In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.
More frustrated at myself for not having a bit more strength bonus or something to amp up his regular attacks.
yeah, can't you still take a mutagen discovery to get a str boost? although might be better to focus on dex, ranged or something. maybe a level of evoker and chuck magic missiles all the way with wands or something?
I've learned to keep my casters solely out of reach the hard way though.
I think the mutagen is the most fun part of being an alchemist. What happened to the idea of the alchemical arrows? That sounds fun. Maybe the Arcane Archer PrC if Voodoo would allow it? (Technically you have to know an arcane spell and I'm not sure if extracts qualify.)
Also Karrak will try to look out for people if they don't go running off. (Particularly if I am not trapped in a mushroom thicket.)
Dervish Dance is a no go - it would be three feats away (and 5 levels), as Alchemists don't get scimitar proficiencies anyway.
I actually don't like the mutagen except when it's built around. In Chitleen's case he's got the cryptbreaker draught which is meant to make him team trap identifier... though I think between him and Tararr we walked into more traps than he actually found. A strength mutagen would still only take him to a Strength of 16 - or 1d8+3 damage... so hardly exceptional. Would also mean he'd have to stand to - and his low AC and HP would get chewed through quick smart.
Voodoo's right in that I need to make a bit of effort and stock up on alchemical devices; even if they do pants damage, entangles and such are still decent.
I really hamstrung myself by taking a 2nd level extract spot for another perception boost he's not used. Animal Aspect or something similar would give a boost.
Minus 2 morale for all actions. ;) It is like an embarrassment debuff. I think focusing on the ranged combat and debuff stuff is the way to go. once Seamus links up close,mid and far should be covered that way.