Shirish |
By popular demand, the Shirish Blender continues - WHIRRRRR
Shirish Longsword Attack 1d20 + 2 ⇒ (18) + 2 = 20 if she hits she will deal 1d8 + 4 ⇒ (2) + 4 = 6 damage.
Shirish Heavy Shield Bash 1d20 + 2 ⇒ (13) + 2 = 15 if she hits she will deal 1d4 + 4 ⇒ (1) + 4 = 5 damage.
Shirish marks the entrance of the spiders, and considers that her attacks have little great effect on the creature she is currently fighting, and perhaps tackling the disgusting arachnids.
Shirish Kn. Nature, Dungeoneering spiders (if applicable) 1d20 + 4 ⇒ (9) + 4 = 13
Tararr Trollspiltter |
RD 4 AC 10 DR/1 HP26/26 Rage 10/10
Spitting and cussing as he hauls himself into a fighting stance, Tararr lets the anger fuel his battle lust. Moving toward the nearest beast the barbarian attempts to cleave it in two.
5'step to L9, Attack K9
Attack 1d20 + 8 ⇒ (14) + 8 = 22 Damage1d8 + 7 ⇒ (4) + 7 = 11
Hungry Voodoo |
Recovering from his violent expulsion from the chimney, Tararr steps forward and delivers a damaging blow to a jakalwere and Chitleen lands in the hearth behind him. Shirish continues battling her wounded jackalwere, but the beast resists the damage receiving only a bruise instead of a deathblow. Surak, however, finishes it with a mortal slice from his cold iron sword.
Jostled by Chitleen, Daeron misses his shot and the remaining jackalwere turns his ineffective fury on Tararr as a wave of fist-sized spiders hits.
Shirish-3 hp, DC 11 fort or poison -1 str; Tararr- 5 hp; DC 1 fort or poison -1 str;
Both DC 11 fort vs. distraction
Round 5.
Tararr
Chitleen
Shirish
Surak
R6-
Daeron
Jackals
Shirish |
Shirish Fort Save DC 11 vs. Posion 1d20 + 5 ⇒ (12) + 5 = 17
Shirish Longsword Attack 1d20 + 2 ⇒ (20) + 2 = 22 if she hits she will deal 1d8 + 4 ⇒ (1) + 4 = 5.
Critical confirm 1d20 + 2 ⇒ (9) + 2 = 11 if crit confirms 2d8 + 8 ⇒ (7, 1) + 8 = 16 damage.
Shirish Heavy Shield Bash 1d20 + 2 ⇒ (5) + 2 = 7 if she hits she will deal 1d4 + 4 ⇒ (1) + 4 = 5.
Tararr Trollspiltter |
RD5 AC10 DR/1 HP 22/26 Rage 9/10
Fort 1d20 + 9 ⇒ (5) + 9 = 14
Tararr shrugs off the biting arachnids and continues his all out assault on the injured jackalman.
Attack 1d20 + 8 ⇒ (6) + 8 = 14 DMG1d8 + 7 ⇒ (7) + 7 = 14
Chitleen Shudra |
Round 5:
Chitleen sees the spiders and his thoughts immediately turn to his acids "Turn your eyes at the throw, I would not rob your sight..." retrieving and throwing a vial into the midst of the beasts in a smooth action.
Acid throw at K,8 - using Precise bombs to exclude Shirish, Tararr and Surak.
Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 to swarm - splash damage to jackalwere is 5, with DC 14 Reflex for half
And by acid I mean Alkahest Bomb
Hungry Voodoo |
Tararr misses his swing as a spider crawls over his face. Chitleen's expert bomb toss a moment later helps though as acid sprays over the swarm frying hundreds of the creepy crawlies and the swarm disburses.
The remaining jackalwere shrieks as it burns, but remains standing through the rain of blows and javelins and an injury from a cold iron arrow. Hard pressed the man-beast falls upon Tararr biting the mad dwarf's shoulder. Tararr-5 hp bite.
