Hymenopterix's Colonies of the Salt Coast

Game Master Electric Monk


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Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Init: 1d20 + 1 ⇒ (20) + 1 = 21

Could it not come next roll?


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Remember you get to act so if you have a bow and a clear shot. :D I am really hoping that I took out one of these guys... >.>; But nice roll Finn! :D


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

The stairs are large enough for two, so I'll be right besides you.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Xarafine bounds up the stairs of the tower, and moves towards the first bandit she sees, hoping to catch him off-guard with a lucky blow.

Improved Unarmed Strike: 1d20 + 2 ⇒ (20) + 2 = 22

Confirm Critical Hit: 1d20 + 2 ⇒ (13) + 2 = 15

Damage: 1d6 + 1 ⇒ (3) + 1 = 4 x2 = 8


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

init 1d20 + 5 ⇒ (5) + 5 = 10

Jack moves in and begins firing at the nearest unengaged target.

attack - add 1 to attack and dam if he can get within 30 feet
1d20 + 5 ⇒ (19) + 5 = 24

damage 1d8 ⇒ 8

Also if he is within 30 feet AND target is flarfooted, add this
1d6 ⇒ 6


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Finnabar clims up the stairs, axe in both hands and attacks the first target up. seing his target is unarmed, Finnabar turns his axe at the last moment, targeting him with the flat of the blade.

Charging two handed axe attack with power attack and dealing non lethal damage: 1d20 + 6 + 2 - 1 - 4 ⇒ (13) + 6 + 2 - 1 - 4 = 16, non lethal damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10

AC is 10

Edit as the first target is Auchs and he is not armed, Finnabar will try to use only non lethal damage


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

To help our GM, let's summarize the actions.

Surprise round
The party charges up the stairs towards Jeb and Auchs.

Bein in the lead goes for Jeb: attack 19, damage 12
Xarafine close behind moves for Auchs: attack 22 (crit confirmation 15), damage 4 or 8 (if critical confirmed)
Finnabar follows up and targets Auchs: attack 16, non lethal damage 10

Jack fires at one target (both are engaged for now): attack 24 (25 if within 30'), damage 8, +1 if within 30', +6 if within 30' and flat footed.

Initiative
Finnabar 21
Xarafine 20
Bein 14
Jack 10


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

That's awesome, thanks Finnabar. Good luck with all your work Hymenopterix


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Very Nice finnabar and good luck with work Hymen! :( Let us know if we can help at all~


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Before either man has time to cry out, the combined assault sees both badly wounded, Xerafine's sudden strike seeming to momentarily shock Auchs, who reels back from the girl's furious blow. Just as the smaller man is about to cry out, Jack's arrow slams into his side, dropping him.

Below, you hear the sound of hurrying footsteps as the bandits abandon their meal and start moving past the foot of the stairs towards the central courtyard. Fortunately, as they pass below, none of the bandits notice the noises from within the watchtower above.

GM note:

Auchs: 8 + 10 non-lethal
Auchs init: 1d20 ⇒ 6

Init:

Finn (21)
Xerafine (20)
Bein (14)
Jack (10)
Auchs (6)

Thanks guys. Hope to speed up a little since exams are written!


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Just to be clear, Auchs is injured and Jeb is down ?

As the massive Auchs is still standing, Finnabar moves around the man to flank him and uses again the flat of his blade to try to knock him out.

non lethal attack: 1d20 + 2 + 6 - 4 - 1 ⇒ (11) + 2 + 6 - 4 - 1 = 14, damage: 1d8 + 6 ⇒ (6) + 6 = 12


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Flurry of Blows: 1d20 + 1 ⇒ (4) + 1 = 5

Flurry of Blows: 1d20 + 1 ⇒ (17) + 1 = 18

Non-lethal damage: 1d6 + 1 ⇒ (4) + 1 = 5

Xarafine continues throwing punch after punch into the large man's body.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10
Finnabar d'Orlovsky wrote:
Just to be clear, Auchs is injured and Jeb is down ?

Yes


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Hymenopterix, are the bandits just reacting to us or also the freed owlbear?


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

So far as you can tell the bandits are not aware that you have betrayed them and are only reacting to the owlbear.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Bein didn't give the Jeb another look as he turned and started down the stairs of the watchtower and back towards Arundel. Auchs was as good as defeated, however Bein wouldn't have been so lenient as to beat him into submission.

