In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.
The digging along the edges of tombs looks very much like it could have come from the festrogs. Chitleen seeks to follow their trail over the packed ground and pine needles and has some success, but soon becomes confused by the amount of trails crisscrossing under the pines. You find the scattered bones of less fortunate victims both four-legged and two-legged, but after a couple hours you are still looking for their lair.
Pausing to study the problem, Lockjaw points out to Chitleen that the majority of paths seem to head toward the landslide at the foot of the mountain that holds the mine.
Continuing through the forest of lost tombs toward the mountain, the pines abruptly open onto an immense rock field which becomes a talus slope which ascends the mountain. The festrog runs point you to a more recently cleared area where pines have clearly been cut and rocks cleared.
From the clearing you can see that the festrog run leads to a tunnel into the talus slope. The tunnel is well constructed and shored up with heavy timbers.
Perception DC 15:
The cleared area looks to have once been an encampment. It is mostly grown over now, but you find some pieces of rusted mining equipment and scraps of wood framing and canvas. Part of an old crate is marked with crossed T's and the words T&T Mining and Excavation.
Know Nature DC 12:
The clearing is now covered in grasses and quick rowing perennial which lead you to believe the camp was abandoned maybe five years ago. The talus slope looks to be a catastrophic landslide several centuries old, likely from about the same time that the forest began to take over the valley.
Pressing on to the shored up passage beneath the scree, Lockjaw takes the lead. Immediately noticeable at the entrance is a concentration of debris. You find arrowheads and pieces of burned wood as well as bones among which you find scattered gnoll and dwarf skulls.
Just beyond the entrance are what appears to be burned and broken pieces of crates, weapons, and other equipment piled in what must have been a barricade. The wall is now trampled down and proves little hindrance to passing into a dark foul smelling chamber beyond.
"Let us not broadcast our presence so readily." and Chitleen draws a small eyedropper from his satchel and delivers a couple of viscous drops to each eye. Clinching his eyes shut in pain for a few moments, when they re-open they are bloodshot and the pupils dilated wider than nature would provide.
Cryptbreaker's Draught for Darkvision 60ft
To Karrak and Daeron "Stay near to Karrak and let him guide you... though if need comes, call upon your light with haste."
The drowsy bat flitters around the chamber beyond a moment and then into the passage heading deeper under the mountain. In little time, Daeron senses nervousness from his familiar and then that the bat can go no further. A few moments later, Ghema returns.
The tunnel widens out at this point into a storage area. Anything of value has been looted and little remains now except broken crates marked as your employers' property. An overturned cart lies near a pair of rails that continue deeper into the mountain.
The tunnel is too narrow to allow more than one person at a time comfortably and the walls are shored up by heavy logs at short intervals as the load appears made of poorly sorted boulders and dirt. The dwarves can readily see that this is not the most stable arrangement and many supports show signs of strain.
Lockjaw leads the way followed by Chitleen and then Karrak leading Daeron. Mankato watches the rear. The clatter of the dwarves' armor echoes down the narrow tunnel and moments later the hoarse barking yells of festrogs sound in response. Those with darkvision see a chain of the undead beasts rushing toward them.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Seeing the fiends approaching, Karrak says a quick prayer to Torag asking for protection.
Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Chitleen waits for the creatures to close as Daeron tosses the light stone forward to illuminate the situation. Karrak provides magical warding to his allies as the undead charge forward.
A naked, pustule covered dwarf lopes in on all fours distended jaws covered in a mangy beard. It manages to tear a fleshy chunk from Lockjaw's leg, but the dwarf keeps his feet. Lockjaw-8 bite Four more of the creatures follow, but are unable to squeeze forward to enter the fray.
Note: you will be unable to stand side by side, ranged attacks are possible but will be penalized for firing into combat and soft cover. I won't set up restricted combat that often because I know it's frustrating, but this situation called for it.
Lockjaw returns the favor carving a chunk of flesh from the invigorated festrog with a spray of coagulated blood and puss.
Lockjaw-just realized you're immune to disease so no need to save. Back at the top if Chitleen just wants to go on round 2, but can move before Lockjaw if he wishes. Otherwise, Round 2.
Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full
Daeron stays in place, before drawing his bow and firing at the lead festrog. He chooses an acute angle as to avoid the throng of people infront, sending the arrow over dwarf's heads and elven shoulders.
ranged attack into melee:1d1d20 + 6 ⇒ (14) + 6 = 20PS feat and PBS factored in damage:1d1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Chitleen tosses a bomb into the middle of the line and a feral undead beast screams as it burns out of existence. Those in front and behind are badly burned by alkhahest as well. Daeron fires an arrow into the face of the beast savaging Lockjaw and then a burst of holy energy washes over all leaving two undead destroyed and two badly wounded.
The surviving festrogs rush forward hungrily. A severely burned beast lunges at Lockjaw, but its broken jaws fail to find living flesh.