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Hungry Voodoo's Mines of Zolurket
Game Master voodoo chili

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.



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Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

I get +6 to my full defense because I have 3 ranks in Acrobatics.

Acrobatics from the PRD.

This is my first character with 3 ranks and found that out. Was very nice.

I also have Snapping Turtle Style which gives me a +1 if I have a free hand.

Base is +1 Dex, +2 Nat., +3 Wis, + 1 Dodge = 17 so +6 Acro Full Defense and + 1 Snapping Turtle Style

Is the new dwarf a bad guy? I can't really tell.


Male Elf Alchemist (Crypt Breaker) 3
Mankato wrote:
Is the new dwarf a bad guy? I can't really tell.

Technically no... but he does share the same offensive odour as Lockjaw :P


Ah so...thanks. I play a monk in another game and I know it's a whole lot of this-and-that to get a decent AC. Thanks, I wasn't aware of the Acrobatics synergy.

Tararr is a returning PC :) I thought it would be fun to have a dramatic entry. I'm sure he'll fill you in once you have time.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

Hahahaha, oh ye'll be findin' I'm a bit a rough ta be dealin' with, but I have only yer best interest at heart."

And what does technically no mean, lmao. ;)


Male Elf Alchemist (Crypt Breaker) 3

All I'm saying is stand upwind and breathe shallow and through your mouth...


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )

That acrobatics thing is good to know! Don't forget +2 deflection from my aura for 3 rounds.


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )

Sorry Daeron, I should have tried to heal you that turn.


As for summoning, I didn't remember exactly, but I was looking over the description of a 1 round casting time (here) and it sounds like it is a full round action and then the effect starts your next turn.


Male Elf Alchemist (Crypt Breaker) 3

Hmm - you could be right Mr Voodoo. I always thought you could start one round and finish the next... but maybe you can't.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Ok, this is near the top of this page of the PRD about how full round actions work.

When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.


karrak- as a 3rd level cleric you should be channeling 2d6, no?

also I noticed that you have a heavy crossbow. reloading will be a full round action so no move or anything else on the round you reload it.


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )

You're right, those should be 2d6, thanks. Let me add one more d6 and we'll say I only used 2 channels, OK?

...I really should have gotten a light crossbow.

BTW was Zolurket just a mine, or was there also a city here?


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Would I have been in range for the second channel to be full health?


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )

I think so, I was trying to gather everyone.


Mankato wrote:
Would I have been in range for the second channel to be full health?

sure. we're out of combat now so no problem.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full
Hungry Voodoo wrote:
He finds an expertly crafted chain shirt with more standard scimitar, sap, and noose. There are also a pair of alchemical thunderstones.

Reread the previous encounter and probably everyone missed this. Any chance someone salvaged it? It's from Karrak's noose encounter.


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )
Daeron Gwadestael wrote:
Hungry Voodoo wrote:
He finds an expertly crafted chain shirt with more standard scimitar, sap, and noose. There are also a pair of alchemical thunderstones.
Reread the previous encounter and probably everyone missed this. Any chance someone salvaged it? It's from Karrak's noose encounter.

How did we miss that? I have a masterwork agile breastplate so I'll pass on the armor, assuming we can still claim it. Rope is always good, and the thunderstones would be useful.


yeah, i don't think anyone was paying attention. I had to mention to Lockjaw that he could sleep in the chain rather than his bulky rock armor, but Tararr could use it now.

someone should be designated to keep track of treasure.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

I'd do it.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

So I grabbed everything worth takin' off the body upstairs. Ifin' ya need any of it that is.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

Now that is the Tararr that I remember playing. Double axes in the face. Haha.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Things exploded. Have mother-in-law in town so might be tomorrow before I catch up.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

No prob, Mankato, we got ya.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

An unintelligent paladin and a classless barbarian seem like they should be buddies, lol.


|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease

I fully expect we're going to be best buds but it seems like there's going to be the traditional dwarven chest thumping until we know each other well enough to know neither of us is female under all that hair.


Lockjaw Stoneshield wrote:
I fully expect we're going to be best buds but it seems like there's going to be the traditional dwarven chest thumping until we know each other well enough to know neither of us is female under all that hair.

But of course, lol. I am going to look over the teamwork feats and see if there is one we might work in if you are interested. Got an Arnold/Stallone thing going on here, hahaha.


|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease

Absolutely. Two front line dwarf brawlers? Gonna be scary.


