Hu5tru Runs Jade Regent

Game Master Hu5tru

Inspired by visions of John Carpenter's the Thing, Akira Kurosawa's Dreams and his masterpiece Ran. And maybe a little of Throne of Blood and some good ol' fashioned Toshiro Mifune neck scratchin'. Now with Ninjas and Vikings and Bears, oh my!


1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>

Greetings ladies and gentlemen of the boards. I have decided to take a crack at running Paizo's magnum opus AP as a PbP here on these boards and am looking for four characters to fill four open slots.

At this time, I am not really looking for crunch. Maybe I'll do 15 pt. buy, maybe I'll do 20, have not really decided as yet. At this point, mechanics do not interest me so much as character.

So, requirements as of now:

History including some explanation of the campaign trait you will be choosing;

and

Concept (Tank, Striker, Blaster, Support Caster or if you really want to you can give me class and archetype. It's all Greek to me, just let me know what you plan on doing for 17 levels.)

I will be choosing characters based on what appeals to me and how I imagine this game running. So the more personality or lack thereof you can thrill me with in your writing, the better!

A quick note before you open your Word or Open Office documents -

Ninjas and Samurai are not native to Avistan, and neither is their gear. Tian heritage is pretty rare. You want to make any of those, justify it in your history.

Also, gunslingers ain't exactly my thing. Boomsticks in my Pathfinder... not so much. Make me an Ash character, or someone just as cool as The Chin, and I might consider adding one to the team.

Questions? Complaints? Tribulations?

Oh... yeah. Will be running modified relationship rules, because I don't think that PC to NPC relationships should be governed by algebra, or look like a bank statement. Every person has good and bad days, handing a lady a doughnut with sprinkles on a bad day can be taken one of a plethora of ways, and I don't think you should be penalized or get some brand spanking new digit in your relationship score for an isolated event. And I'm not looking to run a dating sim.

That said, I'm not really uncomfortable with bi/homosexual relationships, I've already run one in a previous game, but if it comes up in the final group, it's a chat we'll have in the OOC.

Sound good?

Letsee, it's holiday times at the moment... so... I'll make the cut off date 30 November, looking to start in the first week of December.

Liberty's Edge

I would love to get in on the ground floor of this game....not too sure what to play....what do you suggest?? You know my playing style somewhat. What do you think might be a good match?? Looking forward to having you as a DM!!


Hello, I'd also like in on the ground floor if at all possible. This was a character I was looking forward to playing, and who will be very big on "character", but in the end she didn't get selected for the game. I would be happy to reinvent her to fit within your conceptions for this game, but I think there's enough there already for you to know whether you'd be interested.

If the concept doesn't appeal at all, please let me know, and I'll create something from the ground up. I'm keen to start playing in a game, and you appear to have a prodigious posting record, which augurs very well, I think.

For the record, Magamumi would be a "Friend of the Family". Most of the other concepts would not work for her very well.


@ Daniel - Aye, lots of people stick to niches. You seem to be a magic/skill monkey like me. Plenty of opportunity for those characters here.

@ Magamumi - As much as this housewife likes unconventional character concepts, I cannot really see an overweight housewife bumping about the back of a caravan wagon destined for the crown of the world with a bunch of 20 somethings looking for adventure.

Not that I'm expecting everyone to be the picture of health, but, when you think on the folk that say, scale Everest, your brain doesn't immediately go to Queen Latifa or Jack Black.


Hu5tru wrote:

@ Daniel - Aye, lots of people stick to niches. You seem to be a magic/skill monkey like me. Plenty of opportunity for those characters here.

@ Magamumi - As much as this housewife likes unconventional character concepts, I cannot really see an overweight housewife bumping about the back of a caravan wagon destined for the crown of the world with a bunch of 20 somethings looking for adventure.

Not that I'm expecting everyone to be the picture of health, but, when you think on the folk that say, scale Everest, your brain doesn't immediately go to Queen Latifa or Jack Black.

Aww, OK. I understand -- hopefully I'll find a home for her one day -- perhaps a Serpents Skull game she was intended for. I'll try and find time to put a brand new character together, once I've fully read and assimilated the Adventurers' Guide. A quick glance has already sent my brain down an interesting direction...


Serpent Skull, certainly, there was a lot of sitting on your *ss time in that game, for sure. I have horrible memories of that at table top, and the campaign stopped before we got to the third book. Don't feel bad about that either.


"The cards told me you would be coming." Alinza gathers her skirts before curtseying, "Alinza Mardzini, at your service. I fear that I may be fated to accompany my mentor, Koya, on her journey due to a promise I made to her dying mother." Alinza gives a smile full of wry amusement, "...though it will not be an inconvenience to do so. I have spent far too much time in Sandpoint for my tastes."

She begins toying with an earring, a worried look briefly flitting on her face, "You really must let me come with you, I would not wish to disappoint the spirit of Niska. I'm rather afraid that she would not be happy with me... I am a fortune-teller, of course, but I'm sure I could be of much use to your caravan in aiding the guards in their tasks as I have some small magics at my command." She looks up hopefully. "Will you take me on?"

Trait: Friend of the Family.
Concept: Support Caster.
Note: Alinza is already built, but I am more than happy to re-work her to fit a new point-buy.
Thanks for your consideration!


Here's hoping you don't hold it against me that the game you applied for that I was going to run crashed before it even took off...

This is Ridley, my halfling archaeologist, and by that I don't meen just that she is a bard (archaeologist), but will be presented as an actual anthropologist who specializes in archaeology. I love the archetype, but there's very little in there that sais ARCHAEOLOGIST to me (I've spent a number of years working in the field, so know a little about the wacky individuals who take on that career path).

The way I've ran her in previous games has been as bit of a jabberbox who spends much of her time aweing (at least she thinks so) the party with facinating (in her mind) cultural factoids. Strange, and a little blunt though she might be, she is far from socialy inept, and so can act as the party face rather well. The archetype being what it is, her primary role would likely be skill monkey and trap handler.

I think the way I described her before was Jack Burten (from big trouble in little china) meets Indiana Jones, meets Tasslehoff Burrfoot.

The listed mechanics are just there from the last game I applied for with her, and will obviously be changed once you decide on the character build rules.

I'm going to need to look at the traits again, and generally reread the player's guide, but right now I'm thinking she's fond of Sandru, and might have come into Sandpoint as a guard/scout on his caravan. Really, all of the focal NPCs of Jade Regent would snag Ridley's attention, for one reason or another.

Sovereign Court

Hi, Hu5tru,

We've played together before (Malaswyn Tyddewi in Kingmaker) but this would be quite a different character: not so obviously enigmatic.

Concept in spoiler!

Spoiler:

I created a character for PFS, never got round to playing her and when I read the Jade Regent player's guide I instantly saw how she would fit.

She's from Taldor, and could have been a spoiled brat but something (her nature, her parents' rejection, her schooling, her talents) led her toward a finer view of life.
It may be the long summers she spent in Sandpoint with the Kaijitsu's (a trade partnership cemented by friendship) which opened her eyes to the petty cruelty of Taldan high society. It may have been, half-unwittingly, falling in love with the glorious, romantic adventuress that is/was Ameiko Kaijitsu.

She's a bard (but could be a rogue or sorcerer, if it suits the party better) who has had a top-level schooling. She has been raised to be trophy on someone's arm, bringing together noble houses in marriage and then throwing dinner parties and breeding scions.

It's an idea she loathes.

