Hymenopterix |
Xerafine: You can detect four faint magical auras somewhere in the area towards the entrance. Well out of your line of sight.
Finnabar: You move quickly down the corridor, passing Jack, Chief Scootscale and Bein. You reach the area where, when you entered there were Kald guards on watch (Y2). The sound of footsteps seems to be coming from the entrance to the Kald lair ahead (Y1) but then stop. As you pursue the shaman, the remaining Kalds move off down the tunnels (to the east), following Scootscale's orders. As you reach the guard area (Y2) you can see Tartuk standing at the junction ahead (where the squares are on the map) waving his arms in what looks like the beginnings of a spell.
Bein: "Tartuk come to Scootscales one year ago. He bring Stone-man and spirits. Why he want to break Stone-Man? Why he hide Stone-man"
Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein
Bein'Meleth Rámalóce |
Bein doesn't sugar coat it. Too many things didnt add up with the situation. Tartuk was hiding something g from the beginning, lied about the stone man to most likely keep control and urged the kalds into war with the cave livers.
Bein continues to the exit of the cave. Believing the now exposed Tartuk was fleeing l. As he stepped forward he said to the Chief. "To remain in control. To keep you from being the chieftain. He lied about the spirits so that you'd stay fearful and obey him. You were tricked."
Hymenopterix |
So what are you doing Bein? Attacking? Just walking up to join Finn? I need an action.
Bein'Meleth Rámalóce |
Apologies
Bein moves forward to catch up with Finnabar, ensuring their leader isn't ambushed by the unseen Tartuk.
Double move if necessary to catch up with Finn.
Hymenopterix |
Sorry for the delay - Lots of easter-related family visits.
Bein: You move up to join Finnabar, and can now also see Tartuk ahead gesturing in the process of casting a spell.
Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein
Jack Ciarathan |
Jack follows Bein, as the footprints are largely unhelpful.
If he sees Tartuk as he closes in, he nocks another arrow and shoots, as it is quite clear he is hostile at this point.
Hopefully I can get in LOS with one move action. If it takes 2 moves, then ignore the attack. Also, I noticed I had my attack bonus calculated wrong, it is corrected now. If any problems let me know.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Add+1 if within 30 feet.
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Add+1 if within 30 feet.
Hymenopterix |
Jack moves up to join Finnabar and Bein, followed closely by chief Scootscale. Jack stops and releases an arrow towards the figure of the Kald. The arrow flies forward and strikes him, but the Chief stops with the rest of you and cocks his head quizzically staring at the figure. "You big-people be careful." he says "That is not Tartuk. That is one more magic-picture. He standing on pit-trap. I think he want you to attack magic-picture and fall in."
Sc Will: 1d20 + 1 ⇒ (14) + 1 = 15
Jack for attacking and anyone trying to see through the illusion - the DC is 11.
Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein
Jack Ciarathan |
Will save: 1d20 + 3 ⇒ (1) + 3 = 4
Jack squints, but as far as he can tell, Tartuk seems quite real. The arrow flies by, and to him, he simply missed. Whether Tartuk is an illusion or not, he does, however, trust the chief to know where pits might be in this area.
"Are... are you sure? Where else could he have gone? Still, if you know there is a trap there, I will not close distance."
Xarafine |
Will Save: 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
Xarafine, recognizing it as being another illusion, slowly sweeps the area with her magic sensing ability, trying to pinpoint the source of the casting.
(Does concentrating to maintain an illusion generate a magical aura?)
Hymenopterix |
Xerafine: You're still back in the "praying place" until you decide to move and can't see the illusion.
Xarafine |
Xarafine moves toward the entrance, following the aura.
Based on what she sensed in the last post from the previous page.
Finnabar d'Orlovsky |
will save: 1d20 + 10 ⇒ (13) + 10 = 23
"Chief Scootscale is right and has clearly seen that Tartuk is weak as he can only create image to try to frighten people while he hides."
