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Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Works for me.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

Daeron nods in agreement.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

I have a 20' deflection aura once per day. If Chitleen wants to switch places I could be in the middle.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Is my Deflection Aura a free action, move action, or what? It is a supernatural ability.

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /protection-domain/defense


I don't see anything that would make me think it's anything other than a standard action...


Male Elf Alchemist (Crypt Breaker) 5

Rule of thumb is standard action unless explicitly stated otherwise.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

I just realized one of my traits is pretty weak. Not flat-footed in surprise round but I only get +1 DEX. Oh well...


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

That's the same trait I took. +1 Dex isn't much but not being flat footed when facing things with sneak attack is far better than +1 Dex anyway.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

I guess the AoO is nice, especially with my reach weapon. (Have to remember to have watch for those.)


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Mark/Chitleen is GM in my other game...he is traveling on business so may be delayed.


Male Elf Alchemist (Crypt Breaker) 5

Indeed - I'm in sunny Labuan for work and the hotel internet crashed last night so couldn't post.

Shall do so shortly... assuming it doesn't crash again.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

GM: just to clarify the tactical options here. Can we run up into a vacant space when it is our turn? And if I understand right, I get -4 with a reach weapon when someone is between me and the target (soft cover), is that right?


i'm cool with you moving into any open space on your turn. I seem to recall that a space with a downed foe is considered difficult terrain, but otherwise no problem.

i was thinking soft cover applied more to ranged attack, but I'll have to look that up for reach. i'm not that much of a stickler about the soft cover thing though.


Male Elf Alchemist (Crypt Breaker) 5

As I understand it, cover applies to reach weapons - but it's still a melee attack, so there isn't any further penalty for attacking into melee.


Karrak Ironhand wrote:
I know my spells refresh when I pray at dawn. When exactly do I get back my channel energy and other daily abilities? And can I use my leftover spells right before I pray?

I think all class based daily use abilities would recharge at the same time. Yes, you may use up all remaining spells, etc. just before you refresh for the day. You can also just drop a spell that you want to change out as well.


home internet is down ?? hopefully easily remedied.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

I'll be out of town Friday and Saturday, will post again on Sunday.


Daeron- you must be able to see a target to cast grease. I put in line about you casting light before the combat, but you may have missed it.
If we go with you casting light pre-round 1, you can still take a round 2 action, but Karrak just moved into the grease and needs to make a reflex save.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

I'm not sure that grease needs the caster needs to see the area to apply its effects since the group were familiar with the tunnel layout, but I would have Daeron cast spells with his allies's safety in mind.

If Daeron couldn't cast grease first then he would have cast dancing lights and then grease in that order.


Daeron- here are the rules as written:

"Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell."

I'll give you a chance to do anything though so, I would say that you can cast a spell blind, but you'd have to roll on the splash weapon miss table d10 with 9-10 being on target.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Ironic... I was trying to make best use of my channel energy. Now I've got them all around me probably and I can't channel any more.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

I have a question. The spell grease says can walk or move at half speed with DC 10 Acrobatics. If grease is already cast then should I be making reflex or acrobatics? Just trying to make sure I know how this is working.


right you are. though I believe you'd need to take a move action instead of a 5' step.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

That is why I am asking. Grease isn't very clear. Doesn't say it is difficult but gives a low DC for moving at half speed. That is why I asked as I would only get one attack if I had to move. Think Grease needs some more information put into it. Will roll the DC 10 acrobatics.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Wanted to say that I mean that it seems kinda odd for the spell. I worked in kitchens enough and dealing with the spills and washing floors to know that the 5 foot steps were the easiest as I just had to slide a little but quick motions (such as fighting would entail) were dangerous for stability.

That is why suspend believe for these games and don't understand why people want to apply real life to them. I know one guy who says web only works if attached to structures. I don't understand that. Say that to something trapped in one that it only gums them up because it is attached to walls.


agreed. i'd say that the reduced movement for acrobatics is because it is implied that the terrain is difficult i.e. slippery or narrow; so i don't think i'll allow a 5 foot step. on the plus side, the festrog aren't getting a full attack either...

on the minus side, it was a '20', but not confirmed so there you are.