So, Myvonwe, resists all of the suitors and focuses upon her education, especially nurturing the magical talents that so few of her peers possess. She thinks she can forge her own path, she is too naive and doesn't fully understand the society she is in.

One night, at another loathsome party, a horrible, hulking brute from a very powerful, noble family decides he's not going to take no for an answer and rapes poor, dear Mivvy. After the act she hides and then, the next day, rouses her family against him, huzzar!

But, but, but... Nobody wants to know - how could anyone not want to bed this handsome bachelor from such a fine family? How could one of the petty nobility dare to accuse a true noble of anything so coarse? How absurd! Of course she'll marry him! She's delighted, yes! Those are tears of delight! We'll bring her over tonight for the formal announcement! Excellent!

Myvonwie has some resources (friends, magical skill, valuable jewellery) and she used these to get out of the city and flee to the most distant part of the world she knows: her 'cousin' in an isolated part of Varisia. She arrives at the Rusty Dragon desperate for somewhere to stay, to hide, for some guidance, some friendship, some support. She is looking to Ameiko Kaijitsu for help.

Myvonwie has turned to Ameiko out of instinct, because her blind teenage adoration and love painted an ideal picture of Ameiko and in her heart-of-hearts Myvonwie still believes in this Ameiko.

Given the opportunity to run away with Ameiko, Mivvy would seize it with both hands.

The current Mivvy here is like Mivvy's unpleasant doppelganger from an alternative reality: I'll convert her into the Jade Regent Mivvy asap.

Actually, looking at the current applicants, if you don't get any combat characters Mivvy could easily segue into a swashbuckling, flashing blade, bard/fighter.


Ah, quick note: I abhor rape as a plot device in character histories. It's something I as a GM do not want to deal with, for a myriad of reasons.

Sorry if this limits your expressions of your characters, but it isn't a story arc I intend on playing through for anyone.

Sovereign Court

Hu5tru wrote:

Ah, quick note: I abhor rape as a plot device in character histories. It's something I as a GM do not want to deal with, for a myriad of reasons.

Sorry if this limits your expressions of your characters, but it isn't a story arc I intend on playing through for anyone.

Fair play, I'll bow Myvonwie out then.

Thinking about it: running through the trauma is probably more appropriate for an offline game. Just seemed like a powerful, dramatic concept.

Thanks for the swift warning.

Sovereign Court

I may consider a second concept for this, just because JR seems really intriguing and I dig your playstyle.

Will have to ponder...


Yeah, I've had characters that have been touched by it before, but typically they're high enough charisma and have lofty enough goals to completely push it aside like nothing happened, and it's never been part of their official histories.

I'm very much a bad guys do bad things and when they do them they get punished type GM. Not rocks fall you die, but if you wanna be an evil guy who does bad things, you better go about it smart or someone is going to find out and you're going to be confronted. And I'm pretty sure that no one wants to play with an evil dick, either.


Heyla everyone! I was playing a table top version of the Jade Regent that didn't make it nearly as far as I'd have liked because my GM decided that he had personal problems with me, and decided to only let me know this by taking it out on my character in game. I really loved the adventure path, and it seems like a great place to start roleplaying, and if you'd have me, I'd absolutely love to play a CN or CE evil Zevran like character (either an inqusitor or a magus), a strong lover and devoted servant of Calistria, and who happens to owe a life debt to Shalelu. He'd fill a role as very versatile and powerful fighter, a lover of life and freedom, and generally very agreeable fellow. Depending on which alignment you'd be interested in supporting, he'd happen to have a less unsavory past and rather enjoyed some darker aspects of romance and perhaps even of taking lives or simply be a self interested lover of freedom, travel, and excitement. Perhaps even some mix of both, either way. If you'd be willing to have me, please tell me in what ever regard, and I'll get my creative juices flowing and put together the Calistrian fighter of sword, sorcery, and perhaps a little seduction!


I'd be up for this game, I don't know what the traits are for this adventure, or the back story (links?) but here's a character back story

------------
Loyki fled her home hamlet (where she ran a small tavern) when a malevolent ruler seized power. Though she feels bad about leaving behind friends and family she feels that she cannot head home until she has gotten more powerful so that she can take back her home. This went down three years ago.

Since leaving Loyki has been working as a magical mercenary, though never for anyone she considers evil.

Loyki doesn't reveal her past to those around her, instead choosing to tell people that she lived most her life in a small religious sect and left it voluntarily one day after becoming disillusioned with it, to seek a different life, one filled with adventure.
------------

the back story can be adjusted if it doesn't quiet fit.

-thanks, Jo


Ignore the profile, it was for a pbp that I didn't get in, and just wanted to reuse the name. I'll update it with proper crunch if I get in.

Background:
Treygan Gorski grew up in the village of Sandpoint, the son of a blacksmith. While growing he was good friends with a fellow his own age named Rufus. The two were inseparable. They often dreamed of growing up to be great adventurer's, and would listen to traveler's stories whenever possible.

When the duo had ten years under their belts, they had decided to pay a visit to some caves on a nearby cliff. Neither had told their parents where they were going as they would think it was too dangerous. They left with the crack of dawn.

They spent half the day exploring the various caves, and by noon were thinking of heading back. It was then they saw it. A lone goblin sitting on a clifside. He appeared to be watching a nearby road.

At first Rufus wanted to turn back and hightail it back to Sandpoint, but Treygan would hear none of it. It was just a lone goblin, obviously spying on the area. If they worked together, they'd be heroes. That was all Rufus needed to hear.

They decided that Treygan, the less quiet of the two, would distract the goblin, and while he was focused on him Rufus would club him in the back of the head. A solid plan, they thought. It wasn't hard for Treygan to get the goblins attention, a simple jumping out from behind a rock, club in hand, and the goblin pulled it's shortsword out and began to advance on the human. But to Treygan's dismay, when Rufus came out to attack the goblin from behind, the goblin must have heard him. The goblin turnd to face the second attacker.

Treygan reacted instantly, charging the goblin with all his 10 year old strength. The goblin, momentarily indecisive by the two attackers, attempted to impale Treygan. The wild stab was brushed aside by Treygan's club, but he swung with too much strength and both sword and club went over the edge. The goblin, more accustomed to actual combat, grabbed Treygan and wrestled him to the ground. Rufus tried to find an opening in the scuffle, and when he saw it charged in. Alas at the last moment the goblin lashed out and kicked him hard, causing Rufus to himself trip over the edge of the cliff.

Treygan, enraged, put all his strength into one last punch and managed to knock the creature out. Treygan pulled himself to his feet and went to the edge. Peering over, he saw that Rufus's belt had caught on a buch jutting out of the cliff face. A small smear of blood on the side of his head showed that he must have hit it when he went over. He couldn't tell if Rufus was still breathing or not.

Treygan pulled out a rope the two of them had brought along, and lashing it to a nearby tree in the middle, dropped one end over the cliff, while tying himself to the other. He lowered himself down to Rufus and proceeded to lash him to the other end.

A noise from above caused Treygan to look up, to see that the goblin was not alone. Three more of the creatures were looking over the edge, and evil gleam in their eyes. One of the creatures pulled out a knife and began to slowly slice the rope holding Rufus. As the rope snapped, Treygan reached out and grabbed ahold of his friend. The goblin began to go to work on the other rope, the other two jeering at them in their foul tongue.

Treygan believed this was the end. Suddenly the goblin with the knife went teetering over the edge, an arrow in it's back as it went down. Quicker than he thought possible, at the top of the cliff, the two goblins turned to meet this new threat. It was Shalelu, a protector of the town. She engaged both of the goblins, striking down a 2nd in quick order. But as she fought the third, the rope snapped.