Finnabar moves up to the pit trap and the illusion and casts detect magic past it to focus on the corridor leading to the exit and see if there is a magical aura there.
Hymenopterix |
Finn: You see no magical auras in that direction, other than the illusion itself.
Xerafine: You begin making your way around to join the others, maintaining your concentration as you go. Moving fairly quickly (Assuming a double move)]] you come to the turn-off to the main chamber (Y3) [ooc](note that everyone else is at Y2) without seeing an aura.. You can, however, still sense the auras somewhere near the others (out of your line of sight).
At Finnabar's words you suddenly hear a scream of rage from the sectioned-off guard area. As if from nowhere a sudden gout of flame envelopes Finnabar, Jack, Bein and Chief Scootscale and the form of Tartuk materialises 10 ft. behind you pointing a wand in your direction.
3d4 ⇒ (4, 1, 2) = 7 - Reflex save for 1/2 - DC 17.
Finnabar d'Orlovsky |
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Not my best save...
Bein'Meleth Rámalóce |
reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Free action challenge! +4 DMG, -2 a.c. against other opponents
Power attack -2 atk +4 dmg
Longwood attack tartuk: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
damage: 1d8 + 3 + 4 + 4 ⇒ (8) + 3 + 4 + 4 = 19
Bein took the blast head on, moving swiftly to attack Tartuk while he was still visible. As he emerged from the smoke and flame, glaring down on the kald shaman as he roared his challenge. He slashed upward powerfully as he came within reach of Tartuk...
Hymenopterix |
Bein step forward and slashes forward at the shaman. The sword bites deeply into the small figure, but he remains standing.
Jack
Chief Scootscale
Finn
Xerafine
Kalds
Tartuk
Bein
Bein'Meleth Rámalóce |
BUMP FOR GREAT JUSTICE!
Jack Ciarathan |
Dude, chill, had a busy weekend. Not to mention, "bumping" doesn't actually do anything when you check for new posts from your campaign tab. Sincere apologies for making you wait.
Jack gets what he hopes is the real Tartuk in his sights and shoots another arrow.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Add 1 if he is within 30 feet
Hymenopterix |
yikes!
Jack's arrow streaks forward and slams in to Tartuk, digging deep into the shaman's side. Chief Scootscale steps forward and around the side of the alcove in which Tartuk stands and jabs at him, drawing another wound on the shaman's back.
1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 2 ⇒ (2) + 2 = 4
Finnabar d'Orlovsky |
His axe high above his head, Finnabar takes up the last spot surrounding the diminutive figure of the shaman. "You will not escape to kill and destroy again", he states.
Swift action: smite evil.
Move action to move within striking distance to surround Tartuk
Ready action to interrupt taktuk's next action with an axe blow.
Xarafine |
The map's a little hard for me to make out on my phone. Am I close enough to move, then attack, or is everyone pretty jammed together?
Bein'Meleth Rámalóce |
not sure if i should post this here but here goes.
Finn, the chief and I we have Tartuk hemmed in but if you have a rng attack spell that would be your best bet.
You still have a full 30ft move before you would come up to 5 ft away from Tartuk. I believe you would be behind Finn at at point. Thats how the map appears to me.
Xarafine |
Thanks! Unfortunately, no more shuriken and no offensive ranged spells.
Xarafine moves forward towards the battle, but stays out of combat, seeing that stepping into the fray might spoil her companions' chances of dealing a finishing blow to the deceitful shaman.
She begins to vocalize a battle song, hoping to inspire her comrades.
inspire courage.
Hymenopterix |
I'll allow Finn to move up to keep things moving, but there's no more squares next to the shaman.
Finnabar moves up and readies himself just as the small figure jabs his wand forward again...
Finn attack:
The small figure crumples to the floor dead
Bein and Jack are engulfed in another gout of flame...
