Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Enemy used an immediate action, which moved him and provoked AoO's (specifically Swashbuckler's Dodge. So I treated your attack as an AoO, and it's still your turn. If all you do is move, then it will be the vampire's turn. Bear doesn't get an AoO, though I'll keep your action for after vampire's turn, which is now. :)

Scath moves back into position, trying to pin the vampire down, and the vampire moves to the side once more, before lashing out at Scath with the rapier.

Attack: 2d20 ⇒ (8, 4) = 12
Damage: 1d6 + 7d6 + 12 ⇒ (5) + (4, 1, 6, 1, 3, 2, 1) + 12 = 35 8 precision, 18 electric

Once more the first attack connects, and an audible click can be heard... but the second attack doesn't land. This time, as the click happens, the yellow cylinder drains, and lightning arcs along the weapon and into Scath's body. Another accurate hit, though this one was significantly more lucky. A third cylinder clicks into place... this time, green.

But as the blade connects, Scath feels a pulse of energy from somewhere inside his backpack. Even as the vampire is drawing back from his attack, Scath can already feel his wounds stitching up.

Healing: 2d8 + 5 ⇒ (5, 6) + 5 = 16 Gain 16 back. So a total of 19 lost this round.

The man just narrowly ducks under Bear's attack, as he moves into position to bite once more.

Everyone's up (except that bear already acted). Scath is no longer staggered.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Confused on the damages, as none of the numbers seem to add up. Are you keeping stuff to yourself? Because if so, you're going to have to keep track of HP yourself, as I can't figure out what it should be with hidden things.

The feline feels his friend heal him, and then growls and attacks again.

Claw: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Damage: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + Sneak: 2d6 ⇒ (2, 3) = 5


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

35 damage taken, minus 16 damage healed by Hope = 19 damage taken by you. That leaves you at 52/104. So half health. You can actually full attack here, if you wish; you're no longer staggered. The OOC bits listed are in case you have some sort of energy resistance or DR that I'm not remembering. Apologies for any confusion! You're not debuffed at all just now!

As an aside... 5 rounds!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Claw 2: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Bite: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Damage Claw 2: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + Sneak: 2d6 ⇒ (4, 3) = 7
Damage Bite: 1d4 + 6 + 1 ⇒ (2) + 6 + 1 = 9 + Sneak: 2d6 ⇒ (4, 3) = 7
Bleed: 2d6 ⇒ (2, 4) = 6


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"you haven't tried to surrender to us yet, one group can fly, and the cat can't, that being said I'll keep shooting until you do surrender, or die
1d20 + 7 ⇒ (15) + 7 = 22
2d6 + 9 ⇒ (6, 4) + 9 = 19


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The vampire staggers slightly from the silver bullets, and simply growls once more. "I'm going to tear the cat to pieces, then we can talk. If you put down your weapon while I show the beast its place, I won't hurt you after."

Attack: 2d20 ⇒ (7, 10) = 17
Spell: 1d20 ⇒ 18
Damage: 1d6 + 2d4 + 12 ⇒ (4) + (1, 1) + 12 = 18 2 acid, 8 precision

Healing: 2d8 + 5 ⇒ (2, 1) + 5 = 8Lose 10 total

The vampire lunges forward, and misses with his first strike, but suddenly shifts slightly and lunges once more... the same ka-click occurs, and as the weapon digs into Scath's flesh, he can feel a steady burn seeping into his wounds. Even as the acrid odor begins to permeate the environment, as the sword singes flesh and fur. He can still feel it sizzling. To make matters worse, the vampire's moving again... but he looks fairly injured.

Scath:
Scath feels another healing pulse radiate through his body. 'Out of that. Starting heal less now.

The vampire dipped below 2/3 when Pierce's round connected.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Just to note, are you taking into account cover from the bushes Scath is in? Also, can we Bot Bear? As Scath needs him to be attacking too and positioning for flanks or he can't penetrate DR.

