Witnessing the tremendous force of the blows landed on Bein and Finnabar, Xarafine moves (5' step) away from the beast and immediately behind whichever wounded warrior she is closest.
She touches him, intoning a prayer in Canari:
Spoiler:
"Mother Viardi, close his wounds and give him strength."
As he pulled his sword free of the creatures side he gasped again as his chest screamed in protest, he wouldn't be able to retaliate not like this. As he mastered the fear that gripped him he chose the greater path of valor. He would not run but he could help his allies by sacrificing himself if needed. "Focus on striking weak points, between its ribs, up underneath his chin now that it is reared up! Go for arteries and put a blade in this creatures heart!"
So, fight like I always do. Although...
Attack 1d20 + 4 ⇒ (4) + 4 = 8
Under the ribcage, good idea, on something this big. It would be nice if it stood still and let me do that!
As the savage blow turns Finnabar shield and rends his armor, he turns with it to absorb as much as he can and free his axe.
There is no finery in his chops and the axe slashes down as hard as he can.
1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9, damage1d8 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
It is a shame, Jack thinks to himself. It is just defending its home. We are the interlopers. But I should have thought of that earlier.
He waves the sunrod, trying to attract or frighten the beast, though he knows that seems unlikely. Can that be a move action? As I'm not trying to do anything mechanical
And resolves himself and follows up with another jab with his sword, hopefully reaching into one of the weak spots Bein pointed out.
Attack, incl flanking--I assume I am with Volpe1d20 + 4 ⇒ (9) + 4 = 13
... Its paws smash into the two attckers. Jack slumps to the ground, dazed and badly hurt, but still breathing. Finnabar staggers backwards, somehow keeping his feet as he is once again pummeled by the beast.
Well, Coltello, did your rashness get you into too much trouble again? This beast isn't going to give me a stay of execution. Step up to flank with someone if he has to. Attack 1d20 + 4 ⇒ (8) + 4 = 12
I'm trying to fight this thing not dance with it! But it packs too big a punch when we can't get enough of our own in! Perhaps a strategic withdrawal is in order? This isn't the villain we're looking for, and we have a pretty good idea what's here now!
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Just posting this since I just rolled to night shift's and I am probably confusing which round we are in, insert it where you will Hymen~ Sorry and thanks =)
Round 3 actions~:
Round 3 HP 4/11
AC (Normal) = 20
Challenge (Unusable) 1/day
Tactician 0/Day
Bein doesn't see Jack fall but when he sees Lord Finnabar get smashed by the bear's counterattack he drops his longsword and quickly draws out his greatsword to give the beast a taste of its own medicine. It happens quickly, by the time his Longsword steel gives off a metallic *ring* from the impact of striking the earth, he has already drawn his greatsword and slashed across the beasts exposed belly.
FA: 5ft step to stay flanking with someone FA: Drop Longsword MA: Draw Greatsword SA: Attack with Greatsword1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 Damage for Greatsword w/Precision Strike3d6 + 4 ⇒ (4, 6, 3) + 4 = 17
"Fall back if you need to, I will try and hold it off if I can!" He knew that his words were meaningless, another blow from the creature would lay him down, if it landed both strikes...
Bein's sword slashes across the creature's foreleg, slicing very deeply into its thick, oily fur. The beast throws back its head and roars, clearly badly wounded, but still standing...
Torn and torn again by the beasts claws, Finnabar tries to strike the beast through curtains of blood.
1d20 + 4 - 1 + 2 ⇒ (14) + 4 - 1 + 2 = 19, damage1d8 + 4 + 1d6 ⇒ (8) + 4 + (1) = 13
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
Jack's disabled so if you can get the water into his hand, he can drink it as his "partial" action. Otherwise assume Jack lies still as moving will drop him unconscious and dying.
I can't tell valor from madness anymore! I'm sure we'll stick together, though!
Hopefully I can connect one of these times. I just want to piss it off enough to face me for a moment. I don't relish getting clobbered by that thing, but I'm healthier than the others. I hope can take it.
Good Job, Coltello. This is the most dangerous foe you've ever faced, and now you've made it angry. Well, at least I've achieved one of my goals. My turn to dance.