3d4 ⇒ (1, 4, 1) = 6 damage, Reflex save for 1/2 - DC 17.
Finnabar d'Orlovsky |
Axe attack with smite and PA: 1d20 + 10 ⇒ (13) + 10 = 23, damage: 1d8 + 7 ⇒ (8) + 7 = 15
As the shaman tries to fight again, Finnabar's blow send him to the ground dead.
Jack Ciarathan |
Seeing the chief fall, Jack waits a moment to be sure no immediate surprises appear, and then lowers his bow. "Let's be sure there are no further false 'spirits' to bother us." He begins looking around the area very carefully--floors, hideyholes, around corners for:
-- Allies of Tartuk
-- Traps
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Hymenopterix |
Jack: You can see no sign of any further threats but, now that you have the chance to look more carefully, you can see the traps (the squares on the map) .
Bein'Meleth Rámalóce |
Bein whips his sword, splattering the dead shaman's blood into the dirt floor, before wiping it across a rag and sheathing the blade. He ignored his burns and the smell of burnt cloth as his new tabard burned at the edges. He wiped the soot off his heraldry so that it could stand out clearly as he spoke. "His trechery is no more. The Kalds are free to rule themselves once more under their rightful chieftain." At this he nods to Chief Scootscale.
"What say you Jack is it safe for the tribe to come out of hiding?" As he says this he takes up a defensive position close to the others trusting Jack's keen eyes over his own..
Perception - If needed - watching for threats: 1d20 + 5 ⇒ (17) + 5 = 22
Xarafine |
"You all have suffered burns from the shaman's sorcery," Xarafine says.
She touches each of them in turn, whispering a prayer for healing.
cure light wounds on Finnabar: 1d8 + 2 ⇒ (2) + 2 = 4
cure light wounds on Jack: 1d8 + 2 ⇒ (1) + 2 = 3
cure light wounds on Bein: 1d8 + 2 ⇒ (2) + 2 = 4
Drained of The Nine's power, she reaches into her pouch and withdraws the healing ointment. "Chief Scootscale, this is a healing ointment. If you allow me, I will apply it to your burns and it will take away the pain."
Assuming he consents, Xarafine applies the ointment to Scootscale's burns.
Healing ointment on Chief Scootscale: 1d8 + 1 ⇒ (3) + 1 = 4
Hymenopterix |
Jack: The traps are clearly defenses put in place by the Kalds and are easy to avoid once you know their location.. Scootscale may not want you to disarm them....
Scootscale smiles with unconcealed glee as the shaman falls. "Tartuk dead now" he says, " and Stone-man broken. Spirits will have no more power of Kalds now! Thanks big people. Many thanks! Scootscales now free of spirits and live good-lives." he's almost hopping with glee. "You stay, I go get rest of Kalds and tell them we free of spirits, then big feast to thank big-people. Big feast!"
Finnabar d'Orlovsky |
Finnabay lays a hand on Xarafine arm as she is about to use the healing ointement, Finnabar "Let me do it, cousin, Belan has also granted me his power."
As he says that, the last burns remaining on his face disappear.
Uses lay on hands on himself for 1d6 ⇒ 4 HP
Chanting slowly as xarafine just did, he puts a hand on Chief Scootscale burns and casts CLW on him for 1d8 + 2 ⇒ (4) + 2 = 6 HP.
"Taktuk powers were used for evil. Some of use also have power but we want to use them to help or protect people."
Then Finnabar turns to Bein and Jack and lay his hands on them, finishing Xarafine work
Lay on hands on Jack for : 1d6 ⇒ 2
Lay on hands on Bein for : 1d6 ⇒ 5
"Again, thanks for your vigilance and help."
Finnabar d'Orlovsky |
Jack: The traps are clearly defenses put in place by the Kalds and are easy to avoid once you know their location.. Scootscale may not want you to disarm them....