Scath just growls grimly at the blood drinker and moves through the brush, maintaining his position opposite of Bear, and waits for the creature to move into flanking position before attacking again.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I am. Or was, rather... I was only giving a +2 rather than +4. Do you believe underbrush would naturally give you more? :) It's actually even more complicated than that. He has a -very- high to-hit normally. Part of being a vampire and finessing a weapon, so on and so forth. (6 dex, 8 bab, weapon focus, GWF, weapon training, +x weapon, and the ability to pump his to-hit a little more due to his int... means he's hemorrhaging panache... but when his back is to a wall, shouldn't he be? He's also constantly entangled due to having to dance around avoiding the dapples of sunlight, and was meant to be a significant fight -later-, if that breakdown helps. :) If anything I was leaving off a little of his bonus damage to make it so that a crit wouldn't be absolutely devastating and just very 'ow'. But given what his weapon is doing, that only seems fair. :)) I think it's safe to say Fao will move to flank for you, unless he says otherwise.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Actually, though. Good catch. I was being dumb and forgot the minus five from iterative attacks. So no damage last round to you. He's still on green cylinder. So you're at 60 of 104. My bad! For clarity's sake: He needs an 9/14 to hit you... And can boost his to-hit.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"I think you fail to see that you are in no position to be dictating terms right now, to illustrate this... Roy, how strong do you figure bear is, strong enough to knock over or break those nice shade providing trees? Or perhaps just strong enough to break off lots of branches? I think our new friend here could use a tan, the woman seemed to have enjoyed her swim, shame it was her last"


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

"You know, there's a point where pride is suicidal." Hecate observed, using Skylar to transmit her voice. "I mean, as long as you're still alive, you've got hope." Though given what she'd seen, this creature would probably hurt innocents in the future... and as a soldier, that did not please her. She had no intention of actually allowing it to live, and honestly, she was just trying to get it to lower its guard a bit more. She was not above lying (or saying things that, while technically true, didn't mean what the person hearing them thought) in service to the greater good of people in general.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

2 is fine. :) I was just looking for any edge I could get. :) It never hurts to ask. :) And sometimes it does good, ala the -5 iterative oversight. :) I assume Scath was still healed, so will leave it to you on that side. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yup, she still healed you!

The vampire begins to whirl on Pierce, then comes Hecate's voice. His eyes are narrowed as he drops his sword. "I yield."


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Hero:

Thank you for healing. Hecate-Voice dumb, blood drinker not alive, so saying 'still alive' dumb... It not alive, and no hope of me not killing it...


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Scath/Hero:
Heh. XD She knows it's undead, but she's from a future with sentient machines and copies of minds, so she has a different idea of what the word 'alive' means. Keeping future viewpoints in mind is challenging when playing her... but also fun. ^^


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"glad you could see reason, your companion could not, and she was dealt with, now then come with me and the local government will deal with you, hopefully you'll soon move on to another world, perhaps your own, and we'll be out of each other's hair, just be aware, if you kill anyone else there won't be any more second chances, "
there might not be any to begin with, but that's out of my hands, and won't be my choice, I chose the fastest way to keep all of my people alive... I'm going through these silver bullets pretty fast... I should look into getting a second clip... Maybe a clip of explosive rounds... Ooh or ones with a holy water or acid payload, that'd be cool..,


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"You would do well to stop treating my kind like animals that need to be put down or kenneled. You are the ones who caged us against our will. One more mention of 'Nessa and the truce is over." his voice has a warning tone to it. "I cannot leave until sundown. Or until I have new clothing."

Initiative is paused and I am not ticking up his HP until Scath backs down… or doesn't. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"sorry, but to be fair you did kill people, when one of our own kind kill someone they themselves are locked away so as not to be a danger to the others, they aren't just being raceist" he pauses before saying sorry for your loss" he pauses again "as to leaving here now... Hmm I don't have any extra clothes, but I do have a small tarp in my bag... Here, that work?


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

While they are talking, is Bear moving into flanking position? If not, Scat unloads anyway.


Male Eidolon HP (55/55) MC (1/1)

Bear would stay across from Scath the whole time.

He stops attacking when other people do, however.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'd say that means not threatening... technically?


Male Eidolon HP (55/55) MC (1/1)

He's still there, teeth barred, so I'd say it does. Still up to you, though.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Hey, it's up to you. If you're threatening, you're threatening. :) I'm heading out to RP in the land of many lights, though.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

As soon as bear moves into position, Scath unleashes his claws and teeth, not even slowing down as stupid two-legs try to negotiate with an abomination who's only purpose is to kill the living and make more of itself.