Lockjaw Stoneshield wrote:
I'll be out of town Friday and Saturday, will post again on Sunday.

i'll also be heading for the hills Sat. so i'll wrap up the round Sunday night.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

No worries. Just think some better wording would work wonders. The 20 didn't matter as was trying to help ally. Have a safe trip all.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

I'd follow the outcome as posted on the ic page. Didn't mean to trip Karrak though, so sorry Karrak. I'll keep the battle strategies in character though.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

No problem, I was a little confused as to what was happening in what order. Tried to make the most effective move and it backfired.


Karrak- i was thinking that the front line had moved on top of the barricade, but will place you and Lockjaw safely behind it. very busy at work this week, but i'll get a map and update done this evening.


Male Elf Alchemist (Crypt Breaker) 5

No worries Voodoo - I thought I'd have a lovely day to just get stuck in to some of the huge backlog of work I'd been accumulating today... but someone thought my time would be better spent in an eight hour workshop...


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

OK, thanks voodoo. Ah, mandatory workshops are the worst.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Am I right that the DR would apply to Mankato's attacks? I don't want to get in your way but I figured my weapon would be more useful here.


Mankato can reach the ghul. His attacks are affected by DR, but he might hit more often. The aligned weapon will do more damage though.

Hey could you all post current AC and hp each round with your action?
I think Lockjaw is AC 14 (+2 shield, +2 smite) and was down 7 hp? I think he's dying after the crit.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

That's what I was calculating. +2 for Smite, +2 for Shield, and +2 Prot Evil. Shield is a shield bonus, Smite is a Deflection, and Prot. Evil is also Deflection so AC 14. I was at 27 HP and took 30, so I'm at -3 and dying. Should've done a Lay on Hands instead of taunting him. :P


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

I have my AC next to character name and hp. I expected to just update next to my name as needed.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen will be flying out of Malaysia and back into Australia on 28th September and will be visiting family for a couple of weeks through to the 15th of October. While I should still be able to check in periodically it will likely cause a few interruptions and my posts may involve a little more brevity than usual.

If needed at any point feel free to keep things moving with a DMPC :)


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Yes, I am one of personal improvement and not home improvement. I didn't expect to roll anything. Just looking for large things that would have blocked being swarmed over.


To set up your situation better, your objective, the main gates of Moria... er Zolurket ; ) is about four hours travel up the ruined road.

The tunnel where you currently reside is a failed attempt by your employers to dig straight into the mines and skip the main gate. It failed for a reason, apparently gnoll raiders and maybe something else. Many festrogs roam the woods and it would take maybe a week or more to hunt them all out while you have just over a fortnight of supplies left. There is no game in the area due to festrog depredation.


i'll be out of contact most of the week so little or no updates until the 7th.

RPG Superstar 2013 Top 8

I think I forgot to reset my spells after the mid-night battle with the ghul. I believe I've only used Know the Enemy. I'll go with my standard spells if that's ok. Also, should we have healed during the night?

spells:

(Normal Spells Prepared)
Level 0:
Spark
Stabilize
Light
Guidance
Level 1:
Prot. from Evil (Domain slot)
Know the Enemy USED
Command
Remove Sickness

Level 2:
Align Weapon(Domain slot)
Spiritual Weapon
Summon Monster II


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

If you guys let me die I am going to come back as a ghost and haunt you.


Hmmm, Mankato sleeps like a ...rock....

btw I already added in the sleeping penalty to the DC. You don't need to subtract 10.


Male Elf Alchemist (Crypt Breaker) 5

Chitleen is back just in time to watch our past come back to haunt poor Karrak.

This doesnae look good for the poor Cleric...


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Just to make sure I understand the rules, if I had wanted to cast a spell while entangled, that would have been a DC 15+spell level concentration check, plus it would have provoked attacks of opportunity, and then I would have needed another concentration check of 10+damage+spell level?


Lockjaw- detect evil won't work for merely evil aligned creatures until they are > 5 HD. so you'll have to guess they are evil.

using the 12 you rolled this round, you hit. just tell me which one, whether you are smiting or not and roll damage.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Ah yeah. Ok, post going up.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Thanks for running me Voodoo. Major ear infection that is very painful. Seems to be my inability to recover from this cough is leaving my body weak. Think have been sicker this year than all my life since I was 12 years old.


Mankato- breakdown your AC for me. you should just get a +4 dodge bonus for total defense.

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