Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

>> Ask Sebastian ALL your questions here! <<, by lucky7

Player Kingdom :: The Empyrean Order, by BraxtheSage

101 Reasons You Are With Your Party, by lucky7

Printable battlemaps and VT maps for Reign of Winter - The Snows of Summer (WIP), by Ironlemon

Last one to post wins, by lucky7

Grendadier help, by Drachasor

The Sunken Pyramid (PFRPG), by Creighton Broadhurst

Character intelligence quotient (IQ), by Drachasor

Playing a character with 8 Int and 8 Cha, by darkwarriorkarg

Virtual Economies: The Barrier to Big - Ramin Shokrizade, by AvenaOats

Online Campaigns

Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet, by Conan O'Brien

Post-Apocthulhu Pathfinder RAW, by Kate Peace

It's cold outside - Playtime, by River Calah

Ordinary Heroes Online Campaign, by Zinny Holbern

PFS 1.01 -The Devil We Know - Part I - Group Red Discussion, by Roary Flamebearer

Heresy beneath Kaer Maga, by GM Zed

Summer Adventure: Rise of the Runelords, by Lysander Rivien

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Zinny Holbern

The Clockwork Tower Discussion, by DajellyMan

Doug M's Way of the Wicked Campaign, by Cуровую зиму

Paizo Blog

Gather Your Forces!,

Primed for Adventure,

Pathfinder Battles Preview: Unleash the Undead Horde!,

We Be Free!,

A Matter of Knives,

Store Blog

Summon Nature to Your Side!,

Tenacity and Trapsmithing in a Pint-Sized Package!,

World War Witch!,

Drape Yourself in a Dragon!,

It's Good to Be the King!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,

Paizo / Messageboards / Online Campaigns
RSS RSS Facebook Twitter Email


Hymenopterix's Colonies of the Salt Coast
Game Master Electric Monk



Search Thread
Search this Thread:
2,501 to 2,540 of 2,540 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

M Half-elf Ranger (Skirmisher) 2/Rogue 1

"A rope may do no good if they lose their footing. But if we cannot make up our minds, perhaps it is better to take the long way."


Male Human - Illisarni Cavalier 3nd Level

Profession Soldier check 1d20 + 3 ⇒ (1) + 3 = 4

Bein thinks for a moment, trying to think of the best way to cross the river before deciding that caution was the better part of valor. He looked to Jack then. "In all honesty I haven't come across such a difficulty before so I have really nothing to add. I can attempt to ford across wtih Arundel and I alone and ascertain the difficulty of such a crossing. If we cross well enough then we can attempt to get the rest across in one quick swoop." If there are no objections Bein gives Arundel a light tap and advances to the shallowest area he can see and attempts to ford the river.


Survival DC 15:

Ropes might work well to stop anyone washing away. The most dangerous factor for the horses would be branches etc washing downstream - There may be a possibility of broken legs.


Male Human - Illisarni Cavalier 3nd Level

1d20 - 1 ⇒ (8) - 1 = 7

>.> yep i got nothin¡ XD


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Survival 1d20 + 11 ⇒ (15) + 11 = 26


M Half-elf Ranger (Skirmisher) 2/Rogue 1

"If you want to try it, take care for branches that wash downstream, they are the biggest concern. We could try Finn's idea, or something like it. We can try to tie a rope to you and Arundel to keep you from being washed away, but it won't protect you from debris."


Male Human Paladin 2/Oracle of Battle 1

"I think it is worth the risk. Let's try that. If it proves impractical, we'll have to go the long way round."


Female Human Bard 2 / Monk 1

As Bein prepares to cross, Xarafine steps back and tunes her mind to his (casting message), then begins to gently hum "Horseman's Charge," a song used to train heavy cavalry to ride side-by-side in close formation (inspire competence ), +2 to skill check)


Male Human - Illisarni Cavalier 3nd Level

Bein nods and helps to secure the rope to his horse prior to crossing. He arms himself with his lance alone in the hopes he could use it to deflect branches with the tip of the weapon.

Handle Animal 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Ride 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23


GM:

1d10 ⇒ 5

Bein begins to cross nervously, watching the river for approaching debris. After a tense few minutes, during which a few small branches pass harmlessly by, he makes it to the opposite shore with Arundel.