Claw 1: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Claw 2: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Bite: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27

Damage Claw 1: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + Sneak Attack: 2d6 ⇒ (3, 6) = 9
Damage Claw 2: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9 + Sneak Attack: 2d6 ⇒ (3, 3) = 6
Damage Bite: 1d4 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + Sneak Attack: 2d6 ⇒ (2, 2) = 4
Bleed, if both claws hit: 2d6 ⇒ (1, 6) = 7


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Pierce, you still have an action if you want to take it, as Scath pounces. Bear still has space for another attack. Roy still has his full round. I'll need two will saves -after- your choice to attack or not, Pierce. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Alright. Pushing forward.
Parry: 1d20 ⇒ 20

Will Save 1: 1d20 + 2 ⇒ (12) + 2 = 14
Will Save 2: 1d20 + 4 ⇒ (11) + 4 = 15

The vampire swipes his hand at the first claw, but can't overcome Scath's powerful offensive without his own weapon. All he manages to do is nearly lose his arm in the exchange. Your assault dips him below 1/3 hp. If he weren't already exsanguinated, he'd be dripping.

The vampire stares hard at Pierce, "Bloody traitors. Now do you see why I killed your kind? If you won't keep your word, I'll make you." Pierce fails the will save. "Kill the cat."

Pierce raises his guns and fires both at the cat. It's very clear that he doesn't -want- to, but he can't resist the urge.

Attack: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18

Second hits, I believe, tearing a hole in Scath.
Healing: 1d8 + 5 ⇒ (5) + 5 = 10

Another healing pulse surges through Scath.

Scath:
'Please no die. Friend no die.'


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Back at the base, Hecate smiled slightly. Mission accomplished on her end - and the way this creature was controlling Pierce seemed to have amply justified her decision to remain behind. "So, what other capabilities do you have?" she asked Skylar.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Other capabilities are limited by work load... And communication. Spells within the divination school are possible, but not a specialty. Conjuration is a focus. I am, unfortunately, unable to perform teleportation or conjure living beings outside of my area of influence at this time. I am being weighed down by inaccessible information and a slough of tasks that I was not designed for."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"was... Going... To have.. Flying thing... Put you.. Out of... Reach..." he gasps leave... My mind alone!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Cat backs off, I let you do what you want. Anything attacks me, you shoot the cat again. Period." came the reply, dry and humourless.

New orders, so you can have a new will save. Unless it seems reasonable, then you don't :p


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

"What kind of spells, and how strong?" Hecate asked. "I don't suppose you could conjure up a little bit of the sun? Or at least a teeny, tiny piece of something undergoing nuclear fusion? Because that could technically create sunlight..." That might be a bit too specific and complicated, though. Also, science.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"Roy, tell bear to get him up up and away from here... he says dropping both of his guns to delay the mind control from working note to self, get a tranquilizer,
you know, if he doesn't resist, it'd be really easy to fly him into sunlight


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It would be. But... evil! It's also worth noting that that would constitute and attack, and he'd have a round before he was dead in which you would be required to fill Scath full of holes. :)

The vampire will wait to see what happens. And generally be grumpy. Just remember, this is the -second- time he has tried to surrender...

@Hecate:"Quite strong, though I do not intend to brag. I could do any of those things within the facility, but please bear in mind that I did not list Abjuration as one of the things I was aligned with. As a direct result, creating a fusion reaction without the necessary equipment could prove catastrophic. As such, it is not something that I have had the pleasure of attempting."


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate tapped the side of her head for a moment, checking to be sure nobody by the vampire could hear her before she started talking. "I knew this one guy - he was an instructor - who could create rare minerals and stuff. Fissionable materials would've been pretty useful, but if not that... how about trying to dissolve that thing? I saw him conjure up a bunch of acid once to eat through a tank's armor..."

Grabbing a piece of paper, she began to sketch out more of the details of the spell. (<- URL link there.) Dissolving his clothes could be all kinds of useful...


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

he didn't specify how I dropped my guns, I am now left with punches, knives and blade boots... And a 9 strength and I figure it wouldn't be evil to kill such a threat, unlawful to break your word, yes, but not evil either way, he himself will shout the order to drag him into the sun as soon as he is grabbed and in the air, he will then charge the cat with his knives


;)

He told you to shoot the cat. :P Not stab it. Specifically 'shoot'.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

@Hecate:

"Thanks to the slivers that I sent with the others, I actually can create an effect of that magnitude of strength. He... has surrendered, though. Twice now. I am uncertain that I approve of your people's... methods."

