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Hymenopterix's Colonies of the Salt Coast

Game Master Electric Monk


3,101 to 3,113 of 3,113 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Xerafine: You can detect four faint magical auras somewhere in the area towards the entrance. Well out of your line of sight.

Finnabar: You move quickly down the corridor, passing Jack, Chief Scootscale and Bein. You reach the area where, when you entered there were Kald guards on watch (Y2). The sound of footsteps seems to be coming from the entrance to the Kald lair ahead (Y1) but then stop. As you pursue the shaman, the remaining Kalds move off down the tunnels (to the east), following Scootscale's orders. As you reach the guard area (Y2) you can see Tartuk standing at the junction ahead (where the squares are on the map) waving his arms in what looks like the beginnings of a spell.

Bein: "Tartuk come to Scootscales one year ago. He bring Stone-man and spirits. Why he want to break Stone-Man? Why he hide Stone-man"

Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein


M Half-elf Ranger (Skirmisher) 3/Rogue 1 HP: 25/25 | Init: +5/7 in forests | Perc: +11/13 in forests | AC: 17 | Touch: 13 | FF: 13 | CMD 16 | Fort: +2 | Ref: +8 | Will: +3
Spoiler:
Ac+7|DD+7|HanAm+4|Hl+7|K(G)+8|K(N)+8|Ri+6|SenM+8|Stlth+14/16 in forests|Sur+12/14 in forests

Free Action

Jack replies to the chief, "He could have broken it by accident, and lied to cover it up. Or he did it to force you to fight the cave-livers."


General Bein'Meleth Rámalóce:
Kingdom Stat+3 Stability
Stats:
HP: 30/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Bein doesn't sugar coat it. Too many things didnt add up with the situation. Tartuk was hiding something g from the beginning, lied about the stone man to most likely keep control and urged the kalds into war with the cave livers.

Bein continues to the exit of the cave. Believing the now exposed Tartuk was fleeing l. As he stepped forward he said to the Chief. "To remain in control. To keep you from being the chieftain. He lied about the spirits so that you'd stay fearful and obey him. You were tricked."


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

So what are you doing Bein? Attacking? Just walking up to join Finn? I need an action.


General Bein'Meleth Rámalóce:
Kingdom Stat+3 Stability
Stats:
HP: 30/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Apologies

Bein moves forward to catch up with Finnabar, ensuring their leader isn't ambushed by the unseen Tartuk.

Double move if necessary to catch up with Finn.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Sorry for the delay - Lots of easter-related family visits.

Bein: You move up to join Finnabar, and can now also see Tartuk ahead gesturing in the process of casting a spell.

Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein


M Half-elf Ranger (Skirmisher) 3/Rogue 1 HP: 25/25 | Init: +5/7 in forests | Perc: +11/13 in forests | AC: 17 | Touch: 13 | FF: 13 | CMD 16 | Fort: +2 | Ref: +8 | Will: +3
Spoiler:
Ac+7|DD+7|HanAm+4|Hl+7|K(G)+8|K(N)+8|Ri+6|SenM+8|Stlth+14/16 in forests|Sur+12/14 in forests

Jack follows Bein, as the footprints are largely unhelpful.

If he sees Tartuk as he closes in, he nocks another arrow and shoots, as it is quite clear he is hostile at this point.

Hopefully I can get in LOS with one move action. If it takes 2 moves, then ignore the attack. Also, I noticed I had my attack bonus calculated wrong, it is corrected now. If any problems let me know.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Add+1 if within 30 feet.

Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Add+1 if within 30 feet.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Jack moves up to join Finnabar and Bein, followed closely by chief Scootscale. Jack stops and releases an arrow towards the figure of the Kald. The arrow flies forward and strikes him, but the Chief stops with the rest of you and cocks his head quizzically staring at the figure. "You big-people be careful." he says "That is not Tartuk. That is one more magic-picture. He standing on pit-trap. I think he want you to attack magic-picture and fall in."

GM:

Sc Will: 1d20 + 1 ⇒ (14) + 1 = 15

Jack for attacking and anyone trying to see through the illusion - the DC is 11.

Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein


M Half-elf Ranger (Skirmisher) 3/Rogue 1 HP: 25/25 | Init: +5/7 in forests | Perc: +11/13 in forests | AC: 17 | Touch: 13 | FF: 13 | CMD 16 | Fort: +2 | Ref: +8 | Will: +3
Spoiler:
Ac+7|DD+7|HanAm+4|Hl+7|K(G)+8|K(N)+8|Ri+6|SenM+8|Stlth+14/16 in forests|Sur+12/14 in forests

Will save: 1d20 + 3 ⇒ (1) + 3 = 4

Jack squints, but as far as he can tell, Tartuk seems quite real. The arrow flies by, and to him, he simply missed. Whether Tartuk is an illusion or not, he does, however, trust the chief to know where pits might be in this area.

"Are... are you sure? Where else could he have gone? Still, if you know there is a trap there, I will not close distance."


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 17 | Touch: 16 | FF: 14 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Will Save: 1d20 + 9 ⇒ (10) + 9 = 19

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Xarafine, recognizing it as being another illusion, slowly sweeps the area with her magic sensing ability, trying to pinpoint the source of the casting.

(Does concentrating to maintain an illusion generate a magical aura?)


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Xerafine: You're still back in the "praying place" until you decide to move and can't see the illusion.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 17 | Touch: 16 | FF: 14 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine moves toward the entrance, following the aura.

Based on what she sensed in the last post from the previous page.


Male Human Paladin 2/Oracle of Battle 2 HP: 34/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

will save: 1d20 + 10 ⇒ (13) + 10 = 23

"Chief Scootscale is right and has clearly seen that Tartuk is weak as he can only create image to try to frighten people while he hides."

Finnabar moves up to the pit trap and the illusion and casts detect magic past it to focus on the corridor leading to the exit and see if there is a magical aura there.

3,101 to 3,113 of 3,113 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>
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