Finnabar slashes out with his last ounce of strength, hardly even able to see the creature through the blood dripping down his face. Miraculously the blow strikes and the creature slumps to the ground just as Volpe's scimitar cuts into its neck, draining it of its remaining life. As the creature hits the ground it twitches one last time and lies still in the sanguine pool of its own blood.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Sticking the point of his greatsword into the dirt floor of the beasts den, Bein used his bloodied blade to support himself. He panted for a moment breathing slowly to avoid aggravating his injuries further. "Excellent work everyone, twas a most perilous foe indeed. Valor won the day, despite the beasts powerful rage~"
After a few more minutes of pacing his breath he regained enough strength to sheath his weapons, after cleaning them off on the creature, he clenched his teeth as he muscled through the pain. "While you work on everyone Teacher Xarafine, I can work on getting the camp pitched." If no one has anything further to say to him, he moves to leave the cave and gather the horses and mules in the area near the pool outside and, slowly, sets up camp.
Kneeling beside Jack, Xarafine lifts, then cradles his head and shoulders in the crook of her arm. She then uncorks the skin containing the water from the Broken Woman statue, and holds it to Jack's lips, pouring gently.
She watches for the healing power of the water to take effect, and assesses Jack's condition carefully.
Healing Check: 1d20 + 7 ⇒ (8) + 7 = 15
Turning to the rest of the company, she states firmly, "If any of you have taken wounds, drink from your skin of healing water, immediately. I will look to your injuries in turn. Do not leave the area until I have done so."
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Bein uncorks his waterskin and takes a swig from it, swishing it around in his mouth for a moment before swallowing it down. He quietly complies with the Teachers wishes for a few moments, before his curiosity over takes him and he begins to examine the creature. He looks at the creatures powerful claws and well muscled frame between taking drafts off his waterskin.
K: Nature Untrained~ General knowledge only DC10~1d20 ⇒ 9Lol ~Fail~ I'm only good for slashing things with a sword apparently :p
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
Jack blinks at Xerafine, in no position to speak, but swallows the water down. It's not often his head is cradled in the arms of a lovely woman, shame he has to be nearly killed for it to happen.
Bein, I think it's a Survival check. Maybe our GM will let you retry. :)
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Jack Ciarathan wrote:
It's not often his head is cradled in the arms of a lovely woman, shame he has to be nearly killed for it to happen.
Bein, I think it's a Survival check. Maybe our GM will let you retry. :)
First, LMAO very funny xD! and Second: Hmm maybe it is survival I need to pull up the PFSRD lol, mobile phones aren't very handy while posting =(. At least I FINALLY remembered to use my tactician ability >.<; Although had that bear/bird thing hit me with both paws... Yeah it would have killed me I think xD!
Volpe pauses for a moment, considering what just happened. After cleaning and sheathing his sabre, he bends down and claims one of the larger feathers from the creature. Replacing the rather ragged plume in his hat, he put it back on his head and returns to the group.
Teacher, I was not injured. Please tell me if there's anything i can do to help.
I'll allow either knowledge: nature or survival but they'll give differeent info on a success. Other things to note... the creature doesn't have feathers, it has fur.
When you swallow the water its tastes amazingly fresh and somehow cold, lacking the warm, slightly oily taste that water usually picks up after a few days stored in leather waterskins. As it travells down your throat you feel an odd cold shiver pass through you and a sense of wellbeing pervades your body.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Survival: Examine the creature some more! Jack is soo much better at this then I am lol~ xD1d20 - 1 ⇒ (20) - 1 = 19
After examining the creature for a few more minutes, Bein was feeling measurably better as the 'magical' water coursed through his body and refreshed him in unexpected ways. He corked his waterskin to save some for later as he patiently waited for Teacher Xarafine's ministrations. The cold feeling he had felt before in his side had faded now and he was feeling a lot less sore.
As he drew his longsword once more, he moved to stand guard nearby Xarafine, he was frowning behind his helm as he stared into darkness. "I hope there are no cubs..."
"Those of you who are still injured should continue to drink the healing water in lieu of any other libation throughout the evening and tomorrow until you feel fully refreshed."
"Master Coltello, you and I need to hold ours in reserve until such time as it is needed."
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
I thought Bein was making the check to set up camp, my bad. I missed the "examine the creature" bit somehow.
Jack sits up as the water clears his mind and allows his wounds to close, albeit just barely. He sits patiently as Xarafine prepares to bandage his wounds, muttering a shy and awkward thanks to her as she works.