There was a twinge of sadness in her voice. "I understand that he may well betray your friends, but to betray him first is... not what I expected at all. If he begins hostilities once more as a matter of his own choices, I will aid your compatriots... but not until then. Being the victor and becoming a monster is not what I was created for."


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate tapped a finger on the side of her chair. She didn't like it - she knew too much of false surrenders - but Skylar did have at least part of a point. More relevantly, this was her planet, and not Hecate's... and the techslinger's society was advanced enough to understand that sometimes you had to pull back and not try to force things upon others. "All right. I'm not sure I believe his claims - think about all the people his companion killed, and the thing he did to Pierce - but we'll do it your way. No dropping of acid unless he acts hostile." she said. Rule of Leadership Number One: Never give an order you know won't be obeyed. She couldn't force Skylar to do anything, so she might as well make friends instead.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

right, right, somehow I read that as "kill" so move action get off the horse, move action #2 pick up guns, next round if he's still controling me and I haven't saved, move action get out from behind the horse, fire one round at Roy.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Whatever you want. But I'll remember that your idea of shooting someone when they or their allies do something (readying an action) is to throw your guns on the ground so that you have to spend two turns picking them up before you can shoot. Also around a corner :p *makes note to pierce not to ready actions to shoot things* :p

"That seems reasonable" Came the response from Skylar, still sounding uncertain about the situation. "Morality is hard." Came a distinctly disjointed thought a few moments later.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

sighs and crosses his arms. "i agree with skylar, this is wrong. Stopping him from escaping I didn't like, but I digressed. Killing him if he fought back I disagreed with, But attacking him after he surrenders is wrong. I think the cat and I are going to have a disagreement when it returns."


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate glanced at Skylar. "Yes. That's why we're very careful with it in my time, and why you shouldn't think about it too much. If you try to do perfect morality - especially in situations when many situations have a point of view, and when you weren't designed for it from the very beginning by highly-experienced personnel - what you're actually likely to do is go insane and end up causing far more harm than good. We went through that phase, and we're a heck of a lot more cautious now. If you really care about what's right, take a few cycles to relax every now and then, maybe push things onto a superior officer if you're uncertain. You don't have to do everything yourself, and it's okay to ask for help."


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

In Skylar's room:

"Actually, I think I will solve all of the problems myself... initiating lockdown." After a brief pause. "That was a joke. I am actually designed to value freedom very strongly over control."


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Just let me know when Scath is back up again, he has no intention of backing down.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm still waiting on Roy/Bear to take an action or choose to pass. But otherwise, it's your turn, pretty much. :) Just go whenever you feel up to it!


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy has seized up, staring straight ahead. His breathing is shallow and his face is blank, but with corners of his mouth turned down slightly. He holds a white knuckle(if he didn't have fur) grip on his blow dart gun.

Bear looks to him worried, but doesn't make a move away from the monster.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Even if Bear isn't attacking, if he's not standing down, he still threatens, which means Scath still get's flanking, since the Vamp can't be sure Bear won't begin attacking, yes?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Correct. I realized that it wasn't about bear's intent, but the vampire's. He wouldn't have let his guard down previously regarding bear. If he's still got another round he'll probably rethink his stance on bear being a threat (opening him up to flat footed against bear, should situations change)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Claw 1: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Claw 2: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Bite: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28

Damage Claw 1: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9 + Sneak Attack: 2d6 ⇒ (3, 3) = 6
Damage Claw 2: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + Sneak Attack: 2d6 ⇒ (1, 5) = 6
Damage Bite: 1d4 + 6 + 1 ⇒ (2) + 6 + 1 = 9 + Sneak Attack: 2d6 ⇒ (5, 1) = 6
Bleed, if both claws hit: 2d6 ⇒ (4, 5) = 9


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Parry: 1d20 ⇒ 4

The vampire once more tries to parry the attack with his arm... and once more simply forcefeeds the cat. After a moment... he simply slumps forward, collapsing.

Then he transforms into mist that sizzles and crackles every time it comes into contact with sunlight, before fleeing into the root structure of the tree.

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