Hunger in the Darkness - Expedition to the Mines of Zolurket (Inactive)

Game Master Mark Sweetman

A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....


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Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym fires off one of his Toppling Magic Missles, to try and slow the gnoll's retreat. He then moves forward 20', hoping to fire off another one next round, if the gnoll continued to flee.

Damage 2d4 + 2 ⇒ (1, 3) + 2 = 6

Trip check 1d20 + 6 ⇒ (4) + 6 = 10


Minor Crab-beast

Dolgrym - the gnoll is still standing after the 1st MM and continues to flee.
The 14 damage from MM #1 and Khepri's arrow have not yet dropped it...


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
DM - Voice of the Voiceless wrote:

Dolgrym - the gnoll is still standing after the 1st MM and continues to flee.

The 14 damage from MM #1 and Khepri's arrow have not yet dropped it...

Khepri takes another shot when he can (Assuming he does will do his next attack at -4 for Range)

Ranged Attack with Comp. Longbow 1d20 + 4 + 3 - 4 + 1 ⇒ (8) + 4 + 3 - 4 + 1 = 12
Damage 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

In that case, DM...

Dolgrym again fires a bolt of arcane energy at the gnoll, hoping to knock it off balance for the others to pounce on.

Damage 2d4 + 2 ⇒ (1, 4) + 2 = 7

Trip Attempt 1d20 + 6 ⇒ (13) + 6 = 19


Male Dwarf Trapsmith Rogue

"Up camels! Hi-yi up!'

Love continues to ready the camp for a rapid evacuation.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Dolgrym Sharpaxe wrote:

In that case, DM...

Dolgrym again fires a bolt of arcane energy at the gnoll, hoping to knock it off balance for the others to pounce on.

Damage 2d4 +2

Trip Attempt 1d20 + 6

"Nice shot Dolgrym!"


Minor Crab-beast

Having checked on a couple of things, I'm going to have to rule that the Gnoll is just out of range for a second MM from Dolgrym.

In round 1, you moved to the rim of the hollow and shot the first MM at a foe 60ft distant.
The gnoll then ran 120ft, placing him at 180ft away.
In round 2, Dolgrym can move 20ft forward before casting - making the gnoll's range at 160ft. At third level, Dolgrym has a range of 130ft with the MM.

Similarly, by Round 3 - the gnoll is too far away in the dim light for Khepri to get an effective bead on him with his longbow... a 12 would have missed as well

The gnoll and hyena make good their escape from the party as Love busies himself making the camel ready for travel.

It is currently late evening, just as the sun is disappearing below the horizon.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym sighs as the gnoll makes his escape.

I doubt I can hit it at 130 feet in the dark with a shortbow.

"They were fleeing us Love, they knew we were here. Trying to stop them was our best and only option. Bu you are correct, we need to move now."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"Yep, they will soon know our general location. We'd best get moving as quickly as possible. I suppose this would probably be an appropriate time to update Sangvit about our detour, though." Dolgrym then uses the Raven bracer to send a missive that due to the rockslide a detour had to be taken closer to gnoll territory.


Minor Crab-beast

To aid in decision making the gnoll fled in roughly the same path as you have been travelling following the map.

Apart from back-tracking, you do have some tangible options:
1. Up - if you move further up the side of the mountains, then you are likely to more easily avoid the gnoll, but the path would be more treacherous...
2. Around - big old detour to North and East to bypass the gnoll altogether by going in a big loop, though would be a long delay.
3. Under - try to find a nearby cave complex that you could traverse
4. Through - keep the path, either keeping or altering your travel plans to avoid - or engage the gnoll.
5. Other?


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Looks like the end of option Up got cut off.


Minor Crab-beast
DM - Voice of the Voiceless wrote:
1. Up - if you move further up the side of the mountains, then you are likely to more easily avoid the gnoll, but the path would be more treacherous...

Edited, but reposted in case of edit bug eating it.


Male Dwarf Trapsmith Rogue
Dolgrym Sharpaxe wrote:
"Yep, they will soon know our general location. We'd best get moving as quickly as possible. I suppose this would probably be an appropriate time to update Sangvit about our detour, though." Dolgrym then uses the Raven bracer to send a missive that due to the rockslide a detour had to be taken closer to gnoll territory.