With incredible speed, she reached out and grasped the rope with her offhand, dropping to 1 knee, while fighting off the goblin with the other. Treygan couldn't believe what he was witnessing. Even in such a disadvantageous position, she managed to defeat the last goblin. The battle over, she reached down and pulled the two of them back up.

Shalelu tended to Rufus's wound, him regaining consciousness. The mysterious elf did a once over of the two boys to make sure they were okay, then slapped each of them once, explaining how dangerous it was to not only explore the cliffs on their own, but to fight a goblin as well. She then escorted the boys back to their homes.

Treygan did not forget this incident, the way she moved, how she fought. He knew he did not have the gracefulness of an elf, but he was determined from that day that he would train and become a warrior of great skill, just like she was.

As Treygan continued to grow, he began to realize his dream. The swordfights he and Rufus played at became actual combat lessons. Time spent playing became time spent honing his muscles and strength. He spent more time helping his father in his smithy to this end, eventually convincing his father to forge him a sword. Whenever Shalelu was in town, he would show her what he learned, and see what else she might be able to teach him. Eventual he became good enough to help the town in times of need, joining the Militia.

But he knew this was just the beginning. He was waiting, saving what money he could. He intended to take a grand adventure, and become a great warrior. He only waited for the right opporunity.

Concept:
The trait I plan on is Rescued (Shalelu). As far role goes I'm thinking either tank type or melee 2-handed striker, probably Fighter or Paladin.

Silver Crusade

I'd like to try, this would be my first online thingy, but I'm game for anything.
I suppose you'll need a caster type, and a here's a good support caster. Mainly HEALING support caster, oh and making bad evil undead things run screaming, you know. Revive kill's zombie

Basics:
Name: Tokara
Gender: Female
Age: 22
Race: Aasimar
Traits: Dangerously Curious and Nightstall Urchin (minus the orphan part)
Class: Cleric of Shelyn, Purity and Love Subdomains
Concept: Anthorpormorphic Fox Cleric who loves life, and is a bit of a flirt.

Appearance:
Tokara celestial heritage is a lot closer in her background than many of her race, in fact it only goes back to her grandfather who was a particularly amorous vulpinal bard. As a result Quip looks very much like her grandfather. The main difference is that she is taller than a true vulpinal and a slightly more sturdily built. She also possesses hair, aside from the rich silver fur that covers her whole body.

Tokara, Tok for short, stands slightly shorter than the average human her age. However her large perked foxlike (fennec like) ears do serve to add a little bit to her height. She has thick black that is very curly, showing a bit of Varisian heritage (her mother's side). Her fur, a gift from her vulpinal ancestor, is light silver, and grows deeper silver at the points of her body (nose, tail, and paws). She has a delicate pointed muzzle and really does look foxlike.

Tok's eyes are deep green with flecks of gold in them, her right eye in particular has a one patch of gold that is quite noticeable. Though she looks odd, she gets away with it using her cleric domain, mainly by using Adoration whenever someone gives her an odd look. She also wears cloaks that cover most of her form, so she can stay well hidden enough. However she's not quite used to odd looks yet, since she grew up in a land that was quite accepting, and weird.

Personality:
If someone was describing Tok, a person might ask if she had gnome blood in her. This is due to her love of life, and her endless drive to wander. However she's no gnome, at all though she does get on well with them.

Tok takes her devotion to Shelyn very seriously, and always does her best not to fight with anyone. To her the best way is diplomacy. In her mind the world would be a better place if all the races just stepped back, took a deep breath and tried to talk things out. Of course this is never going to happen, Tok knows this. The knowledge doesn't stop her from having her dreams though.

Tok is a very loving person, some people equate this to her being a bit… loose. However she doesn't sleep around, she's just very fond of hugs and kisses. She'll nuzzle a friend happily, and it doesn't matter what gender they are. Though she is straight in her sexual attraction, her romantic attractions cover anything really. To Tok, a loving bond of the heart can be formed with anyone, regardless of race or gender.

Tok doesn't agree with the perversion of anything. Nothing can send her into a rage faster than a person taking something that is meant to be loving and beautiful and twisting it into something dark.

The fastest way to Tok's heart is music. She lives for music, and is a decent singer herself. She's not the best out there, but she's can still carry a tune. Because of her fondness of music, she doesn't hate goblins as much as most people do, and really thinks that their unpleasant nature can be remedied by raising them outside of their tribes. After all, you'd lack any manners and morals if you were raised in a cage.

Tok tends to get along with most other races, though at times the stoic nature of dwarves drives her up the wall. She has little love for ogres, hobgoblins or bugbears. She's also terrified of most insects, a reasonable fear considering that she grew up in a place were most bugs were rather deadly.

History:

Tok's mother was a member of a travelling band of Varisians. She was a skilled Harrow deck reader, and was peddling her readings in the Nightmarket of Katapesh. While there she met a handsome wizard who romanced her. It was quite the whirlwind romance, and when the caravan decided to move on Tok's mother decided to stayed.

Nine months later Tok was born, causing her mother to be rather shocked by her foxlike appearance. It was then that Tok's father revealed that he was Half Celestial and had been using an Alter Self spell to assume the form of a pure human. Tok's mother took this news less than favourably and left soon after, leaving Tok's father to raise the young Aasimar.

Tok quickly prooved to be highly curious, and troublesome. There was nothing that the young girl didn't get into. By the time she was six she was out all day, and around age ten most of the night too, exploring the markets and seeing all manner of things. There was many a night that her father was up worrying about his daughter.

Tok showed no promise as either a wizard or a Sorcerer, or able to use any manner of Arcane magic at all. However, the markets were not the only place that held draw for her. She found that she could listen to the clerics of Shelyn for hours on end. She loved the stories of the goddess that everyone loved. At the age of twelve she requested to begin training at the temple, and was accepted as an apprentice cleric.

Despite being a proper apprentice now, Tok didn't give up her curious active lifestyle. When not doing her proper training she still wandered the market stalls. There was far too much wonder in her world not to. Anyway, she had far too many friends among the ragged urchins that ran the nightstalls with her. So she continued her training, and her life.

At sixteen she and one of the street rats she ran with had a romance. She was nose over tail in love with him, and he with her. Tok felt that their love was blessed by the goddess herself, that summer the two spent together was near perfect. However perfect things don't always last forever. Tok's lover was bitten by a puff adder and died. Tok was devastated by her lover's loss and poured her whole being into her studies even more. For a whole year the Nightstalls held no lure for her, the sight of them simply chafed at the raw wound of loosing her beloved.

However with time, and a few stern talkings too from some temple friends, she was able to pull herself out of the darkness she had sunken into. The Nigthstalls, and even the city were still painful. However it didn't mean she had to spend the rest of her life cooped up in a temple mourning someone who had lived life as fully as her lover had. Now nearly eighteen, Tok packed up and left her home.

She spent some time travelling around her home country, carefully avoiding the border of Nex, finding that place very creepy to say the least. To the young cleric, the kingdom of the dead was an affront to everything she put her faith in. Next she headed west and visited the edges of the Mwangi expanse, where she met up with a merchant caravan that was traveling northeast to Osirion. She joined them and worked as a healer fro them until arriving at Sothis. From Sothis she took a ship to the Isle of Kortos, and the city of Absalom where she spent several months.