How are the rest of you crossing? On horseback? Leading horses? What order?


Male Human - Illisarni Cavalier 3nd Level

Finally on the other side of the river Bein finds a suitable and sturdy tree to hook the rope to.

If he is unable to find a sturdy tree~

Bein wraps the rope around a tree or around his lance once it is firmly rammed tip down into the ground and uses Arundel as an anchor in case something happens when the others cross.

While Arundel anchors the line he draws out his bow and stands on guard in case either side of their group is beset upon by attackers. "Best to have Finn and the Teacher cross next I believe! Let them each take one of the mules and then you Jack once they are clear and we can cover each other with bow's!" He wasn't too concerned if they did that or not, instead he turned his attention to his surrounding's and prepared for the worst.

1d20 + 1 ⇒ (11) + 1 = 12


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Jack nods, pulling out his bow, and does as Bein instructs, crossing last after the others get by. Before he crosses, he will put his bow away. He will remain mounted, as Bein was.

Perception 1d20 + 10 ⇒ (4) + 10 = 14
Ride 1d20 + 6 ⇒ (4) + 6 = 10


Female Human Bard 2 / Monk 1

Xarafine guides her horse slowly out into the water, leading the mule behind her.

Trying to steady her nerves, she changes her humming to a full song.

"Shoulder to shoulder, flank to flank. Hold your line, boys. Form the rank. Lances levelled. Shields at guard. Strike the foe, boys. Strike them hard!"
(continuing inspire competence )

Ride: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26


Male Human Paladin 2/Oracle of Battle 1

Before entering the water, Finnabar takes time to remove his new armor to free his movements and asks for Belam's blessing.

Following Xarafine, Finnabar enters the water on his horse, leading the mule behind him.

Ride check: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16 Use guidance, armor removed to avoid armor malus


gm:

Finnabar: 1d10 ⇒ 8
Xerafine: 1d10 ⇒ 10
Jack: 1d10 ⇒ 10

yikes!

Carefully and slowly Finnaber inches into the water on his horse and leading the mule, followed close behind by Xerafine as Jack and Bein watch from opposite banks. The water, at the deapest point reches up to the horses' saddles and the steady flow threatens to wash them away.

Just as Finnabar makes the far bank, a large jam of tree limbs dislodegs itself from further up the torrent and beggins washing towards her. Skillfully Xerafine touches the horses' flank with her heels and it manages to heave itself forward, up and out of the gushing water, its flank heaving with exersion.

A few moments later Jack leaves the riverbank and begins to cross. As he reaches the half-way point, a final tangle of branches from upriver falls loose and begins spialling its way towards him. Jack knees his horse forward but, already skittish because of the fast-flowing water, the beast refuses to move. Instead it bucks backwards, its eye rolling in terror. As Jack treis to reassert control the branch slams into the horses' side.

1d4 + 1 ⇒ (3) + 1 = 4 Non-lethal damage to the horse, Another ride check to stay on the horse. If you fail the ride check make Dex DC 14 to hang on to the horse but be in the water.

If you fail the ride check we'll move into combat time.


Male Human - Illisarni Cavalier 3nd Level

Bein thankful the others had made it looks on in fear as Jack looked like he was going to be swept away. Seeing the horse starting to panic and the fact that Jack appeared to be as well made Bein all the more fearful. Once the trust was broken the horse would stop listening and the rolling in its eyes indicated that too. He forgot the one thing horses hated the most was being closed in and water was the worst place for it.

Not good... Not good at all! Come on Jack retain control keep his trust but don't push him too hard or it's all over!

He lifted his visor and cupped his hands to be heard over the din of crashing branches and flowing water. "If you panic he will too because he trusts you! Now pull his head to the left and right get him thinking clearly! You can do this man!" With that said he pushed the others out of the way clearing a path for the horse to clearly see that it had an open spot to flee too if it decided to push itself to the otherside.

@Hymen: This is an odd request but do you think handle animal could be used at range to aid someone making a ride check? Like I said odd request but it would fit th situation. If not Bein is just shouting some helpful advice being an average horse trainer.
Aid Another - Handle animal 1d20 + 8 ⇒ (8) + 8 = 16


Just noticed I didn't give you a DC for the ride check... DC 16. Take +1 for Bein's advice.