Scootscale smiles with unconcealed glee as the shaman falls. "Tartuk dead now" he says, " and Stone-man broken. Spirits will have no more power of Kalds now! Thanks big people. Many thanks! Scootscales now free of spirits and live good-lives." he's almost hopping with glee. "You stay, I go get rest of Kalds and tell them we free of spirits, then big feast to thank big-people. Big feast!"
"Let's do this. But before that, maybe chief Scootscale should free Mikmek and let him join the feast. And if chief Scootscale agrees, I would also want to have a look at Tartuk belongings to see if we can find why he came here."
Jack Ciarathan |
If the traps are clearly the Scootscales', Jack will leave them be.
Jack thanks Xarafine quietly for her healing. "Yes--the question remains, why did Tartuk want to push the kalds into war with the cave-livers? Did not the cave-livers ALSO have some kind of 'spirit' or great being telling them to attack everyone? I think Tartuk may have been part of a larger operation."
Hymenopterix |
1 person marked this as a favorite. |
Scootscale readily agrees to release Mikmek and the remaining Kalds are quickly gathered and return to the main chamber where they greet the news of Tartuk's demise with joy - The shaman and his "spirits" seem to have been objects of fear much more than of respect or love. As the Kalds gather various foodstuffs Mikmek leads you through to the "Praying-place" and watches as you search through the magic-user's possessions, waiting eagerly until you're finished so that the Kalds can dismantle the shrine and remove all traces of the hated and feared ritual area.
Searching the room thoroughly (I'll assume you also use detect magic) you find...
* A whole lot of worthless shiny objects (quartz, mica crystals, bits of metal and broken weapons)
* 7,420 CP
* 2,132 SP
* 302 GP
* A masterwork light metal shield
* Seven Masterwork Arrows (magical)
* A soiled leather bag bearing the insignia of Oleg's Trading Post containing:
....... 321 SP
....... 249 GP
....... 13 PP
....... A plain brass ring set with a single pearl
* A pouch containing some kind of dust (magical)
* A sheet of vellum filled with writing that none of you can understand.
* A large amulet crafted of rough-cut glass (magical)
* A suit of scale-mail made of strange pitch-black glass that seems to absorb the light. (magical)
Xarafine |
Xarafine looks over the vellum.
"With some rest and meditation, I believe the Nine will allow me to decipher this writing."
She turns her attention to the magical items:
Spellcraft - Identify DUST: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft - Identify AMULET: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft - Identify ARMOR: 1d20 + 8 ⇒ (20) + 8 = 28
Wasn't Tartuk wielding a wand when he was cut down?
Hymenopterix |
Dust:
You are not sure what properties the dust has.
Amulet:
Amulet of Hidden Light
Armour:
+1 Scale Mail. Counts as poison resistant in areas of dim light or darkness.
Sorry yes, - he was carrying:
A wand (magical)
A masterwork coldiron sickle (not magical)
Some bracers (magical)
Jack Ciarathan |
When Xarafine describes what the amulet does, Jack speaks up. "Might I hold onto that? It would be very helpful when scouting."
The vellum sheet catches his eye and he picks it up and frowns. "This looks similar to the elvish characters I have seen in the desert, but I cannot make any sense of it." He hands it over to Xarafine, as the most likely person to make anything of it.
Xarafine |
"The amulet seems appropriate for your skills, I certainly have no objection."
She begins examining the items taken from Tartuk's corpse.
Identify WAND: 1d20 + 8 ⇒ (6) + 8 = 14
Identify BRACERS: 1d20 + 8 ⇒ (14) + 8 = 22
Finnabar d'Orlovsky |
Finnabar joins Xarafine examining the magical items.