He is a bit frustrated--but at least he felt he had successfully tested his theory, if at perhaps too high a risk.
"The light irritated it, I think. We must be careful in our exploration of this place."
He looks up with some alarm at Bein drawing his sword at the mention of cubs (though he realizes it might be a defensive maneuver). "If there are others, let us not fight them without provocation. We invaded the creature's home; it was defending itself from us, not the other way around." He shakes his head. "If there are cubs, they will be hungry and frightened. But depending on how young they are... if we could feed them, maybe..." He trails off, a thread of optimism fading in his voice as quickly as it had arrived. Being an abandoned as an infant, he does not like the idea of abandoning young offspring to die from neglect, nor killing them as a mercy. But he also knows a feral beast is a feral beast, and taking on the responsibility of taming such a creature would be a difficult task indeed.
He ponders the creature and wonders if taming the hypothetical cubs would be truly possible--especially given their circumstances.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
I was going to setup the tents but as i said If no one has anything further to say to him, he moves to leave the cave and gather the horses and mules in the area near the pool outside and, slowly, sets up camp. But then the Teacher ordered us not to leave so that got canceled xD. She has a powerful voice and a big stick, no man can withstand an irritable woman with a stick, armored or not.... lol =)
"I don't relish, nor wish to consider, the thought of putting cubs to the sword, I am merely standing ready in case the beast had a mate. But if you believe you can tame the cubs Jack, I will do my best to assist you."
He gives a grunt of surprise when Teacher Xarafine snakes past the side of his armor and starts examining parts of his wound. Although the water had soothed some of the pain, there was still fractured ribs to consider and Bein barely had time to avoid hissing as he sucked in a breath as she probed his side. At least her hands were warm. Ignoring what she was doing took a great amount of concentration and effort as he spoke. "I will admit that creature was like fighting a landslide made of sinew and claws... We were lucky..."
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
Jack managed a smile. "Well, we don't know if there are any cubs, so let's play it by ear. I am thinking much too far ahead for my own good."
"As for a mate... if it has not been drawn out by the light and the noise of the fight, I would be surprised if it had one. But then, we were surprised by the creature attacking the first time around. We were lucky indeed."
Finnabar, hands on his knees, catches his breath again.
"Thank you cousin, you saved my life. At least twice."
Looking at the fallen beast, he adds "I hope ideed there's no cubs or mate. Have you seen other tracks, Jack? If not, we should have a look at those caves quickly before settling down here."
"Thank you cousin, you saved my life. At least twice."
"Your thanks are appreciated, Captain, but hardly warranted. Witnessing the force of the creature's blows, and those teriible claws, I would have been torn to pieces in mere moments had the four of you not stood so bravely."
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
"We would all be in pieces without you, Xarafine," Jack says, in pain and not used to thinking about titles enough to remember to refer to her by her honorific.
He turns his head to Finnabar. "Only the creature's tracks led into the cave, that I saw. A better look is a good idea---if our healer says it's alright to move."
On closer inspection the creature is altogether more strange than it first appeared. In general appearance it resembles a bear, huge and heavily set, with thick bands of muscle below the skin. Its oily dark-brown fur is mottled and streaked with darker black stripes, its legs are short and stocky for its size and its feet are slightly webbed. The strangest thing about the creature, however, is its mouth, which looks similar to the black beak of a parrot. When you touch it the beak has a soft, leathery texture instead of the hard sharp feel of a bird's beak.
Jack (Knowledge Nature):
It might be possible to tame the young. You've never heard of any creature similar to this one and without seeing the babies themselves it is impossible to say whether they might be tamable.
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
Jack nods and stands up carefully, to avoid shifting any of the bandages Xarafine put in place.
"Volpe, could you stand there and hold up the light?" Jack motions to about 20-30 feet from the entrance out of which came their attacker (whatever Volpe feels is safe). He looks about, scanning the area, allowing his elven eyes to see into the dimmer cracks where others might not notice things. He looks into the cave entrance, at as safe a distance he can while being able to see into it, to see any signs of occupation by anyone other than the beaked ursine they fought.
Volpe steps over to where Jack indicates, maybe a little deeper than caution would actually warrant, and holds the sunrod high and into the cave.
Well, all right. He takes another step into the cave. Is there something specific we should be looking for?