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Ride, incl inspire competence and bein's advice 1d20 + 8 ⇒ (8) + 8 = 16


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Thank goodness for you two! And actually I realized that should have been another +1 because inspire gives a +2

Staying alert and focusing on Bein's words, Jack takes them to heart as he takes a deep breath and forces himself to calm down, managing just to rebalance himself and reassert control on the reins, staying in saddle and keeping the horse from further backing into the river.

Still taking deep breaths and following Bein's advice, he leans and speaks softly to the horse, gently urging it forward. "That's it, and then we'll both be out of this mess."

Handle Animal 1d20 + 4 ⇒ (4) + 4 = 8
I'd try Wild Empathy, but it takes a minute and he's got a +0 modifier; Charisma is not Jack's strong point.

On the other hand, with a roll like that, maybe some animal diplomacy is in order.

Wild Empathy 1d20 ⇒ 4

Nope, horse hates Jack.


GM:
1d10 ⇒ 6

Despite Jack's efforts his horse, panicked by the rushing water and the swirling debris continues to rear in the midst of the stream, its eyes rolling and its breaths coming in quick short labored bursts. Still stuck in the middle of the river Jack prods his horse to make progress...

Ride or handle animal DC 13 to get the horse to move forward and out of the water.

GM:

1d10 ⇒ 1
1d10 ⇒ 9
1d10 ⇒ 3
1d10 ⇒ 4
1d10 ⇒ 5
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 1
1d10 ⇒ 1
1d10 ⇒ 7


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Ride with inspire competence 1d20 + 8 ⇒ (5) + 8 = 13


M Half-elf Ranger (Skirmisher) 2/Rogue 1

The rhythms of Xarafine's song gives Jack the final boost he needs to urge the horse forward finally. They emerge from the river, both Jack and the horse out of breath.

"I think we should give him a rest before we move on," Jack says, dismounting--and wobbling. He pats the horse's side, telling him he did a good job, and loosens some of its gear lighten its load (he will of course re-tighten everything before they set off again). Still he holds himself up, also checking on where he carefully stowed the mapping equipment to be sure nothing is amiss.

"The next time we come to something like this, I'm not going to suggest options... we just go the long way 'round." Despite his weariness and frustration, there is a hint of self-deprecating humor in his voice.


Male Human - Illisarni Cavalier 3nd Level

Sighing in relief Bein realizes he had been holding his breath in anticipation. When Jack finally got up unto their side of the river he approached and took hold of the reins so he could his work. "Once we have some downtime I will try to train them like Arundel. It won't fix everything but they won't be so skittish when it comes to a fight, but that training takes a lot of time. Other then that you did fine Jack, had this been a normal crossing it wouldn't have been so rough and you did well reining him in."


Female Human Bard 2 / Monk 1

"Indeed. You kept your head, and made the best of a difficult situation."

She turns to Finnabar. "Perhaps we should rest a bit before moving on?"


Male Human Paladin 2/Oracle of Battle 1

"Thanks the gods, you're safe Jack. You really had me worried at some point."

Shaking his head at Xarafine's suggestion, he adds: "I'm not sure staying into the forest is that safe. Let's ride back north following this side of the rive. I'll just take care of the horse and we should be good to go."

Coming to the side of Jack's horse to avoid frightening it, Finnabar digs into himself, sending forth some of his energy. "There, this will help you"

Lay on hands for 1d6 ⇒ 6


Female Human Bard 2 / Monk 1

"As you say, Captain."

She looks at Jack for a.moment with an expression of concern, but then nods and turns her horse into formation; ready to follow.


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Jack gives Xarafine a half-smile. "I am fine. We are all in one piece, and thank the gods for that."

Once they--and his horse--are ready (and assuming his mapping stuff is fine), he adjusts his gear, mounts up, and takes point once more.


Male Human - Illisarni Cavalier 3nd Level

Bein nods at Finn's orders ready as always to obey and continued the mission. Once Jack and his steed were ready he got back in the saddle took up his lance and was ready to be off as well following Jack once more.

RPG Superstar 2013 Top 32

You work your way north and then east, following the line of the river as it winds through the forest. Your pace is slow thorough the trees, especially where the occasional swollen tributary joins with the main river adding water to its already heavy flow.