Spellcraft Identifiy Dust: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft Identifiy Wand: 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft Identifiy Bracers: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft Identifiy Arrows: 1d20 + 5 ⇒ (6) + 5 = 11
Will post more on sunday, busy long week-end at my parents
Bein'Meleth Rámalóce |
Bein was very pleased with the over all outcome of the conflict. One conniving villian dead and a tribe free to believe as they will again. All and all a success. He aids in the dismantling and removal of the hated shrine, hefting what he could on his shoulder before asking a nearby Kald. "Shall we take it outside and burn it? Show me the way."
Later as Tartuk's mystical gear is being identified he looks to Finnabar and motions to the armor. "Better armor for you milord." He can't help but look intrigued at the amulet's properties are revealed. "I agree that Jack should keep it, however I hope we can make more of this particular item. It would be a decent thing for all of us to have at some point."
Hymenopterix |
Sorry for the delay,...
Dust: Dust of Illusion
Bracers: Bracers of Armour +1
Wand: Unknown
Arrows: Unknown
Hymenopterix |
As soon as you are finished searching through Tartuk's belongings, several of the Kalds make their way into the room and quickly begin dismantling the shrine and the wooden frame with its disturbing decorations, carting them outside and adding them to the slowly growing bonfire around which many of the remaining Kalds are seated preparing food whilst the juveniles run around playing. It seems like a weight has been lifted from the tribe. Where before they seemed morose and troubled the air now seems open and happy.
Soon several Kalds return from a trip gathering food, bringing wight them various root-vegetables of some type, eggs, some fish and even a few small dead animals. The various items are quickly prepared and, as dusk descends, the smell of roasting meet and vegetables fills the clearing in front of the cave. Although they still seem a little intimidated by you, as you wait for the food several of the small Kalds approach, nervously touching your clothes, your hair and the horses, seemingly especially curious about the hair growing from your heads. Often they approach slowly touch you, and then run off nervously when you turn to look.
Soon Scootscale himself emerges from the cave with a large smile and carrying several leather water-skins. "Here. Drink." he says with a big smile, taking a gulp from one of the containers. "whilst feast being made ready we talk, yes? We talk about Scootscale land and big-people land. I think maybe Scootscales and big-people will be friends, yes? You big people have nice-things, but we Scootscales have nice-things also. Scootscales and big-people be happier if we share nice-things. Yes? You tell me what big-people wanting in this-place? You telling me why so many big-people coming and digging and making wood-caves to live in. We eat. We talk. All happy, yes?"
Xarafine |
"We would very much like to call the Scootscales our friends," Xarafine replies with a warm smile. "May this be the beginning of prosperity for both our peoples."
Hymenopterix |
See discussion tab for my thoughts on negotiations.
Bein'Meleth Rámalóce |
Hymen/Anyone Nothing is small sized correct?
He rarely removed the Stag helm anymore, finding the enhanced vision gave him more insight on the world around him. Which he quite enjoyed.
Perception - To catch the little ones coming close to touch him. :): 1d20 + 5 ⇒ (9) + 5 = 14
Diplomacy - Improve Relations on Curious Kalds: 1d20 + 9 ⇒ (14) + 9 = 23
He doesn't move a muscle and a single sharp whistle puts Arundel at ease, save for his normal impatient whickering, as the Kalds decide to explore and examine them. He slowly pats the grass near him as he speaks. "I shall not harm you, come and sit if you wish. You are free to examine my weapons as well." He pulls out an iron stag token, showing them the craftsmanship as he continues to listen to the negotiations.
Step 1: Sense Motive (what are they willing to agree to at the start)
Step 2: What offers or threats do you make (determines DC and type of check)
Step 3: Diplomacy or Intimidate roll Can't take 10 or 20, but can Aid Another)
Step 4: I determine what Negotiation Score you have reached (you won't know what outcome this means unless you succeed on a Sense Motive check)
... Rince and repeat up to 5 times.
What do you think? Any suggestions welcome.
Sense Motive - Aid Another: 1d20 + 3 ⇒ (11) + 3 = 14
Diplomacy - Aid Another: 1d20 + 9 ⇒ (4) + 9 = 13