Across the room, the great metal sarcophagus slams shut and the wizard disappears inside.
Round 6.
Tararr
Chitleen
Shirish
Surak
R6-
Daeron
Jackals
Shirish |
Shirish Longsword Attack 1d20 + 2 ⇒ (12) + 2 = 14 if she hits she will deal 1d8 + 4 ⇒ (2) + 4 = 6 damage
Shirish Heavy Shield Bash 1d20 + 2 ⇒ (2) + 2 = 4 if she hits she will deal 1d4 + 4 ⇒ (1) + 4 = 5 damage.
Shirish, unaware of the movement further in the cabin, appears to be losing steam as she continues to lash assault upon assault on the enemy that will not go down!
Tararr Trollspiltter |
Tararr bask in the fountain of blood geysering from the headless body as itt drops to it's knees. Quickly scanning the room for any further threat with wild eyes, the dwarf finally allows the blood lust to cease. Breathing heavily, he glances around to ensure his team is all still standing. "Where did all those stinkin' spiders come from?", he says as gives the head sitting at feet a punt.
Rage ceased 7/10 left fatigued for 6 rounds.
Surak Kekmor |
Surak gasps as the seriousness of his wounds finally sinks in. He touches his holy symbol as he channels positive energy to heal twice. "That is all of the channeling I can do today. I still have one spell of doom prepared, but I need to use that now to heal myself, I believe."
Heal everyone: 2d6 ⇒ (2, 2) = 4
Heal self: 1d8 + 1 ⇒ (4) + 1 = 5
Only back to HP 12/22.
Chitleen Shudra |
Chitleen steps out of the hearth and forwards to where the sound of steel slamming shut was heard. He casts his eyes into the gloom...
Perception: 1d20 + 9 ⇒ (9) + 9 = 18 - what is the ambient light level Hungry Skull? - is darkvision required, or will I get by with normal sight?
Hungry Voodoo |
With the jackalweres killed, you have time to take in the room. The room's most distinctive feature is an enormous sarcophagus at the opposite end of the room, standing nearly thirteen feet high. The front of the massive metal coffin depicts a horrible visage like a horned tiger. The monster's eyes are the source of the rooms glow as fire crackles behind the mask's eyes. You wonder how the robed figure that just disappeared inside could survive.
Four fifteen foot stone pillars support the vaulted ceiling, each of them containing an alcove, approximately ten feet above the floor. These alcoves each contain a lifelike statue of a winged humanoid, glowering toward the center of the room. Two heavy iron doors stand in the west wall; they are locked, barred, and held in place with iron spikes. The fireplace dominates the southern wall. Several decorative sarcophagi stand along the walls, along with some cobwebbed shelves.
Chitleen Shudra |
Chitleen takes in the sights and ponders...
Knowledge (Arcana): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (Dungeoneering): 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26
...before adding in words "We should step warily here friends... we do not know what lingers still..."
Daeron Gwadestael |
I believe we should secure this room and ensure there are no more threats lingering about. Avoiding transversing through the middle, shall we start with the west wall?
Knowledge(Religion): 1d20 + 8 ⇒ (15) + 8 = 23Anything religiously significant with the horned tiger?
Chitleen Shudra |
"A moment brothers" Chitleen pauses to apply his painful tincture and after a few moments bent in pain, he rises with pupils dilated and nostrils flared.
Apply Cryptbreaker's Draught for +4 Perception and Scent.
Chitleen takes position at the head of the group investigating the room, eyes scanning and nostrils flaring... searching for both danger and the elusive scent of incense.
Move along the West Wall towards the big sarco with the flaming eyes - however also stopping to investigate any other sarcophagi met upon the way.
Perception: 1d20 + 13 ⇒ (19) + 13 = 32 (+14 for sight based, +15 for traps) if needed...
