Hungry Voodoo's Mines of Zolurket (Inactive)

Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.


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Male Elf Alchemist (Crypt Breaker) 5

In character... Chitleen's best way forwards here is to go with Daeron to seek help for his kinsman. He hasn't really got any direct ties to any of the dwarves... and none of them have shown any real concern for Daeron's plight...


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Lockjaw was attempting to intimate that Tararr should help you make it right in his last post, but I've clarified now.


Tararr is rough, but is far from unwilling to assist Dearon.


Male Elf Alchemist (Crypt Breaker) 5

I know the fact that Daeron's player has departed might be coloring your thoughts on how BBB's character should respond... but let's pretend for a second that Randall was still around.

The sum total of any recognition that Tararr has offered in thread has been "Oops"; no apologies, no that wasn't what was meant to happen, no remorse.

All of Tararr's responses post that point have been either aggressive or implying that he has essentially zero regard for Chitleen or Daeron's feelings or point of view - we are just human teenagers whining and crying to put it in your exact words.

Even your last approach was arrogant and dismissive - you've set it up as though Chitleen should now be thankful for the brave dwarf that's pledged to defend us from danger.

Also - note that Chitleen wasn't there when you decided to summarily execute; so you can't pin inaction as cause on him. Had Chitleen been there he would have intervened.

With the party configuration as it is at the moment... I'm not feeling comfortable. The presence of Daeron as a fellow elf gave Chitleen someone to confide in and joke with - a bastion against two very brusque and rough dwarves in Lockjaw and Tararr. Without that the party isn't a very happy place for him as a character or me as a player.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Mark, I didn't mean to have the dwarf's rough approach to life extend into real life by any means. I was playing a dwarf barbarian with a charisma of 8 as such. Being that he was based off a Trollslayer and a wanton inkling for battle lust I assumed his character was suitable. I offered a chance in an OOC for him to be stopped from honor killing the witch after being shamed into running scared.

I see that this has caused you some distress OOC and seeing as I am not Tararr I would most certainly extend my hand in apology if such is warranted. I have always enjoyed playing games with you and would hate to see you depart due to an in game problem.


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Male Elf Alchemist (Crypt Breaker) 5

For full clarity - the issue is that I wouldn't have fun playing Chitleen - given his established personality without Daeron as a foil. I know that you're playing a character of your own as well... who probably wouldn't be fun to play in the midst of a field full of tree-hugging pacifist elves.

I feel this song helps explain the feeling.

So I'm fine (as in the man behind the screen).


hmmm,definitely my bad for not seeing that real intra-party conflict was building. we're kinda stuck with an unbalanced party at the moment with the loss of Randall. With the whole dwarf vs elf stereotype, I think Chitleen is feeling outnumbered.I certainly didn't help the situation by not explicitly giving him a chance to intervene in the witch killing.

I do want y'all to feel free to be direct with me if I'm not running things well. I like to just toss out other types of challenges to see what happens. What will you do with a mob of deaf slaves? How will you handle a blinded party member? Did you expect any repercussions from killing the witch?

But first and foremost I want the game to be fun and if this is dragging it down, we can shift it. You all have yet to explore the witch's personal chambers and there just might be a potion to take care of the blindness... but we're still left with Daeron's player AWOL so he's out of the picture.

This is a good point to introduce a new player coming in with a relief caravan. Mark has suggested possibly switching to a dwarf character as well. I have to say I'm a little frustrated that this is my one game where people disappear so frequently :P I guess I've just been lucky in my other games. I like having character continuity though and Chitleen was the last original character (sniff).

I guess I'm putting it back on y'all for input.


Chitleen Shudra wrote:
I feel this song helps explain the feeling.

No ears lost and Jesus on drums! I dig the sky blue bell bottoms; the 70s were so weird : )

we could give Chitleen a coconut or maybe mushroom in this case to talk to if it helps him feel better...


Man....this is problematic. Would it be better for Tararr to part ways and replace him with a human or halfling to balance the party and be rid of a difficult personality type? I am pretty open that sort of thing. Chitleen wouldn't have to drop and I wouldn't have to start playing Tararr as new person with the same name. I know a halfling by the name of Seamus that might be in the area,;).


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Do you want another elf? And did we lose Mankato?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Haven't heard from Mankato in a while. I know Lockjaw is pretty rough and tumble but for the most part his teasing of Chitleen is meant to be gentle (as gentle as he can make it anyway) since the elves have proven themselves in battle and that's all Lockjaw cares about.