Perception 1d20 + 3 ⇒ (18) + 3 = 21
'Cause I don't think we could handle another one of those. I don't think their babies would be very cuddly either. Meanwhile he's still slowly stepping forward into the cave, not sure what to look for, but looking nonetheless.
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
"I am looking for tracks and the like--signs of movement, fur caught snags. But keep an eye out for anything unusual--or any strange sounds or scents."
There, that covers my Survival check and your Perception check. :)
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Bein nods his armored head respectfully to the Teacher in the odd half light. He knew gritting his teeth and bearing it wasn't going to go unnoticed by her, but he had to try for the sake of simplicity. He hated using up to many of their dwindling resources and had been kicking himself for getting hit in the first place. He stayed close to Teacher Xarafine and Lord Finnabar, having complete confidence that Volpe and Jack could handle whatever came up. "I will be nearby gentlemen iff you have need of me but for now I will do nothing but disrupt your tracks..."
.... He looks about, scanning the area, allowing his elven eyes to see into the dimmer cracks where others might not notice things. He looks into the cave entrance, at as safe a distance he can while being able to see into it, to see any signs of occupation by anyone other than the beaked ursine they fought.
Survival 1d20+9
The creature's tracks lead into the darkness and aren't joined by any others. Indeed, it would seem from the tracks that the beast has only travellled this way a few times starting a couple of weeks ago although fresh leaves in the entrance and scuff marks in the dust suggest that the creature may have dragged several leafy branches into the alcove.
The enrance opens into a deep alcove (about 20' deep) the far wall of which you can faintly make out. At this distance (in this light) its hard to see details, but the wall appears to have some more carvings similar to those outside. In the left corner there appears to be a pile of sticks and leaves and a musty smell pervades the room.
It makes sense why the bear creature nested in here. It looks pretty defensible. Might not be a bad place to hole up and rest ourselves, if you can handle the smell.
As you draw closer to the pile you see. nestled within the twigs and leaves, a pale ivory-white coloured sphere, about the size of a man's head and with a leathery texture. The carvings on this wall depict female animal-headed figures surrounding larger figure which kneels on the floor facing outwards from the wall. This central figure holds a bowl outwards from the wall.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Bein cannot help himself as he stops the teachers staff from tapping the surface of the pale sphere. "Forgive me Teacher but perhaps a softer touch is needed. It reminds me of an egg is all and, if it is such, best not to tap the shell." Having said his peace Bein returns to examining the walls and marveling at the odd carvings in the walls. I will have to try and write about this, perhaps Jeane will have an idea of this place...
Xerafine clears the debris away from the sphere, kneels down beside it and scrutinizes it.
"What is this?" She says to herself, searching her mind for anything she might recall having read.
Bardic Knowledge: 1d20+3
You can't recall anything about this from your studies, however, when you examine the sphere you can see that it is not a firm hard surface like a chicken egg.
Anyone.. Knowledge Nature DC 10:
The sphere's texture remindes you of a turtle or a lizard's egg.
Bein cannot help himself as he stops the teachers staff from tapping the surface of the pale sphere. "Forgive me Teacher but perhaps a softer touch is needed. It reminds me of an egg is all and, if it is such, best not to tap the shell." Having said his peace Bein returns to examining the walls and marveling at the odd carvings in the walls. I will have to try and write about this, perhaps Jeane will have an idea of this place...
To herself: "But bears do not lay eggs...perhaps the bear ate the previous occupant...a large bird of some kind..."
Leaving the egg undisturbed, Xarafine turns her attention to the sculpture with the bowl extending outward. She examines it carefully, looking for anything that might give a hint to its purpose.
The sculpture, like most of the similar carvings you've seen on your journey, naked figures, - in this case female. The main figure which holds a bowl out towards you bears the head of one of the striped animals you encountered feeding on the dead trapper. This figure has her lips pulled back in a snarl, revealing her sharp fangs. On closer inspection the bowl has, at its base a small hole which seems to lead to a pipe running down the inside of its arm and which might be designed to carry away some type of liquid.
Xerafine:
The figure seems to be asking for or demanding some type of offering. Given the pipe and the hunting scene outside you'd guess an offering of blood.
To herself: [b][smaller]"...blood sacrifices..." She gives an involuntary shudder.
"These pagan gods, it seems, demanded tribute in blood. This bowl served as a place of Offering. See how there appears to be a drain at the bottom of the bowl? It passes through the hand here, then down the length of the statues's arm."
