Added Jack's HP. Threw favored class bonus into an extra skill. He should be all leveled up now (unfortunately I did not think to track the changes but I think it was BAB+1, Fort and Refl +1 , ranger combat style (archery-precise shot), and a bunch of skill points. Put a rank into Sense Motive and Ride as new trained skills, and added to a number of already trained skills (anything that has 2 ranks).
Probably will take that rogue dip at 3rd (which will be Jack's second favored class) but this will largely be a ranger build.
Np boss man, RL always takes precedence =D, I have a Interview for a new job (Hopefully!) on Tuesday but I will be limited on internet between monday and tuesday because I have to drive 4 hours to the interview. xD
I'm also off for a business trip to India from tomorrow to the next saturday. I should have internet connection, but it will be more restricted. Do not wait for me.
OK, So it looks like you're planning on heading back to Oleg's. That being the case, does anyone object to me posting in the recruitment thread for a replacement for Volpe? - It seems like a good opportunity to rotate him out and get in some new blood.
Also, what route are you going to take? - Back through areas you've already explored or through unexplored areas? - If you choose the latter you do run the risk of getting some of the mapping wrong, however if this happens and you go back to the area later you'll be able to re-explore the area in 1/2 the normal time.
If I do post for a replacement, would you care to add any stipulations, suggestions etc. as to what you think the party's missing?
We are only down to a party of 4 (Bein, Finnabar, Jack, Xarafine), which is actually a standard party size. We have melee, ranged, mounted, unmounted covered well amongst the four of us. We've got as much magic as we're going to get within your campaign's paradigm (multiclass bard and multiclass oracle). We have two skillmonkeys (Jack and Xarafine, who each skill monkey in very different areas). Xarafine and Finnabar cover the party face aspect far beyond adequately.
As I'd mentioned earlier, I was probably going to take a rogue level or two for Jack (he's a half elf so he gets a second favored class anyway), and that would fill in the few class skills we don't have and lose by losing Volpe.
In other words, I think we've actually got most of our bases covered pretty well. While we could get another skillmonkey and/or quasi-caster brought to the group, we're actually alright (much as I hate to lose Volpe, if he's not coming back). Personally, I'd rather plug on than try to get someone worked into a group that's been playing together for over a year. If you decide to recruit, I'm not going to complain, but in a way, I'd rather push on and not be slowed down by the recruitment process.
As for the route taken -- Jack had suggested they retrace their way to the bandit camp (hex 25), which is a straight shot northwest of them, and if they get lost in the tangled forest, they should be able to climb a tree and look for the dip in the canopy where the river will be. Keep going northwest to hex 17 and then 10 where Oleg's post is.
ETA - also while in hex 17 we can get the moon radishes for Oleg's wife.
Hex 26 was where the pteran cave was, right? I might see if I can update the map myself.
I don't mind it being just the four of us, perhaps shade west will eventually return. If need be (We) can still use Volpe as an NPC as well.
Feeling better now, but not fully healed. Deathquaker's arguments make sense. And as we have four players posting regularly, I agree with her, we can keep on with the four of us.
So, what's the plan for Volpe (the character)? Do we keep him on as an NPC, or do we write him out of the story (i,e his criminal past catches up with him, or the like)? I'd like to leave the door open for Shadewest, should he return.
I'm fine with just the four of us continuing on. I agree with Deathquaker's assessment; the bases are fairly well-covered. I wouldn't be averse to recruiting a fifth, but I feel perfectly comfortable that we can manage the campaign without a new addition to the group.
So, what's the plan for Volpe (the character)? Do we keep him on as an NPC, or do we write him out of the story (i,e his criminal past catches up with him, or the like)? I'd like to leave the door open for Shadewest, should he return.
I'm fine with just the four of us continuing on. I agree with Deathquaker's assessment; the bases are fairly well-covered. I wouldn't be averse to recruiting a fifth, but I feel perfectly comfortable that we can manage the campaign without a new addition to the group.
As Volpe has got a lot of constitution damage, we could just let him rest at Oleg's till he recovers. That can last as long as we want.
I think leaving Volpe at Oleg's makes a lot of sense. And it means that if we decide we need him as an NPC (or Shadewest comes back) we know where he is. :)
Besides i'm going for that borderline intimidate/diplomacy. I didn't threaten to kill him, only to halt him if he tries to flee. I'm just hoping he surrenders peaceably.
Oh that's right! Lol I always forget about taking 20 in pho because most of the time you never have that long of a period to perform the skill. Thanks Finn!
Since this is taking up more room on the main thread then I like I will post Bein's reasoning's here.
Bein was trying to say that he was willing to pay whatever extra coin it would take to convince Kesten to allow them to borrow/hire some of his men for a day. Since they are professional soldiers they aren't getting paid for more then their current duties and since we would be taking them further afield it would be considered combat pay so Kesten could require us to pay upwards of 3-? times what they make in a normal days work per man we ask for. At least this is what he is expecting (He wouldn't expect anything less if he was in Kesten's position) to happen and depending on the others reaction to the suggestion he will refrain from suggesting Lord Finnabar to ask Kesten, as Bein and the Captain are on uneasy ground.
We'll cross that bridge when we get there though as we haven't heard how the others want to approach it and until then the thought of Rping it is out for now.
This includes the corrected location of the faeries from the previous map. Please let me know if there are any errors.
Note sure if this needs noting, but the map labels are largely my labels to remember what was in each hex. Jack would note certain things of course but not necessarily in the same way (for example he labeled the spring in the way that they could find it again, but not that it was obvious to an outsider who looked at the map so they would not exploit the spring).
This includes the corrected location of the faeries from the previous map. Please let me know if there are any errors.
Awesome map Jack! All looks good but i'll double-check. Thanks for providing this, i've been meaning to upload one for ages and just haven't gotten around to it.