The gate was there's now they had to kill off the remaining bandits. However he was looking for Dovan and seeing the bandits rushing past he knew his chance was coming soon.

So he stalked down the stairs with blade in hand, ready to bring death to the next bandit that came too close.

Move Action: 20feet move back down the stairs.

Greatsword strike: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm crit: 1d20 + 6 ⇒ (14) + 6 = 20

Damage +Crit: 4d6 + 8 ⇒ (3, 1, 5, 6) + 8 = 23

If Bein doesn't get close to any of the bandits to strike one of them then he will double move instead. Just thought I would post actions ahead of time. :) Didn't know the placement of the bandits just yet.


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

If Xarafine and his blow manage to get Auchs down, Finnabar calls to Jack.

"Jack, there's another watchman left in the second tower. He's yours."


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Jack nods, and heads to the second tower. Bow still ready with arrow half-nocked, when he nears the tower, he begins to move quietly, hoping to sneak up on the other watchman and catch him off guard.

I realize if we are technically in Initiative/turn mode, he may not have time to be sneaky, but it seemed like we had some time before the others engage. Feel free to adjust actions as need be to be appropriate to the scenario. He's going to attempt to get in close enough to sneak attack (30 feet) but if not just use the normal attack.

Stealth 1d20 + 13 ⇒ (7) + 13 = 20

Attack (add 1 within 30 feet) 1d20 + 5 ⇒ (4) + 5 = 9

I doubt that hit unless he's both flat-footed and wearing no armor, which seems unlikely. Still here's damage

1d8 ⇒ 3

If within 30 feet add +1, and if target is flatfooted 1d6 ⇒ 3


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine readies herself to strike again, if the large bandit remains standing.


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

BTW, there should be a +2 to all of those due to Favored Enemy, but I don't think that helps me


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

They were just sitting down to eat so who knows they may still not be expecting us to be attacking them at this point. ;)


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Time for a summary

Round 1
Finnabar moves to flank Auchs with Xarafine and attacks him: attack 14, non lethal damage 12.

Xarafine attacks Auchs fom the other side: attack 5 and 18, non lethal damage 5

Bein goes back down the stairs targeting the closest bandit: attack 25 (crit. threat), crit. confirmation 20, crit. damage 23

Jack sneacks across the walkway towards the second watchman. Stealth 20, Attack 11 (including favored ennemy), +1 if within 30 feet. Damage 5, +3 if within 30 feet and ennemy is flatfooted.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Hey guys. Sorry for the delay. - Final write-up for PhD proposal and all exams written! - should be speeding up from here. :)

Thanks to Finn for the awesome summary - massively helpful!!!

Under the combined blows of Finnabar and Xerafine the big man finally drops, his eyes rolling back in his head and his body crashing to the ground with a loud THUNK.

I'm going to change Bein and Jack's actions *slightly* to take account of the situation...

Bein hurries down the stairs and moves to the corner of the entrance to the courtyard and, just as he turns the corner, is confronted by the sight of the bandits already engaged with the owlbear. As he watches the beast swipes at Cragger, tearing his arm off and dropping the bandit immediately next to the already still body of Topper and leaving only Akiros close to the hulking form. The other bandits stand back warily with their backs to Bein, ignoring Akiros' commands to join him in the attack.

Jack: The other watchtower is accessible only via the other stairway - not over the roof.

Dovan, Ayles,Falgrim,and Akiros fighting the Owlbear in the Courtyard.
Jex in one of the other watchtowers.
Staglord underground.

To make things clearer, here are the maps at higher res.
MAP: top floor
MAP: ground floor


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Round 3 Ini 14

Hymen/Anyone:
Bein would have kept Arundel close, he is utilizing his warhorse as back up against these thugs. If that isn't ideal Hymen then thats fine no biggy, just playing off his recklessness right now. ;D

If you don't understand his actions then so far it's going according to plan, I promise, PROMISE, i'm not trying to be a glory hog. Not one bit it will all make sense if Bein survives this mess.

Bein recklessly comes in on the bandits from behind, giving Arundel the command to attack and rashly charging into the unprotected Bandits backs. He gave a cursory glance looking for Dovan, hoping to smite the bandit leader first and foremost. As his blade came down he knew that he had left himself wide open, but he didn't care as he put all his power into the charging attack hoping to take them down in one blow.