However it wasn't long before the wanderlust that she had received from her vulpinal grandfather overtook her again. She spent her time with several adventuring parties, as well as quite a bit of time walking the land on her own and having many fine adventures, as well as nearly dying a few times. However it seemed that her goddess still smiled on her and she survived. Once again slightly bored, she is looking for a new group to travel with, hopefully with at least one gnome in it. She likes gnomes, since they share her wanderlust. She only recently arrived at Sandpoint.

Notes:
Feel free to use her family background against her, it would be interesting to say the least, if she ran into her mum


I would love to get a chance to make use of this fine (but impetuous) paladin that was created for another Jade Regent campaign (sadly, the campaign collapsed and so we were orphaned).

Obviously, he would be rebuilt based on the appropriate rules for construction, but the history should be alright -- the idea was for his Hero Worship for Shalelu to also drift into a crush...

In terms of role, Parsifal is a smiter of bad guys, meant to be a divinely-blessed melee tank, and will also work as a secondary healer and diplomat (later as he gains abilities and skill points).


I built this character for another Jade Regent PbP I didn't make the cut for but kept the profile because I really liked him. I've been waiting for another recruitment and here we are.

I had planned to go the route of the Rage Prophet but his advancement would depend on the party makeup. If there are a lot of martial PC's in our party I will take 4 levels of oracle and 2 levels of barbarian before branching into the PRC. Of course if we have multiple clerics/oracles/paladins it will be the other way around. I had the idea of using the spirit totem rage powers the haunted curse so that he could be both positively and negatively effect by the spirits of his ancestors. Seemed like a neat idea from a thematic stand point.

His role will mostly be tanking for early parts of the journey but he will branch into a decent healer/buffer for the rest of the party at mid-later levels.

Let me know if there is anything I can clarify.


Okay, character concept.

Voronwe Andosana is an Elven cavalier who was raised in Crying Leaf, always in awe of his elder sister, Shalelu. Their relationship was close, sometimes intense, and Voronwe was personally offended by his sister's disappearance into the wilderness.

As he grew older he became impishly mischievous and their parents decided that Voronwe needed responsibility to allow him to appreciate others.

Voronwe entered service in a series of professions around Corwynvian: always supporting efforts to contain the problems therein. As he did so he met more and more elves, broadening his philosophical perspective and helping him to understand other people. His experiences were increasingly martial and he worked with elven knights in his most mature phase.

Ultimately, some changes came over Voronwe: he began to appreciate his sister's sense of purpose and he became increasingly fascinated by the metaphysical elven search for the brightness.

He has now travelled to Sandpoint in search of his sister: he wants to make his peace with her, show her that he loves her and make her part of his search for the brightness.

Voronwe is a kind, noble, decent young (by the standards of his people) elf who wants to travel the world and discover it on an intense and deeply spiritual level.

As a class/role, he will be a cavalier: fighting in the front ranks of combat and bolstering his allies with his extraordinary abilities.

Liberty's Edge

I think I might go out on a limb and make a fighter-type for this adventure....now just what do I want to be?? LOL


I will be making a barbarian. Need to look over the players guide first and the different barbarian achetypes and such. Once i have a build, character concept and backgroudn I'll repost.

Initial thought is a man with no place to call home. Could be for any number of reasons, orphan, home destroyed, outcast, etc. Thinking he'd be a wanderer, either he gets bored and moves on or he hasn't found the right place for him.


Hi Hu5tru,

Would you be interested in a male character that notionally has a major case of Hero Worship for Sandru, but not quite the intelligence to follow his rogueish path. Instead, he has great facility with a blade, relying on dexterity and panache, rather than brute force, and will probably ultimately follow a fighter's path towards a Duellist. In spite of all this, the actual trait he will have is Childhood Crush, but one that he himself sublimates in presentational terms into pure Hero Worship, to avoid any awkwardness, at least to start with, whilst he's still young...

Complicated, but I'd be happy to attempt to write such a scenario for you, if it appeals. :-)


Oracle with the Ancestors Mystery and of Tian descent. Probably go for the Younger Sibling trait with Ameiko, but maybe not a full blooded sibling. Maybe Ameiko's dad had an indiscretion with one of the Tian workers at the Glass Factory. Quiet kid who's spent all his life in Sandpoint, but all the same has odd vivid dreams about another land he's never seen or even really heard of before. Not quite sure what the curse would be, if 3pp are out, I might go for lame. Party role, heals and combat support.

Liberty's Edge

DM:

I have an idea about a character, but would rather run it past you someplace else..if that is ok?


I'm interested in playing a kensai magus that seeks to emulate the style of Tian Xian swordsmen (a deciding factor in his choice to journey there), but I'm not sure if any of the campaign traits mesh into this too well. Any suggestions?

RPG Superstar 2014 Top 32

Hi Everyone!

I'd love to be able to take part in this game, hope there is still a spot for me.

As for character concept, right now I'm thinking a support/controller with the Foster Child (Koya) trait. I can pull it off with either a divine caster (possibly a cleric of Desna, also the party Face if nobody else wants the spot) or an arcane caster (witch/wizard, and know-it-all knowledge master for the party), just tell me what is more needed / you like best Hu5tru.

I already have a story background in mind, just waiting to know if what I said is ok with you to post it.

Also

just for Hu5tru:
Wanted you to know that, while I have a fair experience playing d&d, and I have already played pathfinder, I have little experience playing PbP. I know how it works of course, just never really played that much online before. I promise I'll try my best not to turn this into a problem, and I fully intend to be as present as possible and post very regularly, but if you don't feel like bringing along a "newby" I understand, no hard feelings :).
Just tell me what you decide.

Grand Lodge RPG Superstar 2014 Top 32, RPG Superstar 2013 Top 16

Hi there! I'd be interested in playing a monk with a connection to Ameiko (the history phrases it as a sibling, but I'd be open to the childhood crush or best friend options as well), all of which could play on the same themes.

History:

Ameiko has always made it seem so easy. Have a thought and act on it. Seize life by the horns. Change horses mid-stream. Laugh at the drop of a hat, and cry the next minute. For Yuto, the younger brother, the quiet one, it was never that way. Every step has seemed hard for him, like he can't find his place, can't find his rhythm. Sometimes he thinks it's Sandpoint, sometimes he thinks it's just him, but often, secretly, he has dreamed of some great change, some great journey.

In early childhood, when Ameiko was off on her adventures, Yuto was buried in his parents' books, or simply standing or sitting alone for hours, thinking or daydreaming. As their parents and older siblings died or disappeared, Yuto withdrew more and more into himself, and Ameiko made it more and more of a project to protect him and bring him out of his shell -- without much effect, other than to make Yuko care even more fiercely for his older sister.

In his early teens, Yuto made a discovery in his parents' library that changed his life. It was a set of Tian scrolls that set out both a philosophy and a method of physical training. He was fascinated, and began to practice the meditations and maneuvers on his own. Though he has no way to realize it himself, Yuto has an almost preternatural aptitude for these disciplines, and his self-training has already brought him to a point that many acolytes who have studied for years under competent masters would envy. Ameiko saw him practicing one day, and Yuto, though embarrassed, has never been so proud as when his older sister gave an impressed smile.

Yuto is still very shy and self-conscious, and is desperately seeking some peace of mind. But he has started to develop some poise and self-confidence as a result of his trainings and readings, and, having nearly exhausted his parents' scrolls, he is starving for ways to continue his training. He has never felt quite at home in the world or in his skin -- or maybe just in Sandpoint -- and, though he would never take the chance alone, he is desperate for the chance to make a big change. He is fiercely loyal to his sister, whom he sees as a hero, and someone he would like -- somehow -- to help and protect.