After two hours you finally emerge from the sheltered forest (into hex 31)- *I'm going to assume you continue to follow the river since it leads to the Staglord's fort according to your information.* You continue along the river's edge, the land rising on either side of it until the river (The Thorn) flows through a narrow gorge to your left. Just as the sun meets the horizon a bridge comes into view across the gorge's expanse. The bridge is a crude wooden construction, and creeks ominously in the breeze as the river rushes through the narrow gorge 50ft below.

I will be away from home for the next three days and may not have easy internet access. Apologies in advance if I don't post for a few days.


M Half-elf Ranger (Skirmisher) 2/Rogue 1

"I don't like the looks of that bridge. Maybe we should find a safe place we can leave the horses--probably better to test our weight on it than theirs. After all they've been through, they'd probably like a spot where they can just sit and eat awhile anyway."


Jack: There's no particular reason that you'd need to cross the bridge now. Unless you're wanting to head back to Oleg's. Just mentioned the bridge because:

a) its a pretty major landmark
b) night is falling
c) I won't be able to post for a few days and needed a spot to leave you.


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Sorry! I thought this basically where we were headed. Disregard previous post. Will work on updating map.


Male Human - Illisarni Cavalier 3nd Level

Bein nods in agreement with Jack. "Couldn't agree more, perhaps it would be best to set camp here, somewhere secluded and discuss how we should proceed. I can disarm and test the brige without my armor and then return and try again with armor prior to trying to cross with any of the mounts. However while we are camped I can do some scotuing on horseback and se if there is another place to cross this gorge more safely."

Have fun traveling Hymen! We'll entertain ourselves while your gone! >:)


Female Human Bard 2 / Monk 1

Indeed, safe journeys, HY!

Xarafine stops her horse and dismounts. She takes a few moments to survey the area.

"It seems a good location to set-up camp. What do you say, Captain?"


M Half-elf Ranger (Skirmisher) 2/Rogue 1

As I said, disregard previous post. Apparently we're not supposed to cross the bridge?


Male Human Paladin 2/Oracle of Battle 1

From what I understand, we're on the south/eastern side of the river and there is a track that goes on following the river on that side. If we want to cross to the northern side, we can take the bridge.
That just means we don't need to go all the way back to the bandit's camp next time we want to cross.

In reply to Xarafine, Finnabar stretches and hearing his back pop back in place, nods. "Yes, let's call it a day. Jack, find us a place to camp on this side. And while Bein sees to the horses, I would like to come back to this bridge and check its safety. We may at some point need to cross it quickly and I'm not sure it's still sound."

"Oh, and Jack, I'd like a full brief on where everything we've been to recently fits on the exploration map."

I think it's time to update our map. If you can do it, I'll double check it by going back into the thread.


M Half-elf Ranger (Skirmisher) 2/Rogue 1

Yes, I will work on it, hopefully tonight. Have to do it at home. Sorry I am just not with it, I seem to be misreading everything.

Jack nods and searches the area for a campsite. "Indeed, once we've set up camp I will get everything out."

1d20 + 11 ⇒ (8) + 11 = 19


Male Human Paladin 2/Oracle of Battle 1

No pb. I thought exactly the same before Hy replied.


Male Human - Illisarni Cavalier 3nd Level

My bad Jack I was merely discussing how we could approach it later lol, I understood Hymen wanted us to camp out until he returned. But I will leave it for now~ Onward to the Setting up camp post! Bein is a busy body~

Once they had found a suitable camp Bein busied himself with first creating a picket line in a covered area. He checked it for whatever rodents or other poisonous animal could be hidden there and once he was satisfied he setup the picket line and went through the process of unequipping all the gear strapped to each mount, starting with the mules and ending with Arundel. Luckily they had chosen a camp where a mighty tree had recently fallen, giving them a rough but makeshift table to update their map on.

Once the gear was off and the draught beasts were on the picket line, he turned his attention to setting up the tents in an orderly military fashion. He erected his tent first and then proceeded to set the animal's gear inside and out of the elements lest the storm pick up again and drench their mapping equipment. With that secure it took awhile to set up the remaining tents, which had to be done before he could refocus on brushing down and feeding their draught beasts.