Male Elf Alchemist (Crypt Breaker) 5

I think Mankato is gone for good... and while adding an elf would give a potential bud... I'm not sure that's the answer. To me it's simple - Chitleen is the one having issues... the other three are not. Therefore the one should change and not the three.

We could go a different tack - give Chitleen his 'Beast' moment. As in adverse reaction to something he found within the witch's lab awakening primal impulses?


That sounds like a fine answer to me. I'd really like to see Chitleen stay. I was hoping for more of a buddy role with Chitleen from the beginning where they were hanging on to old stereotypes, but down deep good buds. I may have missed the mark on that one and took the wrong exit, lol.


Chitleen Shudra wrote:
We could go a different tack - give Chitleen his 'Beast' moment. As in adverse reaction to something he found within the witch's lab awakening primal impulses?

what did you have in mind? a race change?


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

New alchemist archetype?


A full round of P90X.;)


Male Elf Alchemist (Crypt Breaker) 5

I was more thinking taking Feral Mutagen (assuming you'll let it work with Cryptbreaker's Draught) and a slow burn personality change based on Ketephys the Hunter. So quieter, more ruthless and a bit darker edge. This lets him work around the dwarves a little more easily, as well as gives him a reason to back away from direct Daeron care (compassion reducing, law of the jungle, strongest survive, etc).

The only thing I might humbly request is a slight attribute re-jig to bump his strength up to 14.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Figured that's what you were hinting at. Also a good setup for Master Chymist.


Chitleen could just take the mutagen discovery at 4th and feral mutagen at 6th... or were you in a big hurry?

I'm cool with an attribute swap.


Male Elf Alchemist (Crypt Breaker) 5

Can do it that way if you'd prefer Hungry. Only concern is that would mean that Chitleen wouldn't get the benefit of darkvision while hulked out with the mutagen as you can't stack Cryptbreaker's draught on top of it.

Daeron was the light source for the both of them, so'd just need to now lean on Karrak to make sure he could light things up as and when needed.


CB draught doesn't have a real long duration anyway. Seems like you'd be toggling to CB mainly in dealing with traps. we'll have a better solution for seeing in the dark before you get deeper underground.


Lockjaw Stoneshield wrote:
Uff. Should've gone with the dwarven lockpick. So now we've got a blind elf, a clumsy elf, and a bunch of deaf humans plus one deaf dwarf. I think that's more Curse spells than I've seen...ever.

well, I dont use witches often, so I figured I would get my moneys worth : )

speaking of money, are we as far behind character wealth as I think we are? :/

4th level should be abouts 6K?


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Hero Labs shows me at gear value of 2940, assuming my poor axe can be fixed. That also includes the masterwork scimitar until somebody claims it.


Male Dwarf 5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non

Not sure what the weapon Tararr now carries is worth, but I assume that it is most definitely making good on that claim to make it worth my while to skip the usual two-hander, power attacking route.


Can't wait to start lobbing small sized monsters as projectiles, lol.


Karrak- spellcraft is used for identifying items, but i'll just hand wave it to wrap up and get y'all to the next morning, level up etc.

So the champion had:
+1 mithril urgrosh, functions as lycanthrope bane during a full moon (6000)
+1 studded leather spiked armor (1075)

Chest has:
3 potions remove disease (3x 750 = 2250)
1 gem of brightness (12 charges) (3120)
1 wand, make whole (25 charges) (2250)
1000 gp
2000 gp in gems


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

How are you making the maps? Looking for a good way to do it for my PbP.

Anybody want the armor? Chitleen can take the gem for illumination if he likes.


Karrak Ironhand wrote:
How are you making the maps? Looking for a good way to do it for my PbP.

I use maptools at rptools.net. pretty bare bones and maybe not super intuitive, but it's free!

BTW good luck on Superstar. I voted for you.


Male Elf Alchemist (Crypt Breaker) 5

Don't ask me as I just cobble mine together with powerpoint and pictures cropped from the web / PDFs.

Chitleen will take the gem.

RPG Superstar 2013 Top 8

Thanks...I really ran out of time on that last round and it showed.


Male Elf Alchemist (Crypt Breaker) 5

Mr Voodoo - I've been thinking on the mutagen, and it doesn't make sense for Chit to take a Str one... but it does for him to take a Dex one (think Drizzt settling into the role of the Hunter).

Would you consider letting him rejig feats to take Dervish Dance to use with his talwar?


Male Elf Alchemist (Crypt Breaker) 5

Also a note - I've reconciled Chitleen into playing a partial outsider to the party, and am now fine with fractious interaction against the dwarves.