Concept:

Yuto will be built as a strong melee character, a tank with a hint of striker capabilities. I have no plans to multiclass, but some of the mechanical choices down the road will hopefully grow out of Yuto's exposure to different approaches to combat and self-discipline. Certainly I want his travels to have a major effect on his character development.

Liberty's Edge

Would love to be in this campaign. I'll try to have something done properly in a few days. I'm thinking wizard.

Sovereign Court

Mahorfeus wrote:
I'm interested in playing a kensai magus that seeks to emulate the style of Tian Xian swordsmen (a deciding factor in his choice to journey there), but I'm not sure if any of the campaign traits mesh into this too well. Any suggestions?

A connection to Ameiko might provide a reason why your character has met/seen Tian swordsmen before. Also, might have been leant a textbook and/or novel on the subject (but that would mean being close enough to learn Tian).


Daniel Stewart:

Shoot. Pick a thread. Pretty much figure the homebrew is dead.

Scargoth:

Had to read the description a few times, but it seems cool. As I said, I've done homosexual relations in games before, with both sexes actually. Can't say as my male NPCs are really accurate, since I'm not a dude, I'm a housewife, but I can fairly say that it won't end up like True Blood or assorted homoerotic housewife fiction.

@ Thanos: Everyone starts somewhere. If you're selected, be happy its with me. I tend not to screw people over with petty details.


Hu5tru:
That's great -- thanks very much for this chance. I'll write up something for you the moment I get time. Lots of teaching today, but I hope to have some space this evening.


So, reading through the Brinewall Legacy it seems being a paladin in this AP is going to be pretty worth it for the first installment.

Still going to be vague about PC creation, but I'm not one of those who despises dump stats. Flaws are what make a character believable, and give a motivation to progress. If every stat is exceptional... well... it's a bit Sue-ish.

Back to reading.


Hu5tru wrote:

So, reading through the Brinewall Legacy it seems being a paladin in this AP is going to be pretty worth it for the first installment.

Still going to be vague about PC creation, but I'm not one of those who despises dump stats. Flaws are what make a character believable, and give a motivation to progress. If every stat is exceptional... well... it's a bit Sue-ish.

Back to reading.

I don't know exactly what you mean, but as a cavalier I'm your chivalrous flexible friend if no paladins are available.

Excuse the ignorance, what does 'Sue-ish' mean?

Liberty's Edge

DM:

Ok...I will post on the homebrew page.


Mary Sue.

It's not all about stats. It's about having a point to progress from story wise. Which is why I am looking at characters and concepts rather than stat blocks.


Any comments/questions/concerns about Parsifal, Hu5tru?


OK, so heres what i'm thinking.

Bruaz:
Bruaz, male human Barbarian, looking to take the Invulnerable rager Archetype. He'd be the party Tank. Tons of hit points, front line attitude,big and intimidating. (he's not just a Tank for the sake of needing one, he really is that type of person). Skill wise i'm looking at perception, survival, acrobatics, and possibly ride to start. Will spend some points in climb, knwoledge nature, and handle animal as well. In combat he'll use a greatsword or longbow and wear medium armor. Strenght and Con are his main stats with dex as his 3rd priority. Rage powers will probably include increased damage reduction, renewed vigor, and elemental rage. Traits will include improving his rage, defiently power attack, and after that undecided.

Campaign trait:Younger Sibling - Shalelu's (adopted) When Bruaz was young, his parents lef their shoanti tribe and settled in sandpoint. His parents opened a tannery / leather shop. Bruaz had a hard time adjusting and clung to the stories his grandfather had told him. He spent most days exploring ranging freeely just outside of town. Eventually he met Shalelu, the elven ranger. Bruaz's parents feared for their son, knowing he did not yet posses the skills a normal shoanti boy would need to survive, they asked Shalelu to tutor him. Shalelu took pity on Bruaz and when not busy keeping the town safe, would teach him various skills. Through her, bruaz learned how to track, hunt, and surivive in the wilds. They also practiced swordplay and archery.

Bruaz sees himself as a true Shoanti, wild, strong, and free, and rebels against his parents for forsaking their ancestors. When he learns that Shalelu is going with the caravan, he signs on, despite his parents objections. This is his chance to get out of sandpoint, roam free as he was born to be. If they happen to find a few fights along the way, he can prove his worth in combat.

Silver Crusade

Any thoughts on Tok?

Liberty's Edge

Here is my submission for a character. I hope it is ok. I will work out the crunch if she is accepted. thanks!

Setomi:

Setomi is a cheerful cook at the Rusty Dragon Inn. Like the Kaijitsu’s, she is a Tian, but was born in Sandpoint. Her father, so the story goes, was a merchant working with the Kaijitsu when they first came to Sandpoint, but he died in the north before Setomi was even born.
Setomi’s mother was the cook at the Kaijitsu house for many years. She taught her daughter much about cooking, and when Ameiko opened the Rusty Dragon, she started cooking there. When she passed away, a few years ago, Setomi took over her cooking job, with Ameiko’s blessing.
Setomi and Ameiko were best of friends when they were younger, but since she returned to Sandpoint and bought the Inn, the two have become a little more distant. Setomi’s mother has always told her daughter to look out for the young girl, but as they grew older, they grew apart. While still friends, they do not share the same intimacy that they use to.
While not physically strong, Setomi is very lithe and dexterous. She has rich black hair down to her shoulders and her slightly tilted eyes are a beautiful colour of sea-green. While not very tall, standing only a hand span over 5 feet, she carries herself with grace and poise. She practices her ‘exercises’ every day; a set of movements using her hands and feet, that her mother taught her when she was very young. Recently she has been working harder on these exercises, and has added a number of other odd movements to them. She also has a keen interest in mechanical objects, and has, on occasion, opened locked doors in the Inn when patrons had forgotten, or lost their keys.
This change came shortly after her mother died. A great secret was imparted to Setomi on her mother’s death bed. One that surprised, shocked and excited her to no end. Her family, humble traders and cooks for the powerful Kaijitsu’s were, in fact, ninja. Her mother told a tale of their ancestors working for the Kaijitsu clan in a far off kingdom. They were the secret spies and protectors of the clan Daimyo. Setomi was stunned by this revelation. She had heard stories of these mystical warriors, but always thought they were just stories. And now, to discover she was part of this group…it was almost unbelievable. It was not until her mother showed he a hidden cache of weapons, and gear that she finally began to believe. The final straw was a book that detailed the training of a ninja and recorded the skills and abilities a ninja should have, and how to train to gain these abilities. Her mother’s last words to her daughter were to take up her birthright and bring honour back to their clan. She was also told to keep watch on Ameiko, as she was the last of the Kaijitsu and that this could be important.


Just relaized i forgot to include anything about how I see him growing concept wise.

