the form of being excellent tailor-made weapons. You'll get a more thorough description of the club when you get there, but most likely they will have a weapons check at the door. Smuggling holdouts or small weapons (shuriken) past that is likely possible.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

@Ghiv: How much do you want us to know about your abilities?

What Eleanor said is a good idea: We don't know where he lives, but if we did, we could just hit him there at leisure, for any number of things. You could just read his mind to find out his address. Then we could do a number things, from outright killing him in his sleep (with or without a "message" being sent) to having the cops fall down on him for whatever crime we choose (either the soft stuff he is dealing, or I could just plant the T&S in his place/room/pants.).

Jus' sayin'. =)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ideally, nothing. Ghiv would like to cultivate the image that he is a jumped up corporate accountant who doesn't mind some semi illegal activities.

-Posted with Wayfinder

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Can the whole party please help me seduce this guy? I have no Persuasion, but with everyone helping that should at least get me to a solid 4! =)

(Especially you, Ghiv. And, yes, I expect wacky hijinks to ensue. ^_^)


I'm trying to think of how a collaborative seduction roll would even work. I'm halfway between everybody else feeding him grapes and fanning him with palm fronds and all y'all just stripping and dogpiling on him.

...considering 5/6ths of the party is female that would arguably work if the guy is straight ._.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

*cough*wingman*cough*

;)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv isn't into that sort of thing. So, no sorry. Besides, I think the group consensus is to just roll in and shoot everything moving.


I know what a wingman is, I just don't know how you'd have five wingmen functioning in tandem :P


Female Hybrid/fox Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

FWIW, Kitsune is wearing an ED Entourage Suit, which I imagine has a coat that can be buttoned up to hide the shuriken.

And a thought for everyone : how are we going to "shoot everything moving" when there's a weapons check at the front door?

Aloha-Shirt, I'm going to assume that Kitsune knows enough about this club that she'd know there's going to be a weapons check, if that's ok with you...

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Kitsune, I don't where you got that "shoot everything moving", but that's the opposite of what we've been talking about.

Since I have zero persuasion, how about I just stay outside on a rooftop somewhere? The plan that seems to have the best chance of success is N30N's plan of ambush.

Heehee, I think you could have 5 wingmen if they were furiously exchanging TAP texts, throwing out ideas based on what they saw. Hell, a short text from someone reading his mind could all but cinch it, but our guy with charisma doesn't do that and is out, so, yeah, that plan's out.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

Ghiv first mentioned the "Shoot everything moving" idea, for what it's worth.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

As a point of clarification, I said that it seemed that is what we wanted to do because once Emily and I started coming up with a more nuanced plan it was quickly shot down and no alternate plan was put forth outside of "shoot the guy".


Well, there's also Alanna's plan: the "it doesn't count as bestiality if he's only 50% animal" maneuver. :P

Incidentally I'm not necessarily trying to push you guys toward a violent conflict, but Eleanor endorses it as the simplest course of action. You can still try to brainburn him or figure something else out.

By the time you guys make it to the weapons check I really need to know who's going in and who's staying out (Emily and Neon are the only ones I'm unclear on)

GM brotip: even if they're faceless extras, shooting into a crowded club is a good way to get torn apart by a violent mob. I will heartily out of character recommend that you don't shoot "everything moving", no matter how bad the plan goes :P


I am going to be travelling a lot for the next couple of days. I should have internet when I'm on the ground, but just in case a day may go by where I'm unable to make a post.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

At this point I'm not really certain what it is we are doing.

Emily and I are going in the club, but our idea was to lure the police here and get Vernon arrested and that was resoundingly swatted down. Everyone else, who wanted to shoot the guy, are currently outside the club. So, are Emily and I going to entice him outside so that you guys can shoot him?


I assumed that you were going to get the lay of the land and improvise. Eleanor didn't have much information to give you, so you're following up on your only lead and making a plan from there depending on what you find.


Female Hybrid/fox Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

Just checking - we haven't passed the weapons check-point yet, and 1dr0meda hasn't done anything to disable it, yes?


That's correct. I was going to give her a chance to hack the back scatter machine before you pass through it.


Female Hybrid/fox Cybermonk/Novice(2); Parry 7, Toughness 10, EMP Toughness 8, Neural Toughness 7, Firewall 7, Pace 10, CHA +0, Strain 7/8, Street Cred 2

Yeah, but she doesn't sound like she's going to try : "I'm not likely to do too much in here before I get detected and bounced, so I'm going to try to locate Vernon and that may be all I can do."

1dr0meda - do you want to role-play *all* your cyber-searching first, to see if you can get back to disabling the weapons detector, or should we just go on ahead and assume you're not going to try?


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

I wasn't clear on whether the back scatter thing could be disabled or whether they were using other ways to check for weapons, such as metal detectors or frisking.

If it can be disabled without being an obvious malfunction, then 1dr0meda will try that.

The statement made was suggesting that she won't probably get to do more than a couple of moves like this before the sysop gets wise.

If I can ret-con and try this disable first before looking for the server, she'll do that. I'll go ahead and post the the rolls in case that's okay.


The SysOp has noticed something has gone wrong in his network on this most recent post. Let's assume that you hacked the backscatter machine first, and found the private network immediately afterward. You can continue to stay in, but at this point the SysOp will likely be able to find and start attacking you (though given the GM's luck with hacking rolls so far, you could probably take him).

Also, thanks for bearing with me this week everybody. I'm just returning from time spent overseas and military travel has been getting me very little sleep and Wi-Fi. I'm home now so things should level out over the weekend. :)

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