His words were stern as he looked the three cowards in the face and spoke as if he were passing sentence. "Death to Cowards." There was no honor in his actions, he planned to kill all of them if he could, the owlbear would be next. As he wanted to save the bandits horses for the party...

Free Action - Handle Animal - Arundel attack bandit: 1d20 + 7 ⇒ (9) + 7 = 16

Greatsword attack + Charge + Power Attack: 1d20 + 6 - 1 + 2 ⇒ (17) + 6 - 1 + 2 = 24
Greatsword Damage: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14

The thunder of hooves was all the warning that the bandits got before Arundel slammed into the back of one of the distracted cowards. His strong jaw tore at the bandit that was his target as Arundel followed his riders command to the death...

Bite Attack + Charge - Power Attack: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13
Bite Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Ini Summary

Init:

Finn (21)
Xerafine (20)
Bein (14)
Jack (10)
Bandit (?)

Bein's Action summary.

Succeed in DC 15 command to attack with Arundel
Charged into battle for +2 to hit and minus 2 AC, Power attack +2 Dam -1 to hit
AC currently....... 18
Greatsword to hit = 24
Greatsword Damage = 14

ArundelCharged into battle for +2 to hit and minus 2 AC, Power attack +2 Dam -1 to hit/ooc]
AC Currently........19
Bite to hit =.......13
Bite Damage =.......9

Hope this helps! :)


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Actually, that's what I assumed, which is why I recognized that depending on how long it took him to get over there, I might not get all my actions off. Unless he can see the bandit at watchtower 2 and just shoot him from there, the essence of of his action remains the same--stealth him over, then he attacks bandit. if that takes another round or so to finish so be it.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine runs down the stairs and around the eastern wall of the palisade, heading for the tower with the archer in it.

"I will get the archer, just keep watch on the beast!"


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

I would assume by now, Jack has still followed Finnabar's orders and is heading for the other tower. I do not want to revise my action.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Okay, no biggie - chaos of battle and all that. At the end of the surprise round, once she's back on the ground, it may occur to Xarafine to go after a different target, while Jack heads up the tower.


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Without wasting time, Finnabar moves down the stairs as fast as his leg permits it to join Bein on the ground floor. As Xarafine moves past him, he calls to her: "If you can, I want both Falgrim and Akiros alive. Down but alive."


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Round 2 summary

Init 21
Finnabar double moves back to the courtyard.

Init 20
Xarafine initially moves towards the second tower, but realizing Jack is already going, joins the courtyard as well.

Init 14
Bein succeeds in DC 15 command to attack with Arundel
He charges into battle for +2 to hit and minus 2 AC, Power attack +2 Dam -1 to hit
AC currently....... 18
Greatsword to hit Dovan = 24
Greatsword Damage = 14

Arundel charges into battle for +2 to hit and minus 2 AC, Power attack +2 Dam -1 to hit
AC Currently........19
Bite to hit either Falgrim or Ayles=.......13
Bite Damage =.......9

Init 10
Jack continues moving towards the second watch tower to engage Jex. (Hy can you tell us how long Jack will need?)


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Thanks Finn I added that to help you with your summary! :D I also didn't add who he attacked as he is attacking recklessly lol. Thank you though and hopefully this helps Mr PhD Hymen! Congrats Hymen!


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine moves around the perimeter of the compund, trying to stay well-clear of the owl-bear creature.

She runs as fast as she can, trying to get behind the bandits.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

BUMPITY

Gotta keep the thread alive while Hymen does his schoolwork~


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Thanks for your continued energy, Bein. :)


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

GM:

Dovan 23 damage
Owlbear 13 damage

Owlbear attack:
1d20 + 8 ⇒ (6) + 8 = 14 Dam: 1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 8 ⇒ (4) + 8 = 12 Dam: 1d6 + 4 ⇒ (3) + 4 = 7

Akiros attack:
1d20 + 10 ⇒ (17) + 10 = 27 Dam: 1d8 + 5 ⇒ (8) + 5 = 13

Bandit Init: 1d20 + 1 ⇒ (7) + 1 = 8

Bein charges forward into Dovan's rear, choosing to target the man who has earned the cavalier's ire. His sword slams hard into the bandit's side and Arundel bites at his master's target, his teeth scoring deep wounds in the man's side. The three bandits near the entrance turn, shocked at the sudden attack, taken completely by surprise just as Xerafine and Finnabar turn into the courtyard to join Bein's attack.