Character Growth:
I see Bruaz as looking up to Shalelu and wantying to prove himself to her. He will probably make some rash decisions early on, gaining some self control and wisdom as he gaisn experience. Eventualy he hopes to be her equal in combat and skill in the wild. As for Sandru, Bruaz is pretty opposite of Sandru in style and will becoem compatitive with the rogue. This could tunr into grudging respect ebtween the two or be a point of contention witht he stubborn barbarian disagreeign opssoing him jsut for the sake of opposing him. As for Ameiko, Bruaz is smitten with her exotic beauty and hopes to prove himself worthy of her attention. This could start as showing off (dangerously at times) as he tries to impress her. In general he is young, rash, and rebelious. He htinks that he is brave, but ahs yet to learn what true bravery is. While he is of age to be a man among his people, he harbors doubts as to his right to be called such as he has never been tested. This is a secret doibt that he keeps hidden and although he will take an opportunity to prove himself a man to others, his self doubt is always present. Whent he time cones, only the gods know if he will stand up to the test. This manifests in a strong and brash warrior who is more likely to follow someone else's lead than take charge of a situation. When pressed, he will usually back the person he respects most, hiding behind their qualifications. It remains to be seen if he can grow into a confident leader. His greatest dream is to become a warrior of legend, like his grandfather was.


I'll throw my hat in.

Concept: Nature character, something like a druid with a wolf totem. He will be a support and/or healer role.

Sorry about the wall of text

Background:

Another youthful character (slightly similar to Ali)*roll eyes*

Nathaniel

First memory at 8(ish) was wandering through the forest with nobody else around. Clothed in rags and with a jewelled signet ring on a thong around his neck {this maybe a hook/ clue to a mysterious past ( Bought from left over character creation gold.)} he wandered aimlessly in the forest. Nate subsisted on random berries, nuts and fruits often becoming very ill, but learning slowly about types of plants. Even going as far as to eat carcasses if he was hungry enough. Living like an animal he forgot human speech, customs and even his past life, only remembering in his nightmares that awake him still most nights. Spring turned to a bountiful summer and then a mild autumn. Despite stockpiling his food, with the harsh winter supplies soon dwindled and the cold set in his bones. Nates’ clothes had turned to rags in spite of his attempts to mend them. Nearing exhaustion and freezing he saw smoke rising in the forest, other times when he saw this he avoided the fires in case of bandits or unnatural creatures. But this time he approached wearily and curled up in the warmth of the stone chimney falling immediately unconscious. In the morning he warily moved away and hunted in the woods for the sparse food and leaves (for bedding) that he could. That night he carefully went back to the chimney and buoyed by his success drifted off to sleep. This sequence of events repeated for a couple of weeks until one morning he awoke from a nightmare and looking around he observed a saucer of milk left on the porch. Like a hungry animal he approached it and finding no ill affects from his first sip he ravenously devoured all the milk before slinking away into the forest. The milk kept appearing every morning. A week later Nate found the hibernating place of a squirrel, in gratitude for the kindness he left half of carcass on the doorstep in exchange for the milk. So the routine continued with the exchange of favours, during which time Nate never saw the houses' occupant but occasionally felt them watching him.

Then a cold snap hit the forest, a soaking Nathaniel developed hypothermia and as he went to sleep he lapsed into unconsciousness. When he awoke he was in a warm bed inside the cottage, a woman sat opposite half observing him, while drifting off to sleep. The fire cracked and her attention focussed on the boy. She rose up taking a bowl of broth from the hearth and gave it to him. After an initial reluctance his hunger overcame him and he hungrily devoured the thin soup. As she stroked the hair away from his eyes she said:

“You remind me of an old friend of mine, I will call you Nathaniel after him.”

And so he spent the winter under her ministrations.

Kurin was in her mid forties and her long chestnut hair was starting to develop streaks of grey. While she was not short Nate soon grew nearly as tall as her. Lessons were long and comprehensive, she revelled in contact with another person especially one that she could shape how she saw fit. Soon the boy relearned the language that was scoured out during his long sojourn in the wilderness. Nate had instilled in him a respect for nature, animals and the surrounding forest, though he was also taught the neccessity to kill and feed on. Soon Nate had mastered the arts of healing and the properties and uses of plants, which were edible and toxic. His spring and summer days were filled with walks through the forest with Kurin identifying plants, tracking animals and hunting food. During the nights though he slept in the boughs of trees having a dislike of sleeping under a roof, except during winter where he stayed in the cottage.

One day an elven woman came to the cottage, this was the first stranger that Nate had seen in a while. The woman talked with Kurin for a time, then they approached Nate she was carrying a long package which as Kurin unwrapped turned out to be a scimitar “This belonged to your namesake and I have asked Shalelu to teach you how to use it. I see in you a great destiny, for which you will need to use this.” Thus autumn passed and his skill with a sword increased; until winter came and Shalelu left instructing Nate to carry on practicing. On occasion there were other visitors to the cottage though Nate kept attempting to avoid them, and sometimes leaving to wander in the forest for days.

In his 13th year (?) he awoke from a nightmare to the sounds of wolves howling, leaping from the boughs and picking up the scimtar he ran towards the disturbance. When he arrived he was presented with the sight of ugly creatures attacking a small group of wolves, one of which had already fallen under their weapons. Appalled by this sight he charged in shouting, the creatures being attacked an unknown enemy from the rear fled. Nate approached the fallen wolf, the others in the pack backed away from him snarling. But he soothed the creature to the best of his ability, then fled from the eyes of the surrounding coterie. In the morning he was awoken by a knocking at the cottage door, from his vantage point he saw a tall bearded man clad in furs knocking at the door. Kurin opened the door without a barely civil look at the man and bent over and bid him to enter him. After a while Nate heard shouting from the cottage, but knowing how willful Kurin could be decided not to interfere. Once the noise died down Kurin opened the window and shouted at Nate that they needed firewood (despite the stack being plentiful). When he returned from the chore both of them were waiting for him. She told him “It appears your path has been chosen.”, with a disappointed look in her eye. “At the new moon you will start your training.” At these words the man spoke in a deep gruff voice “Thank you for saving my mate.” Suddenly the old man fell to his knees. His body seemed to flow into his clothes and the muscles smoothly transformed until in the stead of this old man was a large silver wolf and he moved away with a decernable limp. Kurin beckoned and Nate followed her inside.

“Do you trust me?” she inquired, to which Nates nodded his head. She took his arms, clenched his fist around a yarn ball and positioned him so that he was laying face down on the table, from a the medicine cabinet she produced a pot containing paints of which Nate had never seen before.

“This will hurt, but it is part of your manhood ritual. You have shown that it is your desire.” She said coldly. Then she proceeded to create a tattoo of a large wolf covering his back. At first the pain was unbearable and Nate screamed as the inked needle pierced his muscles, then the effects of the anaesthetic paint took hold, he went to a trance and the pain drifted away. Once finished she spent the night easing his pains. When the new moon arrived he left the cottage and went with the old man, Holly. Nate was lead further into the forest, until he met up with a pack of wolves. During the next couple of seasons Nate learned the speech of wolves, how to communicate with other tribes and the tribe took him to heart. Then he was taught how to change his form to that of a wolf, this is a painful and difficult process still. But once in that form he feels free. Depending upon the exact rules/ archetype.

Occasionally Nate visited Kurin and in some ways they grew closer but in others they grew apart, due to the choices made. Though the bond between them was strong, thus Nathaniel learnt the secret language and rituals of the druids, attending and meeting others on holy ceremonies.

In his seventeenth summer he was playing with some young pups and he heard a howl from deeper in the forest. With a start the wolves bounded towards the cries of pain. They arrived in a glade where a bear was attacking Hollys’ mate, Holly leapt to protect his injured mate and the bears claws ripped into his stomach. The other wolves rallied under Nates leadership and drove the bear away, but when they got to the fallen wolves they found they were both dead. Grief gripped Nates heart that his leader was dead and he transformed back into a man. Nathaniel decided to cremate the corpses rather than leaving them for carrion. So he cremated Holly’s human corpse with his lupine mate. Then he ran back to his santuary Kurin’s cottage and her consolation but when he got there she was gone. He waited in his grief until the festival when he attended the druids gathering but she was not there. Thus without any anchor he decided to travel towards her homeland in the far West of the Forest…

Regarding the history and thus the Trait, the background still need a bit of refining for this campaign. But I was thinking of either 'Friend of the family with Koya' or 'Rescued/Crush on Shalelu'.