Chitleen Shudra wrote:
Would you consider letting him rejig feats to take Dervish Dance to use with his talwar?

sorry, i threw up a little when you mentioned the name Driz-BLARRGH!@

now that you know were I stand on THAT... possible, but alot of rejiggering. what did you have in mind.

Also I was thinking the mutagen was more reptilian than feline as the witch's pact/familiar was lizardy. Your call, but I see Chitleen becoming scaled, lithe and quick as a lizard or viper.


Male Elf Alchemist (Crypt Breaker) 5

Sorry - let me rephrase without the dark elf invoking pukage.

What I meant to say was that at present the only option for Chitleen to increase in damage output was through a Strength mutagen - which doesn't really fit with anything he's done in the past.

What instead fits a little better would be for his combat to focus a little more on applying Dex to damage... of which the only avenue available without an Agile weapon would be Dervish Dance.

Prior to changing anything - Chitleen hits about as hard as a limp cabbage - 1d6+1 with a bow, or 1d8+1 with a sword. If he had Dex to damage and a Dex mutagen (uncursed) he could do 1d8+5 - not groundbreaking, but a definite improvement.

I'll search around for an appropriate lizardy thing to use as his mutagen inspiration.


oh, I know why you want it, but that's gonna take 2 feats (finesse and dervish dance) and a skill swap. "You do a little dance and drink a little wa-ter."

What feats did you want to swap? I think we've got a pretty good front line honestly with barbarians and paladins and all. I might suggest keeping your focus on ranged attacks which dex helps. i think there's a feat or 2 to switch the ability damage modifier and staying out of the fray will keep you from being squished...

just some thoughts.


how about this for fast : ) jeeebus!


Male Elf Alchemist (Crypt Breaker) 5

Yeah... I suppose you're right... but Dex only helps with the hitting, and I've not got enough feats to spring for Rapid Shot, Deadly Aim, etc. to up the actual damage I'm doing.

Guess I've just been a bit frustrated with myself as unless he's lobbing bombs, Chit can't achieve much in the melee.

Shall think more - been looking in at inspiring lizards... the Gila Monster was a possible... till I read how lazy they are.


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ha, yeah, I'm in Gila Monster territory. you barely ever see them because they're sleeping in their lair : ) probably has a poisonous bite so it doesn't have to chase anything. lazy, lazy lizard.

if the reptile thing doesn't float your boat, dont feel obligated.

agreed, Chitleen isn't much at melee, but he really isn't a fighter. You've already got the feats invested in ranged combat so build on that. Focused shot allows you to add Int bonus to damage.

There are acid and fire bolts listed as equipment. I don't see why you couldn't make alchemical arrows with integrated vial to up the damage as well. Kinda like Hawkeye's trick arrows.


Male Elf Alchemist (Crypt Breaker) 5

I like a quote on the wiki 'I think a man who is fool enough to get bitten by a Gila monster ought to die.'


I know one guy that has been bitten, a herpetologist that frequently shows folks his pet Gila Monster's teeth. So yeah, he basically pokes it in the mouth... often.... see above quote ; )

He lived, but it just demonstrates the fact that most bites occur on the hand. silly humans.


list of trick arrows


so rest and repair a couple days.
Karrak- nice spell. I hadn't heard of it before. looks like the target is personal though so it can only be cast on yourself.

I'm not sure what to do about Daeron actually. I really don't want to DMPC him. maybe i'd run a fighter for a bit since actions are pretty easy, but not a spell caster.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Bummer...I guess I'll switch it out for something else then.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

Hey....we can fix the axe and the armor with the wand of Make Whole, right?

Does anybody need a way around damage reduction for the werebats? I can memorize align weapon if needed.


I'm covered.


sure the wand can be used to fix things or you can do it the old fashioned way if you like. The wand would be speedier though.

As for align weapons, that is for bypassing alignment based damages reduction. It wouldn't serve to bypass DR that is only affected by silver weapons.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

OK, good to know.


can I get some specifics on which rooms you're inhabiting and what security precautions you are taking?

For reference: compound map.


|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 || HP 53/59 AC 21/10/21 || Paladin 5 || SR 10 Immune: Fear, Disease

Barring the gate and watching the sky for Lockjaw, probably staying close to 1 and 4 and staying in one of the rooms near there. I don't think we found any "sleeping armor" for him yet.


Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )

How about a room near the forge? It is consecrated so it's a good refuge against undead. Something with a roof, certainly.

Lockjaw: The gnoll champion has some studded leather (masterwork?) if you want to claim it.

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