"They will know our exact location and be on our trail. Thrice dammed hyenas."

Love secures the last water-skin to a rather annoyed camel

"I don't know how long it will them to organize a war party. Hopefully there are no young bucks looking to prove themselves. If they take it careful and send a scout in to verify things it will buy us more time. A group of blood-hungry youngsters will just tear off and run us down before we can reach that cave."

"Well, that's that. Time to move?"


Minor Crab-beast

Which cave are you referring to Love?
The one two days behind you where you sheltered the storm? - or a different one?


Male Dwarf Trapsmith Rogue
DM - Voice of the Voiceless wrote:

Which cave are you referring to Love?

The one two days behind you where you sheltered the storm? - or a different one?

That one. Two reasons. One good shelter able to be defended. Two Want to know what is down that tunnel. It may even lead through the mountain.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

I suggest we keep moving. If we sneak in the direction of the gnoll camp they may pass us by on the way to catch us. They'll never expect us to head straight towards them."

Padrym will resist any attempt to backtrack.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Padrym Steelribs wrote:

I suggest we keep moving. If we sneak in the direction of the gnoll camp they may pass us by on the way to catch us. They'll never expect us to head straight towards them."

Padrym will resist any attempt to backtrack.

"I too think we should go towards them."

While not against heading back to the cave, Khepri would prefer to move forwards and not afraid of taking the fight to the gnolls"


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

"Do any of you happen to know how well gnolls see in the dark? Also, for a night march, Khepri might not be our best choice for the front line."


Male Dwarf Trapsmith Rogue

Knowledge local to get info on Gnolls? Looking to justify knowing usual numbers in bands/tribes and the sensory abilities of them and their cat allies. 1d20 + 6 ⇒ (14) + 6 = 20

"Towards them? Are you mad? All we would be doing is saving them a walk. Have you seen the trail we are leaving? A four year old child could track us."
But maybe I am mad, you are a far better fighter than I so perhaps I don't understand. How would you deal with, say a band of fifteen, twenty Gnolls with a dozen cats for support. Remember we are on an exposed trail and if they kill the camels we loose most of our supplies. Remember also that they have the troops to harry us all day and all night.
I may be mad but I do not see how pressing further into their territory without their cooperation leads to happy ending."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Ah well, you're a better talker than I am, how would you negotiate with 100 gnolls and a thousand cats then? Do you see a better way forwards? In case you've forgotten we need to take care of these gnolls one way or the other, but we need to make it to the meeting spot first. Does losing 2 or 3 days to explore a cave we didn't explore 2 days ago make sense? We are in their territory, and now we need to leave it as quickly as possible. If we go back two days and that cave leads nowhere then we are not only trapped by gnolls but we will have failed! How are you going to get the camels into a cave anyway?"

Padrym's voice swings from impassioned to angry to pleading as he finishes his rant, before turning and walking to the edge of the hollow, looking into the distance towards where the gnoll fled.


Male Dwarf Trapsmith Rogue
Padrym Steelribs wrote:

"Ah well, you're a better talker than I am, how would you negotiate with 100 gnolls and a thousand cats then? Do you see a better way forwards? In case you've forgotten we need to take care of these gnolls one way or the other, but we need to make it to the meeting spot first. Does losing 2 or 3 days to explore a cave we didn't explore 2 days ago make sense? We are in their territory, and now we need to leave it as quickly as possible. If we go back two days and that cave leads nowhere then we are not only trapped by gnolls but we will have failed! How are you going to get the camels into a cave anyway?"

Padrym's voice swings from impassioned to angry to pleading as he finishes his rant, before turning and walking to the edge of the hollow, looking into the distance towards where the gnoll fled.

"The cave is outside their territory. That is why the hunters were using it. The gnolls are less likely to follow if we leave their land. But if they do there is only one good path to the cave mouth. We could hold that aginst a hundred gnolls.