The owlbear swings its huge claws at Akiros, but the old soldier manages to duck out of its way before lunging forward and piercing the beast's side with a well-placed blow.

Meanwhile, Jack moves around the fort's stone walls, finally arriving at the base of the stairs leading up to the far watchtower.

Finn (21)
Xerafine (20)
Bein (14)
Owlbear (12)
Jack (10)
Bandits (7)

COMBAT MAP


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Yeah, back to buisness. I hope things are looking good on your side, Hy.


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Finnabar moves one step forwards taking his place just behind Bein.
Now that the charade is done and the time for fighting has come, His size seem to increase, his face turns into the image of wrath.

"You have killed, stolen and pillaged. All those acts have been witnessed by the gods and the time for retribution has come. Face their whath"

His axe seems to spin effortlessly in his hands, cutting through the air with a keen sound and promising a quick death.

Actions: 5 foot step forwards the full round action tu use dazzling display
Intimidate: 1d20 + 9 ⇒ (16) + 9 = 25 vs DC 10+HD+Wis modifier. In case of success, all bandits withing 30' are shaken for 1 round + 1 round for every 5 for which I beat the DC


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Bein growled through his teeth as he saw Dovan wasn't down yet. He struck at the man again and shouted over his shoulder to the Teacher. "Milady take my sword!" He shook his hip to indicate his longsword as he readied to chop at the next opponent. Arundel reared up this time, the owlbears presence startled the big Destrier however it didn't stop Arundel from trying to kick Dovan twice with his front hooves...

Summary of actions
AC = 20

Greatsword Attack -Power Attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Greatsword Damage + Power Attack: 2d6 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11

Hoof Attack 1 - power attack: 1d20 + 4 ⇒ (6) + 4 = 10
Hoof Damage +Power Attack: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Hoof Attack 2 - power attack: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Hoof Damage +Power Attack: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Anytime Jack! and Welcome back Hymen!! Hopefully school is going alright?


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine moves up behind Bein and draws the longsword smoothly.

Now armed, she adds her commanding voice to Finnabar's.

"You are beaten! Lay down your arms and face judgment, or we shall leave you to your pet beast!"

Aid Another: Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Jack heads up the stairs, ready to fire as soon as he sees his target.

Do you want me to reroll my attack or leave it?


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

GM:

Dovan: DEAD
Owlbear: 13 damage
Akiros:

Owlbear attack:
1d20 + 8 ⇒ (2) + 8 = 10 Dam: 1d6 + 4 ⇒ (5) + 4 = 9
1d20 + 8 ⇒ (19) + 8 = 27 Dam: 1d6 + 4 ⇒ (2) + 4 = 6
Grapple1d20 + 14 ⇒ (5) + 14 = 19

Akiros Escape Grapple:
1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18

Bandit 1 (ground):
1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
1d6 + 1 ⇒ (3) + 1 = 4

Bandit 2 (ground):
1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
1d6 + 1 ⇒ (4) + 1 = 5

Bandit 3 (topside):
1d20 + 2 ⇒ (16) + 2 = 18
1d8 + 3 ⇒ (2) + 3 = 5


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Bein strikes Dovan hard in the neck, his sword plunging deep into the bandit's torso and dropping the man instantly. Arundel rears back and his hooves take Ayles in the chest, badly wounding the man. Xerafine and Finnabar step forward, yelling at the bandits who pale visably beneath the concerted attack, and the felling of the Leitenant. The owlbear swings its mighty claws at Akiros and one of its strikes connects. The beast roars and pulls the man close and envelopes him in its grasp.

Meanwhile, Jack makes his way up the stairs and spots Jex, his bow drawn, taking aim into the courtyard. The ranger brings his bow up and lets fly, but the arrow thuds into the pallisade wall shocking the bandit, who's own shot into the courtyard also flies wide of its target.

The two remaining bandits in the courtyard step up to Bein and swing at him with their shortswords. Ayles, shocked by Arundel's strike, swings wide, whilst Falgrim's blow deflects harmlessly from the cavalier's armour.