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
+1 to what was said above, you have gotten way farther then most people I know! So keep trying man! It was a hell of an attempt!
Question though are you allowed to share what you posted or is that against the rules?
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Thanks very much guys,... I think my Archetype was not as good as any of those that got through to the 16 so I'm not too disappointed... Well maybe a bit.
Strangely, I think my monster (which is mostly complete) was easier to do - Archetypes are HARD! - balance issues are very hard to calculate across all 20 levels + multiclassing etc. Still, I learned heaps working through the comp. and the feedback was awesome. - I think I now know a bit more about what type of thing's likely to get past the public vote and hopefully i'll do something good for next year's competition.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Finally got my Level up done.
I still need to get an answer from Hy if Vital strike will be an available feat or not. ;) No rush big guy!
I'm looking to take cavalier to lvl 4 and then switch to Fighter with the Two-Handed archetype for bachhand blow and over head chop and make him into a melee monster.
I am not much for min/maxing but it will fit his character. and besides if this was a min maxed character I would have focused on getting an ungodly str bonus :p
This will just mean that in one on one combat he's gonna smash some people. Hard. >:D
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
So I took power attack as my 3rd level feat and I will take Improved sunder and other feats to emphasize my Cavalier/Two-Handed Fighter build. AS Two Handed Fighter gets bonuses to sunder attempts/damage. It's going to restrict him to being a close up type of fighter but he'll be a bruiser and thats what the party needs. No offense to anyone lol as I love everyone's characters. Bein however proves more and more to be an in your face, chopping your neck off sort of fighter. ;)
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
I'm Aiming for a sundering type character, if it all goes as planned Bein will be able to break most armor or weapons in a single strike. Thus disarming or de-armoring our opponent's. Its a long term plan of course but it'll be great by the time I hit 7th level. :)
Vital Strikes+Sunder+greater Sunder+Overhand Chop+Power Attack+Furious Focus=Some Massive Item breaking potential :) Not including thumping my opponents really hard~
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Double checking our warchest sheet and so far it's staying updated.
Was there anything on the birdling we killed Hymen? Other then the stone knife? Which I'm sure is worth only a copper lol!
Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5
In response to Finn's OoC post on the game thread:
I don't have a problem with either way. The storyline is predicated on this being a military operation. Finn is the commanding officer, Xarafine is an advisor, Bein and Jack are mission specialists.
As an officer, it makes sense that in some situations Finn would make an immediate decision if he believes he is certain of the correct course of action. It also makes sense that he would sometimes feel the need to weigh options and opinions before issuing an order.
For me, as a player, I am fine with you role playing Finn in either scenario. Xarafine almost always voices her opinion first, anyway (since she sees that as her role in the group), but will follow Finn's orders, once he gives them.
Honestly, I have thoroughly enjoyed how everyone has played their characters, thus far. The characters all have very distinct personalities, and enough differences that any two could come into conflict under the right circumstances. I could also see scenarios where a particular issue creates unlikely allies.
In short, if your worried about stepping on toes, you have no worries with me.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
In light of Finn's question~
I play Bein as a soldier and a minor noble, his nobility though is short lived in the light of someone such as Finn. On that note; Finn was named the leader of our band and when it comes to orders Bein will follow them. Granted if Finn starts losing his mind or is acting out of sorts Bein will not follow him and would work actively to heal/save/konk finn on head and get the Teacher.
He may strongly suggest options but I try to play him as he is. A Knight of Minor Nobility. As such he is fiercely loyal to the group; example Drawing his sword on the Restov Guardsman to defend Volpe. If we were walking through Restov itself and the city watch came to take members of the group away Bein would still act. Outnumbered, outmatched he would draw sword and fight for the honor of his companions from unjust treatment.
As a player I have no qualms at all with your decisions Finn, you make sound judgments and the only reason Bein suggested splitting up was he felt like you two would be out of the open while Jack may be plunging towards an unknown fate.
Just my two cents, I don't mind you steering us whenever needed, Bein is your loyal soldier. :) It's been fun so don't worry and if it ever goes too far I will hit you up here or PM's :)
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
I had a more lengthy ramble to post but what the relevant part to post now is:
1 I think Finnabar is being played well as is everyone else. And a good leader in many circumstances takes the advice of his group. At the same time, I am fine with him with barking orders and making the call when circumstances warrant it.