Heck the landslide is likely outside their territory. We could head back there and try the unknown southern route. My only point is that they know we are here and a threat should they return in force we will be overcome and eaten. This is why I argued against splitting forces in the beginning. A tribe that might not want to try it's strength against a large caravan will be quite happy to attack us.
But you are the warrior and I a thief. As a thief I propose tucking our collective tail and running to saftey and trying another way. As a warrior do you propose attacking the entire tribe? Or do you have a different plan?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"You find offense where there is none, Love. This is not the difference between a warrior and a thief. I am perfectly capable of reasoning out my actions despite knowing how to swing an axe, and you'd do well to remember that the next time you attempt to build a scarecrow from my proposals."

Padrym continues to stare into the distance.

"I will go no further back than the rock slide. Your idea to take the southern route has the merit of being a compromise that increases our safety without costing the time we would lose going all the way back to the cave."

Padrym speaks this last with a conciliatory tone, though it is clear to all he has compromised as much as he is willing.


Male Dwarf Trapsmith Rogue

"No offence taken or intended. Just trying to provide options. Why I'm here really. Southern path sounds good. Worst case making a stand on top of that scree pile would give us a nice advantage."

Love holds out his hand, "We good?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym takes Love's arm in the manner of warriors.

"We're good Love. I've been told I'm young and reckless, so I value your opinion being different than mine. It doesn't help that Magatha here really wants to get to Tar-Urkatha."

Female voice: Are we done bonding now? Can we move a little faster?


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Ernst "Love" Lowfield wrote:

"No offence taken or intended. Just trying to provide options. Why I'm here really. Southern path sounds good. Worst case making a stand on top of that scree pile would give us a nice advantage."

Love holds out his hand, "We good?"

"South path sounds good to me as well. Our first priority is to get to the mines. I wouldn't mind bloodying the gnolls a little bit as well if possible, but avoiding anything that isn't to our advantage makes sense."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"If we could have dropped that gnoll before he got back to the others, I would have agreed that pressing forward would have been the favored path. However, with his surviving, the odds have changed, and the whole tribe will no doubt be on alert now. Prudence dictates we should regroup, and try a different path, as stealth is no longer on our side."


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

This would be more amusing if not for the imminent danger.... "But haste is called for; I would prefer that we were long gone before the rest of the tribe comes calling, and though you dwarves can march slowly forever I am not so hale. How far are we from the gnoll notation on the map?"


Male Dwarf Trapsmith Rogue
Cynara wrote:
This would be more amusing if not for the imminent danger.... "But haste is called for; I would prefer that we were long gone before the rest of the tribe comes calling, and though you dwarves can march slowly forever I am not so hale. How far are we from the gnoll notation on the map?"

"Less than two days at least. That Gnoll was not carrying much in the way of supplies."

"Come on everyone, faster we leave, safer we are."

To Cynara. "Aw don't sell yourself short Legs. You'll walk us all into the dust."

I think that is a unanamous call in favor of buggering off back to the landslide.


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

"But the gnoll also had several hyenas, who could presumably bring it food they had caught."


Minor Crab-beast

The party gathers their belongings and begins the trek back the way they have came. Eyes ranging behind them and ears pricked for hyena call, though the pressing darkness makes it difficult to be certain if they are being followed or not.

For reference, I'll assume Dolgrym's message through the raven bracer includes the rock slide and the backtrack after being found by the gnoll.

How long does the party press on for before making camp again?


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Past midnight, then to the next decent place to camp. Up early the next day, too. (Cynara won't stand a watch that night; she's got the lowest CON of the group, and forced marches are rough.)


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Yep, we need to retreat as quickly as possible. Put some ground between us and the gnolls.


Minor Crab-beast

The party presses on with speed through most of the night and takes a short rest before daybreak. Furtive glances behind you on the trail yield neither comfort nor unease as you see no signs of being followed. You force march through the next day and are soon approaching the rockslide once more.

During the march, the magical raven returns from Stonebrow with an acknowledgement of your missive as well as stating that they are travelling slowly but with purpose.

DM Decider:
1d20 ⇒ 17

Approaching the scree-fall in the early twilight you see that the pass remains blocked.