Description:
Nathaniel is 6’6” and is svelte, though naturally he has quite a solid build, but he has yet to grow into his proper build. 17 years old he is clothed in leathers & elk hide and has a rabbit fur lined cloak. Around his neck is his Holy symbol, a sprig of Holly and a wolves paw (Holly’s mate), this has great sentimental value. He has an “alpha male” personality, therefore he sees it as his responsibility to feed and heal the rest of the party while they “play about like young pups, looking for shiny items and fighting young pups”. Nate sees the divine spells he receives as extensions of himself, coming from within rather than an external force. As we are all natures children, gods work through us and we have divinity in each of us. Thus his spells try to take the form of actions rather than etherial incantations (ie healing spell could be dressing a wound while muttering a phrase, water creation would be focussing your will on a small amount of water and taking it from behind from elsewhere in surrounds). The rituals of prayer can be a morning constitutional, sitting on a rock praying, usually he will set aside a portion of his meals for god (actually for gods animals who need the sustainance). He does not care for fame or fortune as he does not understand these concepts. He will eat whoever and whatever is available, in wolf form he has eaten human before although he has not killed them.


Here's what I put together for my Calistrian Elf as a more detailed back story.
Elendrial has always been blessed with what he feels is a close connection to his Goddess, though it may just be all in his mind. None the less, when he was younger elf, he travled the land and helped many commit vengeance in the name of Calistria. He also helped his fair share of both ladies and gentlement fufil their lust by serving in the pleasure houses of The Unquenchable Fire that dot the cities of the Inner Sea Region. Elendrial believed that after he helped the last of ten major acts of vengeance, he would be blessed by his Goddess and the last person he helped find their vengeance in his holy crusade, was none other than Shalelu Andosana. He helped distract a young, but still powerful green dragon long enough for the Ranger to finish the creature off. In doing so, he was almost killed by the dragon, and believes that his blessing of Calistria was Shalelu herself. He has lived along side Sandpoint for many years, and is both despised and loved by it's residents for many a reason. He awaits the call of Calistria once more, and has grown restless with his peaceful life in the town.

Elendrial and Shalelu's meeting:

"Well then. This is quite the predicament I've found myself in." Elendrial grinned as the thought passed through his mind, entirely unphased by the realization that this thought may be one of his last. The slender elf hung upside down from an old birch tree, his ankle caught in crook of it's branches. Aware of how completely vulnerable he was with the battle raging around him the forest, the would-be assassin gritted his teeth in a painful grin and began to twist his foot out of the trapped boot. "My lady Calistria, if this is divine punishment for what I did to that drow maiden in her tent last night, I'd say that I was sorry, but neither of us would really believe that. Besides, I think she rather enjoyed it, and having drow maiden fancy you is punishment enough as it is." The branch that was tenuously supporting the rest of the elf's weight snapped as the thought ran through his mind, and Elendrial dropped out of the tree to the ground in a painful heap and an Omph! A small contingent of drow soldiers approached, and Elendrial slumped quickly against the tree hearing their footsteps, clutching an imaginary fatal wound and feigning death. The contingent charged right past him, and the elf let out a sigh of relief. The dragon in the clearing behind him roared angrily, and the assassin sighed again, and clambered back up his tree. "Ten years serving in one of your pleasure houses, ten acts of assisted murder and vengeance for your blessings, my lady. You are a strange Goddess indeed." Elendrial muttered with a somber expression, then grinned wildly, and drew out his cruelly bladed whip. The next few memories came in brief flashes. The Green dragon roaring angrily as the elves of Crying leaf fired a volley of arrows at the beast, a small group of warriors, and many images of the beautiful elven maiden that had haunted the Calistrian servant's dreams. Shalelu. Then as the dragon roared in triumph over the elven lady, Elendrial remembered leaping from his tree on the back of the great beast and lashing it with divine inspired fury and madness. It took the Dragon all of about 10 seconds to overcome it's shock and rip the slim elf from it's back with it's powerful jaws, and it would have taken only a fraction of a second more to end that wild elf's life, but those 10 and one fraction of a second were all that Shaleu needed to find the perfect shot. All of her rage and hatred for the beast that was responsible for her mother's death flowed through the arrow that the ranger loosed from her bow. That arrow struck the dragon in it's right eye and pierced it's brain with the force of a lightning bolt hurled by one of the Old Gods, and the dragon died before it's body hit the earth. Elendrial remembered fading into the darkness as the flawless blood spattered face of Shalelu leaned over him with concern.

Elendrial woke up from the old dream of many years past with a broad smile on his face. This memory would be omen of change, violence, freedom, and glorious evolution of events. He felt somewhere within him that his time for peace was at an end once more. He sprang out of the well kept bed with silken sheets that seemed far out of place from the old shack. Elendrial grabbed his trusty old whip hanging on the far wall and searched for his whetstone. "Let's have some fun, my old friend!" He snapped his fingers with a broad smile and began to polish and sharpen the whip. "I must buy some new leather for the occasion! Here's to new lessons to be learned, and life to be lived, my Engel!"[/b]


I'd like to apply with a concept for a rogue-and-face-skillmonkey and archer.

She's a half-elf, and was often bullied as a youth. Shalelu intervened in one instance, and she's since been fascinated by her (hero worship trait). Following "what would Shalelu do," she began fighting back against her bullies, and they found out she was too much trouble to bully physically (though they still talked about her). Her attempt to emulate Shalelu's wilderness jaunts was a failure, however, so she aspired to become an urban-based defender of Sandpoint instead. She did train with the militia in pursuit of that goal, but Hemlock's expanded militia also invited many of her childhood tormentors, so she passed on the militia opportunity. Now, rather aimless, she's more amenable to leave Sandpoint.


Parsifal:

To be honest, that half of your history focuses on what your character's Mom felt about your birth is a big turn off.

You're a paladin. That means high charisma. To me, that means the ability to shake off most self doubts and be completely invested in that YOU were specifically chosen as a representative of your god to kick @ss and take names.

Second, you're a paladin of Abadar. While I see one willing to go over the Crown of the World to set stuff straight in Minkai to bring progress, know that it's more or less not going to happen until the fifth book. Till then your heavy armored dude is going to be bumping along with everyone in the sticks, and there will be laws and such that you will not appreciate, especially as two of the books take place in the Land of the Linnorm Kings.

I'll answer more questions later.


Hu5tru:
I would say that your vision of paladin might not mesh with mine -- or at least, have a narrow overlap. I tend to look at Paladins not only as Lancelot, but also as Paksenarrion, and Parsifal was an attempt at a character more like the latter.

Specifically, in designing Parsifal, it was my intent to build a paladin who was, in fact, someone who is just now overcoming the self-doubt and issues from his childhood -- who was, really, so messed up and felt so out of place that he was always looking for something, which blinded (well, deafened) him to the call -- so much so that he still didn't get it even as he trained in the temple. As a result, the build was a high-charisma but low-wisdom character -- someone who is just coming into his confidence and so excited about the call and being "special" that he's chomping at the bit and willing to take almost anything as a "sign" of what he's supposed to do now.