2. Jack is an independent minded, outcast, poor adopted son of a group of nomadic merchants. His idea of "leader" is "that guy who makes me do the s#~& jobs because I am a half breed" and is only learning from Finnabar that that is not really what it means. He does as his conscience or will directs first, and is used to everyone disagreeing with him--indeed he is used to being the outlier and might even push that to be the status quo since that is what he is used to. He is amongst three very honor and duty driven city born nobles who have had a very different upbringing and set of expectations. He is going to be a royal pain in the ass to them even without intending to be. He will need to be reminded of their situation and be given the smackdown from time to time if he's out of line, and I all strongly encourage you to do so.
If _I_ need reining in, likewise I encourage you to give appropriate feedback. I'm a big girl and I can take it.
Thanks for all your comments. I think it was important to voice up those things as it is more difficult to feel what other players are thinking in PbP vs in tabletop gaming.
As for the other characters go, I think all of the players have found an equilibrium between having a defined character with its own motivations and the group dynamics. I really like that for every decision there is at least two different opinions and not always from the same characters. This is what make that game fun to play.
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
I am posting this now before I forget: I will be going away for Easter weekend tomorrow and will be back Tuesday/Wednesday. While I might be able to post in the interim I am not going to count on it, and ask you to bot my character as needed/appropriate.
Jack will finish helping deal with the birdlings and go help at the cave, scouting ahead as needed.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
I skipped past on first reading somehow that this was a full on storm... just the survival check that said it was going to rain for two days, so sorry about the confusion.
Honestly I am at a loss for what to do, if all we can do is wait out the storm, then that's what we do. I'll follow the group's lead.
Sorry for the long delay,.. I know that its getting frustrating! Unexpected issues at work have kept me from posting as often as i'd like.
In the future (if its OK with everyone) I'll assume some actions from PCs to speed things on a bit - which you're more than welcom to retcon if you feel you'd do something different. - I won't put you in any danger though.,... promise.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Hey Finn! Just to make sure its clear and im sure you already know this but Bein is definitely lookin aggressive. i don't mean to announce what im going to do but its obvious he's not going to stand idle while being surrounded. Lets hope i make my will save....
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
i've got the loot sheet updated for the magical items we removed from the tomb.
Did we figure out if the golden rod we took was magical or if the stone daggers with black ore veins running through them were special? Didn't know if we we detected magic on either of those or if appraise checks could be re-attempted~
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
oops lol! i will remove the golden dodge. my Bad there.
true the daggers weren't magical but i couldn't remember appraising then again. thanks for he info jack as my search fu has failed me :(
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
K sheet is updated and non-magical items have been moved to appropriate spots.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Everytime I roll a skill check for something semi important I get a crit fail... lol I should just say "Derp, i'm unsure milord, derp!"
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
go jack go! kick there as*es :) *censored*
I might actually get to use my lance again! o_O :-D XD
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep
FYI I leave for vacation for a week on Tuesday (and am dashing about the next couple days getting ready for it). I may have some connectivity but can't count on it (and maybe only my own phone at that, which has its limitations), so please bot Jack as needed (I see we are going to be without GM for a few days anyway).
Plan wise, Jack will be happy to get to the bandits as quick as he can, as long as the girls are safe.
Hi everyone,
I would like to apologize for not posting in the last week. I’ve been in hospital undergoing surgery following a severe but non-life-threatening health condition. This was not planned at all and I did not have time to warn you. I’m much better now, but I have to go back at the beginning of next week and should be out of commission for the following two weeks. I may have some Internet access but you should not depend on it.
I’ll try to post as often as possible this week and I’ll be back the last week of august.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
Yeah no kidding! Glad to hear your okay and do what you have to do bud no rush RL takes precedence as always. Hopefully everything goes well in the coming weeks for you. :)
Wow! Great to hear that you're OK but it sounds like you've got a lot going on. Would you like us to break when you head back to hospital or keep going? It would be a shame if you missed out on the Stag Lord.
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5
While Finn is out we could make finding those horses into a mini quest unless everyone wants to take a break ;)
Just an idea :)
The teacher, jack and bein off on a short adventure! Maybe we could find that grip and dragon and get there help! And then we would have more horses to trainor sell... :)