Finn (21)
Xerafine (20)
Bein (14)
Owlbear (12)
Jack (10)
Bandits (7)

MAP


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Finnabar steps forwards, shoulder to shoulder with Bein and tries to cut Falgrim down.

axe attack with power attack: 1d20 + 5 ⇒ (11) + 5 = 16, damage: 1d8 + 4 ⇒ (1) + 4 = 5


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Dovan's death elicited a dark chuckle from the Cavalier. The man never had a chance, his attack was so cowardly that he couldn't relish his victory anymore then one would taking out trash in the morning to be burned.

Seeing the lone man's bad situation with the beast Bein pushes past the two bandits. "I don't have time for uselesss cowards like you! Piss off and DIE!" He brings his greatblade to bear against the beast and swings with all his might once more...

Taking the chance to kill it while it was distracted, he didn't intend to save the man, as most likely he too was trash.

Greatsword -Power Attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Greatsword Damage + Power Attack:: 2d6 + 4 + 2 ⇒ (5, 3) + 4 + 2 = 14

Arundel continues his attacks on Ayles, focused completely on killing his riders enemies and wynnying as eh lashed out with both hooves, rising up on his back legs as he did so...

Hoof Attack 1 - power attack:: 1d20 + 4 ⇒ (18) + 4 = 22
Hoof Damage +Power Attack:: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Hoof Attack 2 - power attack:: 1d20 + 4 ⇒ (18) + 4 = 22
Hoof Damage +Power Attack:: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Xarafine attempts to flank one of the bandits. With a whispered prayer, she calls on Belam to empower her blow. (Arcane Strike, +1 damage)

Longsword: 1d20 + 2 ⇒ (15) + 2 = 17 +flanking, if applicable

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

TOO VICTORY BUMP!


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Sorry! I thought I'd posted!

Holding his bow in one hand, Jack draws his short sword with the other and advances on Jex, lunging at him.

Attack 1d20 + 5 ⇒ (14) + 5 = 19
Hopefully that hit! 1d6 + 1 ⇒ (3) + 1 = 4


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

GM:

Dovan: DEAD
Falgrim: DEAD (Xerafine)
Ayles: unwounded
Jex: 4 damage
Owlbear: 13 damage
Akiros:29 damage

Ayles AAO (Bein):
1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
1d6 + 1 ⇒ (3) + 1 = 4

Ayles attack (Finn):
1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
1d6 + 1 ⇒ (1) + 1 = 2

Jex attack (Jack):
1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13
1d6 + 1 ⇒ (6) + 1 = 7

Owlbear attack (Akiros):
Maintain grapple:
1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
1d6 + 4 ⇒ (5) + 4 = 9
Claws:
1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
1d6 + 4 ⇒ (2) + 4 = 6
Bite:
1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
1d6 + 4 ⇒ (4) + 4 = 8


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

GM:

Owlbear: 34 damage

Akiros: Break grapple...
1d20 + 8 ⇒ (16) + 8 = 24

Stag: Str 1d20 + 2 ⇒ (14) + 2 = 16

Finnabar steps forward and slashes at Falgrim, knocking the man off balance just in time for Xerafine to join him and add her own wicked strike, downing the man in a red spray of blood.

Arundel pushes past Ayles as Falgrim's body drops to the ground and the man takes a quick swing at Bein as the horse passes, but the blade deflects harmlessly from the cavalier's thick armour. Bein slices at the beast as Arundel rears and kicks forward. Both the young man and his steed land telling blows, but the great creature seems to easily shrug off the wounds, pulling Akiros into its embrace and squeezing him as it bites down hard on his head. Although badly wounded the man struggles against the creature, and finally manages to pull himself out of its embrace. Ayles steadies himself and slashes at Xerafine, but, caught off-balance by Arundel, the sword slashes wide of its target.

Meanwhile....

Jack charges forward and manages to slice Jex with his shortsword, carving a small wound on the man's chest. In response the bandit steps back and drops his bow. Instead pulling out his own short blade to confront the half-elf.strike, downing the man in a red spray of blood.


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

If I'm correct, the situation is as follows:
Ayles is fighting Xarafine and Finnabar
The Owlbear is fighting Arundel, Bein and Akiros
Jex is fighting Jack

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