In any case, as you're the GM and clearly have more than enough applicants, I guess we'll just agree to disagree. (Especially with the parent thing, as a GM, I tend to find parents far better RP hooks than the numerous orphans out there.)


Any thoughts/criticism on Bruas is always welcome


Bruas:

I like him. He's simple, and he's got a goal to be the best man he can be. There's a lot of charm in that for me. And being a tank is always cool.


Hu5tru:
I'm aware that we've swamped you with a great many characters, (especially since it seems like everyone wants to play JR!) and also that you likely have a great deal more experience as a role player and GM than I, and was hoping that you could give me some constructive criticism on how to better build and application for recruitment! I can't improve without learning, and this seems a good a place as any to start! *smiles* Thank you for your time and consideration.


Timofyr's Background Story and Trait Connection:

“Timofyr Wilberforce Gaunt the Younger! ’Ark at him, lads! What kind of poncy bloody name is that for a little pipsqueak?” sneered the ringleader, prancing around the circle of jeering boys, waving at them as though he were royalty.

“It happens to be my kind of poncy, bloody name. Please don’t wear it out,” said Timofyr, levering himself up on one arm from the puddle where he’d been knocked. Outwardly, he was calm, but inside he was in absolute turmoil. He wanted so badly to knock Sandru hard enough that the prig would swallow some teeth – indeed, the muscles in his arms twitched with gleeful anticipation at the very thought. “At least it’s not an anagram of 'nude arse'!”

It was only when the others boys in the circle began to laugh in a different way that Sandru realized that he was being mocked. “Why, you little...” and with that, he suddenly raced back to Timofyr’s semi-prone form, and attempted to launch a powerful kick to the younger boy’s midriff. This time, however, Timofyr was better prepared, and caught the oncoming foot in mid-air. He twisted it so sharply that Sandru squealed with pain, even as his body unthinkingly threw itself to one side to correct the sudden change in the alignment of its appendage. Crashing unceremoniously into the selfsame puddle in which Timofyr already sat, Sandru had the misfortune to strike the puddle face first. In a second Timofyr was astride the larger boy’s back, pushing his face into the water. Sandru spluttered first with indignation, and then immediately afterwards because of the effects of inhaling a large portion of puddle.

“Gerroff, you big .... blyuch, mrmphh ... I can’t ... blubbleblubble ... breathe ...”

“Oh, I’m big now, am I?” sneered Timofyr. “I seem to remember being a pipsqueak a second ago. How quickly I must have grown! What’s that? You can’t breathe? Oh dear, that’s bad. I understand breathing is normally considered a vitally important trait of living.” He could hear that the boys around him sniggering with him now: he was winning this battle. “Right, time for a breath then,” he said, lifting Sandru’s head out of the puddle by pulling his hair. Sandru took a great big gasp of air, but almost immediately coughed it straight back out again. He almost sounded like he was going to throw up.

“Let me up, you bastard!” Sandru gasped.

“Now, really. With a name like Timofyr Wilberforce Gaunt the Younger, do you really think for one moment that I’m a bastard? I’d think again if I were you. My family goes back centuries, and I’m the latest in a long line of Gaunts. Are you feeling better? Ready for another swim? OK, take a deep breath...” Sandru did so. Excellent, thought Timofyr, he’s taking commands now, even as he plunged the boy’s head back into the mud. However, Sandru began to buck and twist, and attempted to get his arms into a position where they could thrust him back upright, but Timofyr concentrated on making sure that they were pinned to his sides. In a little while the puddle began to bubble.

“Time for another breath?” asked Timofyr, pulling on the hair again. He had to grab hold slightly more firmly though, because part of the last handful had come away.

“Arggh,” wailed Sandru. “OK. OK. I’m sorry. Really, I am. Get off now...”

“Say please,” responded Timofyr, smugly.

“Please!”

“Ah yes, Sandru, but what guarantee do I have that you’ll not attack me again?”

“I won’t, I promise... just ... get off ... me.” The exertions were beginning to tell, and Timofyr’s weight on his back would have made his breathing more difficult, even without all the water in his lungs. He started to cough again, and the noise was quite incredible.

“A promise is nothing. I want you to swear.”

“I swear!!”

“No, swear properly.”

“I’m always swearing, you bas... moron!” The surrounding gaggle of onlookers began to laugh again.

“No, no, no. Don’t try and be clever. That’s my job. Swear to Sarenrae that you’ll never touch me again.”

“I’ve never heard of him. Which god is that?”

“Well there’s a surprise. The Goddess of Honesty and Healing, and if ever you go back on this, you’ll get ill and die!”

“OK, OK. I swear by ... almighty Sarenrae that I’ll ... never hit you again. There ... satisfied?”

“I believe I am.” Suddenly, Timofyr jumped to his feet and stood a little way off, warily watching his former assailant. Sandru struggled slowly to his feet and began to brush himself down. “I’m wet,” he stated, somewhat slowly and rather obviously.

“Oh, I wouldn’t say that. Most boys have told me you’re the resident tough guy,” Timofyr quipped. Sandru had the decency to laugh, but as the fight was obviously over the crowd began to dissipate.

“That’s a neat trick with the foot thing,” Sandru said.

“A little thing I learnt from my dancing master.”

“Your dancing master?” Sandru could scarcely keep the incredulity out of his voice, but seeing the look in Timofyr’s face swiftly modulated his tone.

“Yes, though not deliberately. He was telling me that my feet weren’t turned out enough in the quadrille I was learning for a ball, and he suddenly grabbed my foot and turned it out for me. I wasn’t ready for it, and I nearly broke my back twisting round. Of course, I fell over too.”

“Do you go to lots of balls up at the palace? That must be amazing...”

“No, not really. This one was in honour of my birthday, so I was allowed to that, but normally I’m not allowed. I’m not old enough.”

“Wow. You’re really lucky.”

“Yes, I know. I could always get you invited to my next one, if you wanted.”

“For sure?!”

“Certainly, if I could tell my father you were my friend.”

“Of course I’m your friend! I’ll have to be now, won’t I? And besides, you’ll need one around here.”

“Why thank you. I think I should like that.”

**************

Sandru and Timofyr did indeed become the best of friends throughout their childhood. However, towards the final year, Gaunt the Elder was suddenly accused of the most heinous crimes, including, most seriously, treason. Being found guilty on all counts not only meant that he lost his own head, but also suffered the disappropriation of his assets, and the disinheritance of all his family. Naturally, this did not bother the old reprobate too much, but Timofyr had only ever considered himself as a nobleman and therefore someone with his entire life mapped out for him, and to discover that suddenly had all of that pulled from underneath him, came as a bit of a shock.

More or less overnight he had to try his hand at something different – and although they’d drifted apart a little once they’d grown up, perhaps becoming a caravan guard like Sandru was just the ticket. He had some useful training, could hold his own in a fight, and more importantly, perhaps his best friend of old would come through for him?

Timofyr's Concept:
He has been trained in just about everything as the son of a nobleman, and may not easily fit it with the other characters, having a tendency to seem a bit snobby or aloof. However, his heart is in the right place, and he adores *everything* about Sandru: his character, his training, his approach to the world, his ease of relationships, possibly even his looks -- he never thought he'd be able to share the man's life, but as his world has turned over so completely recently, he's re-evaluating where he's at. Probably he's going to be massively multi-classed, with levels of bard, magus and rogue depending on the previous roleplay.

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Hu5tru's Jade Regent Recruitment All Messageboards

Want to post a reply? Sign in.