Xerafine: You can detect four faint magical auras somewhere in the area towards the entrance. Well out of your line of sight.
Finnabar: You move quickly down the corridor, passing Jack, Chief Scootscale and Bein. You reach the area where, when you entered there were Kald guards on watch (Y2). The sound of footsteps seems to be coming from the entrance to the Kald lair ahead (Y1) but then stop. As you pursue the shaman, the remaining Kalds move off down the tunnels (to the east), following Scootscale's orders. As you reach the guard area (Y2) you can see Tartuk standing at the junction ahead (where the squares are on the map) waving his arms in what looks like the beginnings of a spell.
Bein: "Tartuk come to Scootscales one year ago. He bring Stone-man and spirits. Why he want to break Stone-Man? Why he hide Stone-man"
Jack replies to the chief, "He could have broken it by accident, and lied to cover it up. Or he did it to force you to fight the cave-livers."
Bein doesn't sugar coat it. Too many things didnt add up with the situation. Tartuk was hiding something g from the beginning, lied about the stone man to most likely keep control and urged the kalds into war with the cave livers.
Bein continues to the exit of the cave. Believing the now exposed Tartuk was fleeing l. As he stepped forward he said to the Chief. "To remain in control. To keep you from being the chieftain. He lied about the spirits so that you'd stay fearful and obey him. You were tricked."
So what are you doing Bein? Attacking? Just walking up to join Finn? I need an action.
Bein moves forward to catch up with Finnabar, ensuring their leader isn't ambushed by the unseen Tartuk.
Double move if necessary to catch up with Finn.