Hearken men, I am Roluo Krage, son of Athislus, son of Halfdan, son of Helgi. I tell you now the tale of my wooden hand, and how it was given to me by my father.
The man before you is lean and hungry looking, his read hair in braids and his beard barely more than fuzz over his chin. Although he promises a tale of a lost hand, you can see both of his are attached and working. He has the bearing of a skald but he is clearly not an experienced story teller, having only recently become a man.
Some of you may remember Helgi, one of the greatest Linnorm Kings this land has seen in many generations. Strong, fair, a powerful raiding and worthy of his thanes respect. Halfdan was sired of this mighty lineage and fathered Athislus before he went to face his own linnorm. Sadly he failed, dying beneath the mighty talons of the linnorm Nahuatl. Long has this great beast haunted my line, and many lives has he claimed.
My father paid the weregild to those men lost when the beast came for revenge, and it nearly bankrupt him. Many men left after this, and my house was made poor by this creature's predations. Long did my father plan his revenge on Nahuatl, and he went raiding with many of your fathers to gain the power and cunning to face the beast. Along the way he lost his left hand to a Chelaxian slave ship, but even that did not stop him from claiming the lives of the foreign dogs!
So it came that Athislus ventured forth to kill Nahuatl, strong and confident in his ability. He has yet to return after six months, and I fear he has failed. It falls to me, Roluo Krage, son of Athislus, to avenge him and reclaim my family fortune. I am left with only this wooden hand, given to me by my father to replace his lost left appendage. He claimed he would not need it to defeat Nahuatl, but now I wonder if perhaps he should've taken it after all. That is my tale.
I'd love to join, DM, but like the others, I am way overbooked right now, and don't want to be a drag on things. If I get a lull, and you lose a player, I'd be interested in the future, I bet...
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1
I'm interested too, but it might take me a day or two to get a concept together if you have room and are willing to wait. No problem if you're full or need to keep things rolling.
Just a quick FYI - I'll be out of town and away from the internet for about 48 hours from the time of this post. Disappearing into the suburbs for the weekend.
Without spoiling the plot I can say that you've tapped out the giant's cave. You are able to safely make it back to the defensive hollow in the shadow of Tar-Urkatha if you choose to go back that way. Thar be gnolls in the other direction ;)
Otherwise, enjoy the weekend off and I'll be back in force on my Sunday eve.
I'll admit it, DM, I'm pretty stumped on how we proceed on this one None of the options really seem like good ones, lol. I'm hoping inspiration hits one of us. If we try to sneak around them, we could easily get caught and overrun, and if we try to pull a scouting party, the same thing could happen.
DM,just a note. I'll be in New Orleans from tomorrow until Mnday evening. I'll try to check in, but might fail the will save versus Bourbon St. Run Dolgrym as needed. Thanks!
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1
Completely off topic for this PbP, but in the interest of shameless self promotion, my rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.
If you don't mind me asking, what was your path to getting those published?
And if the divine simian is watching, please throw some Rum Gremlins at us - Dibbets would catch one and keep it as a pet so that he could be permanently sozzled while afloat! :)
These guys aren't enemies - they have serious cohort potential!
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1
LOL on the rum gremlins!
The rest of this is going to be a long post.
I'm not sure how familiar you are with Wolfgang's Open Design model, so I'll start there. Most Open Design projects are patronage projects. You pay up front and in return get a chance to participate in the design process. More on patronage:
Your level of participation is governed by the level you sign up at. Journeys to the West was Open Design's first try at using Kickstarter as a funding mechanism. You can see the page here:
The specifics vary for each project, but in this case at the "Crew" level ($25), you got to pitch spells and contribute ideas to the design. You also get to vote on most of the content going into the book. At the "First Mate" level ($75), you also got to pitch magic items and monsters. At the "Lieutenant" level ($100), you also got to pitch Islands, Adventures, and NPCs. And there are a few levels above that where you get added perks.
I wound up pitching Monsters, Magic Items, NPCs, Islands, and Adventures. You do get paid for the larger contributions (in this case Islands and Adventures). They way it works is the lead developer sets a deadline (different for each category and sometimes involving multiple rounds) and a format (including word count for pitches). The day after the deadline, they post all the contributions are posted for all patrons to vote. Usually there are three days to a week for each vote. The number of items they accept varies. For example, when they did islands, they had one round where the top four were voted in and another round where it was the top three. Once the vote is over, you get a deadline for your final manuscript. Eventually all of those pieces come together into the finished book with much work from the developers, editors, artists, etc.