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )

It's Stinky and the Bane. Stinky and the Bane. One is really hairy...well OK, they both are.


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

Hahaha.


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

Mr Voodoo, I saw "The Beehive" reference in the campaign tab. I'm not sure I recall anything related to it. Is it a spoiler of sorts?


Ah, right you are Daeron. It was a spoiler actually, requiring a know history check, but having to do with the lost outpost Tamerk mentioned.


Chitleen Shudra wrote:
Figure I'll PCPC Daeron till he gets back if that's ok Voodoo?

That would be very helpful, thanks! I think with the upcoming US holiday this week, things will be slow anyway though.


True. Always are.


Lockjaw- i'm trying out some experimental stuff in this campaign. I thought I came up with an interesting mechanic, but yeah, you're screwed : ) even if I lower the DC to 5 :P
what are you doing in rock armor anyway?

OK, what say you can crawl through in 2 rounds, but that opens you up to AoOs from a guard. that sounds interesting, no? ; )


|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease

What self respecting dwarf doesn't wear rock armor?! Yeah, thought it would be flavorful. 2 rounds to crawl through sounds good, I assume there's really no way to lift the portcullis and if there was it would probably take me 2 rounds anyway.


Tararr Trollspiltter wrote:
This is turning into a pretty titanic battle!

who doesn't love a giant lizard/dwarf cage match?


Male Dwarf 4 Bar Invulnerable Rager :AC 17, hp 47 (4d12+8) Fort +6, Ref +4, Will +2; DR 2/4non

That went very nearly bad for me, haha.


Hey guys, I will be out till tomorrow. I have a 28 hour duty to pull. Sucks...I really hate these shifts. GMPC/PCPC me as needed. I am sure you guys have Tararr's ways down by now. See ya soon.


hmmm, sounds like a vote to fall back, a vote NOT to fall back, a vote for the pools, and a vote for the caravanserai... ??


Male Elf Alchemist (Crypt Breaker) 3
1 person marked this as a favorite.

There's only one way to settle this.... Disco Ball Dance Off!


Dwarf Cleric 4 (HP 30 | AC 18 | T 12 | FF 16 | CMD 17 | F +6 | R +4 | W +8 | Init +4* | Per +4* )
1 person marked this as a favorite.

Don't you know, when exploring an ancient abandoned dwarven mine, not to throw rocks in the water?


Male Elf Wizard 3 (Transmuter-Enhancement) / AC13->17(mage armor) / HP23->full

I cast Magic Missile at the Gazebo!


|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease

;)


"And they call this a mine."


|| CMB +7 | CMD 17 | F +9 | R +3 | W +5 || HP 44/44 AC 21/10/21 || Paladin 4 || SR 9 Immune: Fear, Disease

On Friday December 7th I will be flying to Hawaii for a 1 year anniversary/honeymoon. I will have limited internet access and will check the forums but most likely won't be posting too terribly much. Hopefully we've dealt with the critters before I leave and while I'm gone Lockjaw's position is to kill it, eat it, or sleep in it, usually but not always in that order.


Unfortunately I don't have a scanner even if I really had a map for this. I'm kind of a build it as you go along GM.

But I could maybe come up with a flow chart at least to show the districts Zork style.

For now, if the great portcullis is at the south end, the caravanserai is east, the waterworks is west, northwest is a walled-in fortified structure, due north are public buildings, and northeast are stairs to the upper level.

RPG Superstar 2013 Top 8

Zork style! Now I know you must be at least about my age. I hope we aren't eaten by a grue.


Wolfwaker wrote:
Zork style! Now I know you must be at least about my age. I hope we aren't eaten by a grue.

; )

Holiday Hiatus.

Hey all, it's that time of year again and I'm getting buried in end of the year work. This seems a good place to pause and just note that I'll be sparse until after the 25th. I reckon most folks will be in and out over the holidays so we'll just take it slow until things settle down again.


Male Oread Monk HP 27 Init +1; Senses Darkvision; Perception +9 AC 17, touch 15, flat-footed 15 Fort +4, Ref +5, Will +7

Works for me and this is my only campaign really going and I am newbie that dislikes the disappearing campaign so likely my only campaign. Mind if I message my e-mail to you so you can remind me when it starts back up?


Mankato- go ahead.

Rest- where will y'all be headed next?

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