Hungry Voodoo |
Chitleen leads the way around the chamber finding the smaller ornate caskets apparently looted from lost tombs and currently empty. You safely reach the opposite end of the room and the giant sarcophagus. Chitleen notes that the flames seen behind the eyes must be illusory as they give off no heat. It does not appear trapped.
Tararr Trollspiltter |
"Let us hold here for a moment. We need to replace our armor if we are to venture any further into this place. They know we are here. No need to hurry now.",says Tararr as he begins to don his chainmail again.
Tararr Trollspiltter |
After replacing his protective vestments, Tararr pulls a vile from his belt and downs it. A wave of healing energy washes over him leaving him refreshed."I have one more of these and I suggest the whichever of ya who needs it most ta be usin' it." Tararr offers up the last of his potions to the group.
Use potion Cure Light Wounds 1d8 + 1 ⇒ (6) + 1 = 7 HP 21/22. Whomever is the most damaged and most likely to bite it needs to take this potion and either use it or keep it in reserve.
Hungry Voodoo |
As the armored restore their protective equipment, Chitleen pulls open the heavy lid/door of the standing sarcophagus. Inside he finds the top holds a pair of ever burning torches where the eye openings would be and the bottom half is separated in the form of a 6' tall by 5' deep and wide empty chamber.
Chitleen Shudra |
Now that's just plain cruel Mr Skull...
Out of metagamey interest - what was the disable DC? I would have thought a 22 was pretty decent for a trap for 2nd level characters?
Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20
Chitleen feels the dart penetrate his skin and the poison begin to course... but is able to overcome it.
Shirish |
Shirish sighs when Chitleen is stung by the needle.
"Maybe next time a plate to cover?" she suggests
Shirish appears to mutter something in private to Chitleen, shrugs and then creeps forward, a few paces ahead of the rest, as quietly as possible.
Shirish Stealth 1d20 + 2 ⇒ (9) + 2 = 11
Shirish Perception 1d20 + 8 ⇒ (11) + 8 = 19
Hungry Voodoo |
Chitleen- DC 20 spot, DC 25 disable. perhaps a bit high, but still a CR 2.
Chitleen winces, but doesn't appear otherways effected by the barb. There is a small grinding noise and the floor of the chamber rises up the shaft to settle flush with the floor providing a platform to carry you below. Shirish declares it safe and leads the way onto the platform.
Chitleen Shudra |
Yeah - still only had a 25% chance of hitting it free-rolling (16 or better). I think alot of trap design assumes that you cheese out by taking 20 to disarm them. C'est la vie
Whispering back slightly louder with some degree of frustration and not attempting to hide his words "By all means, feel free to take my place at risk if you have so many suggestions." giving a grandiose bow and ushering Shirish before him onto the platform.
He follows at the rear of the group, before functioning the lever once more to likely send them downwards.
Hungry Voodoo |
The elevator descends about 25 feet into darkness. Those with darkvision find themselves in a room similar in layout to the one above. However, the dusty trappings of this room resemble a blasted alchemical lab.
Scattered tables are flung around amidst the shattered pieces of vials, alembics, and ceramic mortars. Four more sarcophagi stand against the pillars and there is a door across the room. Freshening the long disused chamber is the faintest whiff of Yamuun.
Shirish |
Shirish's eyes widen. "Do not touch any of the jars," she says, primarily, to the new members of the party.
Shirish investigates if there is any method to ensure that the sarcophogi remain closed, perhaps using a number of her spikes and a hammer...
Shirish Perception 1d20 + 8 ⇒ (13) + 8 = 21
Shirish Wisdom (keep sarcophogi closed) 1d20 + 1 ⇒ (9) + 1 = 10
Chitleen Shudra |
Perception: 1d20 + 14 ⇒ (16) + 14 = 30 with scent
Craft (Alchemy): 1d20 + 9 ⇒ (8) + 9 = 17
Supplanted from his role as trapfinder and scout, Chitleen remains towards the back and scans the debris, attempting to make sense of the chaos... or at least sniff out anything of worth.