Perception DC 18:
There are jackalwere tracks at the base of the rockfall. They seem to come from the direction you originally came from, but you cannot discern where they travel to from here. [ooc]At least not without a Survival check...[/url]


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Perception 1d20 ⇒ 17

Dolgrym is pleased with the speed of the retreat. Only when the group gets back to their original position at the rockslide, does he begin to relax. "I doubt the gnolls will push this far from home. Now we just need to figure out what else is out there."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception +3
1d20 + 3 ⇒ (7) + 3 = 10

"It's unfortunate we had to turn aside so soon. I hope we can make up the time on the southern pass."

We will get there Magatha, do not doubt it.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Perception 1d20 ⇒ 15


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Perception check: 1d20 + 6 ⇒ (11) + 6 = 17


Minor Crab-beast

Love Perception: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
Feigr Perception: 1d20 - 1 ⇒ (2) - 1 = 1

Love spots some tracks on the ground leading up to the scree.

There are jackalwere tracks at the base of the rockfall. They seem to come from the direction you originally came from, but you cannot discern where they travel to from here. At least not without a decent Survival check


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
DM - Voice of the Voiceless wrote:

Love Perception: 1d20+7+4

Feigr Perception: 1d20-1

Love spots some tracks on the ground leading up to the scree.

There are jackalwere tracks at the base of the rockfall. They seem to come from the direction you originally came from, but you cannot discern where they travel to from here. At least not without a decent Survival check

Survival 1d20 ⇒ 13


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Assuming Love explains about the tracks...

"So there are more of those jackalwares, huh? Best be aware of their kind sneaking up on us. Let's go explore the other path and see if we can find a way through."


Minor Crab-beast

Khepri is able to determine that some of the force did leave the area along the Southern route you currently plan to follow, though you cannot discern numbers.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Agreed, hopefully the jackalweres are less in number than the gnolls. Otherwise, we are heading under, which would be unfortunate with the camels. Let's keep moving forward."


Minor Crab-beast

Continuing on the next morning after making camp, the group finds the going on the Southern route slightly harder. The trail they follow is less worn and more overgrown - but still able to be traversed as long as steps are taken calmly and with purpose. Keeping a low and wary profile the group traverses the country unhindered for a few long and tense days.

Perception DC 15:
On the journey you spot signs of jackalwere travel. It seems as though they use the trail only seldom, but you can see evidence of passage.

While travelling in the early afternoon, you come across a flatter area of ground and can see a small collection of crude huts in the distance. You gauge that the village would support roughly 8-10 souls and cannot see a means of continuing your path without passing near to it. There is still scrub and small trees, so if you wished to attempt to approach stealthily - it would be achievable.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception 1d20 + 3 ⇒ (17) + 3 = 20

"Be ware, this is a trail. Jackelwere tracks everywhere."

Perhaps that town is where they live?


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Perception check: 1d20 + 6 ⇒ (11) + 6 = 17

Cynara doesn't bother looking in the direction of the village, since she couldn't see it anyway. "The jackalweres--or something that smells like them, anyway--travel the trail here at times. Anything that lives here is either allied to them or too dangerous for them to attack; either way, we'd best try to avoid it."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Perception 1d20 + 0 ⇒ (4) + 0 = 4

"That makes sense, Cynara. Let's do our best to avoid those hovels, if possible. No reason to invite trouble, if it can be avoided, until we reach our goal."


Minor Crab-beast

Just to be clear - you have to pass close by the village to continue due to the terrain.
The choice is whether you try and move past en-masse or whether you seek to scout out the village first.

Go on, you know you want to take a look :P


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
DM - Voice of the Voiceless wrote:

Just to be clear - you have to pass close by the village to continue due to the terrain.

The choice is whether you try and move past en-masse or whether you seek to scout out the village first.

Go on, you know you want to take a look :P

Let's walk right up to them...they'll never expect it!


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Cynara looks to the trapsmith. "Love? I think this is more your specialty."


Male Dwarf Trapsmith Rogue

"Well looks like we found their home. Seems we have three choices; go back and try to go over the scree, walk in all friendly like and see how they react, or wade in on a tide of blood. I prefer the second choice." "Though if you like I could try to sidle up and take a gander."

Eyeball, thanks for rolling the check for me!

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