He wiped his brow and continued to work diligently as he secured the final pin, erecting the Teacher's tent lastly. With all the tents up he turned his focus on taking off his armor, setting it in his tent and arming himself with only his longsword and shield strapped to his back before turning his attention to their animals. With everything securely packed away he continued to work, shirtless, with feeding bag and brush; brushing down and feeding their hard working beasts as part of his usual end of day duties.

He spent a little more time with Jacks horse, inspecting for unseen injuries, brushing any remaining branch or twig out of it's hairs and making sure the shock early hadn't harmed the animals usual temperament.

Handle Animal 1d20 + 8 ⇒ (9) + 8 = 17

He was relieved to see that their animals were in good condition, a little tired from the road but they were healthy and strong. He would keep an eye on Jack's horse and ensure nothing spooked the poor creature further but all and all Jack had done a great job in recovering before the poor thing decided that no one could be trusted. Funny that horses can be more finicky than people...


Female Human Bard 2 / Monk 1

"Thank you for your labors, Bein," Xarafine says, smiling. She moves to unpack the Shrine, setting the altar and candles in their proper places. Once she is done, she removes her stola, placing it within the Shrine.

Standing in her simple gray robe, she begins the martial drill for stretching and loosening the muscles. She feels her back, neck and joints pop in turn, bringing blessed relief for the aches of riding.

Feeling limber, she takes several deep, cleansing breaths, and makes her first attempt at an advanced tumbling technique.

Standing on the balls of her feet, she shifts her weight from side to side, dropping her stance until her knees hover just above the ground, then suddenly springing upward.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

She tucks in mid-air into a backwards somersault, landing on her feet in a crouch, and shooting forward like a pouncing cat. Rolling across her shoulders back to her feet, then pushing off from the tips of her toes, arching, as if in a dive, into a handspring and back onto her feet.

Taking several deep breath, she smiles to herself and manages to get out, "Well...that..wasn't....so hard..."

2,501 to 2,540 of 2,540 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Hymenopterix's Colonies of the Salt Coast All Messageboards

Want to post a reply? Sign in.

Recent threads in Play-by-Post

Post-Apocthulhu Pathfinder RAW
It's cold outside - Playtime
Ordinary Heroes Online Campaign
Heresy beneath Kaer Maga
Summer Adventure: Rise of the Runelords
Doug M's Way of the Wicked Campaign
The Varisian Sandbox - Gameplay Thread
Aardvark's "Nothing Venture Captained, Nothing Gained" Shattered Star Campaign
The Clockwork Tower Gameplay
4-10 Feast of Sigils
Messageboards

>> Ask Sebastian ALL your questions here! <<, by lucky7

Player Kingdom :: The Empyrean Order, by BraxtheSage

101 Reasons You Are With Your Party, by lucky7

Printable battlemaps and VT maps for Reign of Winter - The Snows of Summer (WIP), by Ironlemon

Last one to post wins, by lucky7

Grendadier help, by Drachasor

The Sunken Pyramid (PFRPG), by Creighton Broadhurst

Character intelligence quotient (IQ), by Drachasor

Playing a character with 8 Int and 8 Cha, by darkwarriorkarg

Virtual Economies: The Barrier to Big - Ramin Shokrizade, by AvenaOats

Online Campaigns

Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet, by Conan O'Brien

Post-Apocthulhu Pathfinder RAW, by Kate Peace

It's cold outside - Playtime, by River Calah

Ordinary Heroes Online Campaign, by Zinny Holbern

PFS 1.01 -The Devil We Know - Part I - Group Red Discussion, by Roary Flamebearer

Heresy beneath Kaer Maga, by GM Zed

Summer Adventure: Rise of the Runelords, by Lysander Rivien

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Zinny Holbern

The Clockwork Tower Discussion, by DajellyMan

Doug M's Way of the Wicked Campaign, by Cуровую зиму

Paizo Blog

Gather Your Forces!,

Primed for Adventure,

Pathfinder Battles Preview: Unleash the Undead Horde!,

We Be Free!,

A Matter of Knives,

Store Blog

Summon Nature to Your Side!,

Tenacity and Trapsmithing in a Pint-Sized Package!,

World War Witch!,

Drape Yourself in a Dragon!,

It's Good to Be the King!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.