Hungry Voodoo's Mines of Zolurket
Game Master
voodoo chili
In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.
Ah so...thanks. I play a monk in another game and I know it's a whole lot of this-and-that to get a decent AC. Thanks, I wasn't aware of the Acrobatics synergy.
Tararr is a returning PC :) I thought it would be fun to have a dramatic entry. I'm sure he'll fill you in once you have time.
As for summoning, I didn't remember exactly, but I was looking over the description of a 1 round casting time (here) and it sounds like it is a full round action and then the effect starts your next turn.
When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.
Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )
Daeron Gwadestael wrote:
Hungry Voodoo wrote:
He finds an expertly crafted chain shirt with more standard scimitar, sap, and noose. There are also a pair of alchemical thunderstones.
Reread the previous encounter and probably everyone missed this. Any chance someone salvaged it? It's from Karrak's noose encounter.
How did we miss that? I have a masterwork agile breastplate so I'll pass on the armor, assuming we can still claim it. Rope is always good, and the thunderstones would be useful.
yeah, i don't think anyone was paying attention. I had to mention to Lockjaw that he could sleep in the chain rather than his bulky rock armor, but Tararr could use it now.
someone should be designated to keep track of treasure.
|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease
I fully expect we're going to be best buds but it seems like there's going to be the traditional dwarven chest thumping until we know each other well enough to know neither of us is female under all that hair.
I fully expect we're going to be best buds but it seems like there's going to be the traditional dwarven chest thumping until we know each other well enough to know neither of us is female under all that hair.
But of course, lol. I am going to look over the teamwork feats and see if there is one we might work in if you are interested. Got an Arnold/Stallone thing going on here, hahaha.
Lockjaw- i'm trying out some experimental stuff in this campaign. I thought I came up with an interesting mechanic, but yeah, you're screwed : ) even if I lower the DC to 5 :P
what are you doing in rock armor anyway?
OK, what say you can crawl through in 2 rounds, but that opens you up to AoOs from a guard. that sounds interesting, no? ; )
|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease
What self respecting dwarf doesn't wear rock armor?! Yeah, thought it would be flavorful. 2 rounds to crawl through sounds good, I assume there's really no way to lift the portcullis and if there was it would probably take me 2 rounds anyway.
Hey guys, I will be out till tomorrow. I have a 28 hour duty to pull. Sucks...I really hate these shifts. GMPC/PCPC me as needed. I am sure you guys have Tararr's ways down by now. See ya soon.
|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease
On Friday December 7th I will be flying to Hawaii for a 1 year anniversary/honeymoon. I will have limited internet access and will check the forums but most likely won't be posting too terribly much. Hopefully we've dealt with the critters before I leave and while I'm gone Lockjaw's position is to kill it, eat it, or sleep in it, usually but not always in that order.
Unfortunately I don't have a scanner even if I really had a map for this. I'm kind of a build it as you go along GM.
But I could maybe come up with a flow chart at least to show the districts Zork style.
For now, if the great portcullis is at the south end, the caravanserai is east, the waterworks is west, northwest is a walled-in fortified structure, due north are public buildings, and northeast are stairs to the upper level.
Zork style! Now I know you must be at least about my age. I hope we aren't eaten by a grue.
; )
Holiday Hiatus.
Hey all, it's that time of year again and I'm getting buried in end of the year work. This seems a good place to pause and just note that I'll be sparse until after the 25th. I reckon most folks will be in and out over the holidays so we'll just take it slow until things settle down again.
Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7
Works for me and this is my only campaign really going and I am newbie that dislikes the disappearing campaign so likely my only campaign. Mind if I message my e-mail to you so you can remind me when it starts back up?