I have the good fortune of having two monsters (one of which is the rum gremlins), one magic item (the Island Survival Manual), one NPC, one Island, and one Adventure. I am also working on a second Island where the original author had to drop out due to RL issues. It is a great community that way in that you get great support for feedback, ideas, and help if you need it. I'm not at liberty to talk about the other items, but you'll see them once the book gets published.
The senior level patrons also get to vote on what the next projects will be. One has been determined and will be announced next month. Wolfgang is considering a second one. I believe sign-ups will get started in April and the project(s) will run through the summer.
This is a great process and I highly recommend it to anyone that has hopes of getting their work published. The amount of support you get is phenomenal. They even ran a series of video chat sessions for senior patrons to get advice from people that have been through this multiple times.
Open Design also has other opportunities if this isn't your cup of tea. They are running a "Seize the Tin Crown" contest through tomorrow night where the winner will get fabulous prizes and published in Kobold Quarterly.
Very cool Feigr - I've always had some daydreams of actually writing something worth publishing, very cool to see that you're able to carry it through.
I'll keep an eye out for the next Open Design kickstarter to see if it's something I fancy.
Latest kickstarter I've delved into is this. Getting me some d6s made out of Bog Oak :)
Just as an addenda to the information in thread. In the few days that you've been in the valley before Tar-Urkatha; you have not seen any patrols move South from the mine itself.
I'm feeling that we've hit a little bit of treacle as you mull over the options of assaulting the gnolls at the entrance to the mine. That's cool to an extent, but I'd like to get you up and running within.
The plan was to ambush a patrol, then draw out a force of gnolls to go all between a rock and hard place on.
Here's what you know:
the camp around the mine does not send any patrols south... at all.
the camp to the East does seems to have periodic contact via small groups of gnolls.
Just after midnight there seems to be a regular tryst between a pair of gnolls just outside the walls.
numbers appear to be similar to the troop of dwarfs brought by Sangvit - at least in the exterior camp.
OOC - is there anything more that you need to know?
I think we've learned what we need, now we just need to get our butts in gear. I think we should ambush the trysting gnolls and use that to lead some gnolls into a trap.
Feel free to discuss in thread if you like - specifically on what the follow-up action is after the ambush of the rutters. As long as you're cautious, you can transit to and from the base camp without any real risk of discovery.
I say we need some more data. Sigh. I'll send Love in to see if the camp extends into the mine. If all we are looking at is 30-40 gnolls we can, maybe, do this. Another 30 in the mine and they can swamp us in bodies.
Though mind you I would love to know where they are getting their food and water.
hmmm I wonder if we could use the booze from the cave somehow......
Oh I can go worse if you like? - or you can google Q: How do you sex a spotted hyaena? for an idea of where I could go
Brainbleachy answer:
The spotted hyaena has been considered a hermaphrodite in many cultures because the secondary sexual organs appear to be very similar in males and females. The female clitoris is of the same size and shape as the penis, can be erected and it is situated in exactly the same position as the penis is in a male. Through the clitoris runs the urogenital canal, with an exit in a narrow slit at the tip, similar to the penis. The similarity to the male is further enhanced by two swellings simulating a scrotum. These swellings are slightly smaller than a male's scrotum, but are similar in form and colour and are located where the male organs can be found. According to Frank, Glickman & Powch (1990), form and colour of the scrotum are different; in the female the scrotum has a bilobed appearance whereas the testes of the adult male create larger and more distinctly rounded bulges. The scrotum of the adult female has a denser covering of hair, which is usually light in colour than the male. There is no vagina as the outer labiae are fused. The phallus of a male spotted hyaena has a pointed tip and an obvious constriction immediatley above the glans whereas the pseudopenis of the female has a blunt tip and lacks the constriction apparent in the male's penis. Teats or udders are often visible just anterior to the hind legs of an adult female, and the adult female often has a rather 'baggy' appearance whereas males generally appear quite leggy and trim by comparison.
Sorry bout the short delay on the map folks - I've moved back into my previous workplace (the life of a consultant) and I can't update onto google docs there.
Female Elf Oracle (Life)/4 HP 28/28 AC 17/T 12/FF 14 Init +2 Perc +7 Fort +2 Ref +3 Will +5/+7 vs. ench. effects
I'm going to be on the road and hard to reach for the next twelve hours or so. I should have one or two more Cynara posts before heading out; in the meantime, DMPC her if necessary. She'll stick to healing from the wand or buffing folks.